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Itai Arieli

Publications and source records attributed to Itai Arieli.

At least 19 recordsLinked to original sources

Strategic Centrality and the Emergence of Core-Periphery Networks

We study a network formation game in which agents sponsor links at a linear cost in order to maximize centrality, defined as a weighted sum of walk counts with positive and weakly decreasing weights. This class includes Katz Bonacich centrality and total communicability and captures environments in which access decays with distance. Our main result is a sharp equilibrium characterization: every Nash equilibrium network is core periphery, meaning there exists a set $C$ such that every node is linked to every node in $C$, and there are no other edges. The driving force is that linking to better connected agents generates many additional short connections at once, so incentives concentrate links on a dense subset. Finally, we show that the welfare maximizing network is always either empty or complete.

econ.TH

Efficiency in Games with Incomplete Information

We study games with incomplete information and characterize when a feasible outcome is Pareto efficient. Outcomes with excessive randomization are inefficient: generically, the total number of action profiles across states must be strictly less than the sum of the number of players and the number of states. We consider three applications. A cheap talk outcome is efficient only if pure; with state-independent sender payoffs, it is efficient if and only if the sender's most preferred action is induced with certainty. In natural settings, Bayesian persuasion outcomes are inefficient across many priors. Finally, ranking-based allocation mechanisms are inefficient under mild conditions.

econ.TH

Optimal Information Design in Sender-Receiver Cheap Talk Interactions

This paper considers the dynamics of cheap talk interactions between an oblivious receiver and a sender with different amounts of information. Even though it may seem that having additional information about the state of the game is always beneficial to the sender, we show that there are cases in which garbling the information of a fully informed sender can improve not only receiver's utility in equilibrium, but also that of the sender herself. We also provide efficient algorithms that output the optimal amount of information in sender-receiver scenarios with binary actions and extend some of these results to settings with multiple senders and one receiver.

cs.GT

Bayesian Persuasion without Commitment

We introduce a model of persuasion in which a sender without any commitment power privately gathers information about an unknown state of the world and then chooses what to verifiably disclose to a receiver. The receiver does not know how many experiments the sender is able to run, and may therefore be uncertain as to whether the sender disclosed all of her information. Despite this challenge, we show that, under general conditions, the sender is able to achieve the same payoff as in the full-commitment Bayesian persuasion case.

econ.TH

Robust Price Discrimination

We consider a model of third-degree price discrimination where the seller's product valuation is unknown to the market designer, who aims to maximize buyer surplus by revealing buyer valuation information. Our main result shows that the regret is bounded by a $\frac{1}{e}$-fraction of the optimal buyer surplus when the seller has zero valuation for the product. This bound is attained by randomly drawing a seller valuation and applying the segmentation of Bergemann et al. (2015) with respect to the drawn valuation. We show that this bound is tight in the case of binary buyer valuation.

econ.TH

Feasible Conditional Belief Distributions

Agents receive private signals about an unknown state. The resulting joint belief distributions are complex and lack a simple characterization. Our key insight is that, when conditioned on the state, the structure of belief distributions simplifies: feasibility constrains only the marginal distributions of individual agents across states, with no joint constraints within a state. We apply this insight to multi-receiver persuasion, identifying new tractable cases and introducing optimal transportation and duality tools.

econ.TH

Reputation-based Persuasion Platforms

In this paper, we introduce a two-stage Bayesian persuasion model in which a third-party platform controls the information available to the sender about users' preferences. We aim to characterize the optimal information disclosure policy of the platform, which maximizes average user utility, under the assumption that the sender also follows its own optimal policy. We show that this problem can be reduced to a model of market segmentation, in which probabilities are mapped into valuations. We then introduce a repeated variation of the persuasion platform problem in which myopic users arrive sequentially. In this setting, the platform controls the sender's information about users and maintains a reputation for the sender, punishing it if it fails to act truthfully on a certain subset of signals. We provide a characterization of the optimal platform policy in the reputation-based setting, which is then used to simplify the optimization problem of the platform.

cs.GT

Persuading while Learning

We propose a dynamic product adoption persuasion model involving an impatient partially informed sender who gradually learns the state. In this model, the sender gathers information over time, and hence her posteriors' sequence forms a discrete-time martingale. The sender commits to a dynamic revelation policy to persuade the agent to adopt a product. We demonstrate that under the assumption that the sender's martingale possesses Blackwell-preserving kernels, the family of optimal strategies for the sender takes an interval form; namely, in every period the set of martingale realizations in which adoption occurs is an interval. Utilizing this, we prove that if the sender is sufficiently impatient, then under a random walk martingale, the optimal policy is fully transparent up to the moment of adoption; namely, the sender reveals the entire information she privately holds in every period.

cs.GT

The Hazards and Benefits of Condescension in Social Learning

In a misspecified social learning setting, agents are condescending if they perceive their peers as having private information that is of lower quality than it is in reality. Applying this to a standard sequential model, we show that outcomes improve when agents are mildly condescending. In contrast, too much condescension leads to worse outcomes, as does anti-condescension.

econ.TH

Granular DeGroot Dynamics -- a Model for Robust Naive Learning in Social Networks

