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Iuliia Kotseruba

Publications and source records attributed to Iuliia Kotseruba.

At least 19 recordsLinked to original sources

Disentangling Pictorial Cue Understanding from Language Bias in VLMs via Depth Ordering Task

In this paper, we study depth perception of vision-language models (VLMs) to isolate the effects of pictorial depth cues and disentangle vision and language influences on model performance. To this end, we combine depth-ordering and odd-one-out psychophysical tasks: the VLMs are presented with images where one object is at different depth relative to other, otherwise identical, objects, and must determine whether the odd-one-out target is closer or farther to the observer. To create stimuli, we generate 2D views from simulated and real 3D scenes while controlling the presence of individual pictorial depth cues, enabling a fine-grained analysis of cue-level contributions. Language effects are examined by varying referring expression clarity. We also introduce a novel metric to quantify vision-vs-language sensitivities. Applying this methodology, we create the Odd-One-Out Depth (O3-D) dataset with 37K real and synthetic images and 147K image-question pairs. Evaluation of 12 open-source and commercial models on O3-D shows under-utilization of depth cues and depth-ordering accuracies between 47% and 56%, with no model above chance level. At the same time, our metric reveals strong linguistic bias in the answers. Neither chain-of-thought (CoT) nor in-context learning (ICL) significantly improves performance, suggesting that static image data alone may be insufficient for depth understanding. All code, the image generation pipeline, and the O3-D dataset are publicly released at https://github.com/lyiqian/o3-d.

cs.CV

SNAP: A Benchmark for Testing the Effects of Capture Conditions on Fundamental Vision Tasks

Generalization of deep-learning-based (DL) computer vision algorithms to various image perturbations is hard to establish and remains an active area of research. The majority of past analyses focused on the images already captured, whereas effects of the image formation pipeline and environment are less studied. In this paper, we address this issue by analyzing the impact of capture conditions, such as camera parameters and lighting, on DL model performance on 3 vision tasks -- image classification, object detection, and visual question answering (VQA). To this end, we assess capture bias in common vision datasets and create a new benchmark, SNAP (for $\textbf{S}$hutter speed, ISO se$\textbf{N}$sitivity, and $\textbf{AP}$erture), consisting of images of objects taken under controlled lighting conditions and with densely sampled camera settings. We then evaluate a large number of DL vision models and show the effects of capture conditions on each selected vision task. Lastly, we conduct an experiment to establish a human baseline for the VQA task. Our results show that computer vision datasets are significantly biased, the models trained on this data do not reach human accuracy even on the well-exposed images, and are susceptible to both major exposure changes and minute variations of camera settings. Code and data can be found at https://github.com/ykotseruba/SNAP

cs.CV

Do Saliency Models Detect Odd-One-Out Targets? New Datasets and Evaluations

Recent advances in the field of saliency have concentrated on fixation prediction, with benchmarks reaching saturation. However, there is an extensive body of works in psychology and neuroscience that describe aspects of human visual attention that might not be adequately captured by current approaches. Here, we investigate singleton detection, which can be thought of as a canonical example of salience. We introduce two novel datasets, one with psychophysical patterns and one with natural odd-one-out stimuli. Using these datasets we demonstrate through extensive experimentation that nearly all saliency algorithms do not adequately respond to singleton targets in synthetic and natural images. Furthermore, we investigate the effect of training state-of-the-art CNN-based saliency models on these types of stimuli and conclude that the additional training data does not lead to a significant improvement of their ability to find odd-one-out targets. Datasets are available at http://data.nvision2.eecs.yorku.ca/P3O3/.

cs.CV

Diving Deeper Into Pedestrian Behavior Understanding: Intention Estimation, Action Prediction, and Event Risk Assessment

In this paper, we delve into the pedestrian behavior understanding problem from the perspective of three different tasks: intention estimation, action prediction, and event risk assessment. We first define the tasks and discuss how these tasks are represented and annotated in two widely used pedestrian datasets, JAAD and PIE. We then propose a new benchmark based on these definitions, available annotations, and three new classes of metrics, each designed to assess different aspects of the model performance. We apply the new evaluation approach to examine four SOTA prediction models on each task and compare their performance w.r.t. metrics and input modalities. In particular, we analyze the differences between intention estimation and action prediction tasks by considering various scenarios and contextual factors. Lastly, we examine model agreement across these two tasks to show their complementary role. The proposed benchmark reveals new facts about the role of different data modalities, the tasks, and relevant data properties. We conclude by elaborating on our findings and proposing future research directions.

cs.CV

Understanding and Modeling the Effects of Task and Context on Drivers' Gaze Allocation

