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Ishita Dasgupta

Publications and source records attributed to Ishita Dasgupta.

At least 19 recordsLinked to original sources

Is This Just Fantasy? Language Model Representations Reflect Human Judgments of Event Plausibility

Language models (LMs) are used for a diverse range of tasks, from question answering to writing fantastical stories. In order to reliably accomplish these tasks, LMs must be able to discern the modal category of a sentence (i.e., whether it describes something that is possible, impossible, completely nonsensical, etc.). However, recent studies have called into question the ability of LMs to categorize sentences according to modality (Michaelov et al., 2025; Kauf et al., 2023). In this work, we identify linear representations that discriminate between modal categories within a variety of LMs, or modal difference vectors. Analysis of modal difference vectors reveals that LMs have access to more reliable modal categorization judgments than previously reported. Furthermore, we find that modal difference vectors emerge in a consistent order as models become more competent (i.e., through training steps, layers, and parameter count). Notably, we find that modal difference vectors identified within LM activations can be used to model fine-grained human categorization behavior. This potentially provides a novel view into how human participants distinguish between modal categories, which we explore by correlating projections along modal difference vectors with human participants' ratings of interpretable features. In summary, we derive new insights into LM modal categorization using techniques from mechanistic interpretability, with the potential to inform our understanding of modal categorization in humans.

cs.CL↗

CamPilot: A Multi-Agent Cinematic Assistant for Camera-Controlled Movie Generation

The integration of large language models (LLMs) into video generation has enabled rapid text-to-video creation and improved visual quality. However, it still falls short of professional filmmaking, where cinematographic language is less refined than human-crafted camera work and multi-shot continuity remains challenging. To address these limitations, we introduce CamPilot, a multi-agent framework that integrates cinematographic planning and camera-work control to produce more coherent, logically structured, and human-aesthetic movies. CamPilot adopts a GRPO-based learning paradigm to learn camera work planning from 14K real-world professional movies, internalizing motion patterns and composition principles that support reasoning over shooting techniques (e.g., camera angle, motion, and focal behavior) and cross-shot relationships for controllable camera-viewpoint generation. Multiple agents further collaborate and evolve to improve overall output quality. To support this work and further studies in this domain, we establish CamEval, a benchmark for evaluating camera work quality and cinematic engagement. Empirical results show that CamPilot outperforms state-of-the-art text-to-movie generation methods on cinematographic control and quality, highlighting the impact of professional camera design on movie generation.

cs.CV↗

Decoupling Planning and Control for Instructable Agents

Recent work shows that pre-trained, instruction-tuned vision-language models (VLMs) perform well at mapping from instructions and observations to high-level plans, but struggle to realize such plans as reliable low-latency action sequences in unfamiliar environments. At the same time, world-model controllers excel at fast observation-to-action control, but lack open-ended task guidance. In this work, we combine these strengths into a single system, Instruct-to-Act, where we train a world-model controller to act autonomously at high frequency when conditioned on sparse, higher-latency, and high-level text instructions generated by a VLM planner. To train controllers to be language-instructable, we relabel segments of controller policy rollouts with synthetic instructions and jointly optimize a behavior-cloning objective along with existing reward-maximizing and world-modeling objectives. We evaluate our proposed approach across seven embodied environments, including three multi-agent environments where VLM planners coordinate through language while trained controllers serve as their actuators. Under matched observation and action spaces, our decoupled approach consistently outperforms controller-only and direct VLM action-generation variants, preserves fast control, and lets us swap in different pretrained VLM planners without fine-tuning, while remaining competitive with strong vision-language-action and multi-agent RL baselines on six of seven tasks.

cs.AI↗

Atom: Efficient On-Device Video-Language Pipelines Through Modular Reuse

Recent advances in video-language models have enabled powerful applications like video retrieval, captioning, and assembly. However, executing such multi-stage pipelines efficiently on mobile devices remains challenging due to redundant model loads and fragmented execution. We introduce Atom, an on-device system that restructures video-language pipelines for fast and efficient execution. Atom decomposes a billion-parameter model into reusable modules, such as the visual encoder and language decoder, and reuses them across subtasks like captioning, reasoning, and indexing. This reuse-centric design eliminates repeated model loading and enables parallel execution, reducing end-to-end latency without sacrificing performance. On commodity smartphones, Atom achieves 27--33% faster execution compared to non-reuse baselines, with only marginal performance drop ($\leq$ 2.3 Recall@1 in retrieval, $\leq$ 1.5 CIDEr in captioning). These results position Atom as a practical, scalable approach for efficient video-language understanding on edge devices.

