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J. Zico Kolter

Publications and source records attributed to J. Zico Kolter.

At least 91 records · Page 5Linked to original sources

Projected Off-Policy Q-Learning (POP-QL) for Stabilizing Offline Reinforcement Learning

A key problem in off-policy Reinforcement Learning (RL) is the mismatch, or distribution shift, between the dataset and the distribution over states and actions visited by the learned policy. This problem is exacerbated in the fully offline setting. The main approach to correct this shift has been through importance sampling, which leads to high-variance gradients. Other approaches, such as conservatism or behavior-regularization, regularize the policy at the cost of performance. In this paper, we propose a new approach for stable off-policy Q-Learning. Our method, Projected Off-Policy Q-Learning (POP-QL), is a novel actor-critic algorithm that simultaneously reweights off-policy samples and constrains the policy to prevent divergence and reduce value-approximation error. In our experiments, POP-QL not only shows competitive performance on standard benchmarks, but also out-performs competing methods in tasks where the data-collection policy is significantly sub-optimal.

cs.LG↗

Perfectly Secure Steganography Using Minimum Entropy Coupling

Steganography is the practice of encoding secret information into innocuous content in such a manner that an adversarial third party would not realize that there is hidden meaning. While this problem has classically been studied in security literature, recent advances in generative models have led to a shared interest among security and machine learning researchers in developing scalable steganography techniques. In this work, we show that a steganography procedure is perfectly secure under Cachin (1998)'s information-theoretic model of steganography if and only if it is induced by a coupling. Furthermore, we show that, among perfectly secure procedures, a procedure maximizes information throughput if and only if it is induced by a minimum entropy coupling. These insights yield what are, to the best of our knowledge, the first steganography algorithms to achieve perfect security guarantees for arbitrary covertext distributions. To provide empirical validation, we compare a minimum entropy coupling-based approach to three modern baselines -- arithmetic coding, Meteor, and adaptive dynamic grouping -- using GPT-2, WaveRNN, and Image Transformer as communication channels. We find that the minimum entropy coupling-based approach achieves superior encoding efficiency, despite its stronger security constraints. In aggregate, these results suggest that it may be natural to view information-theoretic steganography through the lens of minimum entropy coupling.

cs.CR↗

Text Descriptions are Compressive and Invariant Representations for Visual Learning

Modern image classification is based upon directly predicting classes via large discriminative networks, which do not directly contain information about the intuitive visual features that may constitute a classification decision. Recently, work in vision-language models (VLM) such as CLIP has provided ways to specify natural language descriptions of image classes, but typically focuses on providing single descriptions for each class. In this work, we demonstrate that an alternative approach, in line with humans' understanding of multiple visual features per class, can also provide compelling performance in the robust few-shot learning setting. In particular, we introduce a novel method, \textit{SLR-AVD (Sparse Logistic Regression using Augmented Visual Descriptors)}. This method first automatically generates multiple visual descriptions of each class via a large language model (LLM), then uses a VLM to translate these descriptions to a set of visual feature embeddings of each image, and finally uses sparse logistic regression to select a relevant subset of these features to classify each image. Core to our approach is the fact that, information-theoretically, these descriptive features are more invariant to domain shift than traditional image embeddings, even though the VLM training process is not explicitly designed for invariant representation learning. These invariant descriptive features also compose a better input compression scheme. When combined with finetuning, we show that SLR-AVD is able to outperform existing state-of-the-art finetuning approaches on both in-distribution and out-of-distribution performance.

cs.CV↗

TorchDEQ: A Library for Deep Equilibrium Models

Deep Equilibrium (DEQ) Models, an emerging class of implicit models that maps inputs to fixed points of neural networks, are of growing interest in the deep learning community. However, training and applying DEQ models is currently done in an ad-hoc fashion, with various techniques spread across the literature. In this work, we systematically revisit DEQs and present TorchDEQ, an out-of-the-box PyTorch-based library that allows users to define, train, and infer using DEQs over multiple domains with minimal code and best practices. Using TorchDEQ, we build a ``DEQ Zoo'' that supports six published implicit models across different domains. By developing a joint framework that incorporates the best practices across all models, we have substantially improved the performance, training stability, and efficiency of DEQs on ten datasets across all six projects in the DEQ Zoo. TorchDEQ and DEQ Zoo are released as \href{https://github.com/locuslab/torchdeq}{open source}.

