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Ivana Dusparic

Publications and source records attributed to Ivana Dusparic.

At least 37 records · Page 2Linked to original sources

Learning Recovery Strategies for Dynamic Self-healing in Reactive Systems

Self-healing systems depend on following a set of predefined instructions to recover from a known failure state. Failure states are generally detected based on domain specific specialized metrics. Failure fixes are applied at predefined application hooks that are not sufficiently expressive to manage different failure types. Self-healing is usually applied in the context of distributed systems, where the detection of failures is constrained to communication problems, and resolution strategies often consist of replacing complete components. Our proposal targets complex reactive systems, defining monitors as predicates specifying satisfiability conditions of system properties. Such monitors are functionally expressive and can be defined at run time to detect failure states at any execution point. Once failure states are detected, we use a Reinforcement Learning-based technique to learn a recovery strategy based on users' corrective sequences. Finally, to execute the learned strategies, we extract them as COP variations that activate dynamically whenever the failure state is detected, overwriting the base system behavior with the recovery strategy for that state. We validate the feasibility and effectiveness of our framework through a prototypical reactive application for tracking mouse movements, and the DeltaIoT exemplar for self-healing systems. Our results demonstrate that with just the definition of monitors, the system is effective in detecting and recovering from failures between 55%-92% of the cases in the first application, and at par with the predefined strategies in the second application.

cs.DC↗

RACCER: Towards Reachable and Certain Counterfactual Explanations for Reinforcement Learning

While reinforcement learning (RL) algorithms have been successfully applied to numerous tasks, their reliance on neural networks makes their behavior difficult to understand and trust. Counterfactual explanations are human-friendly explanations that offer users actionable advice on how to alter the model inputs to achieve the desired output from a black-box system. However, current approaches to generating counterfactuals in RL ignore the stochastic and sequential nature of RL tasks and can produce counterfactuals that are difficult to obtain or do not deliver the desired outcome. In this work, we propose RACCER, the first RL-specific approach to generating counterfactual explanations for the behavior of RL agents. We first propose and implement a set of RL-specific counterfactual properties that ensure easily reachable counterfactuals with highly probable desired outcomes. We use a heuristic tree search of the agent's execution trajectories to find the most suitable counterfactuals based on the defined properties. We evaluate RACCER in two tasks as well as conduct a user study to show that RL-specific counterfactuals help users better understand agents' behavior compared to the current state-of-the-art approaches.

cs.AI↗

Iterative Reward Shaping using Human Feedback for Correcting Reward Misspecification

A well-defined reward function is crucial for successful training of an reinforcement learning (RL) agent. However, defining a suitable reward function is a notoriously challenging task, especially in complex, multi-objective environments. Developers often have to resort to starting with an initial, potentially misspecified reward function, and iteratively adjusting its parameters, based on observed learned behavior. In this work, we aim to automate this process by proposing ITERS, an iterative reward shaping approach using human feedback for mitigating the effects of a misspecified reward function. Our approach allows the user to provide trajectory-level feedback on agent's behavior during training, which can be integrated as a reward shaping signal in the following training iteration. We also allow the user to provide explanations of their feedback, which are used to augment the feedback and reduce user effort and feedback frequency. We evaluate ITERS in three environments and show that it can successfully correct misspecified reward functions.

cs.AI↗

Auto-COP: Adaptation Generation in Context-Oriented Programming using Reinforcement Learning Options