cs.LG↗

DATE-LM: Benchmarking Data Attribution Evaluation for Large Language Models

Data attribution methods quantify the influence of training data on model outputs and are becoming increasingly relevant for a wide range of LLM research and applications, including dataset curation, model interpretability, data valuation. However, there remain critical gaps in systematic LLM-centric evaluation of data attribution methods. To this end, we introduce DATE-LM (Data Attribution Evaluation in Language Models), a unified benchmark for evaluating data attribution methods through real-world LLM applications. DATE-LM measures attribution quality through three key tasks -- training data selection, toxicity/bias filtering, and factual attribution. Our benchmark is designed for ease of use, enabling researchers to configure and run large-scale evaluations across diverse tasks and LLM architectures. Furthermore, we use DATE-LM to conduct a large-scale evaluation of existing data attribution methods. Our findings show that no single method dominates across all tasks, data attribution methods have trade-offs with simpler baselines, and method performance is sensitive to task-specific evaluation design. Finally, we release a public leaderboard for quick comparison of methods and to facilitate community engagement, with the motivation that DATE-LM can serve as a foundation for future data attribution research in LLMs.

cs.CL↗

Handling Missing Responses under Cluster Dependence with Applications to Language Model Evaluation

Human annotations play a crucial role in evaluating the performance of GenAI models. Two common challenges in practice, however, are missing annotations (the response variable of interest) and cluster dependence among human-AI interactions (e.g., questions asked by the same user may be highly correlated). Reliable inference must address both these issues to achieve unbiased estimation and appropriately quantify uncertainty when estimating average scores from human annotations. In this paper, we analyze the doubly robust estimator, a widely used method in missing data analysis and causal inference, applied to this setting and establish novel theoretical properties under cluster dependence. We further illustrate our findings through simulations and a real-world conversation quality dataset. Our theoretical and empirical results underscore the importance of incorporating cluster dependence in missing response problems to perform valid statistical inference.

stat.ME↗

SKALD: Learning-Based Shot Assembly for Coherent Multi-Shot Video Creation

We present SKALD, a multi-shot video assembly method that constructs coherent video sequences from candidate shots with minimal reliance on text. Central to our approach is the Learned Clip Assembly (LCA) score, a learning-based metric that measures temporal and semantic relationships between shots to quantify narrative coherence. We tackle the exponential complexity of combining multiple shots with an efficient beam-search algorithm guided by the LCA score. To train our model effectively with limited human annotations, we propose two tasks for the LCA encoder: Shot Coherence Learning, which uses contrastive learning to distinguish coherent and incoherent sequences, and Feature Regression, which converts these learned representations into a real-valued coherence score. We develop two variants: a base SKALD model that relies solely on visual coherence and SKALD-text, which integrates auxiliary text information when available. Experiments on the VSPD and our curated MSV3C datasets show that SKALD achieves an improvement of up to 48.6% in IoU and a 43% speedup over the state-of-the-art methods. A user study further validates our approach, with 45% of participants favoring SKALD-assembled videos, compared to 22% preferring text-based assembly methods.

cs.CV↗

A Penalty Goes a Long Way: Measuring Lexical Diversity in Synthetic Texts Under Prompt-Influenced Length Variations

Synthetic text generated by Large Language Models (LLMs) is increasingly used for further training and improvement of LLMs. Diversity is crucial for the effectiveness of synthetic data, and researchers rely on prompt engineering to improve diversity. However, the impact of prompt variations on response text length, and, more importantly, the consequential effect on lexical diversity measurements, remain underexplored. In this work, we propose Penalty-Adjusted Type-Token Ratio (PATTR), a diversity metric robust to length variations. We generate a large synthetic corpus of over 20M words using seven models from the LLaMA, OLMo, and Phi families, focusing on a creative writing task of video script generation, where diversity is crucial. We evaluate per-response lexical diversity using PATTR and compare it against existing metrics of Moving-Average TTR (MATTR) and Compression Ratio (CR). Our analysis highlights how text length variations introduce biases favoring shorter responses. Unlike existing metrics, PATTR explicitly considers the task-specific target response length ($L_T$) to effectively mitigate length biases. We further demonstrate the utility of PATTR in filtering the top-10/100/1,000 most lexically diverse responses, showing that it consistently outperforms MATTR and CR by yielding on par or better diversity with high adherence to $L_T$.

cs.CL↗

The in-context inductive biases of vision-language models differ across modalities