We study a model of opinion exchange in social networks where a state of the world is realized and every agent receives a zero-mean noisy signal of the realized state. It is known from [Golub and Jackson 2010] that under DeGroot dynamics [DeGroot 1974] agents reach a consensus that is close to the state of the world when the network is large. The DeGroot dynamics, however, is highly non-robust and the presence of a single ``stubborn agent'' that does not adhere to the updating rule can sway the public consensus to any other value. We introduce a variant of DeGroot dynamics that we call \emph{ $\frac{1}{m}$-DeGroot}. $\frac{1}{m}$-DeGroot dynamics approximates standard DeGroot dynamics to the nearest rational number with $m$ as its denominator and like the DeGroot dynamics it is Markovian and stationary. We show that in contrast to standard DeGroot dynamics, $\frac{1}{m}$-DeGroot dynamics is highly robust both to the presence of stubborn agents and to certain types of misspecifications.

math.PR

The Value of Mediation in Long Cheap Talk

In this paper, we study an extension of the classic long cheap talk equilibrium introduced by Aumann and Hart~\citeN{aumann-hart-03}, and ask how much can the players benefit from having a trusted mediator compared with the standard unmediated model. We focus on a setting where a fully informed sender without commitment power must disclose its information to influence the behavior of a self-interested receiver. We show that, in the case of binary actions, even though a mediator does not help neither the sender nor the receiver directly, it may still allow improving the payoff of an external decision-maker whose utility is affected by the realized state and the receiver's action. Moreover, we show that if there are more than two actions, there exist games in which both the sender and the receiver simultaneously benefit from mediation.

cs.GT

A Random Dictator Is All You Need

We study information aggregation with a decision maker aggregating binary recommendations from symmetric agents. Each agent's recommendation depends on her private information about a hidden state. While the decision maker knows the prior distribution over states and the marginal distribution of each agent's recommendation, the recommendations are adversarially-correlated. The decision maker's goal is choosing a robustly-optimal aggregation rule. We prove that for a large number of agents, for the three standard robustness paradigms - minimax, regret and approximation ratio - the unique optimal aggregation rule is random dictator. We further characterize the minimal regret for any agents' number through concavification.

cs.GT

Resilient Information Aggregation

In an information aggregation game, a set of senders interact with a receiver through a mediator. Each sender observes the state of the world and communicates a message to the mediator, who recommends an action to the receiver based on the messages received. The payoff of the senders and of the receiver depend on both the state of the world and the action selected by the receiver. This setting extends the celebrated cheap talk model in two aspects: there are many senders (as opposed to just one) and there is a mediator. From a practical perspective, this setting captures platforms in which strategic experts advice is aggregated in service of action recommendations to the user. We aim at finding an optimal mediator/platform that maximizes the users' welfare given highly resilient incentive compatibility requirements on the equilibrium selected: we want the platform to be incentive compatible for the receiver/user when selecting the recommended action, and we want it to be resilient against group deviations by the senders/experts. We provide highly positive answers to this challenge, manifested through efficient algorithms.

econ.TH

Informationally Robust Cheap-Talk

We study the robustness of cheap-talk equilibria to infinitesimal private information of the receiver in a model with a binary state-space and state-independent sender-preferences. We show that the sender-optimal equilibrium is robust if and only if this equilibrium either reveals no information to the receiver or fully reveals one of the states with positive probability. We then characterize the actions that can be played with positive probability in any robust equilibrium. Finally, we fully characterize the optimal sender-utility under binary receiver's private information, and provide bounds for the optimal sender-utility under general private information.

econ.TH

Mediated Cheap Talk Design (with proofs)

We study an information design problem with two informed senders and a receiver in which, in contrast to traditional Bayesian persuasion settings, senders do not have commitment power. In our setting, a trusted mediator/platform gathers data from the senders and recommends the receiver which action to play. We characterize the set of implementable action distributions that can be obtained in equilibrium, and provide an $O(n \log n)$ algorithm (where $n$ is the number of states) that computes the optimal equilibrium for the senders. Additionally, we show that the optimal equilibrium for the receiver can be obtained by a simple revelation mechanism.

cs.GT

Bayesian Persuasion with Mediators

An informed sender communicates with an uninformed receiver through a sequence of uninformed mediators; agents' utilities depend on receiver's action and the state. For any number of mediators, the sender's optimal value is characterized. For one mediator, the characterization has a geometric meaning of constrained concavification of sender's utility, optimal persuasion requires the same number of signals as without mediators, and the presence of the mediator is never profitable for the sender. Surprisingly, the second mediator may improve the value but optimal persuasion may require more signals.

econ.TH

A Population's Feasible Posterior Beliefs

We consider a population of Bayesian agents who share a common prior over some finite state space and each agent is exposed to some information about the state. We ask which distributions over empirical distributions of posteriors beliefs in the population are feasible. We provide a necessary and sufficient condition for feasibility. We apply this result in several domains. First, we study the problem of maximizing the polarization of beliefs in a population. Second, we provide a characterization of the feasible agent-symmetric product distributions of posteriors. Finally, we study an instance of a private Bayesian persuasion problem and provide a clean formula for the sender's optimal value.

cs.GT

Sequential Naive Learning

We analyze boundedly rational updating from aggregate statistics in a model with binary actions and binary states. Agents each take an irreversible action in sequence after observing the unordered set of previous actions. Each agent first forms her prior based on the aggregate statistic, then incorporates her signal with the prior based on Bayes rule, and finally applies a decision rule that assigns a (mixed) action to each belief. If priors are formed according to a discretized DeGroot rule, then actions converge to the state (in probability), i.e., \emph{asymptotic learning}, in any informative information structure if and only if the decision rule satisfies probability matching. This result generalizes to unspecified information settings where information structures differ across agents and agents know only the information structure generating their own signal. Also, the main result extends to the case of $n$ states and $n$ actions.

cs.LG