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Ioannis Lambadaris

Publications and source records attributed to Ioannis Lambadaris.

At least 19 recordsLinked to original sources

Optimal and Heuristic Approaches for Platooning Systems with Deadlines

Efficient truck platooning is a key strategy for reducing freight costs, lowering fuel consumption, and mitigating emissions. Deadlines are critical in this context, as trucks must depart within specific time windows to meet delivery requirements and avoid penalties. In this paper, we investigate the optimal formation and dispatch of truck platoons at a highway station with finite capacity \(L\) and deadline constraints \(T\). The system operates in discrete time, with each arriving truck assigned a deadline of \(T\) slot units. The objective is to leverage the efficiency gains from forming large platoons while accounting for waiting costs and deadline violations. We formulate the problem as a Markov decision process and analyze the structure of the optimal policy \(π^\star\) for \(L = 3\), extending insights to arbitrary \(L\). We prove certain monotonicity properties of the optimal policy in the state space \(\mathcal{S}\) and identify classes of unreachable states. Moreover, since the size of \(\mathcal{S}\) grows exponentially with \(L\) and \(T\), we propose heuristics--including conditional and deep-learning based approaches--that exploit these structural insights while maintaining low computational complexity.

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Optimal Task Offloading with Firm Deadlines for Mobile Edge Computing Systems

Under a dramatic increase in mobile data traffic, a promising solution for edge computing systems to maintain their local service is the task migration that may be implemented by means of Autonomous mobile agents (AMA). In designing an optimal scheme for task offloading to AMA, we define a system cost as a minimization objective function that comprises two parts. First, an offloading cost which can be interpreted as the cost of using computational resources from the AMA. Second, a penalty cost due to potential task expiration. To minimize the expected (timeaverage) cost over a given time horizon, we formulate a Dynamic programming (DP). However, the DP Equation suffers from the well-known curse of dimensionality, which makes computations intractable, especially for infinite system state space. To reduce the computational burden, we identify three important properties of the optimal policy and show that it suffices to evaluate the DP Equation on a finite subset of the state space only. We then prove that the optimal task offloading decision at a state can be inferred from that at its adjacent states, further reducing the computational load. We present simulations to verify the theoretical results and to provide insights into the considered system.

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Statistical inference for mean-field queueing systems

Mean-field limits have been used now as a standard tool in approximations, including for networks with a large number of nodes. Statistical inference on mean-filed models has attracted more attention recently mainly due to the rapid emergence of data-driven systems. However, studies reported in the literature have been mainly limited to continuous models. In this paper, we initiate a study of statistical inference on discrete mean-field models (or jump processes) in terms of a well-known and extensively studied model, known as the power-of-L, or the supermarket model, to demonstrate how to deal with new challenges in discrete models. We focus on system parameter estimation based on the observations of system states at discrete time epochs over a finite period. We show that by harnessing the weak convergence results developed for the supermarket model in the literature, an asymptotic inference scheme based on an approximate least squares estimation can be obtained from the mean-field limiting equation. Also, by leveraging the law of large numbers alongside the central limit theorem, the consistency of the estimator and its asymptotic normality can be established when the number of servers and the number of observations go to infinity. Moreover, numerical results for the power-of-two model are provided to show the efficiency and accuracy of the proposed estimator.

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Cooperative Learning-Based Framework for VNF Caching and Placement Optimization over Low Earth Orbit Satellite Networks

Low Earth Orbit Satellite Networks (LSNs) are integral to supporting a broad range of modern applications, which are typically modeled as Service Function Chains (SFCs). Each SFC is composed of Virtual Network Functions (VNFs), where each VNF performs a specific task. In this work, we tackle two key challenges in deploying SFCs across an LSN. Firstly, we aim to optimize the long-term system performance by minimizing the average end-to-end SFC execution delay, given that each satellite comes with a pre-installed/cached subset of VNFs. To achieve optimal SFC placement, we formulate an offline Dynamic Programming (DP) equation. To overcome the challenges associated with DP, such as its complexity, the need for probability knowledge, and centralized decision-making, we put forth an online Multi-Agent Q-Learning (MAQL) solution. Our MAQL approach addresses convergence issues in the non-stationary LSN environment by enabling satellites to share learning parameters and update their Q-tables based on distinct rules for their selected actions. Secondly, to determine the optimal VNF subsets for satellite caching, we develop a Bayesian Optimization (BO)-based learning mechanism that operates both offline and continuously in the background during runtime. Extensive experiments demonstrate that our MAQL approach achieves near-optimal performance comparable to the DP model and significantly outperforms existing baselines. Moreover, the BO-based approach effectively enhances the request serving rate over time.

