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Ioannis Havoutis

Publications and source records attributed to Ioannis Havoutis.

At least 19 recordsLinked to original sources

GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robots

Most modern approaches to quadruped locomotion focus on using Deep Reinforcement Learning (DRL) to learn policies from scratch, in an end-to-end manner. Such methods often fail to scale, as every new problem or application requires time-consuming and iterative reward definition and tuning. We present Generalist Contact-Conditioned Policy (GeCCo) --- a low-level policy trained with Deep Reinforcement Learning that is capable of tracking arbitrary contact points with a quadruped robot. We shift from task-specific end-to-end learning to a modular hierarchy in which a single planner-agnostic, contact-conditioned tracking policy serves as a robust interface between planning and control. By maintaining stable contact execution under dynamic uncertainty and planner mismatch, the policy enables high-level planners (e.g., handcrafted, learned, or optimization-based) to be composed and swapped without retraining. We demonstrate the scalability and robustness of our method by evaluating on a wide range of locomotion and manipulation tasks in a common framework and under a single generalist policy. These include a variety of gaits, traversing complex terrains (e.g., stairs and slopes) as well as previously unseen stepping-stones and narrow beams, and interacting with objects (e.g., pressing a button, pushing a barrel). Our framework acquires new behaviors more efficiently, simply by combining a task-specific high-level contact planner and the pre-trained generalist policy. Project website: https://vassil-atn.github.io/gecco.github.io

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DistAL: Distance-based Advantage Learning for VLA Fine-Tuning

Vision-language-action models (VLAs) have trans- formed the field of robotic manipulation in recent years by combining the semantic understanding of LLMs with the precise control of flow-matching policies. Advantage conditioning is a recent technique that iteratively improves VLAs by training a value function on deployment data and using this to train an advantage-conditioned policy. Previous works have only applied simple, low-information success/failure rewards, which leave the value function unable to distinguish states of differing quality beyond how far along the task they appear. Motivated by an exploration of out-of-distribution (OOD) detection methods, we introduce Distance-based Advantage Learning (DistAL), which, by using an embedding space distance as a reward, produces a more informative value function and subsequently a higher downstream task success rate. We validate our method on a series of simulation benchmarks and dexterous bi-manual manipulation tasks on real hardware.

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DetAug: Obstacle-Blind Trajectory Augmentation for Zero-shot Obstacle Avoidance

Policies for robotic manipulation are produced by training on large teleoperated datasets. These datasets typically consist of free-space trajectories, making them difficult to transfer to test-time environments with obstacles. Previous methods for closing this gap have largely fallen into two groups. Dataset augmentation addresses it at training time but needs obstacle geometry in advance, whereas steering an existing checkpoint at inference time avoids that requirement but is limited in flexibility. Our method draws from both areas without inheriting either drawback. DetAug applies an obstacle-blind augmentation scheme to the transit phases of a free-space dataset, leaving object interactions untouched, and records the augmentation parameters as an explicit conditioning label. At inference it samples a batch of labels and executes the trajectory with the lowest collision cost. On the SafeLIBERO benchmark DetAug achieves a collision-free success rate more than 20pp above the next best method, and selecting over the label space outperforms guidance on the same policy by 26pp. On real hardware, inference-time steering methods collapse on tasks requiring large detours, while DetAug matches or exceeds an obstacle-conditioned baseline without ever seeing obstacles in training.

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Learning Highly Dynamic Skills Transition for Quadruped Jumping Through Constrained Space

Although legged animals are capable of performing explosive motions while traversing confined spaces, replicating this behavior in quadrupedal robots has been a longstanding challenge. Here, we propose a hierarchical reinforcement learning pipeline that empowers the robots to perform aggressive locomotion through constrained obstacles--a narrow gate. The imitation learning technique is used to train the low-level policy, which mimics the behaviors of real animals and forms a set of diverse skills. The high-level controller, having an awareness of the capability of low-level skills and acquiring the gate information via vision-based detection, determines the suitable maneuvers with collision-free trajectories to traverse it dynamically. Notably, we also verify that this framework can be extended to other highly dynamic tasks. This is one of the first works that perform autonomous and agile aerial gate traversal tasks on ground-walking robots, extending the lifelike agility of legged robots to match that of their biological counterparts.

