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Ioannis Konstas

Publications and source records attributed to Ioannis Konstas.

At least 37 records · Page 2Linked to original sources

Detecting Edit Failures In Large Language Models: An Improved Specificity Benchmark

Recent model editing techniques promise to mitigate the problem of memorizing false or outdated associations during LLM training. However, we show that these techniques can introduce large unwanted side effects which are not detected by existing specificity benchmarks. We extend the existing CounterFact benchmark to include a dynamic component and dub our benchmark CounterFact+. Additionally, we extend the metrics used for measuring specificity by a principled KL divergence-based metric. We use this improved benchmark to evaluate recent model editing techniques and find that they suffer from low specificity. Our findings highlight the need for improved specificity benchmarks that identify and prevent unwanted side effects.

cs.CL↗

Neuron to Graph: Interpreting Language Model Neurons at Scale

Advances in Large Language Models (LLMs) have led to remarkable capabilities, yet their inner mechanisms remain largely unknown. To understand these models, we need to unravel the functions of individual neurons and their contribution to the network. This paper introduces a novel automated approach designed to scale interpretability techniques across a vast array of neurons within LLMs, to make them more interpretable and ultimately safe. Conventional methods require examination of examples with strong neuron activation and manual identification of patterns to decipher the concepts a neuron responds to. We propose Neuron to Graph (N2G), an innovative tool that automatically extracts a neuron's behaviour from the dataset it was trained on and translates it into an interpretable graph. N2G uses truncation and saliency methods to emphasise only the most pertinent tokens to a neuron while enriching dataset examples with diverse samples to better encompass the full spectrum of neuron behaviour. These graphs can be visualised to aid researchers' manual interpretation, and can generate token activations on text for automatic validation by comparison with the neuron's ground truth activations, which we use to show that the model is better at predicting neuron activation than two baseline methods. We also demonstrate how the generated graph representations can be flexibly used to facilitate further automation of interpretability research, by searching for neurons with particular properties, or programmatically comparing neurons to each other to identify similar neurons. Our method easily scales to build graph representations for all neurons in a 6-layer Transformer model using a single Tesla T4 GPU, allowing for wide usability. We release the code and instructions for use at https://github.com/alexjfoote/Neuron2Graph.

cs.LG↗

The Dangers of trusting Stochastic Parrots: Faithfulness and Trust in Open-domain Conversational Question Answering

Large language models are known to produce output which sounds fluent and convincing, but is also often wrong, e.g. "unfaithful" with respect to a rationale as retrieved from a knowledge base. In this paper, we show that task-based systems which exhibit certain advanced linguistic dialog behaviors, such as lexical alignment (repeating what the user said), are in fact preferred and trusted more, whereas other phenomena, such as pronouns and ellipsis are dis-preferred. We use open-domain question answering systems as our test-bed for task based dialog generation and compare several open- and closed-book models. Our results highlight the danger of systems that appear to be trustworthy by parroting user input while providing an unfaithful response.

cs.CL↗

The Larger They Are, the Harder They Fail: Language Models do not Recognize Identifier Swaps in Python

Large Language Models (LLMs) have successfully been applied to code generation tasks, raising the question of how well these models understand programming. Typical programming languages have invariances and equivariances in their semantics that human programmers intuitively understand and exploit, such as the (near) invariance to the renaming of identifiers. We show that LLMs not only fail to properly generate correct Python code when default function names are swapped, but some of them even become more confident in their incorrect predictions as the model size increases, an instance of the recently discovered phenomenon of Inverse Scaling, which runs contrary to the commonly observed trend of increasing prediction quality with increasing model size. Our findings indicate that, despite their astonishing typical-case performance, LLMs still lack a deep, abstract understanding of the content they manipulate, making them unsuitable for tasks that statistically deviate from their training data, and that mere scaling is not enough to achieve such capability.

cs.CL↗

iLab at SemEval-2023 Task 11 Le-Wi-Di: Modelling Disagreement or Modelling Perspectives?

