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Jacob E. Kooi

Publications and source records attributed to Jacob E. Kooi.

6 recordsLinked to original sources

Modularized Reinforcement Learning on LLMs: From MDP Creation to Exploration and Learning

Reinforcement learning (RL) has become central to LLM post-training, yet the methods that dominate current pipelines, PPO and GRPO, represent only a narrow slice of what RL offers. Understanding why these methods prevail, and what alternatives exist, requires a principled examination of the design decisions that underlie any RL algorithm. This survey organizes that examination around three stages of algorithm construction. We begin with MDP creation: how the reward function, state space, action space, termination condition, and discount factor are, or could be, defined for LLM training. We then turn to exploration, covering temperature sampling, entropy regularization, intrinsic motivation, tree search, and curriculum learning. Finally, we address learning along four classical RL dimensions: model-free versus model-based, value-based versus policy-based versus actor-critic, on-policy versus off-policy, and credit assignment, including both Monte Carlo methods, which rely on full return estimates, and bootstrapping methods, which update estimates using other learned predictions. Mapping the LLM literature onto this taxonomy reveals a strikingly non-uniform distribution of research effort. Critic-free policy gradients and Monte Carlo credit assignment are densely populated, while value-based methods, off-policy actor-critic training, and bootstrapping-based credit assignment remain largely unexplored despite well-established counterparts in classical RL. These gaps represent concrete opportunities for transferring proven RL techniques to LLM training. By making these gaps explicit alongside the methods that have proven effective, this survey offers researchers in both RL and LLMs a shared framework for understanding current practice and identifying promising directions for future work.

cs.LG

Reinforcement Learning from Cross-domain Videos with Video Prediction Model

Reinforcement learning from expert videos across visually distinct domains is challenging due to the absence of reward signals and the presence of domain gaps. We introduce XIPER (Cross-domain Video Prediction Reward), a reward model for learning from expert videos collected in a visually different domain, where the agent's appearance differs due to factors such as color, morphology, or the sim-to-real gap. More specifically, XIPER trains a cross-domain video prediction model that maps agent observations into the expert domain and uses the prediction likelihood as a reward signal. Experiments on the DMC Color Suite (8 tasks) and DMC Body Suite (3 tasks) show that XIPER consistently outperforms baselines despite domain gaps such as differences in agent color and morphology. We further analyze XIPER on a sim-to-real transfer dataset, demonstrating that it produces meaningful reward signals for real-robot observations given only simulated expert videos. Code, pretrained models, datasets and video demonstrations can be found on our project webpage: https://sites.google.com/view/xiper

cs.CV

Hadamard Representation: Scaffolding Performance Across Model-free RL

Deep reinforcement learning agents progressively lose representational capacity during training: neurons become dormant, removing active capacity from the network, and effective rank collapses, leaving surviving neurons redundant. Existing remedies such as periodic resets, and special neural network architectures, are largely algorithm- or domain-specific. We propose a simple architectural fix, the Hadamard Representation (HR), which replaces a standard hidden layer with the element-wise product of two independently parameterized layers. HR operates through two complementary mechanisms. First, it reduces the probability of a neuron becoming dormant, which is particularly valuable for continuously differentiable activations such as tanh: unlike dormant ReLU neurons, which are effectively pruned, saturated tanh neurons silently corrupt downstream layers by turning their outgoing weights into fixed biases. Second, independently of dormancy, the multiplicative structure captures richer feature interactions and increases effective rank without widening the layer. We evaluate HR across five algorithms and three domains: DQN, PPO, and PQN on pixel-based discrete-action Atari, SimbaV2 on state-based continuous control, and MR.Q on visual continuous control. HR consistently improves performance over the strong baselines without any hyperparameter tuning, and gains persist against parameter-matched wider variants, ruling out parameter count as an alternative explanation.

cs.LG

Hadamax Encoding: Elevating Performance in Model-Free Atari

Neural network architectures have a large impact in machine learning. In reinforcement learning, network architectures have remained notably simple, as changes often lead to small gains in performance. This work introduces a novel encoder architecture for pixel-based model-free reinforcement learning. The Hadamax (\textbf{Hada}mard \textbf{max}-pooling) encoder achieves state-of-the-art performance by max-pooling Hadamard products between GELU-activated parallel hidden layers. Based on the recent PQN algorithm, the Hadamax encoder achieves state-of-the-art model-free performance in the Atari-57 benchmark. Specifically, without applying any algorithmic hyperparameter modifications, Hadamax-PQN achieves an 80\% performance gain over vanilla PQN and significantly surpasses Rainbow-DQN. For reproducibility, the full code is available on \href{https://github.com/Jacobkooi/Hadamax}{GitHub}.

cs.LG

Disentangled (Un)Controllable Features

In the context of MDPs with high-dimensional states, downstream tasks are predominantly applied on a compressed, low-dimensional representation of the original input space. A variety of learning objectives have therefore been used to attain useful representations. However, these representations usually lack interpretability of the different features. We present a novel approach that is able to disentangle latent features into a controllable and an uncontrollable partition. We illustrate that the resulting partitioned representations are easily interpretable on three types of environments and show that, in a distribution of procedurally generated maze environments, it is feasible to interpretably employ a planning algorithm in the isolated controllable latent partition.

cs.LG

Inclined Quadrotor Landing using Deep Reinforcement Learning

Landing a quadrotor on an inclined surface is a challenging maneuver. The final state of any inclined landing trajectory is not an equilibrium, which precludes the use of most conventional control methods. We propose a deep reinforcement learning approach to design an autonomous landing controller for inclined surfaces. Using the proximal policy optimization (PPO) algorithm with sparse rewards and a tailored curriculum learning approach, an inclined landing policy can be trained in simulation in less than 90 minutes on a standard laptop. The policy then directly runs on a real Crazyflie 2.1 quadrotor and successfully performs real inclined landings in a flying arena. A single policy evaluation takes approximately 2.5\,ms, which makes it suitable for a future embedded implementation on the quadrotor.

cs.RO