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Ioannis Katsavounidis

Publications and source records attributed to Ioannis Katsavounidis.

At least 19 recordsLinked to original sources

Spatially Localized Image Degradation Embeddings for Image Quality Assessment

Self-supervised learning (SSL) currently drives state-of-the-art performance in no-reference image quality assessment (NR-IQA). However, standard SSL pipelines uniformly apply synthetic distortions across the entire image field, which can limit their sensitivity to spatially localized and co-occurring degradations encountered in real-world content. In this work, we empirically expose this representational blind spot across existing state-of-the-art encoders, demonstrating their reduced sensitivity to spatially bounded image degradations. To bridge this gap, we introduce Spatial Localized Image Degradation Embeddings for Image Quality Assessment (SLIDE-IQA). SLIDE-IQA employs a dual-branch Vision Transformer framework that injects spatially bounded degradations into a contrastive pretraining objective. To handle the spatial complexity of these degradations, we introduce a Threshold-Bounded Exclusion Mechanism, a representational design choice that resolves structural conflicts arising from spatially localized distortions to ensure the latent space respects both degradation type and spatial scale. Finally, we show that SLIDE-IQA's synthetic-only pretraining significantly improves sensitivity to localized distortions, while achieving competitive performance on NR-IQA benchmarks against existing SSL NR-IQA models.

cs.CV↗

A Self-Supervised Learning Framework for Video Encoding Complexity Clustering

Adaptive video streaming is a widely used technique for delivering video content over the internet. One of the key challenges is determining the optimal encoding settings for each video, which can vary significantly based on its content and characteristics. In this paper, we propose Compression Echo Contrastive Learning (CECL), a novel self-supervised learning framework for clustering videos based on their encoding complexity. Our method leverages the response of a video to compression - the Compression Echo - as a supervisory signal, allowing the model to capture underlying encoding characteristics during pretraining. We conduct extensive experiments to demonstrate the effectiveness of our learned representations for the downstream task of clustering videos by their encoding complexity. Our results show that CECL improves upon existing state-of-the-art visual encoders and delivers strong bitrate and quality savings against the fixed bitrate ladder.

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Leveraging Compression to Construct Transferable Bitrate Ladders

Over the past few years, per-title and per-shot video encoding techniques have demonstrated significant gains as compared to conventional techniques such as constant CRF encoding and the fixed bitrate ladder. These techniques have demonstrated that constructing content-gnostic per-shot bitrate ladders can provide significant bitrate gains and improved Quality of Experience (QoE) for viewers under various network conditions. However, constructing a convex hull for every video incurs a significant computational overhead. Recently, machine learning-based bitrate ladder construction techniques have emerged as a substitute for convex hull construction. These methods operate by extracting features from source videos to train machine learning (ML) models to construct content-adaptive bitrate ladders. Here, we present a new ML-based bitrate ladder construction technique that accurately predicts the VMAF scores of compressed videos, by analyzing the compression procedure and by making perceptually relevant measurements on the source videos prior to compression. We evaluate the performance of our proposed framework against leading prior methods on a large corpus of videos. Since training ML models on every encoder setting is time-consuming, we also investigate how per-shot bitrate ladders perform under different encoding settings. We evaluate the performance of all models against the fixed bitrate ladder and the best possible convex hull constructed using exhaustive encoding with Bjontegaard-delta metrics.

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Joint Quality Assessment and Example-Guided Image Processing by Disentangling Picture Appearance from Content

The deep learning revolution has strongly impacted low-level image processing tasks such as style/domain transfer, enhancement/restoration, and visual quality assessments. Despite often being treated separately, the aforementioned tasks share a common theme of understanding, editing, or enhancing the appearance of input images without modifying the underlying content. We leverage this observation to develop a novel disentangled representation learning method that decomposes inputs into content and appearance features. The model is trained in a self-supervised manner and we use the learned features to develop a new quality prediction model named DisQUE. We demonstrate through extensive evaluations that DisQUE achieves state-of-the-art accuracy across quality prediction tasks and distortion types. Moreover, we demonstrate that the same features may also be used for image processing tasks such as HDR tone mapping, where the desired output characteristics may be tuned using example input-output pairs.

