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Jaco van de Pol

Publications and source records attributed to Jaco van de Pol.

At least 37 records · Page 2Linked to original sources

Optimal Layout Synthesis for Quantum Circuits as Classical Planning (full version)

In Layout Synthesis, the logical qubits of a quantum circuit are mapped to the physical qubits of a given quantum hardware platform, taking into account the connectivity of physical qubits. This involves inserting SWAP gates before an operation is applied on distant qubits. Optimal Layout Synthesis is crucial for practical Quantum Computing on current error-prone hardware: Minimizing the number of SWAP gates directly mitigates the error rates when running quantum circuits. In recent years, several approaches have been proposed for minimizing the required SWAP insertions. The proposed exact approaches can only scale to a small number of qubits. Proving that a number of swap insertions is optimal is much harder than producing near optimal mappings. In this paper, we provide two encodings for Optimal Layout Synthesis as a classical planning problem. We use optimal classical planners to synthesize the optimal layout for a standard set of benchmarks. Our results show the scalability of our approach compared to previous leading approaches. We can optimally map circuits with 9 qubits onto a 14 qubit platform, which could not be handled before by exact methods.

quant-ph↗

A Manifesto for Applicable Formal Methods

Formal methods were frequently shown to be effective and, perhaps because of that, practitioners are interested in using them more often. Still, these methods are far less applied than expected, particularly, in critical domains where they are strongly recommended and where they have the greatest potential. Our hypothesis is that formal methods still seem not to be applicable enough or ready for their intended use. In critical software engineering, what do we mean when we speak of a formal method? And what does it mean for such a method to be applicable both from a scientific and practical viewpoint? Based on what the literature tells about the first question, with this manifesto, we lay out a set of principles that when followed by a formal method give rise to its mature applicability in a given scope. Rather than exercising criticism of past developments, this manifesto strives to foster an increased use of formal methods to the maximum benefit.

cs.SE↗

Search-Space Pruning with Int-Splits for Faster QBF Solving

In many QBF encodings, sequences of Boolean variables stand for binary representations of integer variables. Examples are state labels in bounded model checking or actions in planning problems. Often not the full possible range is used, e.g., for representing six different states, three Boolean variables are required, rendering two of the eight possible assignments irrelevant for the solution of the problem. As QBF solvers do not have any domain-specific knowledge on the formula they process, they are not able to detect this pruning opportunity. In this paper, we introduce the idea of int-splits, which provide domain-specific information on integer variables to QBF solvers. This is particularly appealing for parallel Divide-and-Conquer solving which partitions the search space into independently solvable sub-problems. Using this technique, we reduce the number of generated sub-problems from a full expansion to only the required subset. We then evaluate how many resources int-splits save in problems already well suited for D&C. In that context, we provide a reference implementation that splits QBF formulas into many sub-problems with or without int-splits and merges results. We finally propose a comment-based optional syntax extension to (Q)DIMACS that includes int-splits and is suited for supplying proposed guiding paths natively to D&C solvers.

cs.LO↗

Concise QBF Encodings for Games on a Grid (extended version)

Encoding 2-player games in QBF correctly and efficiently is challenging and error-prone. To enable concise specifications and uniform encodings of games played on grid boards, like Tic-Tac-Toe, Connect-4, Domineering, Pursuer-Evader and Breakthrough, we introduce Board-game Domain Definition Language (BDDL), inspired by the success of PDDL in the planning domain. We provide an efficient translation from BDDL into QBF, encoding the existence of a winning strategy of bounded depth. Our lifted encoding treats board positions symbolically and allows concise definitions of conditions, effects and winning configurations, relative to symbolic board positions. The size of the encoding grows linearly in the input model and the considered depth. To show the feasibility of such a generic approach, we use QBF solvers to compute the critical depths of winning strategies for instances of several known games. For several games, our work provides the first QBF encoding. Unlike plan validation in SAT-based planning, validating QBF-based winning strategies is difficult. We show how to validate winning strategies using QBF certificates and interactive game play.

