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Ishani Karmarkar

Publications and source records attributed to Ishani Karmarkar.

13 recordsLinked to original sources

Fast, Parallel, Query-Efficient Binary Classification

We study the fundamental classification problem of computing a separating hyperplane for a binary-labeled dataset of size $n$ with normalized $d$-dimensional features. Letting $Φ\in \mathbb{R}^{n \times d}$ denote the feature matrix and $γ$ the margin of the maximum-margin separating hyperplane, we present a randomized algorithm that solves this problem in $\tilde{O}(γ^{-2/3}\, \operatorname{nnz}(Φ) + γ^{-2(ω+1)/3})$-sequential running time (work), $\tilde{O}(γ^{-2/3})$-parallel (computational) depth, and accesses $Φ$ only through $\tilde{O}(γ^{-2/3})$-matrix-vector queries (matvecs). We also present a second, faster randomized algorithm with a $\tilde{O}(γ^{-2/3}\, \operatorname{nnz}(Φ) + γ^{-2})$-sequential running time that uses $\tilde{O}(γ^{-2/3})$-matvecs to $Φ$, but achieves only $\tilde{O}(γ^{-4/3})$-parallel depth. Both algorithms match the near-optimal deterministic matvec complexity recently established by Kornowski and Shamir [2025], Karmarkar et al. [2026] and achieve improved sequential runtime and parallel depth, albeit at the expense of using randomness.

math.OC

Solving Zero-Sum Games with Fewer Matrix-Vector Products

In this paper we consider the problem of computing an $ε$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^\top$. We provide a deterministic algorithm that solves the problem using $\tilde{O}(ε^{-8/9})$-oracle queries, where $\tilde{O}(\cdot)$ hides factors polylogarithmic in $m$, $n$, and $ε^{-1}$. Our result improves upon the state-of-the-art query complexity of $\tilde{O}(ε^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.

math.OC

Solving Matrix Games with Near-Optimal Matvec Complexity

We study the problem of computing an $ε$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players' strategies are constrained to lie in simple sets. We provide algorithms which solve this problem in $\tilde{O}(ε^{-2/3})$ matrix-vector multiplies (matvecs) in two well-studied cases: $\ell_1$-$\ell_1$ (or zero-sum) games, where the players' strategies are both in the probability simplex, and $\ell_2$-$\ell_1$ games (encompassing hard-margin SVMs), where the players' strategies are in the unit Euclidean ball and probability simplex respectively. These results improve upon the previous state-of-the-art complexities of $\tilde{O}(ε^{-8/9})$ for $\ell_1$-$\ell_1$ and $\tilde{O}(ε^{-7/9})$ for $\ell_2$-$\ell_1$ due to [KOS '25]. In both settings our results are nearly-optimal as they match lower bounds of [KS '25] up to polylogarithmic factors.

math.OC

Active Learning for Stochastic Contextual Linear Bandits

A key goal in stochastic contextual linear bandits is to efficiently learn a near-optimal policy. Prior algorithms for this problem learn a policy by strategically sampling actions but naively (passively) sampling contexts from the underlying context distribution. However, in many practical scenarios -- including online content recommendation, survey research, and clinical trials -- practitioners can actively sample or recruit contexts based on prior knowledge of the context distribution. Despite this potential for active learning, the role of strategic context sampling in stochastic contextual linear bandits is underexplored. We propose an algorithm that learns a near-optimal policy by strategically sampling rewards of context-action pairs. We prove instance-dependent theoretical guarantees demonstrating that our active context sampling strategy can improve over the minimax rate by up to a factor of $\sqrt{d}$, where $d$ is the linear dimension. We show empirically that our algorithm reduces the number of samples needed to learn a near-optimal policy, in tasks such as warfarin dose prediction and joke recommendation.

cs.LG

Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsampling

Many large-scale platforms and networked control systems have a centralized decision maker interacting with a massive population of agents under strict observability constraints. Motivated by such applications, we study a cooperative Markov game with a global agent and $n$ homogeneous local agents in a communication-constrained regime, where the global agent only observes a subset of $k$ local agent states per time step. We propose an alternating learning framework $(\texttt{ALTERNATING-MARL})$, where the global agent performs subsampled mean-field $Q$-learning against a fixed local policy, and local agents update by optimizing in an induced MDP. We prove that these approximate best-response dynamics converge to an $\widetilde{O}(1/\sqrt{k})$-approximate Nash Equilibrium, while separating the sample complexities between the joint state and action spaces. Finally, we validate our results in numerical simulations for multi-robot control.

cs.MA

Accelerating data-driven algorithm selection for combinatorial partitioning problems

