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Itai Ashlagi

Publications and source records attributed to Itai Ashlagi.

25 records · Page 2Linked to original sources

On Matching and Thickness in Heterogeneous Dynamic Markets

We study dynamic matching in an infinite-horizon stochastic market. While all agents are potentially compatible with each other, some are hard-to-match and others are easy-to-match. Agents prefer to be matched as soon as possible and matches are formed either bilaterally or indirectly through chains. We adopt an asymptotic approach and compute tight bounds on the limit of waiting time of agents under myopic policies that differ in matching technology and prioritization. We find that the market composition is a key factor in the desired matching technology and prioritization level. When hard-to-match agents arrive less frequently than easy-to-match ones (i) bilateral matching is almost as efficient as chains (waiting times scale similarly under both, though chains always outperform bilateral matching by a constant factor), and (ii) assigning priorities to hard-to-match agents improves their waiting times. When hard-to-match agents arrive more frequently, chains are much more efficient than bilateral matching and prioritization has no impact. We further conduct comparative statics on arrival rates. Somewhat surprisingly, we find that in a heterogeneous market and under bilateral matching, increasing arrival rate has a non-monotone effect on waiting times, due to the fact that, under some market compositions, there is an adverse effect of competition. Our comparative statics shed light on the impact of merging markets and attracting altruistic agents (that initiate chains) or easy-to-match agents. This work uncovers fundamental differences between heterogeneous and homogeneous dynamic markets, and potentially helps policy makers to generate insights on the operations of matching markets such as kidney exchange programs.

cs.DS↗

Sequential Mechanisms with ex-post Participation Guarantees

We provide a characterization of revenue-optimal dynamic mechanisms in settings where a monopolist sells k items over k periods to a buyer who realizes his value for item i in the beginning of period i. We require that the mechanism satisfies a strong individual rationality constraint, requiring that the stage utility of each agent be positive during each period. We show that the optimum mechanism can be computed by solving a nested sequence of static (single-period) mechanisms that optimize a tradeoff between the surplus of the allocation and the buyer's utility. We also provide a simple dynamic mechanism that obtains at least half of the optimal revenue. The mechanism either ignores history and posts the optimal monopoly price in each period, or allocates with a probability that is independent of the current report of the agent and is based only on previous reports. Our characterization extends to multi-agent auctions. We also formulate a discounted infinite horizon version of the problem, where we study the performance of "Markov mechanisms."

cs.GT↗

Kidney Exchange in Dynamic Sparse Heterogenous Pools

Current kidney exchange pools are of moderate size and thin, as they consist of many highly sensitized patients. Creating a thicker pool can be done by waiting for many pairs to arrive. We analyze a simple class of matching algorithms that search periodically for allocations. We find that if only 2-way cycles are conducted, in order to gain a significant amount of matches over the online scenario (matching each time a new incompatible pair joins the pool) the waiting period should be "very long". If 3-way cycles are also allowed we find regimes in which waiting for a short period also increases the number of matches considerably. Finally, a significant increase of matches can be obtained by using even one non-simultaneous chain while still matching in an online fashion. Our theoretical findings and data-driven computational experiments lead to policy recommendations.

cs.DS↗

On the Value of Correlation

Correlated equilibrium (Aumann, 1974) generalizes Nash equilibrium to allow correlation devices. Aumann showed an example of a game, and of a correlated equilibrium in this game, in which the agents' surplus (expected sum of payo s) is greater than their surplus in all mixed-strategy equilibria. Following the idea initiated by the price of anarchy literature (Koutsoupias & Papadimitriou, 1999;Papadimitriou, 2001) this suggests the study of two major measures for the value of correlation in a game with non-negative payoffs: 1. The ratio between the maximal surplus obtained in a correlated equilibrium to the maximal surplus obtained in a mixed-strategy equilibrium. We refer to this ratio as the mediation value. 2. The ratio between the maximal surplus to the maximal surplus obtained in a correlated equilibrium. We refer to this ratio as the enforcement value. In this work we initiate the study of the mediation and enforcement values, providing several general results on the value of correlation as captured by these concepts. We also present a set of results for the more specialized case of congestion games (Rosenthal,1973), a class of games that received a lot of attention in the recent literature.

cs.GT↗

Robust Learning Equilibrium

We introduce robust learning equilibrium. The idea of learning equilibrium is that learning algorithms in multi-agent systems should themselves be in equilibrium rather than only lead to equilibrium. That is, learning equilibrium is immune to strategic deviations: Every agent is better off using its prescribed learning algorithm, if all other agents follow their algorithms, regardless of the unknown state of the environment. However, a learning equilibrium may not be immune to non strategic mistakes. For example, if for a certain period of time there is a failure in the monitoring devices (e.g., the correct input does not reach the agents), then it may not be in equilibrium to follow the algorithm after the devices are corrected. A robust learning equilibrium is immune also to such non-strategic mistakes. The existence of (robust) learning equilibrium is especially challenging when the monitoring devices are 'weak'. That is, the information available to each agent at each stage is limited. We initiate a study of robust learning equilibrium with general monitoring structure and apply it to the context of auctions. We prove the existence of robust learning equilibrium in repeated first-price auctions, and discuss its properties.

cs.GT↗

Matching with Couples Revisited

It is well known that a stable matching in a many-to-one matching market with couples need not exist. We introduce a new matching algorithm for such markets and show that for a general class of large random markets the algorithm will find a stable matching with high probability. In particular we allow the number of couples to grow at a near-linear rate. Furthermore, truth-telling is an approximated equilibrium in the game induced by the new matching algorithm. Our results are tight: for markets in which the number of couples grows at a linear rate, we show that with constant probability no stable matching exists.

cs.GT↗

Mix and Match

Consider a matching problem on a graph where disjoint sets of vertices are privately owned by self-interested agents. An edge between a pair of vertices indicates compatibility and allows the vertices to match. We seek a mechanism to maximize the number of matches despite self-interest, with agents that each want to maximize the number of their own vertices that match. Each agent can choose to hide some of its vertices, and then privately match the hidden vertices with any of its own vertices that go unmatched by the mechanism. A prominent application of this model is to kidney exchange, where agents correspond to hospitals and vertices to donor-patient pairs. Here hospitals may game an exchange by holding back pairs and harm social welfare. In this paper we seek to design mechanisms that are strategyproof, in the sense that agents cannot benefit from hiding vertices, and approximately maximize efficiency, i.e., produce a matching that is close in cardinality to the maximum cardinality matching. Our main result is the design and analysis of the eponymous Mix-and-Match mechanism; we show that this randomized mechanism is strategyproof and provides a 2-approximation. Lower bounds establish that the mechanism is near optimal.

cs.GT↗