To further advance driver monitoring and assistance systems, it is important to understand how drivers allocate their attention, in other words, where do they tend to look and why. Traditionally, factors affecting human visual attention have been divided into bottom-up (involuntary attraction to salient regions) and top-down (driven by the demands of the task being performed). Although both play a role in directing drivers' gaze, most of the existing models for drivers' gaze prediction apply techniques developed for bottom-up saliency and do not consider influences of the drivers' actions explicitly. Likewise, common driving attention benchmarks lack relevant annotations for drivers' actions and the context in which they are performed. Therefore, to enable analysis and modeling of these factors for drivers' gaze prediction, we propose the following: 1) we correct the data processing pipeline used in DR(eye)VE to reduce noise in the recorded gaze data; 2) we then add per-frame labels for driving task and context; 3) we benchmark a number of baseline and SOTA models for saliency and driver gaze prediction and use new annotations to analyze how their performance changes in scenarios involving different tasks; and, lastly, 4) we develop a novel model that modulates drivers' gaze prediction with explicit action and context information. While reducing noise in the DR(eye)VE gaze data improves results of all models, we show that using task information in our proposed model boosts performance even further compared to bottom-up models on the cleaned up data, both overall (by 24% KLD and 89% NSS) and on scenarios that involve performing safety-critical maneuvers and crossing intersections (by up to 10--30% KLD). Extended annotations and code are available at https://github.com/ykotseruba/SCOUT.

cs.CV

Data Limitations for Modeling Top-Down Effects on Drivers' Attention

Driving is a visuomotor task, i.e., there is a connection between what drivers see and what they do. While some models of drivers' gaze account for top-down effects of drivers' actions, the majority learn only bottom-up correlations between human gaze and driving footage. The crux of the problem is lack of public data with annotations that could be used to train top-down models and evaluate how well models of any kind capture effects of task on attention. As a result, top-down models are trained and evaluated on private data and public benchmarks measure only the overall fit to human data. In this paper, we focus on data limitations by examining four large-scale public datasets, DR(eye)VE, BDD-A, MAAD, and LBW, used to train and evaluate algorithms for drivers' gaze prediction. We define a set of driving tasks (lateral and longitudinal maneuvers) and context elements (intersections and right-of-way) known to affect drivers' attention, augment the datasets with annotations based on the said definitions, and analyze the characteristics of data recording and processing pipelines w.r.t. capturing what the drivers see and do. In sum, the contributions of this work are: 1) quantifying biases of the public datasets, 2) examining performance of the SOTA bottom-up models on subsets of the data involving non-trivial drivers' actions, 3) linking shortcomings of the bottom-up models to data limitations, and 4) recommendations for future data collection and processing. The new annotations and code for reproducing the results is available at https://github.com/ykotseruba/SCOUT.

cs.CV

SCOUT+: Towards Practical Task-Driven Drivers' Gaze Prediction

Accurate prediction of drivers' gaze is an important component of vision-based driver monitoring and assistive systems. Of particular interest are safety-critical episodes, such as performing maneuvers or crossing intersections. In such scenarios, drivers' gaze distribution changes significantly and becomes difficult to predict, especially if the task and context information is represented implicitly, as is common in many state-of-the-art models. However, explicit modeling of top-down factors affecting drivers' attention often requires additional information and annotations that may not be readily available. In this paper, we address the challenge of effective modeling of task and context with common sources of data for use in practical systems. To this end, we introduce SCOUT+, a task- and context-aware model for drivers' gaze prediction, which leverages route and map information inferred from commonly available GPS data. We evaluate our model on two datasets, DR(eye)VE and BDD-A, and demonstrate that using maps improves results compared to bottom-up models and reaches performance comparable to the top-down model SCOUT which relies on privileged ground truth information. Code is available at https://github.com/ykotseruba/SCOUT.

cs.CV

Intend-Wait-Perceive-Cross: Exploring the Effects of Perceptual Limitations on Pedestrian Decision-Making

Current research on pedestrian behavior understanding focuses on the dynamics of pedestrians and makes strong assumptions about their perceptual abilities. For instance, it is often presumed that pedestrians have omnidirectional view of the scene around them. In practice, human visual system has a number of limitations, such as restricted field of view (FoV) and range of sensing, which consequently affect decision-making and overall behavior of the pedestrians. By including explicit modeling of pedestrian perception, we can better understand its effect on their decision-making. To this end, we propose an agent-based pedestrian behavior model Intend-Wait-Perceive-Cross with three novel elements: field of vision, working memory, and scanning strategy, all motivated by findings from behavioral literature. Through extensive experimentation we investigate the effects of perceptual limitations on safe crossing decisions and demonstrate how they contribute to detectable changes in pedestrian behaviors.

