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Isabella Pedraza Pineros

Publications and source records attributed to Isabella Pedraza Pineros.

4 recordsLinked to original sources

Semantic Scaffolding: Augmenting Textual Structures with Domain-Specific Groupings for Accessible Data Exploration

Drawing connections between interesting groupings of data and their real-world meaning is an important, yet difficult, part of encountering a new dataset. A lay reader might see an interesting visual pattern in a chart but lack the domain expertise to explain its meaning. Or, a reader might be familiar with a real-world concept but struggle to express it in terms of a dataset's fields. In response, we developed semantic scaffolding, a technique for using domain-specific information from large language models (LLMs) to identify, explain, and formalize semantically meaningful data groupings. We present groupings in two ways: as semantic bins, which segment a field into domain-specific intervals and categories; and data highlights, which annotate subsets of data records with their real-world meaning. We demonstrate and evaluate this technique in Olli, an accessible visualization tool that exemplifies tensions around explicitly defining groupings while respecting the agency of readers to conduct independent data exploration. We conducted a study with 15 blind and low-vision (BLV) users and found that readers used semantic scaffolds to quickly understand the meaning of the data, but were often also critically aware of its influence on their interpretation.

cs.HC↗

Tactile Vega-Lite: Rapidly Prototyping Tactile Charts with Smart Defaults

Tactile charts are essential for conveying data to blind and low vision (BLV) readers but are difficult for designers to construct. Non-expert designers face barriers to entry due to complex guidelines, while experts struggle with fragmented and time-consuming workflows that involve extensive customization. Inspired by formative interviews with expert tactile graphics designers, we created Tactile Vega-Lite (TVL): an extension of Vega-Lite that offers tactile-specific abstractions and synthesizes existing guidelines into a series of smart defaults. Predefined stylistic choices enable non-experts to produce guideline-compliant tactile charts quickly. Expert users can override defaults to tailor customizations for their intended audience. In a user study with 12 tactile graphics creators, we show that Tactile Vega-Lite enhances flexibility and consistency by automating tasks like adjusting spacing and translating braille while accelerating iterations through pre-defined textures and line styles. Through expert critique, we also learn more about tactile chart design best practices and design decisions.

cs.HC↗

Umwelt: Accessible Structured Editing of Multimodal Data Representations

We present Umwelt, an authoring environment for interactive multimodal data representations. In contrast to prior approaches, which center the visual modality, Umwelt treats visualization, sonification, and textual description as coequal representations: they are all derived from a shared abstract data model, such that no modality is prioritized over the others. To simplify specification, Umwelt evaluates a set of heuristics to generate default multimodal representations that express a dataset's functional relationships. To support smoothly moving between representations, Umwelt maintains a shared query predicated that is reified across all modalities -- for instance, navigating the textual description also highlights the visualization and filters the sonification. In a study with 5 blind / low-vision expert users, we found that Umwelt's multimodal representations afforded complementary overview and detailed perspectives on a dataset, allowing participants to fluidly shift between task- and representation-oriented ways of thinking.

cs.HC↗

"Customization is Key": Reconfigurable Content Tokens for Accessible Data Visualizations

Customization is crucial for making visualizations accessible to blind and low-vision (BLV) people with widely-varying needs. But what makes for usable or useful customization? We identify four design goals for how BLV people should be able to customize screen-reader-accessible visualizations: presence, or what content is included; verbosity, or how concisely content is presented; ordering, or how content is sequenced; and, duration, or how long customizations are active. To meet these goals, we model a customization as a sequence of content tokens, each with a set of adjustable properties. We instantiate our model by extending Olli, an open-source accessible visualization toolkit, with a settings menu and command box for persistent and ephemeral customization respectively. Through a study with 13 BLV participants, we find that customization increases the ease of identifying and remembering information. However, customization also introduces additional complexity, making it more helpful for users familiar with similar tools.

cs.HC↗