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Jacob Friis Sherson

Publications and source records attributed to Jacob Friis Sherson.

10 recordsLinked to original sources

Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment

Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway towards greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users' in-game behavior. Follow-'-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step towards population-scale benchmarking and individualized mental health diagnostics.

physics.soc-ph

Achieving fast high-fidelity optimal control of many-body quantum dynamics

We demonstrate the efficiency of a recent exact-gradient optimal control methodology by applying it to a challenging many-body problem, crossing the superfluid to Mott-insulator phase transition in the Bose-Hubbard model. The system size necessitates a matrix product state representation and this seamlessly integrates with the requirements of the algorithm. We observe fidelities in the range 0.99-0.9999 with associated minimal process duration estimates displaying an exponential fidelity-duration trade-off across several orders of magnitude. The corresponding optimal solutions are characterized in terms of a predominantly linear sweep across the critical point followed by bang-bang-like structure. This is quite different from the smooth and monotonic solutions identified by earlier gradient-free optimizations which are hampered in locating the higher complexity protocols in the regime of high-fidelities at low process durations. Overall, the comparison suggests significant methodological improvements also for many-body systems in the ideal open-loop setting. Acknowledging that idealized open-loop control may deteriorate in actual experiments, we discuss the merits of using such an approach in combination with closed-loop control -- in particular, high-fidelity physical insights extracted with the former can be used to formulate practical, low-dimensional search spaces for the latter.

quant-ph

Approximate Dynamics Lead to More Optimal Control: Efficient Exact Derivatives

Accurate derivatives are important for efficiently locally traversing and converging in quantum optimization landscapes. By deriving analytically exact control derivatives (gradient and Hessian) for unitary control tasks, we show here that the computational feasibility of meeting this accuracy requirement depends on the choice of propagation scheme and problem representation. Even when exact propagation is sufficiently cheap it is, perhaps surprisingly, much more efficient to optimize the (appropriately) approximate propagators: approximations in the dynamics are traded off for significant complexity reductions in the exact derivative calculations. Importantly, past the initial analytical considerations, only standard numerical techniques are explicitly required with straightforward application to realistic systems. These results are numerically verified for two concrete problems of increasing Hilbert space dimensionality. The best schemes obtain unit fidelity to machine precision whereas the results for other schemes are separated consistently by orders of magnitude in computation time and in worst case 10 orders of magnitude in achievable fidelity. Since these gaps continually increase with system size and complexity, this methodology allows numerically efficient optimization of very high-dimensional dynamics, e.g. in many-body contexts, operating in the high-fidelity regime which will be published separately.

quant-ph

A training programme for early-stage researchers that focuses on developing personal science outreach portfolios

Development of outreach skills is critical for researchers when communicating their work to non-expert audiences. However, due to the lack of formal training, researchers are typically unaware of the benefits of outreach training and often under-prioritize outreach. We present a training programme conducted with an international network of PhD students in quantum physics, which focused on developing outreach skills and an understanding of the associated professional benefits by creating an outreach portfolio consisting of a range of implementable outreach products. We describe our approach, assess the impact, and provide a list of guidelines for designing similar programmes across scientific disciplines in the future.

physics.ed-ph

Crowdsourcing human common sense for quantum control

Citizen science methodologies have over the past decade been applied with great success to help solve highly complex numerical challenges. Here, we take early steps in the quantum physics arena by introducing a citizen science game, Quantum Moves 2, and compare the performance of different optimization methods across three different quantum optimal control problems of varying difficulty. Inside the game, players can apply a gradient-based algorithm (running locally on their device) to optimize their solutions and we find that these results perform roughly on par with the best of the tested standard optimization methods performed on a computer cluster. In addition, cluster-optimized player seeds was the only method to exhibit roughly optimal performance across all three challenges. This highlights the potential for crowdsourcing the solution of future quantum research problems.

quant-ph

Quantum Composer: A programmable quantum visualization and simulation tool for education and research

