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Ismayil Ismayilov

Publications and source records attributed to Ismayil Ismayilov.

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DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat

Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once. We introduce DungeonBench, a benchmark for tactical reasoning in Dungeons & Dragons combat, built to cover the vast majority of combat-relevant 2014 System Reference Document content whose effects can be resolved by the simulator while retaining mechanics that simplified combat simulators often abstract away. At each step, DungeonBench exposes a complete tactical observation, a pending decision, and an indexed list of executable options spanning movement, attacks, spells, reactions, objectives, preparation, and scarce resources. The task is to value legal choices whose consequences depend on action economy, creature traits, battlefield geometry, timing windows, and future encounters. DungeonBench has two tracks: Encounter, which evaluates local tactical play in single fights, and Day, which links encounters through persistent hit points, spell slots, consumables, preparation, and short-rest timing, forcing policies to trade off immediate tactical advantage against future survivability. The same engine-generated decision stream supports heuristic controllers, language-model policies, learned option rankers, and masked-action reinforcement-learning agents. We evaluate frontier language-model policies on this shared decision stream. Results show that full tactical observations do not saturate the benchmark: frontier policies often win direct encounters, but linked encounter days expose failures in resource budgeting, rest timing, and rule-aware tactical discipline.

cs.AI

The Landscape of GPU-Centric Communication

In recent years, GPUs have become the preferred accelerators for HPC and ML applications due to their parallelism and fast memory bandwidth. While GPUs boost computation, inter-GPU communication can create scalability bottlenecks, especially as the number of GPUs per node and cluster grows. Traditionally, the CPU managed multi-GPU communication, but advancements in GPU-centric communication now challenge this CPU dominance by reducing its involvement, granting GPUs more autonomy in communication tasks, and addressing mismatches in multi-GPU communication and computation. This paper provides a landscape of GPU-centric communication, focusing on vendor mechanisms and user-level library supports. It aims to clarify the complexities and diverse options in this field, define the terminology, and categorize existing approaches within and across nodes. The paper discusses vendor-provided mechanisms for communication and memory management in multi-GPU execution and reviews major communication libraries, their benefits, challenges, and performance insights. Then, it explores key research paradigms, future outlooks, and open research questions. By extensively describing GPU-centric communication techniques across the software and hardware stacks, we provide researchers, programmers, engineers, and library designers insights on how to exploit multi-GPU systems at their best.

cs.DC