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Jaakko Lehtinen

Publications and source records attributed to Jaakko Lehtinen.

24 records · Page 2Linked to original sources

High-Quality Self-Supervised Deep Image Denoising

We describe a novel method for training high-quality image denoising models based on unorganized collections of corrupted images. The training does not need access to clean reference images, or explicit pairs of corrupted images, and can thus be applied in situations where such data is unacceptably expensive or impossible to acquire. We build on a recent technique that removes the need for reference data by employing networks with a "blind spot" in the receptive field, and significantly improve two key aspects: image quality and training efficiency. Our result quality is on par with state-of-the-art neural network denoisers in the case of i.i.d. additive Gaussian noise, and not far behind with Poisson and impulse noise. We also successfully handle cases where parameters of the noise model are variable and/or unknown in both training and evaluation data.

cs.LG↗

Few-Shot Unsupervised Image-to-Image Translation

Unsupervised image-to-image translation methods learn to map images in a given class to an analogous image in a different class, drawing on unstructured (non-registered) datasets of images. While remarkably successful, current methods require access to many images in both source and destination classes at training time. We argue this greatly limits their use. Drawing inspiration from the human capability of picking up the essence of a novel object from a small number of examples and generalizing from there, we seek a few-shot, unsupervised image-to-image translation algorithm that works on previously unseen target classes that are specified, at test time, only by a few example images. Our model achieves this few-shot generation capability by coupling an adversarial training scheme with a novel network design. Through extensive experimental validation and comparisons to several baseline methods on benchmark datasets, we verify the effectiveness of the proposed framework. Our implementation and datasets are available at https://github.com/NVlabs/FUNIT .

cs.CV↗

E-LPIPS: Robust Perceptual Image Similarity via Random Transformation Ensembles

It has been recently shown that the hidden variables of convolutional neural networks make for an efficient perceptual similarity metric that accurately predicts human judgment on relative image similarity assessment. First, we show that such learned perceptual similarity metrics (LPIPS) are susceptible to adversarial attacks that dramatically contradict human visual similarity judgment. While this is not surprising in light of neural networks' well-known weakness to adversarial perturbations, we proceed to show that self-ensembling with an infinite family of random transformations of the input --- a technique known not to render classification networks robust --- is enough to turn the metric robust against attack, while retaining predictive power on human judgments. Finally, we study the geometry imposed by our our novel self-ensembled metric (E-LPIPS) on the space of natural images. We find evidence of "perceptual convexity" by showing that convex combinations of similar-looking images retain appearance, and that discrete geodesics yield meaningful frame interpolation and texture morphing, all without explicit correspondences.

cs.CV↗

Noise2Noise: Learning Image Restoration without Clean Data

We apply basic statistical reasoning to signal reconstruction by machine learning -- learning to map corrupted observations to clean signals -- with a simple and powerful conclusion: it is possible to learn to restore images by only looking at corrupted examples, at performance at and sometimes exceeding training using clean data, without explicit image priors or likelihood models of the corruption. In practice, we show that a single model learns photographic noise removal, denoising synthetic Monte Carlo images, and reconstruction of undersampled MRI scans -- all corrupted by different processes -- based on noisy data only.

cs.CV↗

Progressive Growing of GANs for Improved Quality, Stability, and Variation

We describe a new training methodology for generative adversarial networks. The key idea is to grow both the generator and discriminator progressively: starting from a low resolution, we add new layers that model increasingly fine details as training progresses. This both speeds the training up and greatly stabilizes it, allowing us to produce images of unprecedented quality, e.g., CelebA images at 1024^2. We also propose a simple way to increase the variation in generated images, and achieve a record inception score of 8.80 in unsupervised CIFAR10. Additionally, we describe several implementation details that are important for discouraging unhealthy competition between the generator and discriminator. Finally, we suggest a new metric for evaluating GAN results, both in terms of image quality and variation. As an additional contribution, we construct a higher-quality version of the CelebA dataset.

cs.NE↗

Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks

We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end production facial capture pipeline based on multi-view stereo tracking and artist-enhanced animations. With 5-10 minutes of captured footage, we train a convolutional neural network to produce high-quality output, including self-occluded regions, from a monocular video sequence of that subject. Since this 3D facial performance capture is fully automated, our system can drastically reduce the amount of labor involved in the development of modern narrative-driven video games or films involving realistic digital doubles of actors and potentially hours of animated dialogue per character. We compare our results with several state-of-the-art monocular real-time facial capture techniques and demonstrate compelling animation inference in challenging areas such as eyes and lips.

cs.CV↗