cs.AI

NeurIPS 2022 Competition: Driving SMARTS

Driving SMARTS is a regular competition designed to tackle problems caused by the distribution shift in dynamic interaction contexts that are prevalent in real-world autonomous driving (AD). The proposed competition supports methodologically diverse solutions, such as reinforcement learning (RL) and offline learning methods, trained on a combination of naturalistic AD data and open-source simulation platform SMARTS. The two-track structure allows focusing on different aspects of the distribution shift. Track 1 is open to any method and will give ML researchers with different backgrounds an opportunity to solve a real-world autonomous driving challenge. Track 2 is designed for strictly offline learning methods. Therefore, direct comparisons can be made between different methods with the aim to identify new promising research directions. The proposed setup consists of 1) realistic traffic generated using real-world data and micro simulators to ensure fidelity of the scenarios, 2) framework accommodating diverse methods for solving the problem, and 3) baseline method. As such it provides a unique opportunity for the principled investigation into various aspects of autonomous vehicle deployment.

cs.RO

PedFormer: Pedestrian Behavior Prediction via Cross-Modal Attention Modulation and Gated Multitask Learning

Predicting pedestrian behavior is a crucial task for intelligent driving systems. Accurate predictions require a deep understanding of various contextual elements that potentially impact the way pedestrians behave. To address this challenge, we propose a novel framework that relies on different data modalities to predict future trajectories and crossing actions of pedestrians from an ego-centric perspective. Specifically, our model utilizes a cross-modal Transformer architecture to capture dependencies between different data types. The output of the Transformer is augmented with representations of interactions between pedestrians and other traffic agents conditioned on the pedestrian and ego-vehicle dynamics that are generated via a semantic attentive interaction module. Lastly, the context encodings are fed into a multi-stream decoder framework using a gated-shared network. We evaluate our algorithm on public pedestrian behavior benchmarks, PIE and JAAD, and show that our model improves state-of-the-art in trajectory and action prediction by up to 22% and 13% respectively on various metrics. The advantages brought by components of our model are investigated via extensive ablation studies.

cs.CV

Intend-Wait-Cross: Towards Modeling Realistic Pedestrian Crossing Behavior

In this paper, we present a microscopic agent-based pedestrian behavior model Intend-Wait-Cross. The model is comprised of rules representing behaviors of pedestrians as a series of decisions that depend on their individual characteristics (e.g. demographics, walking speed, law obedience) and environmental conditions (e.g. traffic flow, road structure). The model's main focus is on generating realistic crossing decision-model, which incorporates an improved formulation of time-to-collision (TTC) computation accounting for context, vehicle dynamics, and perceptual noise. Our model generates a diverse population of agents acting in a highly configurable environment. All model components, including individual characteristics of pedestrians, types of decisions they make, and environmental factors, are motivated by studies on pedestrian traffic behavior. Model parameters are calibrated using a combination of naturalistic driving data and estimates from the literature to maximize the realism of the simulated behaviors. A number of experiments validate various aspects of the model, such as pedestrian crossing patterns, and individual characteristics of pedestrians.

cs.RO

Behavioral Research and Practical Models of Drivers' Attention

Driving is a routine activity for many, but it is far from simple. Drivers deal with multiple concurrent tasks, such as keeping the vehicle in the lane, observing and anticipating the actions of other road users, reacting to hazards, and dealing with distractions inside and outside the vehicle. Failure to notice and respond to the surrounding objects and events can cause accidents. The ongoing improvements of the road infrastructure and vehicle mechanical design have made driving safer overall. Nevertheless, the problem of driver inattention has remained one of the primary causes of accidents. Therefore, understanding where the drivers look and why they do so can help eliminate sources of distractions and identify unsafe attention patterns. Research on driver attention has implications for many practical applications such as policy-making, improving driver education, enhancing road infrastructure and in-vehicle infotainment systems, as well as designing systems for driver monitoring, driver assistance, and automated driving. This report covers the literature on changes in drivers' visual attention distribution due to factors, internal and external to the driver. Aspects of attention during driving have been explored across multiple disciplines, including psychology, human factors, human-computer interaction, intelligent transportation, and computer vision, each offering different perspectives, goals, and explanations for the observed phenomena. We link cross-disciplinary theoretical and behavioral research on driver's attention to practical solutions. Furthermore, limitations and directions for future research are discussed. This report is based on over 175 behavioral studies, nearly 100 practical papers, 20 datasets, and over 70 surveys published since 2010. A curated list of papers used for this report is available at \url{https://github.com/ykotseruba/attention_and_driving}.

cs.CV

Industry and Academic Research in Computer Vision

This work aims to study the dynamic between research in the industry and academia in computer vision. The results are demonstrated on a set of top-5 vision conferences that are representative of the field. Since data for such analysis was not readily available, significant effort was spent on gathering and processing meta-data from the original publications. First, this study quantifies the share of industry-sponsored research. Specifically, it shows that the proportion of papers published by industry-affiliated researchers is increasing and that more academics join companies or collaborate with them. Next, the possible impact of industry presence is further explored, namely in the distribution of research topics and citation patterns. The results indicate that the distribution of the research topics is similar in industry and academic papers. However, there is a strong preference towards citing industry papers. Finally, possible reasons for citation bias, such as code availability and influence, are investigated.