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CycleVLA: Proactive Self-Correcting Vision-Language-Action Models via Subtask Backtracking and Minimum Bayes Risk Decoding

Current work on robot failure detection and correction typically operates in a post hoc manner, analyzing errors and applying corrections only after failures occur. This work introduces CycleVLA, a system that equips Vision-Language-Action models (VLAs) with proactive self-correction, the capability to anticipate incipient failures and recover before they fully manifest during execution. CycleVLA achieves this by integrating a progress-aware VLA that flags critical subtask transition points where failures most frequently occur, a VLM-based failure predictor and planner that triggers subtask backtracking upon predicted failure, and a test-time scaling strategy based on Minimum Bayes Risk (MBR) decoding to improve retry success after backtracking. Extensive experiments on the LIBERO and LIBERO-Plus simulation benchmarks show that CycleVLA surpasses the state-of-the-art VLA π0.5, improves success rates by correcting execution failures across VLAs of varying capability, from under-trained ones to fully converged policies, and that MBR serves as an effective zero-shot test-time scaling strategy for VLAs. On a real robot, CycleVLA reaches a 91% average success rate on one precise and two long-horizon manipulation tasks. We further conduct stress tests with multiple manually injected perturbations (e.g., swapping in a distractor at the expected location while relocating the true target object mid-execution), where CycleVLA corrects ~80% of injected failures and maintains success rates comparable to unperturbed execution. Project Page: https://dannymcy.github.io/cyclevla/

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Vision-Language-Policy Model for Dynamic Robot Task Planning

Bridging the gap between natural language commands and autonomous execution in unstructured environments remains an open challenge for robotics. This requires robots to perceive and reason over the current task scene through multiple modalities, and to plan their behaviors to achieve their intended goals. Traditional robotic task-planning approaches often struggle to bridge low-level execution with high-level task reasoning, and cannot dynamically update task strategies when instructions change during execution, which ultimately limits their versatility and adaptability to new tasks. In this work, we propose a novel language model-based framework for dynamic robot task planning. Our Vision-Language-Policy (VLP) model, based on a vision-language model fine-tuned on real-world data, can interpret semantic instructions and integrate reasoning over the current task scene to generate behavior policies that control the robot to accomplish the task. Moreover, it can dynamically adjust the task strategy in response to changes in the task, enabling flexible adaptation to evolving task requirements. Experiments conducted with different robots and a variety of real-world tasks show that the trained model can efficiently adapt to novel scenarios and dynamically update its policy, demonstrating strong planning autonomy and cross-embodiment generalization. Videos: https://robovlp.github.io/

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CaLiSym: Learning Symplectic Dynamics of Real-World Systems through Structured Canonical Lifts

Physics-informed learning promises data-efficient and stable dynamics prediction, yet its strongest geometric guarantees have largely remained confined to closed conservative systems. This excludes robotic systems of interest, where actuation, dissipation, and constraints exchange energy and momentum with the environment. We introduce CaLiSym, a lightweight framework that extends symplectic learning to such systems by changing where the geometric prior is imposed. Rather than enforcing symplecticity on the measured state, CaLiSym embeds the state and its ports into a lifted phase space, where the dynamics evolve through a symplectic map. The lift is explicit and algebraic, requiring neither recurrent latent states, transformer decoders, implicit optimization, nor inference-time numerical integration. We instantiate the framework with SympNet predictors and introduce GRB-SympNet, a B-spline variant combining approximation with exact symplectic structure. Experiments on a controlled dissipative double pendulum, a real-world quadrotor, and a contact-constrained real-world quadruped demonstrate the lowest out-of-distribution autoregressive rollout error across systems, improving by up to 69.5% while using fewer parameters and up to 85x fewer floating-point operations per step than sequence-model baselines. The lifted dynamics preserve the symplectic form to numerical precision, extending symplectic learning beyond conservative mechanics toward real-world robotics.

