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Iztok Fister Jr

Publications and source records attributed to Iztok Fister Jr.

7 recordsLinked to original sources

Digital twins in sport: Concepts, Taxonomies, Challenges and Practical Potentials

Digital twins belong to ten of the strategic technology trends according to the Gartner list from 2019, and have encountered a big expansion, especially with the introduction of Industry 4.0. Sport, on the other hand, has become a constant companion of the modern human suffering a lack of a healthy way of life. The application of digital twins in sport has brought dramatic changes not only in the domain of sport training, but also in managing athletes during competitions, searching for strategical solutions before and tactical solutions during the games by coaches. In this paper, the domain of digital twins in sport is reviewed based on papers which have emerged in this area. At first, the concept of a digital twin is discussed in general. Then, taxonomies of digital twins are appointed. According to these taxonomies, the collection of relevant papers is analyzed, and some real examples of digital twins are exposed. The review finishes with a discussion about how the digital twins affect changes in the modern sport disciplines, and what challenges and opportunities await the digital twins in the future.

cs.HC↗

uARMSolver: A framework for Association Rule Mining

The paper presents a novel software framework for Association Rule Mining named uARMSolver. The framework is written fully in C++ and runs on all platforms. It allows users to preprocess their data in a transaction database, to make discretization of data, to search for association rules and to guide a presentation/visualization of the best rules found using external tools. As opposed to the existing software packages or frameworks, this also supports numerical and real-valued types of attributes besides the categorical ones. Mining the association rules is defined as an optimization and solved using the nature-inspired algorithms that can be incorporated easily. Because the algorithms normally discover a huge amount of association rules, the framework enables a modular inclusion of so-called visual guiders for extracting the knowledge hidden in data, and visualize these using external tools.

cs.DB↗

Modeling preference time in middle distance triathlons

Modeling preference time in triathlons means predicting the intermediate times of particular sports disciplines by a given overall finish time in a specific triathlon course for the athlete with the known personal best result. This is a hard task for athletes and sport trainers due to a lot of different factors that need to be taken into account, e.g., athlete's abilities, health, mental preparations and even their current sports form. So far, this process was calculated manually without any specific software tools or using the artificial intelligence. This paper presents the new solution for modeling preference time in middle distance triathlons based on particle swarm optimization algorithm and archive of existing sports results. Initial results are presented, which suggest the usefulness of proposed approach, while remarks for future improvements and use are also emphasized.

cs.NE↗

Using the quaternion's representation of individuals in swarm intelligence and evolutionary computation

This paper introduces a novel idea for representation of individuals using quaternions in swarm intelligence and evolutionary algorithms. Quaternions are a number system, which extends complex numbers. They are successfully applied to problems of theoretical physics and to those areas needing fast rotation calculations. We propose the application of quaternions in optimization, more precisely, we have been using quaternions for representation of individuals in Bat algorithm. The preliminary results of our experiments when optimizing a test-suite consisting of ten standard functions showed that this new algorithm significantly improved the results of the original Bat algorithm. Moreover, the obtained results are comparable with other swarm intelligence and evolutionary algorithms, like the artificial bees colony, and differential evolution. We believe that this representation could also be successfully applied to other swarm intelligence and evolutionary algorithms.

cs.NE↗

Implementation of the Domain-Specific Language EasyTime using a LISA Compiler Generator

A manually time-measuring tool in mass sporting competitions cannot be imagined nowadays because many modern disciplines, such as IronMan, take a long time and, therefore, demand additional reliability. Moreover, automatic timing devices, based on RFID technology, have become cheaper. However, these devices cannot operate stand-alone because they need a computer measuring system that is capable of processing the incoming events, encoding the results, assigning them to the correct competitor, sorting the results according to the achieved times, and then providing a printout of the results. In this article, the domain-specific language EasyTime is presented, which enables the controlling of an agent by writing the events in a database. In particular, we are focused on the implementation of EasyTime with a LISA tool that enables the automatic construction of compilers from language specifications using Attribute Grammars. By using of EasyTime, we can also decrease the number of measuring devices. Furthermore, EasyTime is universal and can be applied to many different sporting competitions in practice.

cs.PL↗

Concept of drafting detection system in Ironmans

One of the biggest challenges for the Computer Science of today can be summed up by the paradigm "access to information from $everywhere$ at $anytime$". This is especially true for pervasive computing. With the growth of mobile devices (e.g., smart-phones), on the one hand, and the quick development of the Internet (this has become the really pervasive network of today), on the other hand, the development of real-time pervasive applications has broadened. This paper focuses on the problem of drafting detection in the Ironman triathlons which causes serious problems for the majority of organizers regarding such competitions. A concept of drafting detection system in Ironman is based on the paradigm of pervasive computing. Results of performing a test system show that this concept can along with further development of computer technologies become a reality in the near future.

eess.SY↗

Memetic firefly algorithm for combinatorial optimization

Firefly algorithms belong to modern meta-heuristic algorithms inspired by nature that can be successfully applied to continuous optimization problems. In this paper, we have been applied the firefly algorithm, hybridized with local search heuristic, to combinatorial optimization problems, where we use graph 3-coloring problems as test benchmarks. The results of the proposed memetic firefly algorithm (MFFA) were compared with the results of the Hybrid Evolutionary Algorithm (HEA), Tabucol, and the evolutionary algorithm with SAW method (EA-SAW) by coloring the suite of medium-scaled random graphs (graphs with 500 vertices) generated using the Culberson random graph generator. The results of firefly algorithm were very promising and showed a potential that this algorithm could successfully be applied in near future to the other combinatorial optimization problems as well.

math.OC↗