Searcharxiv⌕ Search

arXiv subjects

Jade Sceats

Publications and source records attributed to Jade Sceats.

2 recordsLinked to original sources

AnyRank: Reliable Anytime Policy Ranking via Sequential Testing

Due to the high cost of hardware experiments, robot policies are predominantly evaluated by comparing their empirical performance on a limited number of hardware trials. However, finite-sample statistical uncertainty can lead to erroneous conclusions, especially when ranking multiple policies using a fixed batch of evaluation data. We propose AnyRank: a sequential method for multi-policy ranking that (i) adaptively allocates trials to hard-to-separate policies, (ii) provides (partial) rankings at any stopping time while bounding the probability of an incorrect ranking, and (iii) optionally exploits prior information to prioritize hardware evaluations more efficiently. This prior information could be informed from expert intuition, a small set of held-out hardware evaluations, or from policy rollouts in a simulator or an action-conditioned video world model. Notably, the prior can be imperfect; while a strong prior can provide efficiency gains on hardware, any inaccuracies in prior policy rankings do not invalidate the statistical assurances of AnyRank. We achieve the aforementioned properties through novel theoretical contributions that combine sequential testing with multiple-hypothesis graphical testing approaches. Experiments in simulation and real-world policy evaluation benchmarks show that AnyRank requires up to 50% fewer hardware evaluations compared to existing statistically rigorous approaches, while guarding against the incorrect rankings produced by heuristic methods used by state-of-the-art benchmarks.

cs.RO↗

PlayWorld: Learning Robot World Models from Autonomous Play

Action-conditioned video models offer a promising path to building general-purpose robot simulators that can improve directly from data. Yet, despite training on large-scale robot datasets, current state-of-the-art video models still struggle to predict physically consistent robot-object interactions that are crucial in robotic manipulation. To close this gap, we present PlayWorld, a simple, scalable, and fully autonomous pipeline for training high-fidelity video world simulators from interaction experience. In contrast to prior approaches that rely on success-biased human demonstrations, PlayWorld is the first system capable of learning entirely from unsupervised robot self-play, enabling naturally scalable data collection while capturing complex, long-tailed physical interactions essential for modeling realistic object dynamics. Experiments across diverse manipulation tasks show that PlayWorld generates high-quality, physically consistent predictions for contact-rich interactions that are not captured by world models trained on human-collected data. We further demonstrate the versatility of PlayWorld in enabling fine-grained failure prediction and policy evaluation, with up to 40% improvements over human-collected data. Finally, we demonstrate how PlayWorld enables reinforcement learning in the world model, improving policy performance by 65% in success rates when deployed in the real world.

cs.RO↗