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Sampling Strategies for Robust Universal Quadrupedal Locomotion Policies

This work focuses on sampling strategies of configuration variations for generating robust universal locomotion policies for quadrupedal robots. We investigate the effects of sampling physical robot parameters and joint proportional-derivative gains to enable training a single reinforcement learning policy that generalizes to multiple parameter configurations. Three fundamental joint gain sampling strategies are compared: parameter sampling with (1) linear and polynomial function mappings of mass-to-gains, (2) performance-based adaptive filtering, and (3) uniform random sampling. We improve the robustness of the policy by biasing the configurations using nominal priors and reference models. All training was conducted using the RaiSim simulation environment, tested in simulation on a range of diverse quadrupeds, and zero-shot deployed onto hardware using the ANYmal quadruped robot. Compared to multiple baseline implementations, our results demonstrate the need for significant joint controller gains randomization for robust closing of the sim-to-real gap.

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Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots

Universal quadrupedal locomotion remains limited by the difficulty of integrating perception across diverse robot morphologies. State-of-the-art controllers rely on single-robot training or blind policies that omit real-time perception, leading to poor cross-embodiment generalization. Designing locomotion policies that remain robust across related quadruped morphologies while incorporating perception is challenging. Moreover, fully perceptive policies are often sensitive to noise, whereas blind controllers lack terrain awareness. In this work, we study how perception should be integrated into morphology-aware reinforcement learning architectures for deployable quadrupedal control. Building on MorAL, we train morphology-specialized universal controllers on multiple reference quadrupeds using adaptive terrain curricula. We compare a blind baseline, a critic-perceptive variant (MorAL+), and a fully perceptive actor-critic (PPAL). Policies are evaluated in simulation on flat and rough terrains, and deployed on ANYmal hardware. Results show that critic-only perception improves robustness and tracking consistency over blind baselines while remaining more stable than fully perceptive policies under perception noise. These findings highlight that perception placement and curriculum design are key factors for scalable, morphology-aware locomotion.

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Elastic ODYN: Differentiable Optimization for Infeasible Control and Learning in Robotics

Robotic systems routinely encounter conflicting objectives, modeling errors, and degenerate contact conditions that render quadratic programs (QPs) infeasible. Yet most optimization solvers and differentiable QP layers assume feasibility, leading to numerical failures, unstable gradients, or solver breakdown when constraints cannot be simultaneously satisfied. We present Elastic ODYN, a primal--dual non-interior-point QP solver that handles infeasibility through smooth squared-$\ell_2$ elastic relaxations. The resulting formulation remains well posed under ill-conditioning and degeneracy, supports warm starting, and converges to closest-to-feasible solutions when no feasible point exists. A lightweight refinement stage recovers physically meaningful dual variables from the elastic solution. Building on this framework, we develop Elastic OdynLayer, a differentiable QP layer with stable gradients under infeasibility, and Elastic OdynSQP, an infeasibility-aware SQP method that resolves inconsistent subproblems and intrinsically infeasible optimal control tasks through selective constraint relaxation. We evaluate the framework on benchmark QPs, singular contact mechanics, differentiable parameter identification, and quadrupedal and humanoid trajectory optimization. Across all settings, Elastic ODYN consistently outperforms state-of-the-art elastic QP solvers in robustness, warm-start performance, and convergence reliability, enabling optimization, simulation, control, and learning beyond the feasibility assumptions of existing methods.

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PlatoLTL: Learning to Generalize Across Symbols in LTL Instructions for Multi-Task RL

A central challenge in multi-task reinforcement learning (RL) is to train generalist policies capable of performing tasks not seen during training. To facilitate such generalization, linear temporal logic (LTL) has emerged as a powerful formalism for specifying structured, temporally extended tasks to RL agents. While existing approaches to LTL-guided multi-task RL demonstrate generalization across LTL specifications, they are unable to generalize to unseen vocabularies of propositions (or "symbols"), which describe high-level events in LTL. We present PlatoLTL, a novel approach that enables policies to zero-shot generalize not only compositionally across LTL structures, but also parametrically across propositions. We model propositions as parameterized instances of atomic predicates, allowing policies to learn shared structure across related propositions. We propose a novel architecture that embeds and composes parameterized propositions to represent LTL formulae, and demonstrate zero-shot generalization in a range of challenging environments.