There are two competing approaches for modelling annotator disagreement: distributional soft-labelling approaches (which aim to capture the level of disagreement) or modelling perspectives of individual annotators or groups thereof. We adapt a multi-task architecture -- which has previously shown success in modelling perspectives -- to evaluate its performance on the SEMEVAL Task 11. We do so by combining both approaches, i.e. predicting individual annotator perspectives as an interim step towards predicting annotator disagreement. Despite its previous success, we found that a multi-task approach performed poorly on datasets which contained distinct annotator opinions, suggesting that this approach may not always be suitable when modelling perspectives. Furthermore, our results explain that while strongly perspectivist approaches might not achieve state-of-the-art performance according to evaluation metrics used by distributional approaches, our approach allows for a more nuanced understanding of individual perspectives present in the data. We argue that perspectivist approaches are preferable because they enable decision makers to amplify minority views, and that it is important to re-evaluate metrics to reflect this goal.

cs.CL↗

Going for GOAL: A Resource for Grounded Football Commentaries

Recent video+language datasets cover domains where the interaction is highly structured, such as instructional videos, or where the interaction is scripted, such as TV shows. Both of these properties can lead to spurious cues to be exploited by models rather than learning to ground language. In this paper, we present GrOunded footbAlL commentaries (GOAL), a novel dataset of football (or `soccer') highlights videos with transcribed live commentaries in English. As the course of a game is unpredictable, so are commentaries, which makes them a unique resource to investigate dynamic language grounding. We also provide state-of-the-art baselines for the following tasks: frame reordering, moment retrieval, live commentary retrieval and play-by-play live commentary generation. Results show that SOTA models perform reasonably well in most tasks. We discuss the implications of these results and suggest new tasks for which GOAL can be used. Our codebase is available at: https://gitlab.com/grounded-sport-convai/goal-baselines.

cs.CV↗

SPaR.txt, a cheap Shallow Parsing approach for Regulatory texts

Automated Compliance Checking (ACC) systems aim to semantically parse building regulations to a set of rules. However, semantic parsing is known to be hard and requires large amounts of training data. The complexity of creating such training data has led to research that focuses on small sub-tasks, such as shallow parsing or the extraction of a limited subset of rules. This study introduces a shallow parsing task for which training data is relatively cheap to create, with the aim of learning a lexicon for ACC. We annotate a small domain-specific dataset of 200 sentences, SPaR.txt, and train a sequence tagger that achieves 79,93 F1-score on the test set. We then show through manual evaluation that the model identifies most (89,84%) defined terms in a set of building regulation documents, and that both contiguous and discontiguous Multi-Word Expressions (MWE) are discovered with reasonable accuracy (70,3%).

cs.CL↗

MiRANews: Dataset and Benchmarks for Multi-Resource-Assisted News Summarization

One of the most challenging aspects of current single-document news summarization is that the summary often contains 'extrinsic hallucinations', i.e., facts that are not present in the source document, which are often derived via world knowledge. This causes summarization systems to act more like open-ended language models tending to hallucinate facts that are erroneous. In this paper, we mitigate this problem with the help of multiple supplementary resource documents assisting the task. We present a new dataset MiRANews and benchmark existing summarization models. In contrast to multi-document summarization, which addresses multiple events from several source documents, we still aim at generating a summary for a single document. We show via data analysis that it's not only the models which are to blame: more than 27% of facts mentioned in the gold summaries of MiRANews are better grounded on assisting documents than in the main source articles. An error analysis of generated summaries from pretrained models fine-tuned on MiRANews reveals that this has an even bigger effects on models: assisted summarization reduces 55% of hallucinations when compared to single-document summarization models trained on the main article only. Our code and data are available at https://github.com/XinnuoXu/MiRANews.

