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J. Andrew Bagnell

Publications and source records attributed to J. Andrew Bagnell.

At least 37 records · Page 2Linked to original sources

Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gap

We provide a unifying view of a large family of previous imitation learning algorithms through the lens of moment matching. At its core, our classification scheme is based on whether the learner attempts to match (1) reward or (2) action-value moments of the expert's behavior, with each option leading to differing algorithmic approaches. By considering adversarially chosen divergences between learner and expert behavior, we are able to derive bounds on policy performance that apply for all algorithms in each of these classes, the first to our knowledge. We also introduce the notion of moment recoverability, implicit in many previous analyses of imitation learning, which allows us to cleanly delineate how well each algorithmic family is able to mitigate compounding errors. We derive three novel algorithm templates (AdVIL, AdRIL, and DAeQuIL) with strong guarantees, simple implementation, and competitive empirical performance.

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Feedback in Imitation Learning: The Three Regimes of Covariate Shift

Imitation learning practitioners have often noted that conditioning policies on previous actions leads to a dramatic divergence between "held out" error and performance of the learner in situ. Interactive approaches can provably address this divergence but require repeated querying of a demonstrator. Recent work identifies this divergence as stemming from a "causal confound" in predicting the current action, and seek to ablate causal aspects of current state using tools from causal inference. In this work, we argue instead that this divergence is simply another manifestation of covariate shift, exacerbated particularly by settings of feedback between decisions and input features. The learner often comes to rely on features that are strongly predictive of decisions, but are subject to strong covariate shift. Our work demonstrates a broad class of problems where this shift can be mitigated, both theoretically and practically, by taking advantage of a simulator but without any further querying of expert demonstration. We analyze existing benchmarks used to test imitation learning approaches and find that these benchmarks are realizable and simple and thus insufficient for capturing the harder regimes of error compounding seen in real-world decision making problems. We find, in a surprising contrast with previous literature, but consistent with our theory, that naive behavioral cloning provides excellent results. We detail the need for new standardized benchmarks that capture the phenomena seen in robotics problems.

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Planning and Execution using Inaccurate Models with Provable Guarantees

Models used in modern planning problems to simulate outcomes of real world action executions are becoming increasingly complex, ranging from simulators that do physics-based reasoning to precomputed analytical motion primitives. However, robots operating in the real world often face situations not modeled by these models before execution. This imperfect modeling can lead to highly suboptimal or even incomplete behavior during execution. In this paper, we propose CMAX an approach for interleaving planning and execution. CMAX adapts its planning strategy online during real-world execution to account for any discrepancies in dynamics during planning, without requiring updates to the dynamics of the model. This is achieved by biasing the planner away from transitions whose dynamics are discovered to be inaccurately modeled, thereby leading to robot behavior that tries to complete the task despite having an inaccurate model. We provide provable guarantees on the completeness and efficiency of the proposed planning and execution framework under specific assumptions on the model, for both small and large state spaces. Our approach CMAX is shown to be efficient empirically in simulated robotic tasks including 4D planar pushing, and in real robotic experiments using PR2 involving a 3D pick-and-place task where the mass of the object is incorrectly modeled, and a 7D arm planning task where one of the joints is not operational leading to discrepancy in dynamics. The video of our physical robot experiments can be found at https://youtu.be/eQmAeWIhjO8

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CMAX++ : Leveraging Experience in Planning and Execution using Inaccurate Models

Given access to accurate dynamical models, modern planning approaches are effective in computing feasible and optimal plans for repetitive robotic tasks. However, it is difficult to model the true dynamics of the real world before execution, especially for tasks requiring interactions with objects whose parameters are unknown. A recent planning approach, CMAX, tackles this problem by adapting the planner online during execution to bias the resulting plans away from inaccurately modeled regions. CMAX, while being provably guaranteed to reach the goal, requires strong assumptions on the accuracy of the model used for planning and fails to improve the quality of the solution over repetitions of the same task. In this paper we propose CMAX++, an approach that leverages real-world experience to improve the quality of resulting plans over successive repetitions of a robotic task. CMAX++ achieves this by integrating model-free learning using acquired experience with model-based planning using the potentially inaccurate model. We provide provable guarantees on the completeness and asymptotic convergence of CMAX++ to the optimal path cost as the number of repetitions increases. CMAX++ is also shown to outperform baselines in simulated robotic tasks including 3D mobile robot navigation where the track friction is incorrectly modeled, and a 7D pick-and-place task where the mass of the object is unknown leading to discrepancy between true and modeled dynamics.