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ODYN: An All-Shifted Non-Interior-Point Method for Quadratic Programming in Robotics and AI

We introduce ODYN, a novel all-shifted primal-dual non-interior-point quadratic programming (QP) solver designed to efficiently handle challenging dense and sparse QPs. ODYN combines all-shifted nonlinear complementarity problem (NCP) functions with proximal method of multipliers to robustly address ill-conditioned and degenerate problems, without requiring linear independence of the constraints. It exhibits strong warm-start performance and is well suited to both general-purpose optimization, and robotics and AI applications, including model-based control, estimation, and kernel-based learning methods. We provide an open-source implementation and benchmark ODYN on the Maros-Mészáros test set, demonstrating state-of-the-art convergence performance in small-to-high-scale problems. The results highlight ODYN's superior warm-starting capabilities, which are critical in sequential and real-time settings common in robotics and AI. These advantages are further demonstrated by deploying ODYN as the backend of an SQP-based predictive control framework (OdynSQP), as the implicitly differentiable optimization layer for deep learning (ODYNLayer), and the optimizer of a contact-dynamics simulation (ODYNSim).

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Learning Physical Systems: Symplectification via Gauge Fixing in Dirac Structures

Physics-informed deep learning has achieved remarkable progress by embedding geometric priors, such as Hamiltonian symmetries and variational principles, into neural networks, enabling structure-preserving models that extrapolate with high accuracy. However, in systems with dissipation and holonomic constraints, ubiquitous in legged locomotion and multibody robotics, the canonical symplectic form becomes degenerate, undermining the very invariants that guarantee stability and long-term prediction. In this work, we tackle this foundational limitation by introducing Presymplectification Networks (PSNs), the first framework to learn the symplectification lift via Dirac structures, restoring a non-degenerate symplectic geometry by embedding constrained systems into a higher-dimensional manifold. Our architecture combines a recurrent encoder with a flow-matching objective to learn the augmented phase-space dynamics end-to-end. We then attach a lightweight Symplectic Network (SympNet) to forecast constrained trajectories while preserving energy, momentum, and constraint satisfaction. We demonstrate our method on the dynamics of the ANYmal quadruped robot, a challenging contact-rich, multibody system. To the best of our knowledge, this is the first framework that effectively bridges the gap between constrained, dissipative mechanical systems and symplectic learning, unlocking a whole new class of geometric machine learning models, grounded in first principles yet adaptable from data.

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MetaSym: A Symplectic Meta-learning Framework for Physical Intelligence

Scalable and generalizable physics-aware deep learning has long been considered a significant challenge with various applications across diverse domains ranging from robotics to molecular dynamics. Central to almost all physical systems are symplectic forms, the geometric backbone that underpins fundamental invariants like energy and momentum. In this work, we introduce a novel deep learning framework, MetaSym. In particular, MetaSym combines a strong symplectic inductive bias obtained from a symplectic encoder, and an autoregressive decoder with meta-attention. This principled design ensures that core physical invariants remain intact, while allowing flexible, data efficient adaptation to system heterogeneities. We benchmark MetaSym with highly varied and realistic datasets, such as a high-dimensional spring-mesh system Otness et al. (2021), an open quantum system with dissipation and measurement backaction, and robotics-inspired quadrotor dynamics. Crucially, we fine-tune and deploy MetaSym on real-world quadrotor data, demonstrating robustness to sensor noise and real-world uncertainty. Across all tasks, MetaSym achieves superior few-shot adaptation and outperforms larger state-of-the-art (SOTA) models.