cs.CL↗

AGGGEN: Ordering and Aggregating while Generating

We present AGGGEN (pronounced 'again'), a data-to-text model which re-introduces two explicit sentence planning stages into neural data-to-text systems: input ordering and input aggregation. In contrast to previous work using sentence planning, our model is still end-to-end: AGGGEN performs sentence planning at the same time as generating text by learning latent alignments (via semantic facts) between input representation and target text. Experiments on the WebNLG and E2E challenge data show that by using fact-based alignments our approach is more interpretable, expressive, robust to noise, and easier to control, while retaining the advantages of end-to-end systems in terms of fluency. Our code is available at https://github.com/XinnuoXu/AggGen.

cs.CL↗

OTTers: One-turn Topic Transitions for Open-Domain Dialogue

Mixed initiative in open-domain dialogue requires a system to pro-actively introduce new topics. The one-turn topic transition task explores how a system connects two topics in a cooperative and coherent manner. The goal of the task is to generate a "bridging" utterance connecting the new topic to the topic of the previous conversation turn. We are especially interested in commonsense explanations of how a new topic relates to what has been mentioned before. We first collect a new dataset of human one-turn topic transitions, which we call OTTers. We then explore different strategies used by humans when asked to complete such a task, and notice that the use of a bridging utterance to connect the two topics is the approach used the most. We finally show how existing state-of-the-art text generation models can be adapted to this task and examine the performance of these baselines on different splits of the OTTers data.

cs.CL↗

An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Games

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such as Visual Question Answering (VQA). We propose two ways to exploit playing guessing games: 1) a supervised learning scenario in which the agent learns to mimic successful guessing games and 2) a novel way for an agent to play by itself, called Self-play via Iterated Experience Learning (SPIEL). We evaluate the ability of both procedures to generalize: an in-domain evaluation shows an increased accuracy (+7.79) compared with competitors on the evaluation suite CompGuessWhat?!; a transfer evaluation shows improved performance for VQA on the TDIUC dataset in terms of harmonic average accuracy (+5.31) thanks to more fine-grained object representations learned via SPIEL.

cs.CL↗

Imagining Grounded Conceptual Representations from Perceptual Information in Situated Guessing Games

In visual guessing games, a Guesser has to identify a target object in a scene by asking questions to an Oracle. An effective strategy for the players is to learn conceptual representations of objects that are both discriminative and expressive enough to ask questions and guess correctly. However, as shown by Suglia et al. (2020), existing models fail to learn truly multi-modal representations, relying instead on gold category labels for objects in the scene both at training and inference time. This provides an unnatural performance advantage when categories at inference time match those at training time, and it causes models to fail in more realistic "zero-shot" scenarios where out-of-domain object categories are involved. To overcome this issue, we introduce a novel "imagination" module based on Regularized Auto-Encoders, that learns context-aware and category-aware latent embeddings without relying on category labels at inference time. Our imagination module outperforms state-of-the-art competitors by 8.26% gameplay accuracy in the CompGuessWhat?! zero-shot scenario (Suglia et al., 2020), and it improves the Oracle and Guesser accuracy by 2.08% and 12.86% in the GuessWhat?! benchmark, when no gold categories are available at inference time. The imagination module also boosts reasoning about object properties and attributes.

cs.CL↗

CompGuessWhat?!: A Multi-task Evaluation Framework for Grounded Language Learning

Approaches to Grounded Language Learning typically focus on a single task-based final performance measure that may not depend on desirable properties of the learned hidden representations, such as their ability to predict salient attributes or to generalise to unseen situations. To remedy this, we present GROLLA, an evaluation framework for Grounded Language Learning with Attributes with three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation. We also propose a new dataset CompGuessWhat?! as an instance of this framework for evaluating the quality of learned neural representations, in particular concerning attribute grounding. To this end, we extend the original GuessWhat?! dataset by including a semantic layer on top of the perceptual one. Specifically, we enrich the VisualGenome scene graphs associated with the GuessWhat?! images with abstract and situated attributes. By using diagnostic classifiers, we show that current models learn representations that are not expressive enough to encode object attributes (average F1 of 44.27). In addition, they do not learn strategies nor representations that are robust enough to perform well when novel scenes or objects are involved in gameplay (zero-shot best accuracy 50.06%).