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Subjective and Objective Quality Assessment of Rendered Human Avatar Videos in Virtual Reality

We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We also study the ability of video quality models to predict human judgments. As streaming human avatar videos in VR or AR become increasingly common, the need for more advanced human avatar video compression protocols will be required to address the tradeoffs between faithfully transmitting high-quality visual representations while adjusting to changeable bandwidth scenarios. During transmission over the internet, the perceived quality of compressed human avatar videos can be severely impaired by visual artifacts. To optimize trade-offs between perceptual quality and data volume in practical workflows, video quality assessment (VQA) models are essential tools. However, there are very few VQA algorithms developed specifically to analyze human body avatar videos, due, at least in part, to the dearth of appropriate and comprehensive datasets of adequate size. Towards filling this gap, we introduce the LIVE-Meta Rendered Human Avatar VQA Database, which contains 720 human avatar videos processed using 20 different combinations of encoding parameters, labeled by corresponding human perceptual quality judgments that were collected in six degrees of freedom VR headsets. To demonstrate the usefulness of this new and unique video resource, we use it to study and compare the performances of a variety of state-of-the-art Full Reference and No Reference video quality prediction models, including a new model called HoloQA. As a service to the research community, we publicly releases the metadata of the new database at https://live.ece.utexas.edu/research/LIVE-Meta-rendered-human-avatar/index.html.

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AIM 2024 Challenge on Efficient Video Super-Resolution for AV1 Compressed Content

Video super-resolution (VSR) is a critical task for enhancing low-bitrate and low-resolution videos, particularly in streaming applications. While numerous solutions have been developed, they often suffer from high computational demands, resulting in low frame rates (FPS) and poor power efficiency, especially on mobile platforms. In this work, we compile different methods to address these challenges, the solutions are end-to-end real-time video super-resolution frameworks optimized for both high performance and low runtime. We also introduce a new test set of high-quality 4K videos to further validate the approaches. The proposed solutions tackle video up-scaling for two applications: 540p to 4K (x4) as a general case, and 360p to 1080p (x3) more tailored towards mobile devices. In both tracks, the solutions have a reduced number of parameters and operations (MACs), allow high FPS, and improve VMAF and PSNR over interpolation baselines. This report gauges some of the most efficient video super-resolution methods to date.

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SVT-AV1 Encoding Bitrate Estimation Using Motion Search Information

Enabling high compression efficiency while keeping encoding energy consumption at a low level, requires prioritization of which videos need more sophisticated encoding techniques. However, the effects vary highly based on the content, and information on how good a video can be compressed is required. This can be measured by estimating the encoded bitstream size prior to encoding. We identified the errors between estimated motion vectors from Motion Search, an algorithm that predicts temporal changes in videos, correlates well to the encoded bitstream size. Combining Motion Search with Random Forests, the encoding bitrate can be estimated with a Pearson correlation of above 0.96.

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Real-Time 4K Super-Resolution of Compressed AVIF Images. AIS 2024 Challenge Survey

This paper introduces a novel benchmark as part of the AIS 2024 Real-Time Image Super-Resolution (RTSR) Challenge, which aims to upscale compressed images from 540p to 4K resolution (4x factor) in real-time on commercial GPUs. For this, we use a diverse test set containing a variety of 4K images ranging from digital art to gaming and photography. The images are compressed using the modern AVIF codec, instead of JPEG. All the proposed methods improve PSNR fidelity over Lanczos interpolation, and process images under 10ms. Out of the 160 participants, 25 teams submitted their code and models. The solutions present novel designs tailored for memory-efficiency and runtime on edge devices. This survey describes the best solutions for real-time SR of compressed high-resolution images.

cs.CV↗

Cut-FUNQUE: An Objective Quality Model for Compressed Tone-Mapped High Dynamic Range Videos

High Dynamic Range (HDR) videos have enjoyed a surge in popularity in recent years due to their ability to represent a wider range of contrast and color than Standard Dynamic Range (SDR) videos. Although HDR video capture has seen increasing popularity because of recent flagship mobile phones such as Apple iPhones, Google Pixels, and Samsung Galaxy phones, a broad swath of consumers still utilize legacy SDR displays that are unable to display HDR videos. As result, HDR videos must be processed, i.e., tone-mapped, before streaming to a large section of SDR-capable video consumers. However, server-side tone-mapping involves automating decisions regarding the choices of tone-mapping operators (TMOs) and their parameters to yield high-fidelity outputs. Moreover, these choices must be balanced against the effects of lossy compression, which is ubiquitous in streaming scenarios. In this work, we develop a novel, efficient model of objective video quality named Cut-FUNQUE that is able to accurately predict the visual quality of tone-mapped and compressed HDR videos. Finally, we evaluate Cut-FUNQUE on a large-scale crowdsourced database of such videos and show that it achieves state-of-the-art accuracy.

