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Jacob Sherson

Publications and source records attributed to Jacob Sherson.

33 records · Page 2Linked to original sources

Global optimization of quantum dynamics with AlphaZero deep exploration

While a large number of algorithms for optimizing quantum dynamics for different objectives have been developed, a common limitation is the reliance on good initial guesses, being either random or based on heuristics and intuitions. Here we implement a tabula rasa deep quantum exploration version of the Deepmind AlphaZero algorithm for systematically averting this limitation. AlphaZero employs a deep neural network in conjunction with deep lookahead in a guided tree search, which allows for predictive hidden variable approximation of the quantum parameter landscape. To emphasize transferability, we apply and benchmark the algorithm on three classes of control problems using only a single common set of algorithmic hyperparameters. AlphaZero achieves substantial improvements in both the quality and quantity of good solution clusters compared to earlier methods. It is able to spontaneously learn unexpected hidden structure and global symmetry in the solutions, going beyond even human heuristics.

quant-ph↗

Quantum Control with Measurements and Quantum Zeno Dynamics

We introduce an efficient iterative method to prepare a target state in Hilbert spaces with high dimensionality using a combination of unitary evolution, measurements, and quantum Zeno dynamics. The latter confines the evolution within Zeno subspaces of decreasing size. This gives an exponential speed up relative to the case of states evolving in the full Hilbert space between projective measurements. We demonstrate our approach on the control problem of rapidly transferring a superfluid into the Mott insulator in the Bose-Hubbard model. We discuss the general applicability of the method by preparing arbitrary superpositions with random Hamiltonians.

quant-ph↗

Quantum Optimal Control in a Chopped Basis: Applications in Control of Bose-Einstein Condensates

We discuss quantum optimal control of Bose-Einstein condensates trapped in magnetic microtraps. The objective is to transfer a condensate from the ground state to the first-excited state. This type of control problem is typically solved using derivative-based methods in a high-dimensional control space such as gradient-ascent pulse engineering (GRAPE) and Krotov's method or derivative-free methods in a reduced control space such as Nelder-Mead with a chopped random basis (CRAB). We discuss how these methods can be combined in gradient optimization using parametrization (GROUP) including the finite bandwidth of the control electronics. We compare these methods and find that GROUP converges much faster than Nelder-Mead with CRAB and achieves better results than GRAPE and Krotov's method on the control problem presented here.

quant-ph↗

QEngine: An open-source C++ Library for Quantum Optimal Control of Ultracold Atoms

We present the first version of the QEngine, an open-source C++ library for simulating and controlling ultracold quantum systems using optimal control theory (OCT). The most notable systems presented here are Bose-Einstein condensates, many-body systems described by Bose-Hubbard type models, and two interacting particles. These systems can all be realized experimentally using ultracold atoms in various trapping geometries including optical lattices. In addition we provide a number of optimal control algorithms including the recently introduced GROUP method. The QEngine library has a strong focus on accessibility and performance. We provide several examples of how to prepare simulations of the physical systems and apply optimal control.

quant-ph↗

Global optimization for quantum dynamics of few-fermion systems

Quantum state preparation is vital to quantum computation and quantum information processing tasks. In adiabatic state preparation, the target state is theoretically obtained with nearly perfect fidelity if the control parameter is tuned slowly enough. As this, however, leads to slow dynamics, it is often desirable to be able to do processes faster. In this work, we employ two global optimization methods to estimate the quantum speed limit for few-fermion systems confined in a one-dimensional harmonic trap. Such systems can be produced experimentally in a well controlled manner. We determine the optimized control fields and achieve a reduction in the ramping time of more than a factor of four compared to linear ramping. We also investigate how robust the fidelity is to small variations of the control fields away from the optimized shapes.

cond-mat.quant-gas↗

Approaching the Quantum Speed Limit with Global-Local Optimization

We propose a Global-Local optimization algorithm for quantum control that combines standard local search methodologies with evolutionary algorithms. This allows us to find faster solutions to a set of problems relating to ultracold control of Bose-Einstein condensates.

quant-ph↗

Manipulating matter waves in an optical superlattice

We investigate the potential for controlling a non-interacting Bose-Einstein condensate loaded into a one-dimensional optical superlattice. Our control strategy combines Bloch oscillations originating from accelerating the lattice and from time-dependent control of the superlattice parameters. We investigate two experimentally viable scenarios, very low and very high potential depths. We are able to exhibit a wide range of control over energy band populations using the superlattice control parameters. With this analysis we consider several examples of quantum state preparation in the superlattice structure that may be difficult to achieve in a regular lattice.

quant-ph↗

Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics

In order to facilitate an intuitive understanding of classical physics concepts we have developed Potential Penguin - a game where players manipulate the landscape around a sliding penguin in order to control its movement. The learning goal of Potential Penguin is to familiarize players with kinetic energy and potential energy - the energies associated with movement and position in the landscape respectively. The game levels introduce the concepts one by one, as players are tasked with sliding the penguin through a landscape towards a specific location, while keeping the velocity under control. When the player manipulates the landscape, the potential energy of the penguin is changed, which determines the penguin's movement. To build a strong connection between theory and game the analytical expressions for kinetic and potential energy are displayed during play with font sizes continually growing and shrinking according to changes in each energy type. With Potential Penguin we hope to study whether visualizing the amount of kinetic and potential energy through visible mathematical expressions generates a connection between the intuitive actions taken in the game and the underlying physics concepts. The knowledge about kinetic and potential energy gained with Potential Penguin can also be used to understand most of the physics behind the citizen science game Quantum Moves, which has the goal of building a working quantum computer. The two games share the principle of the core interaction - manipulating the potential-energy landscape. We aim to investigate whether a proficiency and understanding of Potential Penguin predicts a better performance in Quantum Moves and a deeper understanding of the quantum physics behind that game.