Self-adaptive software systems continuously adapt in response to internal and external changes in their execution environment, captured as contexts. The COP paradigm posits a technique for the development of self-adaptive systems, capturing their main characteristics with specialized programming language constructs. COP adaptations are specified as independent modules composed in and out of the base system as contexts are activated and deactivated in response to sensed circumstances from the surrounding environment. However, the definition of adaptations, their contexts and associated specialized behavior, need to be specified at design time. In complex CPS this is intractable due to new unpredicted operating conditions. We propose Auto-COP, a new technique to enable generation of adaptations at run time. Auto-COP uses RL options to build action sequences, based on the previous instances of the system execution. Options are explored in interaction with the environment, and the most suitable options for each context are used to generate adaptations exploiting COP. To validate Auto-COP, we present two case studies exhibiting different system characteristics and application domains: a driving assistant and a robot delivery system. We present examples of Auto-COP code generated at run time, to illustrate the types of circumstances (contexts) requiring adaptation, and the corresponding generated adaptations for each context. We confirm that the generated adaptations exhibit correct system behavior measured by domain-specific performance metrics, while reducing the number of required execution/actuation steps by a factor of two showing that the adaptations are regularly selected by the running system as adaptive behavior is more appropriate than the execution of primitive actions.

cs.PL↗

Prevalence of Code Smells in Reinforcement Learning Projects

Reinforcement Learning (RL) is being increasingly used to learn and adapt application behavior in many domains, including large-scale and safety critical systems, as for example, autonomous driving. With the advent of plug-n-play RL libraries, its applicability has further increased, enabling integration of RL algorithms by users. We note, however, that the majority of such code is not developed by RL engineers, which as a consequence, may lead to poor program quality yielding bugs, suboptimal performance, maintainability, and evolution problems for RL-based projects. In this paper we begin the exploration of this hypothesis, specific to code utilizing RL, analyzing different projects found in the wild, to assess their quality from a software engineering perspective. Our study includes 24 popular RL-based Python projects, analyzed with standard software engineering metrics. Our results, aligned with similar analyses for ML code in general, show that popular and widely reused RL repositories contain many code smells (3.95% of the code base on average), significantly affecting the projects' maintainability. The most common code smells detected are long method and long method chain, highlighting problems in the definition and interaction of agents. Detected code smells suggest problems in responsibility separation, and the appropriateness of current abstractions for the definition of RL algorithms.

cs.SE↗

Expert-Free Online Transfer Learning in Multi-Agent Reinforcement Learning

Transfer learning in Reinforcement Learning (RL) has been widely studied to overcome training issues of Deep-RL, i.e., exploration cost, data availability and convergence time, by introducing a way to enhance training phase with external knowledge. Generally, knowledge is transferred from expert-agents to novices. While this fixes the issue for a novice agent, a good understanding of the task on expert agent is required for such transfer to be effective. As an alternative, in this paper we propose Expert-Free Online Transfer Learning (EF-OnTL), an algorithm that enables expert-free real-time dynamic transfer learning in multi-agent system. No dedicated expert exists, and transfer source agent and knowledge to be transferred are dynamically selected at each transfer step based on agents' performance and uncertainty. To improve uncertainty estimation, we also propose State Action Reward Next-State Random Network Distillation (sars-RND), an extension of RND that estimates uncertainty from RL agent-environment interaction. We demonstrate EF-OnTL effectiveness against a no-transfer scenario and advice-based baselines, with and without expert agents, in three benchmark tasks: Cart-Pole, a grid-based Multi-Team Predator-Prey (mt-pp) and Half Field Offense (HFO). Our results show that EF-OnTL achieve overall comparable performance when compared against advice-based baselines while not requiring any external input nor threshold tuning. EF-OnTL outperforms no-transfer with an improvement related to the complexity of the task addressed.

cs.LG↗

Communication-Enabled Deep Reinforcement Learning to Optimise Energy-Efficiency in UAV-Assisted Networks