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TRON: A Fast Solver for Trajectory Optimization with Non-Smooth Cost Functions

Trajectory optimization is an important tool for control and planning of complex, underactuated robots, and has shown impressive results in real world robotic tasks. However, in applications where the cost function to be optimized is non-smooth, modern trajectory optimization methods have extremely slow convergence. In this work, we present TRON, an iterative solver that can be used for efficient trajectory optimization in applications with non-smooth cost functions that are composed of smooth components. TRON achieves this by exploiting the structure of the objective to adaptively smooth the cost function, resulting in a sequence of objectives that can be efficiently optimized. TRON is provably guaranteed to converge to the global optimum of the non-smooth convex cost function when the dynamics are linear, and to a stationary point when the dynamics are nonlinear. Empirically, we show that TRON has faster convergence and lower final costs when compared to other trajectory optimization methods on a range of simulated tasks including collision-free motion planning for a mobile robot, sparse optimal control for surgical needle, and a satellite rendezvous problem.

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Exploration in Action Space

Parameter space exploration methods with black-box optimization have recently been shown to outperform state-of-the-art approaches in continuous control reinforcement learning domains. In this paper, we examine reasons why these methods work better and the situations in which they are worse than traditional action space exploration methods. Through a simple theoretical analysis, we show that when the parametric complexity required to solve the reinforcement learning problem is greater than the product of action space dimensionality and horizon length, exploration in action space is preferred. This is also shown empirically by comparing simple exploration methods on several toy problems.

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Provably Efficient Imitation Learning from Observation Alone

We study Imitation Learning (IL) from Observations alone (ILFO) in large-scale MDPs. While most IL algorithms rely on an expert to directly provide actions to the learner, in this setting the expert only supplies sequences of observations. We design a new model-free algorithm for ILFO, Forward Adversarial Imitation Learning (FAIL), which learns a sequence of time-dependent policies by minimizing an Integral Probability Metric between the observation distributions of the expert policy and the learner. FAIL is the first provably efficient algorithm in ILFO setting, which learns a near-optimal policy with a number of samples that is polynomial in all relevant parameters but independent of the number of unique observations. The resulting theory extends the domain of provably sample efficient learning algorithms beyond existing results, which typically only consider tabular reinforcement learning settings or settings that require access to a near-optimal reset distribution. We also investigate the extension of FAIL in a model-based setting. Finally we demonstrate the efficacy of FAIL on multiple OpenAI Gym control tasks.

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Dual Policy Iteration

Recently, a novel class of Approximate Policy Iteration (API) algorithms have demonstrated impressive practical performance (e.g., ExIt from [2], AlphaGo-Zero from [27]). This new family of algorithms maintains, and alternately optimizes, two policies: a fast, reactive policy (e.g., a deep neural network) deployed at test time, and a slow, non-reactive policy (e.g., Tree Search), that can plan multiple steps ahead. The reactive policy is updated under supervision from the non-reactive policy, while the non-reactive policy is improved with guidance from the reactive policy. In this work we study this Dual Policy Iteration (DPI) strategy in an alternating optimization framework and provide a convergence analysis that extends existing API theory. We also develop a special instance of this framework which reduces the update of non-reactive policies to model-based optimal control using learned local models, and provides a theoretically sound way of unifying model-free and model-based RL approaches with unknown dynamics. We demonstrate the efficacy of our approach on various continuous control Markov Decision Processes.

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Contrasting Exploration in Parameter and Action Space: A Zeroth-Order Optimization Perspective

Black-box optimizers that explore in parameter space have often been shown to outperform more sophisticated action space exploration methods developed specifically for the reinforcement learning problem. We examine these black-box methods closely to identify situations in which they are worse than action space exploration methods and those in which they are superior. Through simple theoretical analyses, we prove that complexity of exploration in parameter space depends on the dimensionality of parameter space, while complexity of exploration in action space depends on both the dimensionality of action space and horizon length. This is also demonstrated empirically by comparing simple exploration methods on several model problems, including Contextual Bandit, Linear Regression and Reinforcement Learning in continuous control.