physics.ed-ph↗

DiffGame: Game-based mathematics learning for physics

Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understanding of differentiation is necessary to work with the mathematical frameworks used to describe physical systems in the higher levels of education. In order to obtain this intuition repeated practice is required. This paper presents the development of DiffGame, which consists of a series of exercises that introduce the basic principles of differentiation for high-school students through game-like elements. DiffGame have been tested with 117 first-year students from a single Danish high school, who did not have any prior training in differentiation. The students' learning was assessed by the data obtained directly from DiffGame. The test demonstrated the efficacy of DiffGame, since students at all levels demonstrate a learning gain. In contrast to previous studies demonstrating most learning in the lower tier of students, the middle tier of students (based on overall performance) exhibits the largest learning gains.

physics.ed-ph↗

Play or science?: a study of learning and framing in crowdscience games

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with real continuous research processes. This mixes the two worlds of play and science in new ways. During usability testing we discovered that users of the crowdscience game Quantum Dreams tended to answer questions in game terms, even when directed explicitly to give science explanations.We then examined these competing frames of understanding through a mixed correlational and grounded theory analysis. This essay presents the core ideas of crowdscience games as learning opportunities, and reports how a group of players used "game", "science" and "conceptual" frames to interpret their experience. Our results suggest that oscillating between the frames instead of sticking to just one led to the largest number of correct science interpretations, as players could participate legitimately and autonomously at multiple levels of understanding.

physics.ed-ph↗

Gamification of Quantum Mechanics Teaching

In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics games were research games, which were played during lectures and the learning was measured with a pretest/posttest method with promising results. The study works as a pilot study to guide the planning of quantum mechanics courses in the future at Aarhus University in Denmark.

physics.ed-ph↗

Quantum teleportation between light and matter

Quantum teleportation is an important ingredient in distributed quantum networks, and can also serve as an elementary operation in quantum computers. Teleportation was first demonstrated as a transfer of a quantum state of light onto another light beam; later developments used optical relays and demonstrated entanglement swapping for continuous variables. The teleportation of a quantum state between two single material particles (trapped ions) has now also been achieved. Here we demonstrate teleportation between objects of a different nature - light and matter, which respectively represent 'flying' and 'stationary' media. A quantum state encoded in a light pulse is teleported onto a macroscopic object (an atomic ensemble containing 10^12 caesium atoms). Deterministic teleportation is achieved for sets of coherent states with mean photon number (n) up to a few hundred. The fidelities are 0.58+-0.02 for n=20 and 0.60+-0.02 for n=5 - higher than any classical state transfer can possibly achieve. Besides being of fundamental interest, teleportation using a macroscopic atomic ensemble is relevant for the practical implementation of a quantum repeater. An important factor for the implementation of quantum networks is the teleportation distance between transmitter and receiver; this is 0.5 metres in the present experiment. As our experiment uses propagating light to achieve the entanglement of light and atoms required for teleportation, the present approach should be scalable to longer distances.

quant-ph↗

Deterministic atom-light quantum interface

The notion of an atom-light quantum interface has been developed in the past decade, to a large extent due to demands within the new field of quantum information processing and communication. A promising type of such interface using large atomic ensembles has emerged in the past several years. In this article we review this area of research with a special emphasis on deterministic high fidelity quantum information protocols. Two recent experiments, entanglement of distant atomic objects and quantum memory for light are described in detail.

quant-ph↗

Entanglement of large atomic samples: a Gaussian state analysis

We present a Gaussian state analysis of the entanglement generation between two macroscopic atomic ensembles due the continuous probing of collective spin variables by optical Faraday rotation. The evolution of the mean values and the variances of the atomic variables is determined and the entanglement is characterized by the Gaussian entanglement of formation (GEoF) and the logarithmic negativity. The effects of induced opposite Larmor rotation of the samples and of light absorption and atomic decay are analyzed in detail.

quant-ph↗

Experimental demonstration of quantum memory for light

The information carrier of today's communications, a weak pulse of light, is an intrinsically quantum object. As a consequence, complete information about the pulse cannot, even in principle, be perfectly recorded in a classical memory. In the field of quantum information this has led to a long standing challenge: how to achieve a high-fidelity transfer of an independently prepared quantum state of light onto the atomic quantum state? Here we propose and experimentally demonstrate a protocol for such quantum memory based on atomic ensembles. We demonstrate for the first time a recording of an externally provided quantum state of light onto the atomic quantum memory with a fidelity up to 70%, significantly higher than that for the classical recording. Quantum storage of light is achieved in three steps: an interaction of light with atoms, the subsequent measurement on the transmitted light, and the feedback onto the atoms conditioned on the measurement result. Density of recorded states 33% higher than that for the best classical recording of light on atoms is achieved. A quantum memory lifetime of up to 4 msec is demonstrated.

quant-ph↗