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Jacek Matulewski

Publications and source records attributed to Jacek Matulewski.

3 recordsLinked to original sources

Identifying Barriers Hindering the Acceptance of Generative AI as a Work Associate, measured with the new AGAWA scale

The attitudes of today's students toward generative AI (GenAI) will significantly influence its adoption in the workplace in the years to come, carrying both economic and social implications. It is therefore crucial to study this phenomenon now and identify obstacles for the successful implementation of GenAI in the workplace, using tools that keep pace with its rapid evolution. For this purpose, we propose the AGAWA scale, which measures attitudes toward an artificial agent utilising GenAI and perceived as a coworker. It is partially based on the TAM and UTAUT models of technology acceptance, taking into account issues that are particularly important in the context of the AI revolution, namely acceptance of its presence and social influence (e.g., as an assistant or even a supervisor), and above all, resolution of moral dilemmas. The advantage of the AGAWA scale is that it takes little time to complete and analyze, as it contains only four items. In the context of such cooperation, we investigated the importance of three factors: concerns about interaction with GenAI, its human-like characteristics, and a sense of human uniqueness, or even superiority over GenAI. An observed manifestation of the attitude towards this technology is the actual need to get help from it. The results showed that positive attitudes toward GenAI as a coworker were strongly associated with all three factors (negative correlation), and those factors were also related to each other (positive correlation). This confirmed the relationship between affective and moral dimensions of trust towards AI and attitudes towards generative AI at the workplace.

cs.CY

Reducing students' misconceptions about video game development. A mixed-method study

This study examines students' na\"ive mindset (misconceptions) about video game development, idealized and inaccurate beliefs that shape an unrealistic understanding of the field. The research evaluated the effectiveness of a fifteen-hour-long lecture series delivered by industry professionals, designed to challenge this mindset and expose students to the complexities and realities of game production. A mixed-methods approach was employed, combining qualitative analysis with a prototype quantitative tool developed to measure levels of misconception. Participants included students (n = 91) from diverse academic backgrounds interested in game creation and professionals (n = 94) working in the video game industry. Findings show that the intervention significantly reduced students' na\"ive beliefs while enhancing their motivation to pursue careers in the industry. Exposure to professional perspectives fostered a more realistic and informed mindset, taking into account the understanding of the technical, collaborative, and business aspects of game development. The results suggest that incorporating similar expert-led interventions early in game development education can improve learning outcomes, support informed career choices, and mitigate future professional disappointment.

cs.HC

On recombination in strong laser fields: effect of a slow drift

The dynamics of the recombination in ultrastrong atomic fields is studied for one-dimensional models by numerical simulations. A nonmonotonic behavior of the bound state final population as a function of the laser field amplitude is examined. An important role of a slow drift of an electron wave packet is observed.

quant-ph