cs.CL↗

In Layman's Terms: Semi-Open Relation Extraction from Scientific Texts

Information Extraction (IE) from scientific texts can be used to guide readers to the central information in scientific documents. But narrow IE systems extract only a fraction of the information captured, and Open IE systems do not perform well on the long and complex sentences encountered in scientific texts. In this work we combine the output of both types of systems to achieve Semi-Open Relation Extraction, a new task that we explore in the Biology domain. First, we present the Focused Open Biological Information Extraction (FOBIE) dataset and use FOBIE to train a state-of-the-art narrow scientific IE system to extract trade-off relations and arguments that are central to biology texts. We then run both the narrow IE system and a state-of-the-art Open IE system on a corpus of 10k open-access scientific biological texts. We show that a significant amount (65%) of erroneous and uninformative Open IE extractions can be filtered using narrow IE extractions. Furthermore, we show that the retained extractions are significantly more often informative to a reader.

cs.CL↗

A Scientific Information Extraction Dataset for Nature Inspired Engineering

Nature has inspired various ground-breaking technological developments in applications ranging from robotics to aerospace engineering and the manufacturing of medical devices. However, accessing the information captured in scientific biology texts is a time-consuming and hard task that requires domain-specific knowledge. Improving access for outsiders can help interdisciplinary research like Nature Inspired Engineering. This paper describes a dataset of 1,500 manually-annotated sentences that express domain-independent relations between central concepts in a scientific biology text, such as trade-offs and correlations. The arguments of these relations can be Multi Word Expressions and have been annotated with modifying phrases to form non-projective graphs. The dataset allows for training and evaluating Relation Extraction algorithms that aim for coarse-grained typing of scientific biological documents, enabling a high-level filter for engineers.

cs.CL↗

History for Visual Dialog: Do we really need it?

Visual Dialog involves "understanding" the dialog history (what has been discussed previously) and the current question (what is asked), in addition to grounding information in the image, to generate the correct response. In this paper, we show that co-attention models which explicitly encode dialog history outperform models that don't, achieving state-of-the-art performance (72 % NDCG on val set). However, we also expose shortcomings of the crowd-sourcing dataset collection procedure by showing that history is indeed only required for a small amount of the data and that the current evaluation metric encourages generic replies. To that end, we propose a challenging subset (VisDialConv) of the VisDial val set and provide a benchmark of 63% NDCG.

cs.CV↗

Findings of the Third Workshop on Neural Generation and Translation

This document describes the findings of the Third Workshop on Neural Generation and Translation, held in concert with the annual conference of the Empirical Methods in Natural Language Processing (EMNLP 2019). First, we summarize the research trends of papers presented in the proceedings. Second, we describe the results of the two shared tasks 1) efficient neural machine translation (NMT) where participants were tasked with creating NMT systems that are both accurate and efficient, and 2) document-level generation and translation (DGT) where participants were tasked with developing systems that generate summaries from structured data, potentially with assistance from text in another language.

cs.CL↗

Automatic Quality Estimation for Natural Language Generation: Ranting (Jointly Rating and Ranking)

We present a recurrent neural network based system for automatic quality estimation of natural language generation (NLG) outputs, which jointly learns to assign numerical ratings to individual outputs and to provide pairwise rankings of two different outputs. The latter is trained using pairwise hinge loss over scores from two copies of the rating network. We use learning to rank and synthetic data to improve the quality of ratings assigned by our system: we synthesise training pairs of distorted system outputs and train the system to rank the less distorted one higher. This leads to a 12% increase in correlation with human ratings over the previous benchmark. We also establish the state of the art on the dataset of relative rankings from the E2E NLG Challenge (Dušek et al., 2019), where synthetic data lead to a 4% accuracy increase over the base model.

cs.CL↗