cs.LG↗

On the Neural Tangent Kernel of Equilibrium Models

This work studies the neural tangent kernel (NTK) of the deep equilibrium (DEQ) model, a practical ``infinite-depth'' architecture which directly computes the infinite-depth limit of a weight-tied network via root-finding. Even though the NTK of a fully-connected neural network can be stochastic if its width and depth both tend to infinity simultaneously, we show that contrarily a DEQ model still enjoys a deterministic NTK despite its width and depth going to infinity at the same time under mild conditions. Moreover, this deterministic NTK can be found efficiently via root-finding.

cs.LG↗

Understanding prompt engineering may not require rethinking generalization

Zero-shot learning in prompted vision-language models, the practice of crafting prompts to build classifiers without an explicit training process, has achieved impressive performance in many settings. This success presents a seemingly surprising observation: these methods suffer relatively little from overfitting, i.e., when a prompt is manually engineered to achieve low error on a given training set (thus rendering the method no longer actually zero-shot), the approach still performs well on held-out test data. In this paper, we show that we can explain such performance well via recourse to classical PAC-Bayes bounds. Specifically, we show that the discrete nature of prompts, combined with a PAC-Bayes prior given by a language model, results in generalization bounds that are remarkably tight by the standards of the literature: for instance, the generalization bound of an ImageNet classifier is often within a few percentage points of the true test error. We demonstrate empirically that this holds for existing handcrafted prompts and prompts generated through simple greedy search. Furthermore, the resulting bound is well-suited for model selection: the models with the best bound typically also have the best test performance. This work thus provides a possible justification for the widespread practice of prompt engineering, even if it seems that such methods could potentially overfit the training data.

cs.LG↗

Losses over Labels: Weakly Supervised Learning via Direct Loss Construction

Owing to the prohibitive costs of generating large amounts of labeled data, programmatic weak supervision is a growing paradigm within machine learning. In this setting, users design heuristics that provide noisy labels for subsets of the data. These weak labels are combined (typically via a graphical model) to form pseudolabels, which are then used to train a downstream model. In this work, we question a foundational premise of the typical weakly supervised learning pipeline: given that the heuristic provides all ``label" information, why do we need to generate pseudolabels at all? Instead, we propose to directly transform the heuristics themselves into corresponding loss functions that penalize differences between our model and the heuristic. By constructing losses directly from the heuristics, we can incorporate more information than is used in the standard weakly supervised pipeline, such as how the heuristics make their decisions, which explicitly informs feature selection during training. We call our method Losses over Labels (LoL) as it creates losses directly from heuristics without going through the intermediate step of a label. We show that LoL improves upon existing weak supervision methods on several benchmark text and image classification tasks and further demonstrate that incorporating gradient information leads to better performance on almost every task.

cs.LG↗

Permutation Equivariant Neural Functionals

This work studies the design of neural networks that can process the weights or gradients of other neural networks, which we refer to as neural functional networks (NFNs). Despite a wide range of potential applications, including learned optimization, processing implicit neural representations, network editing, and policy evaluation, there are few unifying principles for designing effective architectures that process the weights of other networks. We approach the design of neural functionals through the lens of symmetry, in particular by focusing on the permutation symmetries that arise in the weights of deep feedforward networks because hidden layer neurons have no inherent order. We introduce a framework for building permutation equivariant neural functionals, whose architectures encode these symmetries as an inductive bias. The key building blocks of this framework are NF-Layers (neural functional layers) that we constrain to be permutation equivariant through an appropriate parameter sharing scheme. In our experiments, we find that permutation equivariant neural functionals are effective on a diverse set of tasks that require processing the weights of MLPs and CNNs, such as predicting classifier generalization, producing "winning ticket" sparsity masks for initializations, and classifying or editing implicit neural representations (INRs). In addition, we provide code for our models and experiments at https://github.com/AllanYangZhou/nfn.

cs.LG↗

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and decision-time planning algorithms for common-payoff games. Unfortunately, a naive application of the same insight to two-player zero-sum games fails because Nash equilibria of the game with public policy announcements may not correspond to Nash equilibria of the original game. As a consequence, existing sound decision-time planning algorithms require complicated additional mechanisms that have unappealing properties. The main contribution of this work is showing that certain regularized equilibria do not possess the aforementioned non-correspondence problem -- thus, computing them can be treated as perfect-information problems. Because these regularized equilibria can be made arbitrarily close to Nash equilibria, our result opens the door to a new perspective to solving two-player zero-sum games and yields a simplified framework for decision-time planning in two-player zero-sum games, void of the unappealing properties that plague existing decision-time planning approaches.

cs.GT↗

Can Neural Network Memorization Be Localized?