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Exponentially Weighted Algorithm for Online Network Resource Allocation with Long-Term Constraints

This paper studies an online optimal resource reservation problem in communication networks with job transfers where the goal is to minimize the reservation cost while maintaining the blocking cost under a certain budget limit. To tackle this problem, we propose a novel algorithm based on a randomized exponentially weighted method that encompasses long-term constraints. We then analyze the performance of our algorithm by establishing an upper bound for the associated regret and the cumulative constraint violations. Finally, we present numerical experiments where we compare the performance of our algorithm with those of reinforcement learning where we show that our algorithm surpasses it.

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Online Optimization for Randomized Network Resource Allocation with Long-Term Constraints

In this paper, we study an optimal online resource reservation problem in a simple communication network. The network is composed of two compute nodes linked by a local communication link. The system operates in discrete time; at each time slot, the administrator reserves resources for servers before the actual job requests are known. A cost is incurred for the reservations made. Then, after the client requests are observed, jobs may be transferred from one server to the other to best accommodate the demands by incurring an additional transport cost. If certain job requests cannot be satisfied, there is a violation that engenders a cost to pay for each of the blocked jobs. The goal is to minimize the overall reservation cost over finite horizons while maintaining the cumulative violation and transport costs under a certain budget limit. To study this problem, we first formalize it as a repeated game against nature where the reservations are drawn randomly according to a sequence of probability distributions that are derived from an online optimization problem over the space of allowable reservations. We then propose an online saddle-point algorithm for which we present an upper bound for the associated K-benchmark regret together with an upper bound for the cumulative constraint violations. Finally, we present numerical experiments where we compare the performance of our algorithm with those of simple deterministic resource allocation policies.

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Online Optimization for Network Resource Allocation and Comparison with Reinforcement Learning Techniques

We tackle in this paper an online network resource allocation problem with job transfers. The network is composed of many servers connected by communication links. The system operates in discrete time; at each time slot, the administrator reserves resources at servers for future job requests, and a cost is incurred for the reservations made. Then, after receptions, the jobs may be transferred between the servers to best accommodate the demands. This incurs an additional transport cost. Finally, if a job request cannot be satisfied, there is a violation that engenders a cost to pay for the blocked job. We propose a randomized online algorithm based on the exponentially weighted method. We prove that our algorithm enjoys a sub-linear in time regret, which indicates that the algorithm is adapting and learning from its experiences and is becoming more efficient in its decision-making as it accumulates more data. Moreover, we test the performance of our algorithm on artificial data and compare it against a reinforcement learning method where we show that our proposed method outperforms the latter.

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Optimal Task Offloading Policy in Edge Computing Systems with Firm Deadlines

The recent drastic increase in mobile data traffic has pushed the mobile edge computing systems to the limit of their capacity. A promising solution to this problem is the task migration provided by unmanned aerial vehicles (UAV). Key factors to be taken into account in the design of UAV offloading schemes must include the number of tasks waiting in the system as well as their corresponding deadlines. An appropriate system cost which is used as an objective function to be minimized comprises two parts. First, an offloading cost which can be interpreted as the cost of using computational resources at the UAV. Second, a penalty cost due to potential task expiration. In order to minimize the expected (time average) cost over a time horizon, we formulate a Dynamic Programming (DP) equation and analyze it to describe properties of a candidate optimal offloading policy. The DP equation suffers from the well-known "Curse of Dimensionality" that makes computations intractable, especially when the state space is infinite. In order to reduce the computational burden, we identify three important properties of the optimal policy. Based on these properties, we show that it suffices to evaluate the DP equation on a finite subset of the state space only. We then show that the optimal task offloading decision associated with a state can be inferred from the decision taken at its "adjacent" states, further reducing the computational load. Finally, we provide numerical results to evaluate the influence of different parameters on the system performance as well as verify the theoretical results.