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InteLiPlan: An Interactive Lightweight LLM-Based Planner for Domestic Robot Autonomy

We introduce an interactive LLM-based framework designed to enhance the autonomy and robustness of domestic robots, targeting embodied intelligence. Our approach reduces reliance on large-scale data and incorporates a robot-agnostic pipeline that embodies an LLM. Our framework, InteLiPlan, ensures that the LLM's decision-making capabilities are effectively aligned with robotic functions, enhancing operational robustness and adaptability, while our human-in-the-loop mechanism allows for real-time human intervention when user instruction is required. We evaluate our method in both simulation and on the real robot platforms, including a Toyota Human Support Robot and an ANYmal D robot with a Unitree Z1 arm. Our method achieves a 95% success rate in the `fetch me' task completion with failure recovery, highlighting its capability in both failure reasoning and task planning. InteLiPlan achieves comparable performance to state-of-the-art LLM-based robotics planners, while using only real-time onboard computing. Project website: https://kimtienly.github.io/InteLiPlan.

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QuantGraph: A Receding-Horizon Quantum Graph Solver

Dynamic programming is a cornerstone of graph-based optimization. While effective, it scales unfavorably with problem size. In this work, we present QuantGraph, a two-stage quantum-enhanced framework that casts local and global graph-optimization problems as quantum searches over discrete trajectory spaces. The solver is designed to operate efficiently by first finding a sequence of locally optimal transitions in the graph (local stage), without considering full trajectories. The accumulated cost of these transitions acts as a threshold that prunes the search space (up to 60% reduction for certain examples). The subsequent global stage, based on this threshold, refines the solution. Both stages utilize variants of the Grover-adaptive-search algorithm. To achieve scalability and robustness, we draw on principles from control theory and embed QuantGraph's global stage within a receding-horizon model-predictive-control scheme. This classical layer stabilizes and guides the quantum search, improving precision and reducing computational burden. In practice, the resulting closed-loop system exhibits robust behavior and lower overall complexity. Notably, for a fixed query budget, QuantGraph attains a 2x increase in control-discretization precision while still benefiting from Grover-search's inherent quadratic speedup compared to classical methods.

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Acrobotics: A Generalist Approach to Quadrupedal Robots' Parkour

Climbing, crouching, bridging gaps, and walking up stairs are just a few of the advantages that quadruped robots have over wheeled robots, making them more suitable for navigating rough and unstructured terrain. However, executing such manoeuvres requires precise temporal coordination and complex agent-environment interactions. Moreover, legged locomotion is inherently more prone to slippage and tripping, and the classical approach of modeling such cases to design a robust controller thus quickly becomes impractical. In contrast, reinforcement learning offers a compelling solution by enabling optimal control through trial and error. We present a generalist reinforcement learning algorithm for quadrupedal agents in dynamic motion scenarios. The learned policy rivals state-of-the-art specialist policies trained using a mixture of experts approach, while using only 25% as many agents during training. Our experiments also highlight the key components of the generalist locomotion policy and the primary factors contributing to its success.

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RAKOMO: Reachability-Aware K-Order Markov Path Optimization for Quadrupedal Loco-Manipulation

Legged manipulators, such as quadrupeds equipped with robotic arms, require motion planning techniques that account for their complex kinematic constraints in order to perform manipulation tasks both safely and effectively. However, trajectory optimization methods often face challenges due to the hybrid dynamics introduced by contact discontinuities, and tend to neglect leg limitations during planning for computational reasons. In this work, we propose RAKOMO, a path optimization technique that integrates the strengths of K-Order Markov Optimization (KOMO) with a kinematically-aware criterion based on the reachable region defined as reachability margin. We leverage a neural-network to predict the margin and optimize it by incorporating it in the standard KOMO formulation. This approach enables rapid convergence of gradient-based motion planning -- commonly tailored for continuous systems -- while adapting it effectively to legged manipulators, successfully executing loco-manipulation tasks. We benchmark RAKOMO against a baseline KOMO approach through a set of simulations for pick-and-place tasks with the HyQReal quadruped robot equipped with a Kinova Gen3 robotic arm.

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