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Jack Parker-Holder

Publications and source records attributed to Jack Parker-Holder.

50 records · Page 3Linked to original sources

Unlocking Pixels for Reinforcement Learning via Implicit Attention

There has recently been significant interest in training reinforcement learning (RL) agents in vision-based environments. This poses many challenges, such as high dimensionality and the potential for observational overfitting through spurious correlations. A promising approach to solve both of these problems is an attention bottleneck, which provides a simple and effective framework for learning high performing policies, even in the presence of distractions. However, due to poor scalability of attention architectures, these methods cannot be applied beyond low resolution visual inputs, using large patches (thus small attention matrices). In this paper we make use of new efficient attention algorithms, recently shown to be highly effective for Transformers, and demonstrate that these techniques can be successfully adopted for the RL setting. This allows our attention-based controllers to scale to larger visual inputs, and facilitate the use of smaller patches, even individual pixels, improving generalization. We show this on a range of tasks from the Distracting Control Suite to vision-based quadruped robots locomotion. We provide rigorous theoretical analysis of the proposed algorithm.

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Augmented World Models Facilitate Zero-Shot Dynamics Generalization From a Single Offline Environment

Reinforcement learning from large-scale offline datasets provides us with the ability to learn policies without potentially unsafe or impractical exploration. Significant progress has been made in the past few years in dealing with the challenge of correcting for differing behavior between the data collection and learned policies. However, little attention has been paid to potentially changing dynamics when transferring a policy to the online setting, where performance can be up to 90% reduced for existing methods. In this paper we address this problem with Augmented World Models (AugWM). We augment a learned dynamics model with simple transformations that seek to capture potential changes in physical properties of the robot, leading to more robust policies. We not only train our policy in this new setting, but also provide it with the sampled augmentation as a context, allowing it to adapt to changes in the environment. At test time we learn the context in a self-supervised fashion by approximating the augmentation which corresponds to the new environment. We rigorously evaluate our approach on over 100 different changed dynamics settings, and show that this simple approach can significantly improve the zero-shot generalization of a recent state-of-the-art baseline, often achieving successful policies where the baseline fails.

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Tuning Mixed Input Hyperparameters on the Fly for Efficient Population Based AutoRL

Despite a series of recent successes in reinforcement learning (RL), many RL algorithms remain sensitive to hyperparameters. As such, there has recently been interest in the field of AutoRL, which seeks to automate design decisions to create more general algorithms. Recent work suggests that population based approaches may be effective AutoRL algorithms, by learning hyperparameter schedules on the fly. In particular, the PB2 algorithm is able to achieve strong performance in RL tasks by formulating online hyperparameter optimization as time varying GP-bandit problem, while also providing theoretical guarantees. However, PB2 is only designed to work for continuous hyperparameters, which severely limits its utility in practice. In this paper we introduce a new (provably) efficient hierarchical approach for optimizing both continuous and categorical variables, using a new time-varying bandit algorithm specifically designed for the population based training regime. We evaluate our approach on the challenging Procgen benchmark, where we show that explicitly modelling dependence between data augmentation and other hyperparameters improves generalization.

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Provably Efficient Online Hyperparameter Optimization with Population-Based Bandits

Many of the recent triumphs in machine learning are dependent on well-tuned hyperparameters. This is particularly prominent in reinforcement learning (RL) where a small change in the configuration can lead to failure. Despite the importance of tuning hyperparameters, it remains expensive and is often done in a naive and laborious way. A recent solution to this problem is Population Based Training (PBT) which updates both weights and hyperparameters in a single training run of a population of agents. PBT has been shown to be particularly effective in RL, leading to widespread use in the field. However, PBT lacks theoretical guarantees since it relies on random heuristics to explore the hyperparameter space. This inefficiency means it typically requires vast computational resources, which is prohibitive for many small and medium sized labs. In this work, we introduce the first provably efficient PBT-style algorithm, Population-Based Bandits (PB2). PB2 uses a probabilistic model to guide the search in an efficient way, making it possible to discover high performing hyperparameter configurations with far fewer agents than typically required by PBT. We show in a series of RL experiments that PB2 is able to achieve high performance with a modest computational budget.

