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Isaac Gelado

Publications and source records attributed to Isaac Gelado.

4 recordsLinked to original sources

Fearless Concurrency on the GPU

Rust has made safe systems programming practical on the CPU, but writing custom GPU kernels in Rust still forces programmers outside the language's ownership guarantees. We present cuTile Rust, a tile-based system for safe, idiomatic GPU kernel authoring in Rust. cuTile Rust extends Rust's ownership discipline to tile-based GPU kernels: mutable outputs are split into disjoint pieces, kernel launches preserve the host-side ownership contract, and programmers can opt out locally when they need lower-level control. The system also provides a composable host execution model spanning synchronous launches, asynchronous pipelines, and CUDA graph replay. Our evaluation shows that these abstractions can preserve performance on high-end GPUs. On the NVIDIA B200 GPU, cuTile Rust achieves 7 TB/s for element-wise operations and 2 PFlop/s for GEMM (96% of cuBLAS), matching cuTile Python within measurement noise. Grout, a cuTile-Rust-based inference engine, exercises cuTile Rust across an end-to-end Qwen3 inference path. In batch-1 decode, Grout reaches 171 generated tokens/s for Qwen3-4B on the NVIDIA GeForce RTX 5090 and 82 generated tokens/s for Qwen3-32B on the B200, competitive with vLLM and SGLang and consistent with an HBM roofline sanity check.

cs.PL

CODAG: Characterizing and Optimizing Decompression Algorithms for GPUs

Data compression and decompression have become vital components of big-data applications to manage the exponential growth in the amount of data collected and stored. Furthermore, big-data applications have increasingly adopted GPUs due to their high compute throughput and memory bandwidth. Prior works presume that decompression is memory-bound and have dedicated most of the GPU's threads to data movement and adopted complex software techniques to hide memory latency for reading compressed data and writing uncompressed data. This paper shows that these techniques lead to poor GPU resource utilization as most threads end up waiting for the few decoding threads, exposing compute and synchronization latencies. Based on this observation, we propose CODAG, a novel and simple kernel architecture for high throughput decompression on GPUs. CODAG eliminates the use of specialized groups of threads, frees up compute resources to increase the number of parallel decompression streams, and leverages the ample compute activities and the GPU's hardware scheduler to tolerate synchronization, compute, and memory latencies. Furthermore, CODAG provides a framework for users to easily incorporate new decompression algorithms without being burdened with implementing complex optimizations to hide memory latency. We validate our proposed architecture with three different encoding techniques, RLE v1, RLE v2, and Deflate, and a wide range of large datasets from different domains. We show that CODAG provides 13.46x, 5.69x, and 1.18x speed up for RLE v1, RLE v2, and Deflate, respectively, when compared to the state-of-the-art decompressors from NVIDIA RAPIDS.

cs.DC

GPU-Initiated On-Demand High-Throughput Storage Access in the BaM System Architecture

Graphics Processing Units (GPUs) have traditionally relied on the host CPU to initiate access to the data storage. This approach is well-suited for GPU applications with known data access patterns that enable partitioning of their dataset to be processed in a pipelined fashion in the GPU. However, emerging applications such as graph and data analytics, recommender systems, or graph neural networks, require fine-grained, data-dependent access to storage. CPU initiation of storage access is unsuitable for these applications due to high CPU-GPU synchronization overheads, I/O traffic amplification, and long CPU processing latencies. GPU-initiated storage removes these overheads from the storage control path and, thus, can potentially support these applications at much higher speed. However, there is a lack of systems architecture and software stack that enable efficient GPU-initiated storage access. This work presents a novel system architecture, BaM, that fills this gap. BaM features a fine-grained software cache to coalesce data storage requests while minimizing I/O traffic amplification. This software cache communicates with the storage system via high-throughput queues that enable the massive number of concurrent threads in modern GPUs to make I/O requests at a high rate to fully utilize the storage devices and the system interconnect. Experimental results show that BaM delivers 1.0x and 1.49x end-to-end speed up for BFS and CC graph analytics benchmarks while reducing hardware costs by up to 21.7x over accessing the graph data from the host memory. Furthermore, BaM speeds up data-analytics workloads by 5.3x over CPU-initiated storage access on the same hardware.

cs.DC

Accelerating Reduction and Scan Using Tensor Core Units

Driven by deep learning, there has been a surge of specialized processors for matrix multiplication, referred to as TensorCore Units (TCUs). These TCUs are capable of performing matrix multiplications on small matrices (usually 4x4 or 16x16) to accelerate the convolutional and recurrent neural networks in deep learning workloads. In this paper we leverage NVIDIA's TCU to express both reduction and scan with matrix multiplication and show the benefits -- in terms of program simplicity, efficiency, and performance. Our algorithm exercises the NVIDIA TCUs which would otherwise be idle, achieves 89%-98% of peak memory copy bandwidth, and is orders of magnitude faster (up to 100x for reduction and 3x for scan) than state-of-the-art methods for small segment sizes -- common in machine learning and scientific applications. Our algorithm achieves this while decreasing the power consumption by up to 22% for reduction and16%for scan.

cs.PF