Inductive biases are what allow learners to make guesses in the absence of conclusive evidence. These biases have often been studied in cognitive science using concepts or categories -- e.g. by testing how humans generalize a new category from a few examples that leave the category boundary ambiguous. We use these approaches to study generalization in foundation models during in-context learning. Modern foundation models can condition on both vision and text, and differences in how they interpret and learn from these different modalities is an emerging area of study. Here, we study how their generalizations vary by the modality in which stimuli are presented, and the way the stimuli are described in text. We study these biases with three different experimental paradigms, across three different vision-language models. We find that the models generally show some bias towards generalizing according to shape over color. This shape bias tends to be amplified when the examples are presented visually. By contrast, when examples are presented in text, the ordering of adjectives affects generalization. However, the extent of these effects vary across models and paradigms. These results help to reveal how vision-language models represent different types of inputs in context, and may have practical implications for the use of vision-language models.

cs.CV↗

Decoupling the components of geometric understanding in Vision Language Models

Understanding geometry relies heavily on vision. In this work, we evaluate whether state-of-the-art vision language models (VLMs) can understand simple geometric concepts. We use a paradigm from cognitive science that isolates visual understanding of simple geometry from the many other capabilities it is often conflated with such as reasoning and world knowledge. We compare model performance with human adults from the USA, as well as with prior research on human adults without formal education from an Amazonian indigenous group. We find that VLMs consistently underperform both groups of human adults, although they succeed with some concepts more than others. We also find that VLM geometric understanding is more brittle than human understanding, and is not robust when tasks require mental rotation. This work highlights interesting differences in the origin of geometric understanding in humans and machines -- e.g. from printed materials used in formal education vs. interactions with the physical world or a combination of the two -- and a small step toward understanding these differences.

cs.CV↗

HanDiffuser: Text-to-Image Generation With Realistic Hand Appearances

Text-to-image generative models can generate high-quality humans, but realism is lost when generating hands. Common artifacts include irregular hand poses, shapes, incorrect numbers of fingers, and physically implausible finger orientations. To generate images with realistic hands, we propose a novel diffusion-based architecture called HanDiffuser that achieves realism by injecting hand embeddings in the generative process. HanDiffuser consists of two components: a Text-to-Hand-Params diffusion model to generate SMPL-Body and MANO-Hand parameters from input text prompts, and a Text-Guided Hand-Params-to-Image diffusion model to synthesize images by conditioning on the prompts and hand parameters generated by the previous component. We incorporate multiple aspects of hand representation, including 3D shapes and joint-level finger positions, orientations and articulations, for robust learning and reliable performance during inference. We conduct extensive quantitative and qualitative experiments and perform user studies to demonstrate the efficacy of our method in generating images with high-quality hands.

cs.CV↗

Scaling Instructable Agents Across Many Simulated Worlds

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.

cs.RO↗

Machine Psychology

Large language models (LLMs) show increasingly advanced emergent capabilities and are being incorporated across various societal domains. Understanding their behavior and reasoning abilities therefore holds significant importance. We argue that a fruitful direction for research is engaging LLMs in behavioral experiments inspired by psychology that have traditionally been aimed at understanding human cognition and behavior. In this article, we highlight and summarize theoretical perspectives, experimental paradigms, and computational analysis techniques that this approach brings to the table. It paves the way for a "machine psychology" for generative artificial intelligence (AI) that goes beyond performance benchmarks and focuses instead on computational insights that move us toward a better understanding and discovery of emergent abilities and behavioral patterns in LLMs. We review existing work taking this approach, synthesize best practices, and highlight promising future directions. We also highlight the important caveats of applying methodologies designed for understanding humans to machines. We posit that leveraging tools from experimental psychology to study AI will become increasingly valuable as models evolve to be more powerful, opaque, multi-modal, and integrated into complex real-world settings.

cs.CL↗

Language models show human-like content effects on reasoning tasks

Reasoning is a key ability for an intelligent system. Large language models (LMs) achieve above-chance performance on abstract reasoning tasks, but exhibit many imperfections. However, human abstract reasoning is also imperfect. For example, human reasoning is affected by our real-world knowledge and beliefs, and shows notable "content effects"; humans reason more reliably when the semantic content of a problem supports the correct logical inferences. These content-entangled reasoning patterns play a central role in debates about the fundamental nature of human intelligence. Here, we investigate whether language models $\unicode{x2014}$ whose prior expectations capture some aspects of human knowledge $\unicode{x2014}$ similarly mix content into their answers to logical problems. We explored this question across three logical reasoning tasks: natural language inference, judging the logical validity of syllogisms, and the Wason selection task. We evaluate state of the art large language models, as well as humans, and find that the language models reflect many of the same patterns observed in humans across these tasks $\unicode{x2014}$ like humans, models answer more accurately when the semantic content of a task supports the logical inferences. These parallels are reflected both in answer patterns, and in lower-level features like the relationship between model answer distributions and human response times. Our findings have implications for understanding both these cognitive effects in humans, and the factors that contribute to language model performance.

