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J. Micah Prendergast

Publications and source records attributed to J. Micah Prendergast.

5 recordsLinked to original sources

BODIESReg: An Open-Source Pipeline for Registering 3D Body Scans Using Pose-Aligned Initialization

Biomechanical models are used to quantify and optimize human movement in clinical rehabilitation, sports science, and occupational health. Personalizing these models requires accurate identification of anatomical landmarks and body segment parameters, which can be derived from 3D body surface scans. Registering these surfaces to a canonical template is essential for automated landmark detection and model scaling. However, fitting parametric body models to real-world 3D point clouds remains challenging: non-linear optimization can converge to suboptimal solutions when target poses deviate substantially from the default pose of a template. We present BODIESReg, an open-source registration pipeline that addresses this initialization problem by constructing a pose-aligned mesh before distance minimization begins. In automatic mode, BODIESReg can be used for end-to-end registration without user intervention and processes multiple scans in batch. We evaluated BODIESReg on two complementary datasets: CHI3D, a synthetic dataset containing complex human poses, and MorphoMotion, a set of real-world 3D optical scans. Automatic registration succeeded for 82.9% of CHI3D scans and for all MorphoMotion scans. Among successful registrations, mean surface-fit error were below 10 mm across both datasets. For cases where automatic initialization fails, we provide interactive tools for manual pose correction and correspondence selection. BODIESReg supports large-scale registration of 3D body scans for biomechanical research.

q-bio.QM↗

Manipulating Tangible Virtual Object Dynamics to Promote Learning of Precision Force Generation

Robotic haptic devices combined with virtual reality offer novel opportunities to train fine force generation, an essential yet overlooked component of post-stroke rehabilitation. This study proposes that manipulating the rendered dynamics of tangible virtual objects can be leveraged to train precise force control while engaging the somatosensory system. We conducted an experiment with fifty healthy participants who performed a curling-inspired task in which they had to stretch a virtual spring to generate a target release force to propel the stone to a predefined location on the ice sheet. During training, the spring's force-elongation relationship was modeled as either a linear or non-linear function, i.e., a Gaussian or antisymmetric Gaussian (AS-Gaussian) function with zero derivative at the release target force. Results indicate that the AS-Gaussian group consistently achieved higher force accuracy during training than the linear group, while the Gaussian group only outperformed the linear group toward the end of training. Analysis of personality traits revealed that higher Free Spirit scores were associated with poorer performance and reduced task exploration under Gaussian dynamics, whereas higher Transform-of-Challenge scores correlated with increased exploration. Despite these training effects, no significant differences in long-term retention were found across spring types or personality traits. Participants primarily relied on learned target elongation rather than target force, as evidenced by performance in a transfer task with a different stiffness but the same target force. While promising for somatosensory neurorehabilitation, these methods require refinement to reduce reliance on proprioceptive cues before testing with neurological patients.

cs.RO↗

Fitts' List Revisited: An Empirical Study on Function Allocation in a Two-Agent Physical Human-Robot Collaborative Position/Force Task

In this letter, we investigate whether classical function allocation-the principle of assigning tasks to either a human or a machine-holds for physical Human-Robot Collaboration, which is important for providing insights for Industry 5.0 to guide how to best augment rather than replace workers. This study empirically tests the applicability of Fitts' List within physical Human-Robot Collaboration, by conducting a user study (N=26, within-subject design) to evaluate four distinct allocations of position/force control between human and robot in an abstract blending task. We hypothesize that the function in which humans control the position achieves better performance and receives higher user ratings. When allocating position control to the human and force control to the robot, compared to the opposite case, we observed a significant improvement in preventing overblending. This was also perceived better in terms of physical demand and overall system acceptance, while participants experienced greater autonomy, more engagement and less frustration. An interesting insight was that the supervisory role (when the robot controls both position and force) was rated second best in terms of subjective acceptance. Another surprising insight was that if position control was delegated to the robot, the participants perceived much lower autonomy than when the force control was delegated to the robot. These findings empirically support applying Fitts' principles to static function allocation for physical collaboration, while also revealing important nuanced user experience trade-offs, particularly regarding perceived autonomy when delegating position control.

cs.RO↗

Achieving Meaningful Collaboration: Worker-centered Design of a Physical Human-Robot Collaborative Blending Task

The use of robots in industrial settings continues to grow, driven by the need to address complex societal challenges such as labor shortages, aging populations, and ever-increasing production demands. In this abstract, we advocate for (and demonstrate) a transdisciplinary approach when considering robotics in the workplace. Transdisciplinarity emphasizes the integration of academic research with pragmatic expertise and embodied experiential knowledge, that prioritize values such as worker wellbeing and job attractiveness. In the following, we describe an ongoing multi-pronged effort to explore the potential of collaborative robots in the context of airplane engine repair and maintenance operations.

cs.RO↗

Biomechanics-Aware Trajectory Optimization for Online Navigation during Robotic Physiotherapy

Robotic devices provide a great opportunity to assist in delivering physical therapy and rehabilitation movements, yet current robot-assisted methods struggle to incorporate biomechanical metrics essential for safe and effective therapy. We introduce BATON, a Biomechanics-Aware Trajectory Optimization approach to online robotic Navigation of human musculoskeletal loads for rotator cuff rehabilitation. BATON embeds a high-fidelity OpenSim model of the human shoulder into an optimal control framework, generating strain-minimizing trajectories for real-time control of therapeutic movements. \addedText{Its core strength lies in the ability to adapt biomechanics-informed trajectories online to unpredictable volitional human actions or reflexive reactions during physical human-robot interaction based on robot-sensed motion and forces. BATON's adaptability is enabled by a real-time, model-based estimator that infers changes in muscle activity via a rapid redundancy solver driven by robot pose and force/torque sensor data. We validated BATON through physical human-robot interaction experiments, assessing response speed, motion smoothness, and interaction forces.

cs.RO↗