Recent efforts at explaining the interplay of memorization and generalization in deep overparametrized networks have posited that neural networks $\textit{memorize}$ "hard" examples in the final few layers of the model. Memorization refers to the ability to correctly predict on $\textit{atypical}$ examples of the training set. In this work, we show that rather than being confined to individual layers, memorization is a phenomenon confined to a small set of neurons in various layers of the model. First, via three experimental sources of converging evidence, we find that most layers are redundant for the memorization of examples and the layers that contribute to example memorization are, in general, not the final layers. The three sources are $\textit{gradient accounting}$ (measuring the contribution to the gradient norms from memorized and clean examples), $\textit{layer rewinding}$ (replacing specific model weights of a converged model with previous training checkpoints), and $\textit{retraining}$ (training rewound layers only on clean examples). Second, we ask a more generic question: can memorization be localized $\textit{anywhere}$ in a model? We discover that memorization is often confined to a small number of neurons or channels (around 5) of the model. Based on these insights we propose a new form of dropout -- $\textit{example-tied dropout}$ that enables us to direct the memorization of examples to an apriori determined set of neurons. By dropping out these neurons, we are able to reduce the accuracy on memorized examples from $100\%\to3\%$, while also reducing the generalization gap.

cs.LG↗

Monotone deep Boltzmann machines

Deep Boltzmann machines (DBMs), one of the first ``deep'' learning methods ever studied, are multi-layered probabilistic models governed by a pairwise energy function that describes the likelihood of all variables/nodes in the network. In practice, DBMs are often constrained, i.e., via the \emph{restricted} Boltzmann machine (RBM) architecture (which does not permit intra-layer connections), in order to allow for more efficient inference. In this work, we revisit the generic DBM approach, and ask the question: are there other possible restrictions to their design that would enable efficient (approximate) inference? In particular, we develop a new class of restricted model, the monotone DBM, which allows for arbitrary self-connection in each layer, but restricts the \emph{weights} in a manner that guarantees the existence and global uniqueness of a mean-field fixed point. To do this, we leverage tools from the recently-proposed monotone Deep Equilibrium model and show that a particular choice of activation results in a fixed-point iteration that gives a variational mean-field solution. While this approach is still largely conceptual, it is the first architecture that allows for efficient approximate inference in fully-general weight structures for DBMs. We apply this approach to simple deep convolutional Boltzmann architectures and demonstrate that it allows for tasks such as the joint completion and classification of images, within a single deep probabilistic setting, while avoiding the pitfalls of mean-field inference in traditional RBMs.

cs.LG↗

Localized Text-to-Image Generation for Free via Cross Attention Control

Despite the tremendous success in text-to-image generative models, localized text-to-image generation (that is, generating objects or features at specific locations in an image while maintaining a consistent overall generation) still requires either explicit training or substantial additional inference time. In this work, we show that localized generation can be achieved by simply controlling cross attention maps during inference. With no additional training, model architecture modification or inference time, our proposed cross attention control (CAC) provides new open-vocabulary localization abilities to standard text-to-image models. CAC also enhances models that are already trained for localized generation when deployed at inference time. Furthermore, to assess localized text-to-image generation performance automatically, we develop a standardized suite of evaluations using large pretrained recognition models. Our experiments show that CAC improves localized generation performance with various types of location information ranging from bounding boxes to semantic segmentation maps, and enhances the compositional capability of state-of-the-art text-to-image generative models.

cs.CV↗

On the Importance of Exploration for Generalization in Reinforcement Learning

Existing approaches for improving generalization in deep reinforcement learning (RL) have mostly focused on representation learning, neglecting RL-specific aspects such as exploration. We hypothesize that the agent's exploration strategy plays a key role in its ability to generalize to new environments. Through a series of experiments in a tabular contextual MDP, we show that exploration is helpful not only for efficiently finding the optimal policy for the training environments but also for acquiring knowledge that helps decision making in unseen environments. Based on these observations, we propose EDE: Exploration via Distributional Ensemble, a method that encourages exploration of states with high epistemic uncertainty through an ensemble of Q-value distributions. Our algorithm is the first value-based approach to achieve state-of-the-art on both Procgen and Crafter, two benchmarks for generalization in RL with high-dimensional observations. The open-sourced implementation can be found at https://github.com/facebookresearch/ede .