Making quantum mechanical equations and concepts come to life through interactive simulation and visualization are commonplace for augmenting learning and teaching. However, graphical visualizations nearly always exhibit a set of hard-coded functionalities while corresponding text-based codes offer a higher degree of flexibility at the expense of steep learning curves or time investments. We introduce Quantum Composer, which allows the user to build, expand, or explore quantum mechanical simulations by interacting with graphically connectable nodes, each corresponding to a physical concept, mathematical operation, visualization, etc. Abstracting away numerical and programming details while at the same time retaining accessibility, emphasis on understanding, and rapid feedback mechanisms, we illustrate through a series of examples its open-ended applicability in both introductory and advanced quantum mechanics courses, student projects, and for visual exploration within research environments.

physics.ed-ph

Time-Optimal Control of Collisional $\sqrt{\text{SWAP}}$ Gates in Ultracold Atomic Systems

We use quantum optimal control to identify fast collision-based two-qubit $\sqrt{\text{SWAP}}$ gates in ultracold atoms. We show that a significant speed up can be achieved by optimizing the full gate instead of separately optimizing the merge-wait-separate sequence of the trapping potentials. Our optimal strategy does not rely on the atoms populating the lowest eigenstates of the merged potential, and it crucially includes accumulation of quantum phases before the potentials are fully merged. Our analyses transcend the particular trapping geometry, but to compare with previous works, we present systematic results for an optical lattice and find greatly improved gate durations and fidelities.

quant-ph

Fast state transfer in a Λ-system: a shortcut-to-adiabaticity approach to robust and resource optimized control

We propose an efficient strategy to find optimal control functions for state-to-state quantum control problems. Our procedure first chooses an input state trajectory, that can realize the desired transformation by adiabatic variation of the system Hamiltonian. The shortcut-to-adiabaticity (STA) formalism then provides a control Hamiltonian that realizes the reference trajectory exactly but on a finite time scale. As the final state is achieved with certainty, we define a cost functional that incorporates the resource requirements and a perturbative expression for robustness. We optimize this functional by systematically varying the reference trajectory. We demonstrate the method by application to population transfer in a laser driven three-level Λ-system, where we find solutions that are fast and robust against perturbations while maintaining a low peak laser power.

quant-ph

Games as a Platform for Student Participation in Authentic Scientific Research

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer. The primary aim of developing a game-based platform for student-research collaboration is to investigate if and how this type of game concept can strengthen authentic experimental practice and the creation of new knowledge in science education. Researchers and game developers tested the game in three separate high school classes. The tests were documented using video observations of students playing the game, qualitative interviews, and qualitative and quantitative questionnaires. The focus of the tests has been to study players motivation and their experience of learning through participation in authentic scientific inquiry. In questionnaires conducted in the two first test classes students found that the aspects of doing real scientific research and solving physics problems were the more interesting aspects of playing the game. However, designing a game that facilitates professional research collaboration while simultaneously introducing quantum physics to high school students proved to be a challenge. A collaborative learning design was implemented in Class 3, where students were given expert roles such as experimental and theoretical physicists. This significantly improved the students feeling of learning physics compared to Class 1 and 2. Overall the results presented in this paper indicate that the possibility of participating in authentic scientific experiments, which this class of games opens, is highly motivating for students. The findings also show that the learning design in the class setting must be considered in order to improve the students' experience of learning and that various design challenges remain to be addressed further.

physics.ed-ph

Getting Humans to do Quantum Optimization - User Acquisition, Engagement and Early Results from the Citizen Cyberscience Game Quantum Moves

The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interestingly, female players tended to perform better than male players, even though men played more games per day. To understand this relationship, we explore the profiles of our top players in more depth. We discuss in-world and in-game performance factors departing in psychological theories of intrinsic and extrinsic motivation, and the implications for using real live humans to do hybrid optimization via initially simple, but ultimately very cognitively complex games.

cs.CY