cs.AI↗

Implicit State and Goals in QBF Encodings for Positional Games (extended version)

We address two bottlenecks for concise QBF encodings of maker-breaker positional games, like Hex and Tic-Tac-Toe. Our baseline is a QBF encoding with explicit variables for board positions and an explicit representation of winning configurations. The first improvement is inspired by lifted planning and avoids variables for explicit board positions, introducing a universal quantifier representing a symbolic board state. The second improvement represents the winning configurations implicitly, exploiting their structure. The paper evaluates the size of several encodings, depending on board size and game depth. It also reports the performance of QBF solvers on these encodings. We evaluate the techniques on Hex instances and also apply them to Harary's Tic-Tac-Toe. In particular, we study scalability to 19$\times$19 boards, played in human Hex tournaments.

cs.AI↗

Efficient Convex Zone Merging in Parametric Timed Automata

Parametric timed automata are a powerful formalism for reasoning on concurrent real-time systems with unknown or uncertain timing constants. Reducing their state space is a significant way to reduce the inherently large analysis times. We present here different merging reduction techniques based on convex union of constraints (parametric zones), allowing to decrease the number of states while preserving the correctness of verification and synthesis results. We perform extensive experiments, and identify the best heuristics in practice, bringing a significant decrease in the computation time on a benchmarks library.

cs.FL↗

Classical Planning as QBF without Grounding (extended version)

Most classical planners use grounding as a preprocessing step, essentially reducing planning to propositional logic. However, grounding involves instantiating all action rules with concrete object combinations, and results in large encodings for SAT/QBF-based planners. This severe cost in memory becomes a main bottleneck when actions have many parameters, such as in the Organic Synthesis problems from the IPC 2018 competition. We provide a compact QBF encoding that is logarithmic in the number of objects and avoids grounding completely, by using universal quantification for object combinations. We show that we can solve some of the Organic Synthesis problems, which could not be handled before by any SAT/QBF based planners due to grounding.

cs.AI↗

Proceedings First Workshop on Applicable Formal Methods

This volume contains the proceedings of the 1st International Workshop on Applicable Formal Methods (AppFM 2021), 23 November 2021, held online as part of the 24th International Symposium on Formal Methods (FM). The aim of the AppFM workshop is to bring together researchers who improve and evaluate existing formal approaches and new variants in practical contexts and support the transfer of these approaches to software engineering practice.

cs.SE↗

A Benchmarks Library for Extended Parametric Timed Automata

Parametric timed automata are a powerful formalism for reasoning on concurrent real-time systems with unknown or uncertain timing constants. In order to test the efficiency of new algorithms, a fair set of benchmarks is required. We present an extension of the IMITATOR benchmarks library, that accumulated over the years a number of case studies from academic and industrial contexts. We extend here the library with several dozens of new benchmarks; these benchmarks highlight several new features: liveness properties, extensions of (parametric) timed automata (including stopwatches or multi-rate clocks), and unsolvable toy benchmarks. These latter additions help to emphasize the limits of state-of-the-art parameter synthesis techniques, with the hope to develop new dedicated algorithms in the future.

cs.LO↗

Certifying Emptiness of Timed Büchi Automata

Model checkers for timed automata are widely used to verify safety-critical, real-time systems. State-of-the-art tools achieve scalability by intricate abstractions. We aim at further increasing the trust in their verification results, in particular for checking liveness properties. To this end, we develop an approach for extracting certificates for the emptiness of timed Büchi automata from model checking runs. These certificates can be double-checked by a certifier that we formally verify in Isabelle/HOL. We study liveness certificates in an abstract setting and show that our approach is sound and complete. To also demonstrate its feasibility, we extract certificates for several models checked by TChecker and Imitator, and validate them with our verified certifier.