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Reinforcement Learning with Chromatic Networks for Compact Architecture Search

We present a neural architecture search algorithm to construct compact reinforcement learning (RL) policies, by combining ENAS and ES in a highly scalable and intuitive way. By defining the combinatorial search space of NAS to be the set of different edge-partitionings (colorings) into same-weight classes, we represent compact architectures via efficient learned edge-partitionings. For several RL tasks, we manage to learn colorings translating to effective policies parameterized by as few as $17$ weight parameters, providing >90% compression over vanilla policies and 6x compression over state-of-the-art compact policies based on Toeplitz matrices, while still maintaining good reward. We believe that our work is one of the first attempts to propose a rigorous approach to training structured neural network architectures for RL problems that are of interest especially in mobile robotics with limited storage and computational resources.

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Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian

Over the last decade, a single algorithm has changed many facets of our lives - Stochastic Gradient Descent (SGD). In the era of ever decreasing loss functions, SGD and its various offspring have become the go-to optimization tool in machine learning and are a key component of the success of deep neural networks (DNNs). While SGD is guaranteed to converge to a local optimum (under loose assumptions), in some cases it may matter which local optimum is found, and this is often context-dependent. Examples frequently arise in machine learning, from shape-versus-texture-features to ensemble methods and zero-shot coordination. In these settings, there are desired solutions which SGD on 'standard' loss functions will not find, since it instead converges to the 'easy' solutions. In this paper, we present a different approach. Rather than following the gradient, which corresponds to a locally greedy direction, we instead follow the eigenvectors of the Hessian, which we call "ridges". By iteratively following and branching amongst the ridges, we effectively span the loss surface to find qualitatively different solutions. We show both theoretically and experimentally that our method, called Ridge Rider (RR), offers a promising direction for a variety of challenging problems.

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Effective Diversity in Population Based Reinforcement Learning

Exploration is a key problem in reinforcement learning, since agents can only learn from data they acquire in the environment. With that in mind, maintaining a population of agents is an attractive method, as it allows data be collected with a diverse set of behaviors. This behavioral diversity is often boosted via multi-objective loss functions. However, those approaches typically leverage mean field updates based on pairwise distances, which makes them susceptible to cycling behaviors and increased redundancy. In addition, explicitly boosting diversity often has a detrimental impact on optimizing already fruitful behaviors for rewards. As such, the reward-diversity trade off typically relies on heuristics. Finally, such methods require behavioral representations, often handcrafted and domain specific. In this paper, we introduce an approach to optimize all members of a population simultaneously. Rather than using pairwise distance, we measure the volume of the entire population in a behavioral manifold, defined by task-agnostic behavioral embeddings. In addition, our algorithm Diversity via Determinants (DvD), adapts the degree of diversity during training using online learning techniques. We introduce both evolutionary and gradient-based instantiations of DvD and show they effectively improve exploration without reducing performance when better exploration is not required.

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Stochastic Flows and Geometric Optimization on the Orthogonal Group

We present a new class of stochastic, geometrically-driven optimization algorithms on the orthogonal group $O(d)$ and naturally reductive homogeneous manifolds obtained from the action of the rotation group $SO(d)$. We theoretically and experimentally demonstrate that our methods can be applied in various fields of machine learning including deep, convolutional and recurrent neural networks, reinforcement learning, normalizing flows and metric learning. We show an intriguing connection between efficient stochastic optimization on the orthogonal group and graph theory (e.g. matching problem, partition functions over graphs, graph-coloring). We leverage the theory of Lie groups and provide theoretical results for the designed class of algorithms. We demonstrate broad applicability of our methods by showing strong performance on the seemingly unrelated tasks of learning world models to obtain stable policies for the most difficult $\mathrm{Humanoid}$ agent from $\mathrm{OpenAI}$ $\mathrm{Gym}$ and improving convolutional neural networks.

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Learning to Score Behaviors for Guided Policy Optimization

We introduce a new approach for comparing reinforcement learning policies, using Wasserstein distances (WDs) in a newly defined latent behavioral space. We show that by utilizing the dual formulation of the WD, we can learn score functions over policy behaviors that can in turn be used to lead policy optimization towards (or away from) (un)desired behaviors. Combined with smoothed WDs, the dual formulation allows us to devise efficient algorithms that take stochastic gradient descent steps through WD regularizers. We incorporate these regularizers into two novel on-policy algorithms, Behavior-Guided Policy Gradient and Behavior-Guided Evolution Strategies, which we demonstrate can outperform existing methods in a variety of challenging environments. We also provide an open source demo.