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Bitrate Ladder Construction using Visual Information Fidelity

Recently proposed perceptually optimized per-title video encoding methods provide better BD-rate savings than fixed bitrate-ladder approaches that have been employed in the past. However, a disadvantage of per-title encoding is that it requires significant time and energy to compute bitrate ladders. Over the past few years, a variety of methods have been proposed to construct optimal bitrate ladders including using low-level features to predict cross-over bitrates, optimal resolutions for each bitrate, predicting visual quality, etc. Here, we deploy features drawn from Visual Information Fidelity (VIF) (VIF features) extracted from uncompressed videos to predict the visual quality (VMAF) of compressed videos. We present multiple VIF feature sets extracted from different scales and subbands of a video to tackle the problem of bitrate ladder construction. Comparisons are made against a fixed bitrate ladder and a bitrate ladder obtained from exhaustive encoding using Bjontegaard delta metrics.

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Encoding Time and Energy Model for SVT-AV1 based on Video Complexity

The share of online video traffic in global carbon dioxide emissions is growing steadily. To comply with the demand for video media, dedicated compression techniques are continuously optimized, but at the expense of increasingly higher computational demands and thus rising energy consumption at the video encoder side. In order to find the best trade-off between compression and energy consumption, modeling encoding energy for a wide range of encoding parameters is crucial. We propose an encoding time and energy model for SVT-AV1 based on empirical relations between the encoding time and video parameters as well as encoder configurations. Furthermore, we model the influence of video content by established content descriptors such as spatial and temporal information. We then use the predicted encoding time to estimate the required energy demand and achieve a prediction error of 19.6 % for encoding time and 20.9 % for encoding energy.

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A FUNQUE Approach to the Quality Assessment of Compressed HDR Videos

Recent years have seen steady growth in the popularity and availability of High Dynamic Range (HDR) content, particularly videos, streamed over the internet. As a result, assessing the subjective quality of HDR videos, which are generally subjected to compression, is of increasing importance. In particular, we target the task of full-reference quality assessment of compressed HDR videos. The state-of-the-art (SOTA) approach HDRMAX involves augmenting off-the-shelf video quality models, such as VMAF, with features computed on non-linearly transformed video frames. However, HDRMAX increases the computational complexity of models like VMAF. Here, we show that an efficient class of video quality prediction models named FUNQUE+ achieves SOTA accuracy. This shows that the FUNQUE+ models are flexible alternatives to VMAF that achieve higher HDR video quality prediction accuracy at lower computational cost.

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One Transform To Compute Them All: Efficient Fusion-Based Full-Reference Video Quality Assessment

The Visual Multimethod Assessment Fusion (VMAF) algorithm has recently emerged as a state-of-the-art approach to video quality prediction, that now pervades the streaming and social media industry. However, since VMAF requires the evaluation of a heterogeneous set of quality models, it is computationally expensive. Given other advances in hardware-accelerated encoding, quality assessment is emerging as a significant bottleneck in video compression pipelines. Towards alleviating this burden, we propose a novel Fusion of Unified Quality Evaluators (FUNQUE) framework, by enabling computation sharing and by using a transform that is sensitive to visual perception to boost accuracy. Further, we expand the FUNQUE framework to define a collection of improved low-complexity fused-feature models that advance the state-of-the-art of video quality performance with respect to both accuracy, by 4.2\% to 5.3\%, and computational efficiency, by factors of 3.8 to 11 times!

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GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content

The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gaming videos are transmitted to customers' client devices from cloud servers, algorithms that can monitor distorted video quality without having any reference video available are desirable tools. However, creating No-Reference Video Quality Assessment (NR VQA) models that can accurately predict the quality of streaming gaming videos rendered by computer graphics engines is a challenging problem, since gaming content generally differs statistically from naturalistic videos, often lacks detail, and contains many smooth regions. Until recently, the problem has been further complicated by the lack of adequate subjective quality databases of mobile gaming content. We have created a new gaming-specific NR VQA model called the Gaming Video Quality Evaluator (GAMIVAL), which combines and leverages the advantages of spatial and temporal gaming distorted scene statistics models, a neural noise model, and deep semantic features. Using a support vector regression (SVR) as a regressor, GAMIVAL achieves superior performance on the new LIVE-Meta Mobile Cloud Gaming (LIVE-Meta MCG) video quality database.