Unmanned aerial vehicles (UAVs) are increasingly deployed to provide wireless connectivity to static and mobile ground users in situations of increased network demand or points of failure in existing terrestrial cellular infrastructure. However, UAVs are energy-constrained and experience the challenge of interference from nearby UAV cells sharing the same frequency spectrum, thereby impacting the system's energy efficiency (EE). Recent approaches focus on optimising the system's EE by optimising the trajectory of UAVs serving only static ground users and neglecting mobile users. Several others neglect the impact of interference from nearby UAV cells, assuming an interference-free network environment. Despite growing research interest in decentralised control over centralised UAVs' control, direct collaboration among UAVs to improve coordination while optimising the systems' EE has not been adequately explored. To address this, we propose a direct collaborative communication-enabled multi-agent decentralised double deep Q-network (CMAD-DDQN) approach. The CMAD-DDQN is a collaborative algorithm that allows UAVs to explicitly share their telemetry via existing 3GPP guidelines by communicating with their nearest neighbours. This allows the agent-controlled UAVs to optimise their 3D flight trajectories by filling up knowledge gaps and converging to optimal policies. Simulation results show that the proposed approach outperforms existing baselines in terms of maximising the systems' EE without degrading coverage performance in the network. The CMAD-DDQN approach outperforms the MAD-DDQN that neglects direct collaboration among UAVs, the multi-agent deep deterministic policy gradient (MADDPG) and random policy approaches that consider a 2D UAV deployment design while neglecting interference from nearby UAV cells by about 15%, 65% and 85%, respectively.

cs.MA↗

Density-Aware Reinforcement Learning to Optimise Energy Efficiency in UAV-Assisted Networks

Unmanned aerial vehicles (UAVs) serving as aerial base stations can be deployed to provide wireless connectivity to mobile users, such as vehicles. However, the density of vehicles on roads often varies spatially and temporally primarily due to mobility and traffic situations in a geographical area, making it difficult to provide ubiquitous service. Moreover, as energy-constrained UAVs hover in the sky while serving mobile users, they may be faced with interference from nearby UAV cells or other access points sharing the same frequency band, thereby impacting the system's energy efficiency (EE). Recent multi-agent reinforcement learning (MARL) approaches applied to optimise the users' coverage worked well in reasonably even densities but might not perform as well in uneven users' distribution, i.e., in urban road networks with uneven concentration of vehicles. In this work, we propose a density-aware communication-enabled multi-agent decentralised double deep Q-network (DACEMAD-DDQN) approach that maximises the total system's EE by jointly optimising the trajectory of each UAV, the number of connected users, and the UAVs' energy consumption while keeping track of dense and uneven users' distribution. Our result outperforms state-of-the-art MARL approaches in terms of EE by as much as 65% - 85%.

cs.NI↗

Causal Counterfactuals for Improving the Robustness of Reinforcement Learning

Reinforcement learning (RL) is used in various robotic applications. RL enables agents to learn tasks autonomously by interacting with the environment. The more critical the tasks are, the higher the demand for the robustness of the RL systems. Causal RL combines RL and causal inference to make RL more robust. Causal RL agents use a causal representation to capture the invariant causal mechanisms that can be transferred from one task to another. Currently, there is limited research in Causal RL, and existing solutions are usually not complete or feasible for real-world applications. In this work, we propose CausalCF, the first complete Causal RL solution incorporating ideas from Causal Curiosity and CoPhy. Causal Curiosity provides an approach for using interventions, and CoPhy is modified to enable the RL agent to perform counterfactuals. Causal Curiosity has been applied to robotic grasping and manipulation tasks in CausalWorld. CausalWorld provides a realistic simulation environment based on the TriFinger robot. We apply CausalCF to complex robotic tasks and show that it improves the RL agent's robustness using CausalWorld.

cs.LG↗

Reservation of Virtualized Resources with Optimistic Online Learning

The virtualization of wireless networks enables new services to access network resources made available by the Network Operator (NO) through a Network Slicing market. The different service providers (SPs) have the opportunity to lease the network resources from the NO to constitute slices that address the demand of their specific network service. The goal of any SP is to maximize its service utility and minimize costs from leasing resources while facing uncertainties of the prices of the resources and the users' demand. In this paper, we propose a solution that allows the SP to decide its online reservation policy, which aims to maximize its service utility and minimize its cost of reservation simultaneously. We design the Optimistic Online Learning for Reservation (OOLR) solution, a decision algorithm built upon the Follow-the-Regularized Leader (FTRL), that incorporates key predictions to assist the decision-making process. Our solution achieves a $\mathcal{O}(\sqrt{T})$ regret bound where $T$ represents the horizon. We integrate a prediction model into the OOLR solution and we demonstrate through numerical results the efficacy of the combined models' solution against the FTRL baseline.