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Ready Policy One: World Building Through Active Learning

Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However, many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled exploration bonuses construct dual objectives in an ad hoc fashion. In this paper we introduce Ready Policy One (RP1), a framework that views MBRL as an active learning problem, where we aim to improve the world model in the fewest samples possible. RP1 achieves this by utilizing a hybrid objective function, which crucially adapts during optimization, allowing the algorithm to trade off reward v.s. exploration at different stages of learning. In addition, we introduce a principled mechanism to terminate sample collection once we have a rich enough trajectory batch to improve the model. We rigorously evaluate our method on a variety of continuous control tasks, and demonstrate statistically significant gains over existing approaches.

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Provably Robust Blackbox Optimization for Reinforcement Learning

Interest in derivative-free optimization (DFO) and "evolutionary strategies" (ES) has recently surged in the Reinforcement Learning (RL) community, with growing evidence that they can match state of the art methods for policy optimization problems in Robotics. However, it is well known that DFO methods suffer from prohibitively high sampling complexity. They can also be very sensitive to noisy rewards and stochastic dynamics. In this paper, we propose a new class of algorithms, called Robust Blackbox Optimization (RBO). Remarkably, even if up to $23\%$ of all the measurements are arbitrarily corrupted, RBO can provably recover gradients to high accuracy. RBO relies on learning gradient flows using robust regression methods to enable off-policy updates. On several MuJoCo robot control tasks, when all other RL approaches collapse in the presence of adversarial noise, RBO is able to train policies effectively. We also show that RBO can be applied to legged locomotion tasks including path tracking for quadruped robots.

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From Complexity to Simplicity: Adaptive ES-Active Subspaces for Blackbox Optimization

We present a new algorithm ASEBO for optimizing high-dimensional blackbox functions. ASEBO adapts to the geometry of the function and learns optimal sets of sensing directions, which are used to probe it, on-the-fly. It addresses the exploration-exploitation trade-off of blackbox optimization with expensive blackbox queries by continuously learning the bias of the lower-dimensional model used to approximate gradients of smoothings of the function via compressed sensing and contextual bandits methods. To obtain this model, it leverages techniques from the emerging theory of active subspaces in the novel ES blackbox optimization context. As a result, ASEBO learns the dynamically changing intrinsic dimensionality of the gradient space and adapts to the hardness of different stages of the optimization without external supervision. Consequently, it leads to more sample-efficient blackbox optimization than state-of-the-art algorithms. We provide theoretical results and test ASEBO advantages over other methods empirically by evaluating it on the set of reinforcement learning policy optimization tasks as well as functions from the recently open-sourced Nevergrad library.

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Structured Monte Carlo Sampling for Nonisotropic Distributions via Determinantal Point Processes

We propose a new class of structured methods for Monte Carlo (MC) sampling, called DPPMC, designed for high-dimensional nonisotropic distributions where samples are correlated to reduce the variance of the estimator via determinantal point processes. We successfully apply DPPMCs to problems involving nonisotropic distributions arising in guided evolution strategy (GES) methods for RL, CMA-ES techniques and trust region algorithms for blackbox optimization, improving state-of-the-art in all these settings. In particular, we show that DPPMCs drastically improve exploration profiles of the existing evolution strategy algorithms. We further confirm our results, analyzing random feature map estimators for Gaussian mixture kernels. We provide theoretical justification of our empirical results, showing a connection between DPPMCs and structured orthogonal MC methods for isotropic distributions.

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Compressing Deep Neural Networks: A New Hashing Pipeline Using Kac's Random Walk Matrices

The popularity of deep learning is increasing by the day. However, despite the recent advancements in hardware, deep neural networks remain computationally intensive. Recent work has shown that by preserving the angular distance between vectors, random feature maps are able to reduce dimensionality without introducing bias to the estimator. We test a variety of established hashing pipelines as well as a new approach using Kac's random walk matrices. We demonstrate that this method achieves similar accuracy to existing pipelines.

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