Searcharxiv⌕ Search

arXiv subjects

Ittai Abraham

Publications and source records attributed to Ittai Abraham.

40 records · Page 3Linked to original sources

An Almost-Surely Terminating Polynomial Protocol for Asynchronous Byzantine Agreement with Optimal Resilience

Consider an asynchronous system with private channels and $n$ processes, up to $t$ of which may be faulty. We settle a longstanding open question by providing a Byzantine agreement protocol that simultaneously achieves three properties: 1. (optimal) resilience: it works as long as $n>3t$ 2. (almost-sure) termination: with probability one, all nonfaulty processes terminate 3. (polynomial) efficiency: the expected computation time, memory consumption, message size, and number of messages sent are all polynomial in $n$. Earlier protocols have achieved only two of these three properties. In particular, the protocol of Bracha is not polynomially efficient, the protocol of Feldman and Micali is not optimally resilient, and the protocol of Canetti and Rabin does not have almost-sure termination. Our protocol utilizes a new primitive called shunning (asynchronous) verifiable secret sharing (SVSS), which ensures, roughly speaking, that either a secret is successfully shared or a new faulty process is ignored from this point onwards by some nonfaulty process.

cs.DC↗

Lower Bounds on Implementing Robust and Resilient Mediators

We consider games that have (k,t)-robust equilibria when played with a mediator, where an equilibrium is (k,t)-robust if it tolerates deviations by coalitions of size up to k and deviations by up to $t$ players with unknown utilities. We prove lower bounds that match upper bounds on the ability to implement such mediators using cheap talk (that is, just allowing communication among the players). The bounds depend on (a) the relationship between k, t, and n, the total number of players in the system; (b) whether players know the exact utilities of other players; (c) whether there are broadcast channels or just point-to-point channels; (d) whether cryptography is available; and (e) whether the game has a $k+t)-punishment strategy; that is, a strategy that, if used by all but at most $k+t$ players, guarantees that every player gets a worse outcome than they do with the equilibrium strategy.

cs.GT↗

Embedding Metrics into Ultrametrics and Graphs into Spanning Trees with Constant Average Distortion

This paper addresses the basic question of how well can a tree approximate distances of a metric space or a graph. Given a graph, the problem of constructing a spanning tree in a graph which strongly preserves distances in the graph is a fundamental problem in network design. We present scaling distortion embeddings where the distortion scales as a function of $ε$, with the guarantee that for each $ε$ the distortion of a fraction $1-ε$ of all pairs is bounded accordingly. Such a bound implies, in particular, that the \emph{average distortion} and $\ell_q$-distortions are small. Specifically, our embeddings have \emph{constant} average distortion and $O(\sqrt{\log n})$ $\ell_2$-distortion. This follows from the following results: we prove that any metric space embeds into an ultrametric with scaling distortion $O(\sqrt{1/ε})$. For the graph setting we prove that any weighted graph contains a spanning tree with scaling distortion $O(\sqrt{1/ε})$. These bounds are tight even for embedding in arbitrary trees. For probabilistic embedding into spanning trees we prove a scaling distortion of $\tilde{O}(\log^2 (1/ε))$, which implies \emph{constant} $\ell_q$-distortion for every fixed $q<\infty$.

cs.DM↗

Papillon: Greedy Routing in Rings

We study {\sc greedy} routing over $n$ nodes placed in a ring, with the \emph{distance} between two nodes defined to be the clockwise or the absolute distance between them along the ring. Such graphs arise in the context of modeling social networks and in routing networks for peer-to-peer systems. We construct the first network over $n$ nodes in which {\sc greedy} routing takes $O(\log n / \log d)$ hops in the worst-case, with $d$ out-going links per node. Our result has the first asymptotically optimal greedy routing complexity. Previous constructions required $O(\frac{\log^2 n}{d})$ hops.

cs.DC↗