Searcharxiv⌕ Search

arXiv subjects

Jérémy Fersula

Publications and source records attributed to Jérémy Fersula.

2 recordsLinked to original sources

Pogobot: an Open-Source, Low-Cost Robot for Swarm Robotics and Programmable Active Matter

This paper describes the Pogobot, an open-source platform specifically designed for research at the interface of swarm robotics and active matter. Pogobot features vibration-based or wheel-based locomotion, fast infrared communication, and an array of sensors in a cost-effective package (approx. 250euros/unit). The platform's modular design, comprehensive API, and extensible architecture facilitate the implementation of swarm intelligence algorithms and collective motion. Pogobots offer an accessible alternative to existing platforms while providing advanced capabilities including directional communication between units and fast locomotion, all with a compact form factor. More than 200 Pogobots are already being used on a daily basis in several Universities to study self-organizing systems, programmable active matter, discrete reaction-diffusion-advection systems and computational models of social learning and evolution. This paper details the hardware and software architecture, communication protocols, locomotion mechanisms, and the infrastructure built around the Pogobots.

cs.RO↗

Sandpile toppling on Penrose tilings: identity and isotropic dynamics

We present experiments of sandpiles on grids (square, triangular, hexagonal) and Penrose tilings. The challenging part is to program such simulator; and our javacript code is available online, ready to play! We first present some identity elements of the sandpile group on these aperiodic structures, and then study the stabilization of the maximum stable configuration plus the identity, which lets a surprising circular shape appear. Roundness measurements reveal that the shapes are not approaching perfect circles, though they are close to be. We compare numerically this almost isotropic dynamical phenomenon on various tilings.

nlin.CG↗