cs.CV

On the Control of Attentional Processes in Vision

The study of attentional processing in vision has a long and deep history. Recently, several papers have presented insightful perspectives into how the coordination of multiple attentional functions in the brain might occur. These begin with experimental observations and the authors propose structures, processes, and computations that might explain those observations. Here, we consider a perspective that past works have not, as a complementary approach to the experimentally-grounded ones. We approach the same problem as past authors but from the other end of the computational spectrum, from the problem nature, as Marr's Computational Level would prescribe. What problem must the brain solve when orchestrating attentional processes in order to successfully complete one of the myriad possible visuospatial tasks at which we as humans excel? The hope, of course, is for the approaches to eventually meet and thus form a complete theory, but this is likely not soon. We make the first steps towards this by addressing the necessity of attentional control, examining the breadth and computational difficulty of the visuospatial and attentional tasks seen in human behavior, and suggesting a sketch of how attentional control might arise in the brain. The key conclusions of this paper are that an executive controller is necessary for human attentional function in vision, and that there is a 'first principles' computational approach to its understanding that is complementary to the previous approaches that focus on modelling or learning from experimental observations directly.

cs.AI

Pedestrian Action Anticipation using Contextual Feature Fusion in Stacked RNNs

One of the major challenges for autonomous vehicles in urban environments is to understand and predict other road users' actions, in particular, pedestrians at the point of crossing. The common approach to solving this problem is to use the motion history of the agents to predict their future trajectories. However, pedestrians exhibit highly variable actions most of which cannot be understood without visual observation of the pedestrians themselves and their surroundings. To this end, we propose a solution for the problem of pedestrian action anticipation at the point of crossing. Our approach uses a novel stacked RNN architecture in which information collected from various sources, both scene dynamics and visual features, is gradually fused into the network at different levels of processing. We show, via extensive empirical evaluations, that the proposed algorithm achieves a higher prediction accuracy compared to alternative recurrent network architectures. We conduct experiments to investigate the impact of the length of observation, time to event and types of features on the performance of the proposed method. Finally, we demonstrate how different data fusion strategies impact prediction accuracy.

cs.CV

Joint Attention in Autonomous Driving (JAAD)

In this paper we present a novel dataset for a critical aspect of autonomous driving, the joint attention that must occur between drivers and of pedestrians, cyclists or other drivers. This dataset is produced with the intention of demonstrating the behavioral variability of traffic participants. We also show how visual complexity of the behaviors and scene understanding is affected by various factors such as different weather conditions, geographical locations, traffic and demographics of the people involved. The ground truth data conveys information regarding the location of participants (bounding boxes), the physical conditions (e.g. lighting and speed) and the behavior of the parties involved.

cs.RO

Rapid Visual Categorization is not Guided by Early Salience-Based Selection

The current dominant visual processing paradigm in both human and machine research is the feedforward, layered hierarchy of neural-like processing elements. Within this paradigm, visual saliency is seen by many to have a specific role, namely that of early selection. Early selection is thought to enable very fast visual performance by limiting processing to only the most salient candidate portions of an image. This strategy has led to a plethora of saliency algorithms that have indeed improved processing time efficiency in machine algorithms, which in turn have strengthened the suggestion that human vision also employs a similar early selection strategy. However, at least one set of critical tests of this idea has never been performed with respect to the role of early selection in human vision. How would the best of the current saliency models perform on the stimuli used by experimentalists who first provided evidence for this visual processing paradigm? Would the algorithms really provide correct candidate sub-images to enable fast categorization on those same images? Do humans really need this early selection for their impressive performance? Here, we report on a new series of tests of these questions whose results suggest that it is quite unlikely that such an early selection process has any role in human rapid visual categorization.

cs.CV

A Possible Reason for why Data-Driven Beats Theory-Driven Computer Vision

Why do some continue to wonder about the success and dominance of deep learning methods in computer vision and AI? Is it not enough that these methods provide practical solutions to many problems? Well no, it is not enough, at least for those who feel there should be a science that underpins all of this and that we should have a clear understanding of how this success was achieved. Here, this paper proposes that the dominance we are witnessing would not have been possible by the methods of deep learning alone: the tacit change has been the evolution of empirical practice in computer vision and AI over the past decades. We demonstrate this by examining the distribution of sensor settings in vision datasets and performance of both classic and deep learning algorithms under various camera settings. This reveals a strong mismatch between optimal performance ranges of classical theory-driven algorithms and sensor setting distributions in the common vision datasets, while data-driven models were trained for those datasets. The head-to-head comparisons between data-driven and theory-driven models were therefore unknowingly biased against the theory-driven models.

cs.CV