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An Algorithmic Perspective on Imitation Learning

As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a teacher to demonstrate a desired behavior rather than attempt to manually engineer it. This process of learning from demonstrations, and the study of algorithms to do so, is called imitation learning. This work provides an introduction to imitation learning. It covers the underlying assumptions, approaches, and how they relate; the rich set of algorithms developed to tackle the problem; and advice on effective tools and implementation. We intend this paper to serve two audiences. First, we want to familiarize machine learning experts with the challenges of imitation learning, particularly those arising in robotics, and the interesting theoretical and practical distinctions between it and more familiar frameworks like statistical supervised learning theory and reinforcement learning. Second, we want to give roboticists and experts in applied artificial intelligence a broader appreciation for the frameworks and tools available for imitation learning.

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Truncated Horizon Policy Search: Combining Reinforcement Learning & Imitation Learning

In this paper, we propose to combine imitation and reinforcement learning via the idea of reward shaping using an oracle. We study the effectiveness of the near-optimal cost-to-go oracle on the planning horizon and demonstrate that the cost-to-go oracle shortens the learner's planning horizon as function of its accuracy: a globally optimal oracle can shorten the planning horizon to one, leading to a one-step greedy Markov Decision Process which is much easier to optimize, while an oracle that is far away from the optimality requires planning over a longer horizon to achieve near-optimal performance. Hence our new insight bridges the gap and interpolates between imitation learning and reinforcement learning. Motivated by the above mentioned insights, we propose Truncated HORizon Policy Search (THOR), a method that focuses on searching for policies that maximize the total reshaped reward over a finite planning horizon when the oracle is sub-optimal. We experimentally demonstrate that a gradient-based implementation of THOR can achieve superior performance compared to RL baselines and IL baselines even when the oracle is sub-optimal.

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Learning Anytime Predictions in Neural Networks via Adaptive Loss Balancing

This work considers the trade-off between accuracy and test-time computational cost of deep neural networks (DNNs) via \emph{anytime} predictions from auxiliary predictions. Specifically, we optimize auxiliary losses jointly in an \emph{adaptive} weighted sum, where the weights are inversely proportional to average of each loss. Intuitively, this balances the losses to have the same scale. We demonstrate theoretical considerations that motivate this approach from multiple viewpoints, including connecting it to optimizing the geometric mean of the expectation of each loss, an objective that ignores the scale of losses. Experimentally, the adaptive weights induce more competitive anytime predictions on multiple recognition data-sets and models than non-adaptive approaches including weighing all losses equally. In particular, anytime neural networks (ANNs) can achieve the same accuracy faster using adaptive weights on a small network than using static constant weights on a large one. For problems with high performance saturation, we also show a sequence of exponentially deepening ANNscan achieve near-optimal anytime results at any budget, at the cost of a const fraction of extra computation.

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Log-DenseNet: How to Sparsify a DenseNet

Skip connections are increasingly utilized by deep neural networks to improve accuracy and cost-efficiency. In particular, the recent DenseNet is efficient in computation and parameters, and achieves state-of-the-art predictions by directly connecting each feature layer to all previous ones. However, DenseNet's extreme connectivity pattern may hinder its scalability to high depths, and in applications like fully convolutional networks, full DenseNet connections are prohibitively expensive. This work first experimentally shows that one key advantage of skip connections is to have short distances among feature layers during backpropagation. Specifically, using a fixed number of skip connections, the connection patterns with shorter backpropagation distance among layers have more accurate predictions. Following this insight, we propose a connection template, Log-DenseNet, which, in comparison to DenseNet, only slightly increases the backpropagation distances among layers from 1 to ($1 + \log_2 L$), but uses only $L\log_2 L$ total connections instead of $O(L^2)$. Hence, Log-DenseNets are easier than DenseNets to implement and to scale. We demonstrate the effectiveness of our design principle by showing better performance than DenseNets on tabula rasa semantic segmentation, and competitive results on visual recognition.