cs.LO↗

A benchmark library for parametric timed model checking

Verification of real-time systems involving hard timing constraints and concurrency is of utmost importance. Parametric timed model checking allows for formal verification in the presence of unknown timing constants or uncertainty (e.g. imprecision for periods). With the recent development of several techniques and tools to improve the efficiency of parametric timed model checking, there is a growing need for proper benchmarks to test and compare fairly these tools. We present here a benchmark library for parametric timed model checking made of benchmarks accumulated over the years. Our benchmarks include academic benchmarks, industrial case studies and examples unsolvable using existing techniques.

cs.LO↗

Symbolic Reachability Analysis of B through ProB and LTSmin

We present a symbolic reachability analysis approach for B that can provide a significant speedup over traditional explicit state model checking. The symbolic analysis is implemented by linking ProB to LTSmin, a high-performance language independent model checker. The link is achieved via LTSmin's PINS interface, allowing ProB to benefit from LTSmin's analysis algorithms, while only writing a few hundred lines of glue-code, along with a bridge between ProB and C using ZeroMQ. ProB supports model checking of several formal specification languages such as B, Event-B, Z and TLA. Our experiments are based on a wide variety of B-Method and Event-B models to demonstrate the efficiency of the new link. Among the tested categories are state space generation and deadlock detection; but action detection and invariant checking are also feasible in principle. In many cases we observe speedups of several orders of magnitude. We also compare the results with other approaches for improving model checking, such as partial order reduction or symmetry reduction. We thus provide a new scalable, symbolic analysis algorithm for the B-Method and Event-B, along with a platform to integrate other model checking improvements via LTSmin in the future.

cs.SE↗

Bandwidth and Wavefront Reduction for Static Variable Ordering in Symbolic Model Checking

We demonstrate the applicability of bandwidth and wavefront reduction algorithms to static variable ordering. In symbolic model checking event locality plays a major role in time and memory usage. For example, in Petri nets event locality can be captured by dependency matrices, where nonzero entries indicate whether a transition modifies a place. The quality of event locality has been expressed as a metric called (weighted) event span. The bandwidth of a matrix is a metric indicating the distance of nonzero elements to the diagonal. Wavefront is a metric indicating the degree of nonzeros on one end of the diagonal of the matrix. Bandwidth and wavefront are well studied metrics used in sparse matrix solvers. In this work we prove that span is limited by twice the bandwidth of a matrix. This observation makes bandwidth reduction algorithms useful for obtaining good variable orders. One major issue we address is that the reduction algorithms can only be applied on symmetric matrices, while the dependency matrices are asymmetric. We show that the Sloan algorithm executed on the total graph of the adjacency graph gives the best variable orders. Practically, we demonstrate that our work allows to call standard sparse matrix operations in Boost and ViennaCL, computing very good static variable orders in milliseconds. Future work is promising, because a whole new spectrum of more off-the-shelf algorithms, including metaheuristic ones, become available for variable ordering.

cs.SE↗

Modeling and Verification of the Bitcoin Protocol

Bitcoin is a popular digital currency for online payments, realized as a decentralized peer-to-peer electronic cash system. Bitcoin keeps a ledger of all transactions; the majority of the participants decides on the correct ledger. Since there is no trusted third party to guard against double spending, and inspired by its popularity, we would like to investigate the correctness of the Bitcoin protocol. Double spending is an important threat to electronic payment systems. Double spending would happen if one user could force a majority to believe that a ledger without his previous payment is the correct one. We are interested in the probability of success of such a double spending attack, which is linked to the computational power of the attacker. This paper examines the Bitcoin protocol and provides its formalization as an UPPAAL model. The model will be used to show how double spending can be done if the parties in the Bitcoin protocol behave maliciously, and with what probability double spending occurs.

