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J. Edward Colgate

Publications and source records attributed to J. Edward Colgate.

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Benchmarking Dexterity of Multifingered Robot Hands: A Review and Perspective

Robot hands are a key interface between AI and the physical world, making advances in robotic dexterity essential to realizing the vision of physical AI. While impressive dexterity has been demonstrated with simple grippers, multifingered hands offer the potential for substantially greater versatility, precision, and adaptability in manipulation. In this review, we survey the state of the art in benchmarking the dexterity of multifingered robot hands. Recognizing dexterity as a complex and multifaceted concept, we present the perspective of the U.S. National Science Foundation HAND Engineering Research Center, with a particular focus on fine in-hand manipulation. We introduce a framework consisting of three benchmark levels that correspond to increasing system complexity, review representative benchmarks at each level, and propose new benchmarks and metrics to address limitations in the literature. More information can be found at https://hand-erc.github.io/benchmarking/.

cs.RO

The Missing Touch: Spatially Distributed Tactile Feedback Brings Teleoperation Closer to Human Dexterity

A fundamental challenge in robotic teleoperation is enabling an operator to control a remote robot as effortlessly and intuitively as their own hands. Despite the growing use of teleoperation to collect demonstration data for training autonomous robot policies, teleoperated robot performance still falls significantly short of human dexterity, even for basic tasks. Here, we present evidence that a key factor contributing to this performance gap is the absence of spatially distributed tactile feedback. Using a two-degree-of-freedom (DoF) bilateral force-feedback telemanipulator paired with a 32-DoF tactile fingertip display, we show that operator performance improves significantly when localized deformations on the remote manipulator are faithfully reproduced on the operator's fingertip. In a series of teleoperation tasks, reproducing distributed contact information not only accelerated task performance but also brought teleoperated movements closer to natural human behavior by minimizing corrective actions and task completion steps, thereby reducing the deviation between teleoperated and natural trajectories by 29$\unicode{x2013}$79%. Furthermore, we found that increasing the resolution of the tactile feedback$\unicode{x2014}$by refining how finely the measured displacements were quantized for reproduction$\unicode{x2014}$compressed the state-space distribution of teleoperated motions, which has been associated with improved training outcomes for autonomous robot policies. Together, these results suggest that spatially distributed tactile feedback is essential for closing the gap between human and teleoperated dexterity and training the next generation of autonomous robots.

cs.RO

3D Cal: An Open-Source Software Library for Depth Reconstruction on Vision-Based Tactile Sensors

Tactile sensing plays a key role in enabling dexterous and reliable robotic manipulation, but realizing this capability requires substantial calibration to convert raw sensor readings into physically meaningful quantities. Despite its near-universal necessity, the calibration process remains ad hoc and labor-intensive. Here, we introduce 3D Cal, an open-source library that transforms a low-cost 3D printer into an automated probing device capable of generating large volumes of labeled training data for calibrating vision-based tactile sensors. 3D Cal also provides an end-to-end, user-friendly pipeline for training custom convolutional networks to produce high-quality depth reconstructions. Using 3D Cal, we systematically explore the relationship between training data volume and spatial reconstruction performance on two commercially available sensors, DIGIT and GelSight Mini, and derive practical, empirically-grounded guidelines for calibrating these sensors. Finally, we demonstrate depth reconstruction performance on the DIGIT and GelSight Mini comparable to state-of-the-art methods, achieving average reconstruction errors of 156 $\mathrm{\mu m}$ and 205 $\mathrm{\mu m}$ on unseen objects, respectively. By automating tactile sensor calibration, 3D Cal can accelerate tactile sensing research, simplify sensor deployment, and facilitate the integration of tactile sensing in robotic platforms.

cs.RO

Comparison of wide-band vibrotactile and friction modulation surface gratings

This study seeks to understand conditions under which virtual gratings produced via vibrotaction and friction modulation are perceived as similar and to find physical origins in the results. To accomplish this, we developed two single-axis devices, one based on electroadhesion and one based on out-of-plane vibration. The two devices had identical touch surfaces, and the vibrotactile device used a novel closed-loop controller to achieve precise control of out-of-plane plate displacement under varying load conditions across a wide range of frequencies. A first study measured the perceptual intensity equivalence curve of gratings generated under electroadhesion and vibrotaction across the 20-400Hz frequency range. A second study assessed the perceptual similarity between two forms of skin excitation given the same driving frequency and same perceived intensity. Our results indicate that it is largely the out-of-plane velocity that predicts vibrotactile intensity relative to shear forces generated by friction modulation. A high degree of perceptual similarity between gratings generated through friction modulation and through vibrotaction is apparent and tends to scale with actuation frequency suggesting perceptual indifference to the manner of fingerpad actuation in the upper frequency range.

cs.HC

How the Mechanical Properties and Thickness of Glass Affect TPaD Performance

One well-known class of surface haptic devices that we have called TPaDs (Tactile Pattern Displays) uses ultrasonic transverse vibrations of a touch surface to modulate fingertip friction. This paper addresses the power consumption of glass TPaDs, which is an important consideration in the context of mobile touchscreens. In particular, based on existing ultrasonic friction reduction models, we consider how the mechanical properties (density and Young's modulus) and thickness of commonly-used glass formulations affect TPaD performance, namely the relation between its friction reduction ability and its real power consumption. Experiments performed with eight types of TPaDs and an electromechanical model for the fingertip-TPaD system indicate: 1) TPaD performance decreases as glass thickness increases; 2) TPaD performance increases as the Young's modulus and density of glass decrease; 3) real power consumption of a TPaD decreases as the contact force increases. Proper applications of these results can lead to significant increases in TPaD performance.

cs.HC

Building a navigable fine texture design space

Friction modulation technology enables the creation of textural effects on flat haptic displays. However, an intuitive and manageably small design space for construction of such haptic textures remains an unfulfilled goal for user interface designers. In this paper, we explore perceptually relevant features of fine texture for use in texture construction and modification. Beginning with simple sinusoidal patterns of friction force that vary in frequency and amplitude, we define irregularity as a third building block of a texture pattern and show it to be a scalable feature distinct from the others using multidimensional scaling. Additionally, subjects' verbal descriptions of this 3-dimensional design space provide insight into their intuitive interpretation of the physical parameter changes.

cs.HC

Localizable Button Click Rendering via Active Lateral Force Feedback

We have developed a novel button click rendering mechanism based on active lateral force feedback. The effect can be localized because electroadhesion between a finger and a surface can be localized. Psychophysical experiments were conducted to evaluate the quality of a rendered button click, which subjects judged to be acceptable. Both the experiment results and the subjects' comments confirm that this button click rendering mechanism has the ability to generate a range of realistic button click sensations that could match subjects' different preferences. We can thus generate a button click on a flat surface without macroscopic motion of the surface in the lateral or normal direction, and we can localize this haptic effect to an individual finger.

cs.HC

Closed loop application of electroadhesion for increased precision in texture rendering

Tactile displays based on friction modulation offer wide-bandwidth forces rendered directly on the fingertip. However, due to a number of touch conditions (e.g., normal force, skin hydration) that result in variations in the friction force and the strength of modulation effect, the precision of the force rendering remains limited. In this paper we demonstrate a closed-loop electroadhesion method for precise playback of friction force profiles on a human finger and we apply this method to the tactile rendering of several textiles encountered in everyday life.

cs.HC