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Predictive-State Decoders: Encoding the Future into Recurrent Networks

Recurrent neural networks (RNNs) are a vital modeling technique that rely on internal states learned indirectly by optimization of a supervised, unsupervised, or reinforcement training loss. RNNs are used to model dynamic processes that are characterized by underlying latent states whose form is often unknown, precluding its analytic representation inside an RNN. In the Predictive-State Representation (PSR) literature, latent state processes are modeled by an internal state representation that directly models the distribution of future observations, and most recent work in this area has relied on explicitly representing and targeting sufficient statistics of this probability distribution. We seek to combine the advantages of RNNs and PSRs by augmenting existing state-of-the-art recurrent neural networks with Predictive-State Decoders (PSDs), which add supervision to the network's internal state representation to target predicting future observations. Predictive-State Decoders are simple to implement and easily incorporated into existing training pipelines via additional loss regularization. We demonstrate the effectiveness of PSDs with experimental results in three different domains: probabilistic filtering, Imitation Learning, and Reinforcement Learning. In each, our method improves statistical performance of state-of-the-art recurrent baselines and does so with fewer iterations and less data.

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Ignoring Distractors in the Absence of Labels: Optimal Linear Projection to Remove False Positives During Anomaly Detection

In the anomaly detection setting, the native feature embedding can be a crucial source of bias. We present a technique, Feature Omission using Context in Unsupervised Settings (FOCUS) to learn a feature mapping that is invariant to changes exemplified in training sets while retaining as much descriptive power as possible. While this method could apply to many unsupervised settings, we focus on applications in anomaly detection, where little task-labeled data is available. Our algorithm requires only non-anomalous sets of data, and does not require that the contexts in the training sets match the context of the test set. By maximizing within-set variance and minimizing between-set variance, we are able to identify and remove distracting features while retaining fidelity to the descriptiveness needed at test time. In the linear case, our formulation reduces to a generalized eigenvalue problem that can be solved quickly and applied to test sets outside the context of the training sets. This technique allows us to align technical definitions of anomaly detection with human definitions through appropriate mappings of the feature space. We demonstrate that this method is able to remove uninformative parts of the feature space for the anomaly detection setting.

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Shared Autonomy via Hindsight Optimization for Teleoperation and Teaming

In shared autonomy, a user and autonomous system work together to achieve shared goals. To collaborate effectively, the autonomous system must know the user's goal. As such, most prior works follow a predict-then-act model, first predicting the user's goal with high confidence, then assisting given that goal. Unfortunately, confidently predicting the user's goal may not be possible until they have nearly achieved it, causing predict-then-act methods to provide little assistance. However, the system can often provide useful assistance even when confidence for any single goal is low (e.g. move towards multiple goals). In this work, we formalize this insight by modelling shared autonomy as a Partially Observable Markov Decision Process (POMDP), providing assistance that minimizes the expected cost-to-go with an unknown goal. As solving this POMDP optimally is intractable, we use hindsight optimization to approximate. We apply our framework to both shared-control teleoperation and human-robot teaming. Compared to predict-then-act methods, our method achieves goals faster, requires less user input, decreases user idling time, and results in fewer user-robot collisions.

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A Fast Stochastic Contact Model for Planar Pushing and Grasping: Theory and Experimental Validation

Based on the convex force-motion polynomial model for quasi-static sliding, we derive the kinematic contact model to determine the contact modes and instantaneous object motion on a supporting surface given a position controlled manipulator. The inherently stochastic object-to-surface friction distribution is modelled by sampling physically consistent parameters from appropriate distributions, with only one parameter to control the amount of noise. Thanks to the high fidelity and smoothness of convex polynomial models, the mechanics of patch contact is captured while being computationally efficient without mode selection at support points. The motion equations for both single and multiple frictional contacts are given. Simulation based on the model is validated with robotic pushing and grasping experiments.

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Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Prediction

Researchers have demonstrated state-of-the-art performance in sequential decision making problems (e.g., robotics control, sequential prediction) with deep neural network models. One often has access to near-optimal oracles that achieve good performance on the task during training. We demonstrate that AggreVaTeD --- a policy gradient extension of the Imitation Learning (IL) approach of (Ross & Bagnell, 2014) --- can leverage such an oracle to achieve faster and better solutions with less training data than a less-informed Reinforcement Learning (RL) technique. Using both feedforward and recurrent neural network predictors, we present stochastic gradient procedures on a sequential prediction task, dependency-parsing from raw image data, as well as on various high dimensional robotics control problems. We also provide a comprehensive theoretical study of IL that demonstrates we can expect up to exponentially lower sample complexity for learning with AggreVaTeD than with RL algorithms, which backs our empirical findings. Our results and theory indicate that the proposed approach can achieve superior performance with respect to the oracle when the demonstrator is sub-optimal.

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