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Ivan Komarov

Publications and source records attributed to Ivan Komarov.

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Laguna M.1/XS.2 Technical Report

We present Laguna M.1 and Laguna XS.2, two Mixture-of-Experts foundation models built for long-horizon, agentic coding: M.1 has $225.8$B total parameters ($23.4$B activated per token) and XS.2 has $33.4$B total ($3$B activated). Both models were trained from scratch end-to-end inside the same internal system that we refer to as our Model Factory: a tightly-integrated stack of versioned data, training, evaluation, and inference components that turn model development into an industrial process. We describe the principles and design choices of the Model Factory and also detail the end-to-end training process of our models, throughout pre-training data and architecture, post-training stages, evaluation, and quantization. On agentic software engineering and terminal benchmarks (SWE-bench Verified, SWE-bench Multilingual, SWE-Bench Pro, and Terminal-Bench 2.0) M.1 and XS.2 are competitive with state-of-the-art open models in their respective weight classes. Laguna XS.2 weights are released under Apache~2.0 at https://huggingface.co/collections/poolside/laguna-xs2.

cs.AI

Fast $k$-NNG construction with GPU-based quick multi-select

In this paper we describe a new brute force algorithm for building the $k$-Nearest Neighbor Graph ($k$-NNG). The $k$-NNG algorithm has many applications in areas such as machine learning, bio-informatics, and clustering analysis. While there are very efficient algorithms for data of low dimensions, for high dimensional data the brute force search is the best algorithm. There are two main parts to the algorithm: the first part is finding the distances between the input vectors which may be formulated as a matrix multiplication problem. The second is the selection of the $k$-NNs for each of the query vectors. For the second part, we describe a novel graphics processing unit (GPU) -based multi-select algorithm based on quick sort. Our optimization makes clever use of warp voting functions available on the latest GPUs along with use-controlled cache. Benchmarks show significant improvement over state-of-the-art implementations of the $k$-NN search on GPUs.

cs.DC