cs.LG↗

On the Joint Interaction of Models, Data, and Features

Learning features from data is one of the defining characteristics of deep learning, but our theoretical understanding of the role features play in deep learning is still rudimentary. To address this gap, we introduce a new tool, the interaction tensor, for empirically analyzing the interaction between data and model through features. With the interaction tensor, we make several key observations about how features are distributed in data and how models with different random seeds learn different features. Based on these observations, we propose a conceptual framework for feature learning. Under this framework, the expected accuracy for a single hypothesis and agreement for a pair of hypotheses can both be derived in closed-form. We demonstrate that the proposed framework can explain empirically observed phenomena, including the recently discovered Generalization Disagreement Equality (GDE) that allows for estimating the generalization error with only unlabeled data. Further, our theory also provides explicit construction of natural data distributions that break the GDE. Thus, we believe this work provides valuable new insight into our understanding of feature learning.

cs.LG↗

Neural Functional Transformers

The recent success of neural networks as implicit representation of data has driven growing interest in neural functionals: models that can process other neural networks as input by operating directly over their weight spaces. Nevertheless, constructing expressive and efficient neural functional architectures that can handle high-dimensional weight-space objects remains challenging. This paper uses the attention mechanism to define a novel set of permutation equivariant weight-space layers and composes them into deep equivariant models called neural functional Transformers (NFTs). NFTs respect weight-space permutation symmetries while incorporating the advantages of attention, which have exhibited remarkable success across multiple domains. In experiments processing the weights of feedforward MLPs and CNNs, we find that NFTs match or exceed the performance of prior weight-space methods. We also leverage NFTs to develop Inr2Array, a novel method for computing permutation invariant latent representations from the weights of implicit neural representations (INRs). Our proposed method improves INR classification accuracy by up to $+17\%$ over existing methods. We provide an implementation of our layers at https://github.com/AllanYangZhou/nfn.

cs.LG↗

Mimetic Initialization of Self-Attention Layers

It is notoriously difficult to train Transformers on small datasets; typically, large pre-trained models are instead used as the starting point. We explore the weights of such pre-trained Transformers (particularly for vision) to attempt to find reasons for this discrepancy. Surprisingly, we find that simply initializing the weights of self-attention layers so that they "look" more like their pre-trained counterparts allows us to train vanilla Transformers faster and to higher final accuracies, particularly on vision tasks such as CIFAR-10 and ImageNet classification, where we see gains in accuracy of over 5% and 4%, respectively. Our initialization scheme is closed form, learning-free, and very simple: we set the product of the query and key weights to be approximately the identity, and the product of the value and projection weights to approximately the negative identity. As this mimics the patterns we saw in pre-trained Transformers, we call the technique "mimetic initialization".

cs.CV↗

A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is demonstrating the virtues of magnetic mirror descent as both an equilibrium solver and as an approach to reinforcement learning in two-player zero-sum games. These virtues include: 1) Being the first quantal response equilibria solver to achieve linear convergence for extensive-form games with first order feedback; 2) Being the first standard reinforcement learning algorithm to achieve empirically competitive results with CFR in tabular settings; 3) Achieving favorable performance in 3x3 Dark Hex and Phantom Tic-Tac-Toe as a self-play deep reinforcement learning algorithm.

cs.LG↗

Function Approximation for Solving Stackelberg Equilibrium in Large Perfect Information Games

Function approximation (FA) has been a critical component in solving large zero-sum games. Yet, little attention has been given towards FA in solving \textit{general-sum} extensive-form games, despite them being widely regarded as being computationally more challenging than their fully competitive or cooperative counterparts. A key challenge is that for many equilibria in general-sum games, no simple analogue to the state value function used in Markov Decision Processes and zero-sum games exists. In this paper, we propose learning the \textit{Enforceable Payoff Frontier} (EPF) -- a generalization of the state value function for general-sum games. We approximate the optimal \textit{Stackelberg extensive-form correlated equilibrium} by representing EPFs with neural networks and training them by using appropriate backup operations and loss functions. This is the first method that applies FA to the Stackelberg setting, allowing us to scale to much larger games while still enjoying performance guarantees based on FA error. Additionally, our proposed method guarantees incentive compatibility and is easy to evaluate without having to depend on self-play or approximate best-response oracles.

cs.GT↗