Data-driven algorithm selection is a powerful approach for choosing effective heuristics for computational problems. It operates by evaluating a set of candidate algorithms on a collection of representative training instances and selecting the one with the best empirical performance. However, running each algorithm on every training instance is computationally expensive, making scalability a central challenge. In practice, a common workaround is to evaluate algorithms on smaller proxy instances derived from the original inputs. However, this practice has remained largely ad hoc and lacked theoretical grounding. We provide the first theoretical foundations for this practice by formalizing the notion of size generalization: predicting an algorithm's performance on a large instance by evaluating it on a smaller, representative instance, subsampled from the original instance. We provide size generalization guarantees for three widely used clustering algorithms (single-linkage, $k$-means++, and Gonzalez's $k$-centers heuristic) and two canonical max-cut algorithms (Goemans-Williamson and Greedy). We characterize the subsample size sufficient to ensure that performance on the subsample reflects performance on the full instance, and our experiments support these findings.

cs.LG

Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning

Designing efficient algorithms for multi-agent reinforcement learning (MARL) is fundamentally challenging because the size of the joint state and action spaces grows exponentially in the number of agents. These difficulties are exacerbated when balancing sequential global decision-making with local agent interactions. In this work, we propose a new algorithm $\texttt{SUBSAMPLE-MFQ}$ ($\textbf{Subsample}$-$\textbf{M}$ean-$\textbf{F}$ield-$\textbf{Q}$-learning) and a decentralized randomized policy for a system with $n$ agents. For any $k\leq n$, our algorithm learns a policy for the system in time polynomial in $k$. We prove that this learned policy converges to the optimal policy on the order of $\tilde{O}(1/\sqrt{k})$ as the number of subsampled agents $k$ increases. In particular, this bound is independent of the number of agents $n$.

cs.LG

Reusing Samples in Variance Reduction

We provide a general framework to improve trade-offs between the number of full batch and sample queries used to solve structured optimization problems. Our results apply to a broad class of randomized optimization algorithms that iteratively solve sub-problems to high accuracy. We show that such algorithms can be modified to reuse the randomness used to query the input across sub-problems. Consequently, we improve the trade-off between the number of gradient (full batch) and individual function (sample) queries for finite sum minimization, the number of matrix-vector multiplies (full batch) and random row (sample) queries for top-eigenvector computation, and the number of matrix-vector multiplies with the transition matrix (full batch) and generative model (sample) queries for optimizing Markov Decision Processes. To facilitate our analysis we introduce the notion of pseudo-independent algorithms, a generalization of pseudo-deterministic algorithms [Gat and Goldwasser 2011], that quantifies how independent the output of a randomized algorithm is from a randomness source.

cs.DS

Subsampling Graphs with GNN Performance Guarantees

How can we subsample graph data so that a graph neural network (GNN) trained on the subsample achieves performance comparable to training on the full dataset? This question is of fundamental interest, as smaller datasets reduce labeling costs, storage requirements, and computational resources needed for training. Selecting an effective subset is challenging: a poorly chosen subsample can severely degrade model performance, and empirically testing multiple subsets for quality obviates the benefits of subsampling. Therefore, it is critical that subsampling comes with guarantees on model performance. In this work, we introduce new subsampling methods for graph datasets that leverage the Tree Mover's Distance to reduce both the number of graphs and the size of individual graphs. To our knowledge, our approach is the first that is supported by rigorous theoretical guarantees: we prove that training a GNN on the subsampled data results in a bounded increase in loss compared to training on the full dataset. Unlike existing methods, our approach is both model-agnostic, requiring minimal assumptions about the GNN architecture, and label-agnostic, eliminating the need to label the full training set. This enables subsampling early in the model development pipeline (before data annotation, model selection, and hyperparameter tuning) reducing costs and resources needed for storage, labeling, and training. We validate our theoretical results with experiments showing that our approach outperforms existing subsampling methods across multiple datasets.

cs.LG

Faster Spectral Density Estimation and Sparsification in the Nuclear Norm

We consider the problem of estimating the spectral density of the normalized adjacency matrix of an $n$-node undirected graph. We provide a randomized algorithm that, with $O(nε^{-2})$ queries to a degree and neighbor oracle and in $O(nε^{-3})$ time, estimates the spectrum up to $ε$ accuracy in the Wasserstein-1 metric. This improves on previous state-of-the-art methods, including an $O(nε^{-7})$ time algorithm from [Braverman et al., STOC 2022] and, for sufficiently small $ε$, a $2^{O(ε^{-1})}$ time method from [Cohen-Steiner et al., KDD 2018]. To achieve this result, we introduce a new notion of graph sparsification, which we call nuclear sparsification. We provide an $O(nε^{-2})$-query and $O(nε^{-2})$-time algorithm for computing $O(nε^{-2})$-sparse nuclear sparsifiers. We show that this bound is optimal in both its sparsity and query complexity, and we separate our results from the related notion of additive spectral sparsification. Of independent interest, we show that our sparsification method also yields the first deterministic algorithm for spectral density estimation that scales linearly with $n$ (sublinear in the representation size of the graph).