eess.SY↗

Deep W-Networks: Solving Multi-Objective Optimisation Problems With Deep Reinforcement Learning

In this paper, we build on advances introduced by the Deep Q-Networks (DQN) approach to extend the multi-objective tabular Reinforcement Learning (RL) algorithm W-learning to large state spaces. W-learning algorithm can naturally solve the competition between multiple single policies in multi-objective environments. However, the tabular version does not scale well to environments with large state spaces. To address this issue, we replace underlying Q-tables with DQN, and propose an addition of W-Networks, as a replacement for tabular weights (W) representations. We evaluate the resulting Deep W-Networks (DWN) approach in two widely-accepted multi-objective RL benchmarks: deep sea treasure and multi-objective mountain car. We show that DWN solves the competition between multiple policies while outperforming the baseline in the form of a DQN solution. Additionally, we demonstrate that the proposed algorithm can find the Pareto front in both tested environments.

cs.LG↗

Boolean Decision Rules for Reinforcement Learning Policy Summarisation

Explainability of Reinforcement Learning (RL) policies remains a challenging research problem, particularly when considering RL in a safety context. Understanding the decisions and intentions of an RL policy offer avenues to incorporate safety into the policy by limiting undesirable actions. We propose the use of a Boolean Decision Rules model to create a post-hoc rule-based summary of an agent's policy. We evaluate our proposed approach using a DQN agent trained on an implementation of a lava gridworld and show that, given a hand-crafted feature representation of this gridworld, simple generalised rules can be created, giving a post-hoc explainable summary of the agent's policy. We discuss possible avenues to introduce safety into a RL agent's policy by using rules generated by this rule-based model as constraints imposed on the agent's policy, as well as discuss how creating simple rule summaries of an agent's policy may help in the debugging process of RL agents.

cs.LG↗

Guidelines for Artifacts to Support Industry-Relevant Research on Self-Adaptation

Artifacts support evaluating new research results and help comparing them with the state of the art in a field of interest. Over the past years, several artifacts have been introduced to support research in the field of self-adaptive systems. While these artifacts have shown their value, it is not clear to what extent these artifacts support research on problems in self-adaptation that are relevant to industry. This paper provides a set of guidelines for artifacts that aim at supporting industry-relevant research on self-adaptation. The guidelines that are grounded on data obtained from a survey with practitioners were derived during working sessions at the 17th International Symposium on Software Engineering for Adaptive and Self-Managing Systems. Artifact providers can use the guidelines for aligning future artifacts with industry needs; they can also be used to evaluate the industrial relevance of existing artifacts. We also propose an artifact template.

cs.SE↗

FedSA: Accelerating Intrusion Detection in Collaborative Environments with Federated Simulated Annealing

Fast identification of new network attack patterns is crucial for improving network security. Nevertheless, identifying an ongoing attack in a heterogeneous network is a non-trivial task. Federated learning emerges as a solution to collaborative training for an Intrusion Detection System (IDS). The federated learning-based IDS trains a global model using local machine learning models provided by federated participants without sharing local data. However, optimization challenges are intrinsic to federated learning. This paper proposes the Federated Simulated Annealing (FedSA) metaheuristic to select the hyperparameters and a subset of participants for each aggregation round in federated learning. FedSA optimizes hyperparameters linked to the global model convergence. The proposal reduces aggregation rounds and speeds up convergence. Thus, FedSA accelerates learning extraction from local models, requiring fewer IDS updates. The proposal assessment shows that the FedSA global model converges in less than ten communication rounds. The proposal requires up to 50% fewer aggregation rounds to achieve approximately 97% accuracy in attack detection than the conventional aggregation approach.