cs.CL↗

ReMI: A Dataset for Reasoning with Multiple Images

With the continuous advancement of large language models (LLMs), it is essential to create new benchmarks to effectively evaluate their expanding capabilities and identify areas for improvement. This work focuses on multi-image reasoning, an emerging capability in state-of-the-art LLMs. We introduce ReMI, a dataset designed to assess LLMs' ability to Reason with Multiple Images. This dataset encompasses a diverse range of tasks, spanning various reasoning domains such as math, physics, logic, code, table/chart understanding, and spatial and temporal reasoning. It also covers a broad spectrum of characteristics found in multi-image reasoning scenarios. We have benchmarked several cutting-edge LLMs using ReMI and found a substantial gap between their performance and human-level proficiency. This highlights the challenges in multi-image reasoning and the need for further research. Our analysis also reveals the strengths and weaknesses of different models, shedding light on the types of reasoning that are currently attainable and areas where future models require improvement. To foster further research in this area, we are releasing ReMI publicly: https://huggingface.co/datasets/mehrankazemi/ReMI.

cs.CV↗

A Systematic Comparison of Syllogistic Reasoning in Humans and Language Models

A central component of rational behavior is logical inference: the process of determining which conclusions follow from a set of premises. Psychologists have documented several ways in which humans' inferences deviate from the rules of logic. Do language models, which are trained on text generated by humans, replicate such human biases, or are they able to overcome them? Focusing on the case of syllogisms -- inferences from two simple premises -- we show that, within the PaLM2 family of transformer language models, larger models are more logical than smaller ones, and also more logical than humans. At the same time, even the largest models make systematic errors, some of which mirror human reasoning biases: they show sensitivity to the (irrelevant) ordering of the variables in the syllogism, and draw confident but incorrect inferences from particular syllogisms (syllogistic fallacies). Overall, we find that language models often mimic the human biases included in their training data, but are able to overcome them in some cases.

cs.CL↗

The Impact of Depth on Compositional Generalization in Transformer Language Models

To process novel sentences, language models (LMs) must generalize compositionally -- combine familiar elements in new ways. What aspects of a model's structure promote compositional generalization? Focusing on transformers, we test the hypothesis, motivated by theoretical and empirical work, that deeper transformers generalize more compositionally. Simply adding layers increases the total number of parameters; to address this confound between depth and size, we construct three classes of models which trade off depth for width such that the total number of parameters is kept constant (41M, 134M and 374M parameters). We pretrain all models as LMs and fine-tune them on tasks that test for compositional generalization. We report three main conclusions: (1) after fine-tuning, deeper models generalize more compositionally than shallower models do, but the benefit of additional layers diminishes rapidly; (2) within each family, deeper models show better language modeling performance, but returns are similarly diminishing; (3) the benefits of depth for compositional generalization cannot be attributed solely to better performance on language modeling. Because model latency is approximately linear in the number of layers, these results lead us to the recommendation that, with a given total parameter budget, transformers can be made shallower than is typical without sacrificing performance.

cs.CL↗

Large Content And Behavior Models To Understand, Simulate, And Optimize Content And Behavior

Shannon and Weaver's seminal information theory divides communication into three levels: technical, semantic, and effectiveness. While the technical level deals with the accurate reconstruction of transmitted symbols, the semantic and effectiveness levels deal with the inferred meaning and its effect on the receiver. Large Language Models (LLMs), with their wide generalizability, make some progress towards the second level. However, LLMs and other communication models are not conventionally designed for predicting and optimizing communication for desired receiver behaviors and intents. As a result, the effectiveness level remains largely untouched by modern communication systems. In this paper, we introduce the receivers' "behavior tokens," such as shares, likes, clicks, purchases, and retweets, in the LLM's training corpora to optimize content for the receivers and predict their behaviors. Other than showing similar performance to LLMs on content understanding tasks, our trained models show generalization capabilities on the behavior dimension for behavior simulation, content simulation, behavior understanding, and behavior domain adaptation. We show results on all these capabilities using a wide range of tasks on three corpora. We call these models Large Content and Behavior Models (LCBMs). Further, to spur more research on LCBMs, we release our new Content Behavior Corpus (CBC), a repository containing communicator, message, and corresponding receiver behavior (https://behavior-in-the-wild.github.io/LCBM).

cs.CL↗