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Jack Nugent

Publications and source records attributed to Jack Nugent.

4 recordsLinked to original sources

ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python

We introduce ProcFunc, a library for Blender-based procedural 3D generation in Python. ProcFunc provides a library of easy-to-use Python functions, which streamline creating, combining, analyzing, and executing procedural generation code. ProcFunc makes it easy to create large-scale diverse training data, by combinatorial compositions of semantic components. VLMs can use ProcFunc to edit procedural material and geometry code and can create new procedural code with significantly fewer coding errors. Finally, as an example use case, we use ProcFunc to develop a new procedural generator of indoor rooms, which includes a collection of new compositional procedural materials. We demonstrate the detail, runtime efficiency, and diversity of this room generator, as well as its use for 3D synthetic data generation. Please visit https://github.com/princeton-vl/procfunc for source code.

cs.CV

Toward A Better Understanding of Monocular Depth Evaluation

Monocular depth estimation is an important task with rapid progress, but how to evaluate it is not fully resolved, as evidenced by a lack of standardization in existing literature and a large selection of evaluation metrics whose trade-offs and behaviors are not fully understood. This paper contributes a novel, quantitative analysis of existing metrics in terms of their sensitivity to various types of perturbations of ground truth, emphasizing comparison to human judgment. Our analysis reveals that existing metrics are severely under-sensitive to curvature perturbation such as making smooth surfaces bumpy. To remedy this, we introduce a new metric based on relative surface normals, along with new depth visualization tools and a principled method to create composite metrics with better human alignment. Code and data are available at: https://github.com/princeton-vl/evalmde.

cs.CV

Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations

Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a complete assessment, because most evaluate accuracy but not robustness. In this work, we introduce PDE (Procedural Depth Evaluation), a new benchmark which enables systematic robustness evaluation. PDE uses procedural generation to create 3D scenes that test robustness to various controlled perturbations, including object, camera, material and lighting changes. Our analysis yields interesting findings on what perturbations are challenging for state-of-the-art depth models, which we hope will inform further research. Code and data are available at https://github.com/princeton-vl/proc-depth-eval.

cs.CV

Procedural Generation of Articulated Simulation-Ready Assets

We introduce Infinigen-Articulated, a toolkit for generating realistic, procedurally generated articulated assets for robotics simulation. We include procedural generators for 18 common articulated object categories along with high-level utilities for use creating custom articulated assets in Blender. We also provide an export pipeline to integrate the resulting assets along with their physical properties into common robotics simulators. Experiments demonstrate that assets sampled from these generators are effective for movable object segmentation, training generalizable reinforcement learning policies, and sim-to-real transfer of imitation learning policies.

cs.RO