cs.CR↗

Adaptive Height Optimisation for Cellular-Connected UAVs using Reinforcement Learning

Providing reliable connectivity to cellular-connected UAV can be very challenging; their performance highly depends on the nature of the surrounding environment, such as density and heights of the ground BSs. On the other hand, tall buildings might block undesired interference signals from ground BSs, thereby improving the connectivity between the UAVs and their serving BSs. To address the connectivity of UAVs in such environments, this paper proposes a RL algorithm to dynamically optimise the height of a UAV as it moves through the environment, with the goal of increasing the throughput or spectrum efficiency that it experiences. The proposed solution is evaluated in two settings: using a series of generated environments where we vary the number of BS and building densities, and in a scenario using real-world data obtained from an experiment in Dublin, Ireland. Results show that our proposed RL-based solution improves UAVs QoS by 6% to 41%, depending on the scenario. We also conclude that, when flying at heights higher than the buildings, building density variation has no impact on UAV QoS. On the other hand, BS density can negatively impact UAV QoS, with higher numbers of BSs generating more interference and deteriorating UAV performance.

eess.SP↗

Optimising Energy Efficiency in UAV-Assisted Networks using Deep Reinforcement Learning

In this letter, we study the energy efficiency (EE) optimisation of unmanned aerial vehicles (UAVs) providing wireless coverage to static and mobile ground users. Recent multi-agent reinforcement learning approaches optimise the system's EE using a 2D trajectory design, neglecting interference from nearby UAV cells. We aim to maximise the system's EE by jointly optimising each UAV's 3D trajectory, number of connected users, and the energy consumed, while accounting for interference. Thus, we propose a cooperative Multi-Agent Decentralised Double Deep Q-Network (MAD-DDQN) approach. Our approach outperforms existing baselines in terms of EE by as much as 55 -- 80%.

cs.NI↗

ReCCoVER: Detecting Causal Confusion for Explainable Reinforcement Learning

Despite notable results in various fields over the recent years, deep reinforcement learning (DRL) algorithms lack transparency, affecting user trust and hindering their deployment to high-risk tasks. Causal confusion refers to a phenomenon where an agent learns spurious correlations between features which might not hold across the entire state space, preventing safe deployment to real tasks where such correlations might be broken. In this work, we examine whether an agent relies on spurious correlations in critical states, and propose an alternative subset of features on which it should base its decisions instead, to make it less susceptible to causal confusion. Our goal is to increase transparency of DRL agents by exposing the influence of learned spurious correlations on its decisions, and offering advice to developers about feature selection in different parts of state space, to avoid causal confusion. We propose ReCCoVER, an algorithm which detects causal confusion in agent's reasoning before deployment, by executing its policy in alternative environments where certain correlations between features do not hold. We demonstrate our approach in taxi and grid world environments, where ReCCoVER detects states in which an agent relies on spurious correlations and offers a set of features that should be considered instead.

cs.LG↗

Enabling Deep Reinforcement Learning on Energy Constrained Devices at the Edge of the Network

Deep Reinforcement Learning (DRL) solutions are becoming pervasive at the edge of the network as they enable autonomous decision-making in a dynamic environment. However, to be able to adapt to the ever-changing environment, the DRL solution implemented on an embedded device has to continue to occasionally take exploratory actions even after initial convergence. In other words, the device has to occasionally take random actions and update the value function, i.e., re-train the Artificial Neural Network (ANN), to ensure its performance remains optimal. Unfortunately, embedded devices often lack processing power and energy required to train the ANN. The energy aspect is particularly challenging when the edge device is powered only by a means of Energy Harvesting (EH). To overcome this problem, we propose a two-part algorithm in which the DRL process is trained at the sink. Then the weights of the fully trained underlying ANN are periodically transferred to the EH-powered embedded device taking actions. Using an EH-powered sensor, real-world measurements dataset, and optimizing for Age of Information (AoI) metric, we demonstrate that such a DRL solution can operate without any degradation in the performance, with only a few ANN updates per day.

cs.NI↗