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Encoder Complexity Control in SVT-AV1 by Speed-Adaptive Preset Switching

Current developments in video encoding technology lead to continuously improving compression performance but at the expense of increasingly higher computational demands. Regarding the online video traffic increases during the last years and the concomitant need for video encoding, encoder complexity control mechanisms are required to restrict the processing time to a sufficient extent in order to find a reasonable trade-off between performance and complexity. We present a complexity control mechanism in SVT-AV1 by using speed-adaptive preset switching to comply with the remaining time budget. This method enables encoding with a user-defined time constraint within the complete preset range with an average precision of 8.9 \% without introducing any additional latencies.

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Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videos

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and increased access to high-speed, low-latency wireless internet have all contributed to the exponential growth of the Mobile Cloud Gaming industry. Consequently, the development of methods to assess the quality of real-time video feeds to end-users of cloud gaming platforms has become increasingly important. However, due to the lack of a large-scale public Mobile Cloud Gaming Video dataset containing a diverse set of distorted videos with corresponding subjective scores, there has been limited work on the development of MCG-VQA models. Towards accelerating progress towards these goals, we created a new dataset, named the LIVE-Meta Mobile Cloud Gaming (LIVE-Meta-MCG) video quality database, composed of 600 landscape and portrait gaming videos, on which we collected 14,400 subjective quality ratings from an in-lab subjective study. Additionally, to demonstrate the usefulness of the new resource, we benchmarked multiple state-of-the-art VQA algorithms on the database. The new database will be made publicly available on our website: \url{https://live.ece.utexas.edu/research/LIVE-Meta-Mobile-Cloud-Gaming/index.html}

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Lightweight Image Codec via Multi-Grid Multi-Block-Size Vector Quantization (MGBVQ)

A multi-grid multi-block-size vector quantization (MGBVQ) method is proposed for image coding in this work. The fundamental idea of image coding is to remove correlations among pixels before quantization and entropy coding, e.g., the discrete cosine transform (DCT) and intra predictions, adopted by modern image coding standards. We present a new method to remove pixel correlations. First, by decomposing correlations into long- and short-range correlations, we represent long-range correlations in coarser grids due to their smoothness, thus leading to a multi-grid (MG) coding architecture. Second, we show that short-range correlations can be effectively coded by a suite of vector quantizers (VQs). Along this line, we argue the effectiveness of VQs of very large block sizes and present a convenient way to implement them. It is shown by experimental results that MGBVQ offers excellent rate-distortion (RD) performance, which is comparable with existing image coders, at much lower complexity. Besides, it provides a progressive coded bitstream.

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A Simple Model for Subject Behavior in Subjective Experiments

In a subjective experiment to evaluate the perceptual audiovisual quality of multimedia and television services, raw opinion scores collected from test subjects are often noisy and unreliable. To produce the final mean opinion scores (MOS), recommendations such as ITU-R BT.500, ITU-T P.910 and ITU-T P.913 standardize post-test screening procedures to clean up the raw opinion scores, using techniques such as subject outlier rejection and bias removal. In this paper, we analyze the prior standardized techniques to demonstrate their weaknesses. As an alternative, we propose a simple model to account for two of the most dominant behaviors of subject inaccuracy: bias and inconsistency. We further show that this model can also effectively deal with inattentive subjects that give random scores. We propose to use maximum likelihood estimation to jointly solve the model parameters, and present two numeric solvers: the first based on the Newton-Raphson method, and the second based on an alternating projection (AP). We show that the AP solver generalizes the ITU-T P.913 post-test screening procedure by weighing a subject's contribution to the true quality score by her consistency (thus, the quality scores estimated can be interpreted as bias-subtracted consistency-weighted MOS). We compare the proposed methods with the standardized techniques using real datasets and synthetic simulations, and demonstrate that the proposed methods are the most valuable when the test conditions are challenging (for example, crowdsourcing and cross-lab studies), offering advantages such as better model-data fit, tighter confidence intervals, better robustness against subject outliers, the absence of hard coded parameters and thresholds, and auxiliary information on test subjects. The code for this work is open-sourced at https://github.com/Netflix/sureal.

cs.MM↗