cs.DS

Truncated Variance Reduced Value Iteration

We provide faster randomized algorithms for computing an $ε$-optimal policy in a discounted Markov decision process with $A_{\text{tot}}$-state-action pairs, bounded rewards, and discount factor $γ$. We provide an $\tilde{O}(A_{\text{tot}}[(1 - γ)^{-3}ε^{-2} + (1 - γ)^{-2}])$-time algorithm in the sampling setting, where the probability transition matrix is unknown but accessible through a generative model which can be queried in $\tilde{O}(1)$-time, and an $\tilde{O}(s + (1-γ)^{-2})$-time algorithm in the offline setting where the probability transition matrix is known and $s$-sparse. These results improve upon the prior state-of-the-art which either ran in $\tilde{O}(A_{\text{tot}}[(1 - γ)^{-3}ε^{-2} + (1 - γ)^{-3}])$ time [Sidford, Wang, Wu, Ye 2018] in the sampling setting, $\tilde{O}(s + A_{\text{tot}} (1-γ)^{-3})$ time [Sidford, Wang, Wu, Yang, Ye 2018] in the offline setting, or time at least quadratic in the number of states using interior point methods for linear programming. We achieve our results by building upon prior stochastic variance-reduced value iteration methods [Sidford, Wang, Wu, Yang, Ye 2018]. We provide a variant that carefully truncates the progress of its iterates to improve the variance of new variance-reduced sampling procedures that we introduce to implement the steps. Our method is essentially model-free and can be implemented in $\tilde{O}(A_{\text{tot}})$-space when given generative model access. Consequently, our results take a step in closing the sample-complexity gap between model-free and model-based methods.

cs.LG

Towards Optimal Effective Resistance Estimation

We provide new algorithms and conditional hardness for the problem of estimating effective resistances in $n$-node $m$-edge undirected, expander graphs. We provide an $\widetilde{O}(mε^{-1})$-time algorithm that produces with high probability, an $\widetilde{O}(nε^{-1})$-bit sketch from which the effective resistance between any pair of nodes can be estimated, to $(1 \pm ε)$-multiplicative accuracy, in $\widetilde{O}(1)$-time. Consequently, we obtain an $\widetilde{O}(mε^{-1})$-time algorithm for estimating the effective resistance of all edges in such graphs, improving (for sparse graphs) on the previous fastest runtimes of $\widetilde{O}(mε^{-3/2})$ [Chu et. al. 2018] and $\widetilde{O}(n^2ε^{-1})$ [Jambulapati, Sidford, 2018] for general graphs and $\widetilde{O}(m + nε^{-2})$ for expanders [Li, Sachdeva 2022]. We complement this result by showing a conditional lower bound that a broad set of algorithms for computing such estimates of the effective resistances between all pairs of nodes require $\widetildeΩ(n^2 ε^{-1/2})$-time, improving upon the previous best such lower bound of $\widetildeΩ(n^2 ε^{-1/13})$ [Musco et. al. 2017]. Further, we leverage the tools underlying these results to obtain improved algorithms and conditional hardness for more general problems of sketching the pseudoinverse of positive semidefinite matrices and estimating functions of their eigenvalues.

cs.DS

Real-bogus classification for the Zwicky Transient Facility using deep learning

Efficient automated detection of flux-transient, reoccurring flux-variable, and moving objects is increasingly important for large-scale astronomical surveys. We present braai, a convolutional-neural-network, deep-learning real/bogus classifier designed to separate genuine astrophysical events and objects from false positive, or bogus, detections in the data of the Zwicky Transient Facility (ZTF), a new robotic time-domain survey currently in operation at the Palomar Observatory in California, USA. Braai demonstrates a state-of-the-art performance as quantified by its low false negative and false positive rates. We describe the open-source software tools used internally at Caltech to archive and access ZTF's alerts and light curves (Kowalski), and to label the data (Zwickyverse). We also report the initial results of the classifier deployment on the Edge Tensor Processing Units (TPUs) that show comparable performance in terms of accuracy, but in a much more (cost-) efficient manner, which has significant implications for current and future surveys.

astro-ph.IM