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Optimal Power Assignment for MIMO Channels Under Joint Total and Per-Group Power Constraints

In this paper we consider a communication system with one transmitter and one receiver. The transmit antennas are partitioned into disjoint groups, and each group must satisfy an average power constraint in addition to the standard overall one. The optimal power allocation (OPA) for the transmit antennas is obtained for the following cases: (i) fixed multiple-input multiple-output (MIMO) orthogonal channel, (ii) i.i.d. fading MIMO orthogonal channel, and (iii) i.i.d. Rayleigh fading multiple-input single-output (MISO) and MIMO channels. The channel orthogonality is encountered in the practical case of the massive MIMO channel under favorable propagation conditions. The closed-form solution to the OPA for a fixed channel is found using the Karush-Kuhn-Tucker (KKT) conditions and it is similar to the standard water-filling procedure while the effect of the per-group average power constraint is added. For a fading channel, an algorithm is proposed to give the OPA, and the algorithm's convergence is proved via a majorization inequality and a Schur-concavity property.

cs.IT↗

Optimal Control for Platooning in Vehicular Networks

As the automotive industry is developing autonomous driving systems and vehicular networks, attention to truck platooning has increased as a way to reduce costs (fuel consumption) and improve efficiency in the highway. Recent research in this area has focused mainly on the aerodynamics, network stability, and longitudinal control of platoons. However, the system aspects (e.g., platoon coordination) are still not well explored. In this paper, we formulate a platooning coordination problem and study whether trucks waiting at an initial location (station) should wait for a platoon to arrive in order to leave. Arrivals of trucks at the station and platoons by the station are modelled by independent Bernoulli distributions. Next we use the theory of Markov Decision Processes to formulate the dispatching control problem and derive the optimal policy governing the dispatching of trucks with platoons. We show that the policy that minimizes an average cost function at the station is of threshold type. Numerical results for the average cost case are presented. They are consistent with the optimal ones.

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Heterogeneous MacroTasking (HeMT) for Parallel Processing in the Public Cloud

Using tiny, equal-sized tasks (Homogeneous microTasking, HomT) has long been regarded an effective way of load balancing in parallel computing systems. When combined with nodes pulling in work upon becoming idle, HomT has the desirable property of automatically adapting its load distribution to the processing capacities of participating nodes - more powerful nodes finish their work sooner and, therefore, pull in additional work faster. As a result, HomT is deemed especially desirable in settings with heterogeneous (and possibly possessing dynamically changing) processing capacities. However, HomT does have additional scheduling and I/O overheads that might make this load balancing scheme costly in some scenarios. In this paper, we first analyze these advantages and disadvantages of HomT. We then propose an alternative load balancing scheme - Heterogeneous MacroTasking (HeMT) - wherein workload is intentionally partitioned according to nodes' processing capacity. Our goal is to study when HeMT is able to overcome the performance disadvantages of HomT. We implement a prototype of HeMT within the Apache Spark application framework with complementary enhancements to the Apache Mesos cluster manager. Spark's built-in scheduler, when parameterized appropriately, implements HomT. Our experimental results show that HeMT out-performs HomT when accurate workload-specific estimates of nodes' processing capacities are learned. As representative results, Spark with HeMT offers about 10% better average completion times for realistic data processing workloads over the default system.

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Online Scheduling of Spark Workloads with Mesos using Different Fair Allocation Algorithms

In the following, we present example illustrative and experimental results comparing fair schedulers allocating resources from multiple servers to distributed application frameworks. Resources are allocated so that at least one resource is exhausted in every server. Schedulers considered include DRF (DRFH) and Best-Fit DRF (BF-DRF), TSF, and PS-DSF. We also consider server selection under Randomized Round Robin (RRR) and based on their residual (unreserved) resources. In the following, we consider cases with frameworks of equal priority and without server-preference constraints. We first give typical results of a illustrative numerical study and then give typical results of a study involving Spark workloads on Mesos which we have modified and open-sourced to prototype different schedulers.

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An Efficient and Fair Multi-Resource Allocation Mechanism for Heterogeneous Servers

Efficient and fair allocation of multiple types of resources is a crucial objective in a cloud/distributed computing cluster. Users may have diverse resource needs. Furthermore, diversity in server properties/ capabilities may mean that only a subset of servers may be usable by a given user. In platforms with such heterogeneity, we identify important limitations in existing multi-resource fair allocation mechanisms, notably Dominant Resource Fairness (DRF) and its follow-up work. To overcome such limitations, we propose a new server-based approach; each server allocates resources by maximizing a per-server utility function. We propose a specific class of utility functions which, when appropriately parameterized, adjusts the trade-off between efficiency and fairness, and captures a variety of fairness measures (such as our recently proposed Per-Server Dominant Share Fairness). We establish conditions for the proposed mechanism to satisfy certain properties that are generally deemed desirable, e.g., envy-freeness, sharing incentive, bottleneck fairness, and Pareto optimality. To implement our resource allocation mechanism, we develop an iterative algorithm which is shown to be globally convergent. Finally, we show how the proposed mechanism could be implemented in a distributed fashion. We carry out extensive trace-driven simulations to show the enhanced performance of our proposed mechanism over the existing ones.