cs.LO↗

Generating and Solving Symbolic Parity Games

We present a new tool for verification of modal mu-calculus formulae for process specifications, based on symbolic parity games. It enhances an existing method, that first encodes the problem to a Parameterised Boolean Equation System (PBES) and then instantiates the PBES to a parity game. We improved the translation from specification to PBES to preserve the structure of the specification in the PBES, we extended LTSmin to instantiate PBESs to symbolic parity games, and implemented the recursive parity game solving algorithm by Zielonka for symbolic parity games. We use Multi-valued Decision Diagrams (MDDs) to represent sets and relations, thus enabling the tools to deal with very large systems. The transition relation is partitioned based on the structure of the specification, which allows for efficient manipulation of the MDDs. We performed two case studies on modular specifications, that demonstrate that the new method has better time and memory performance than existing PBES based tools and can be faster (but slightly less memory efficient) than the symbolic model checker NuSMV.

cs.LO↗

Setting Parameters for Biological Models With ANIMO

ANIMO (Analysis of Networks with Interactive MOdeling) is a software for modeling biological networks, such as e.g. signaling, metabolic or gene networks. An ANIMO model is essentially the sum of a network topology and a number of interaction parameters. The topology describes the interactions between biological entities in form of a graph, while the parameters determine the speed of occurrence of such interactions. When a mismatch is observed between the behavior of an ANIMO model and experimental data, we want to update the model so that it explains the new data. In general, the topology of a model can be expanded with new (known or hypothetical) nodes, and enables it to match experimental data. However, the unrestrained addition of new parts to a model causes two problems: models can become too complex too fast, to the point of being intractable, and too many parts marked as "hypothetical" or "not known" make a model unrealistic. Even if changing the topology is normally the easier task, these problems push us to try a better parameter fit as a first step, and resort to modifying the model topology only as a last resource. In this paper we show the support added in ANIMO to ease the task of expanding the knowledge on biological networks, concentrating in particular on the parameter settings.

q-bio.MN↗

Efficient Instantiation of Parameterised Boolean Equation Systems to Parity Games

Parameterised Boolean Equation Systems (PBESs) are sequences of Boolean fixed point equations with data variables, used for, e.g., verification of modal mu-calculus formulae for process algebraic specifications with data. Solving a PBES is usually done by instantiation to a Parity Game and then solving the game. Practical game solvers exist, but the instantiation step is the bottleneck. We enhance the instantiation in two steps. First, we transform the PBES to a Parameterised Parity Game (PPG), a PBES with each equation either conjunctive or disjunctive. Then we use LTSmin, that offers transition caching, efficient storage of states and both distributed and symbolic state space generation, for generating the game graph. To that end we define a language module for LTSmin, consisting of an encoding of variables with parameters into state vectors, a grouped transition relation and a dependency matrix to indicate the dependencies between parts of the state vector and transition groups. Benchmarks on some large case studies, show that the method speeds up the instantiation significantly and decreases memory usage drastically.

cs.LO↗

Variations on Multi-Core Nested Depth-First Search

Recently, two new parallel algorithms for on-the-fly model checking of LTL properties were presented at the same conference: Automated Technology for Verification and Analysis, 2011. Both approaches extend Swarmed NDFS, which runs several sequential NDFS instances in parallel. While parallel random search already speeds up detection of bugs, the workers must share some global information in order to speed up full verification of correct models. The two algorithms differ considerably in the global information shared between workers, and in the way they synchronize. Here, we provide a thorough experimental comparison between the two algorithms, by measuring the runtime of their implementations on a multi-core machine. Both algorithms were implemented in the same framework of the model checker LTSmin, using similar optimizations, and have been subjected to the full BEEM model database. Because both algorithms have complementary advantages, we constructed an algorithm that combines both ideas. This combination clearly has an improved speedup. We also compare the results with the alternative parallel algorithm for accepting cycle detection OWCTY-MAP. Finally, we study a simple statistical model for input models that do contain accepting cycles. The goal is to distinguish the speedup due to parallel random search from the speedup that can be attributed to clever work sharing schemes.

cs.LO↗