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J. C. Bellizotti Souza

Publications and source records attributed to J. C. Bellizotti Souza.

23 records · Page 2Linked to original sources

Magnus Induced Diode Effect for Skyrmions in Channels with Periodic Potentials

Using a particle based model, we investigate the skyrmion dynamical behavior in a channel where the upper wall contains divots of one depth and the lower wall contains divots of a different depth. Under an applied driving force, skyrmions in the channels move with a finite skyrmion Hall angle that deflects them toward the upper wall for $-x$ direction driving and the lower wall for $+x$ direction driving. When the upper divots have zero height, the skyrmions are deflected against the flat upper wall for $-x$ direction driving and the skyrmion velocity depends linearly on the drive. For $+x$ direction driving, the skyrmions are pushed against the lower divots and become trapped, giving reduced velocities and a nonlinear velocity-force response. When there are shallow divots on the upper wall and deep divots on the lower wall, skyrmions get trapped for both driving directions; however, due to the divot depth difference, skyrmions move more easily under $-x$ direction driving, and become strongly trapped for $+x$ direction driving. The preferred $-x$ direction motion produces what we call a Magnus diode effect since it vanishes in the limit of zero Magnus force, unlike the diode effects observed for asymmetric sawtooth potentials. We show that the transport curves can exhibit a series of jumps or dips, negative differential conductivity, and reentrant pinning due to collective trapping events. We also discuss how our results relate to recent continuum modeling on a similar skyrmion diode system.

cond-mat.mes-hall↗

Clogging, Diode and Collective Effects of Skyrmions in Funnel Geometries

Using a particle-based model, we examine the collective dynamics of skyrmions interacting with a funnel potential under dc driving as the skyrmion density and relative strength of the Magnus and damping terms are varied. For driving in the easy direction, we find that increasing the skyrmion density reduces the average skyrmion velocity due to jamming of skyrmions near the funnel opening, while the Magnus force causes skyrmions to accumulate on one side of the funnel array. For driving in the hard direction, there is a critical skyrmion density below which the skyrmions become trapped. Above this critical value, a clogging effect appears with multiple depinning and repinning states where the skyrmions can rearrange into different clogged configurations, while at higher drives, the velocity-force curves become continuous. When skyrmions pile up near the funnel opening, the effective size of the opening is reduced and the passage of other skyrmions is blocked by the repulsive skyrmion-skyrmion interactions. We observe a strong diode effect in which the critical depinning force is higher and the velocity response is smaller for hard direction driving. As the ratio of Magnus force to dissipative term is varied, the skyrmion velocity varies in a non-linear and non-monotonic way due to the pile up of skyrmions on one side of the funnels. At high Magnus forces, the clogging effect for hard direction driving is diminished.

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Soliton Motion in Skyrmion Chains

Using a particle-based model we examine the depinning motion of solitons in skyrmion chains in quasi-one dimensional (1D) and two-dimensional (2D) systems containing embedded 1D interfaces. The solitons take the form of a particle or hole in a commensurate chain of skyrmions. Under an applied drive, just above a critical depinning threshold the soliton moves with a skyrmion Hall angle of zero. For higher drives, the entire chain depins, and in a 2D system we observe that both the solitons and chain move at zero skyrmion Hall angle and then transition to a finite skyrmion Hall angle as the drive increases. In a 2D system with a 1D interface that is at an angle to the driving direction, there can be a reversal of the sign of the skyrmion Hall angle from positive to negative. Our results suggest that solitons in skyrmion systems could be used as information carriers in racetrack geometries that would avoid the drawbacks of finite skyrmion Hall angles. The soliton states become mobile at significantly lower drives than the depinning transition of the skyrmion chains themselves.

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Skyrmion Ratchet in Funnel Geometries

Using a particle-based model, we simulate the behavior of a skyrmion under the influence of asymmetric funnel geometries and ac driving at zero temperature. We specifically investigate possibilities for controlling the skyrmion motion by harnessing a ratchet effect. Our results show that as the amplitude of a unidirectional ac drive is increased, the skyrmion can be set into motion along either the easy or hard direction of the funnel depending on the ac driving direction. When the ac drive is parallel to the funnel axis, the skyrmion flows in the easy direction and its average velocity is quantized. In contrast, when the ac drive is perpendicular to the funnel axis, a Magnus-induced ratchet effect occurs, and the skyrmion moves along the hard direction with a constant average velocity. For biharmonic ac driving of equal amplitude along both the parallel and perpendicular directions, we observe a reentrant pinning phase where the skyrmion ratchet vanishes. For asymmetric biharmonic ac drives, the skyrmion exhibits a combination of effects and can move in either the easy or hard direction depending on the configuration of the ac drives. These results indicate that it is possible to achieve controlled skyrmion motion using funnel geometries, and we discuss ways in which this could be harnessed to perform data transfer operations.

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Directional Locking and the Influence of Obstacle Density on Skyrmion Dynamics in Triangular and Honeycomb Arrays

We numerically examine a single skyrmion dynamics under the influence of triangular and honeycomb obstacle arrays at zero temperature. The skyrmion Hall angle $θ_{sk}$, that is the angle between the applied external drive and the direction of the skyrmion motion, increases in quantized steps or continuously as a function of the applied drive. For the obstacle arrays studied in this work, the skyrmion exhibits two main directional locking effects, where the skyrmion motion locks with $θ_{sk}=-30^\circ$ and $-60^\circ$. We show that these directions are privileged due to the obstacle landscape symmetry, where there are channels that the skyrmion may move with less or no obstacle collisions. Besides that, the skyrmion Hall angles can be modified by changing the obstacle density in the sample, where some dynamic phases may appear, vanish or be stimulated. This interesting behavior can be useful to guide skyrmions using regions with different obstacle densities to set the skyrmion into designed trajectories. We have also investigated for fixed obstacle densities how the phases with $θ_{sk}=-30^\circ$ and $-60^\circ$ evolve as a function of the Magnus force, where possibilities for switching between these phases and topological selection is discussed.

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