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Delay Optimal Scheduling for Chunked Random Linear Network Coding Broadcast

We study the broadcast transmission of a single file to an arbitrary number of receivers using Random Linear Network Coding (RLNC) in a network with unreliable channels. Due to the increased computational complexity of the decoding process (especially for large files) we apply chunked RLNC (i.e. RLNC is applied within non-overlapping subsets of the file). In our work we show the optimality of the Least Received (LR) batch scheduling policy (which was introduced in our prior work) with regards to the expected file transfer completion time. Furthermore, we refine some of our earlier results, namely the expected file transfer completion time of the LR policy and the minimum achievable coding window size in the case of a user defined delay constraint. Finally, we experimentally evaluate a modification of the LR policy in a more realistic system setting with reduced feedback from the receivers.

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Per-Server Dominant-Share Fairness (PS-DSF): A Multi-Resource Fair Allocation Mechanism for Heterogeneous Servers

Users of cloud computing platforms pose different types of demands for multiple resources on servers (physical or virtual machines). Besides differences in their resource capacities, servers may be additionally heterogeneous in their ability to service users - certain users' tasks may only be serviced by a subset of the servers. We identify important shortcomings in existing multi-resource fair allocation mechanisms - Dominant Resource Fairness (DRF) and its follow up work - when used in such environments. We develop a new fair allocation mechanism called Per-Server Dominant-Share Fairness (PS-DSF) which we show offers all desirable sharing properties that DRF is able to offer in the case of a single "resource pool" (i.e., if the resources of all servers were pooled together into one hypothetical server). We evaluate the performance of PS-DSF through simulations. Our evaluation shows the enhanced efficiency of PS-DSF compared to the existing allocation mechanisms. We argue how our proposed allocation mechanism is applicable in cloud computing networks and especially large scale data-centers.

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Optimal Control for Network Coding Broadcast

Random linear network coding (RLNC) has been shown to efficiently improve the network performance in terms of reducing transmission delays and increasing the throughput in broadcast and multicast communications. However, it can result in increased storage and computational complexity at the receivers end. In our previous work we considered the broadcast transmission of large file to N receivers. We showed that the storage and complexity requirements at the receivers end can be greatly reduced when segmenting the file into smaller blocks and applying RLNC to these blocks. To that purpose, we proposed a packet scheduling policy, namely the Least Received. In this work we will prove the optimality of our previously proposed policy, in terms of file transfer completion time, when N = 2. We will model our system as a Markov Decision Process and prove the optimality of the policy using Dynamic Programming. Our intuition is that the Least Received policy may be optimal regardless of the number of receivers. Towards that end, we will provide experimental results that verify that ntuition.

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Decoding and File Transfer Delay Balancing in Network Coding Broadcast

Network Coding is a packet encoding technique which has recently been shown to improve network performance (by reducing delays and increasing throughput) in broadcast and multicast communications. The cost for such an improvement comes in the form of increased decoding complexity (and thus delay) at the receivers end. Before delivering the file to higher layers, the receiver should first decode those packets. In our work we consider the broadcast transmission of a large file to N wireless users. The file is segmented into a number of blocks (each containing K packets - the Coding Window Size). The packets of each block are encoded using Random Linear Network Coding (RLNC).We obtain the minimum coding window size so that the completion time of the file transmission is upper bounded by a used defined delay constraint.

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Constrained Multi-user Multi-server Max-Min Fair Queuing

In this paper, a multi-user multi-server queuing system is studied in which each user is constrained to get service from a subset of servers. In the studied system, rate allocation in the sense of max-min fairness results in multi-level fair rates. To achieve such fair rates, we propose $CM^4FQ$ algorithm. In this algorithm users are chosen for service on a packet by packet basis. The priority of each user $i$ to be chosen at time $t$ is determined based on a parameter known as service tag (representing the amount of work counted for user $i$ till time $t$). Hence, a free server will choose to serve an eligible user with the minimum service tag. Based on such simple selection criterion, $CM^4FQ$ aims at guaranteed fair throughput for each demanding user without explicit knowledge of each server service rate. We argue that $CM^4FQ$ can be applied in a variety of practical queuing systems specially in mobile cloud computing architecture.

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