SearcharxivSearch

arXiv subjects

Jaden Park

Publications and source records attributed to Jaden Park.

6 recordsLinked to original sources

DocHop: Benchmarking Out-of-domain Multi-hop Reasoning in Information-Dense Documents

Multimodal Large Language Models (MLLMs) have achieved strong performance on structured visual understanding tasks such as chart and document question answering. However, existing benchmarks typically evaluate these domains in isolation, leaving underexplored a key capability: whether models can use textual context to determine how chart evidence should be selected, interpreted, and aggregated. We introduce DocHop, a benchmark for integrated chart--context reasoning in document-style images. In DocHop, the document narrative specifies multi-step compositional constraints, while charts provide the corresponding data values. Questions are grounded on a semantic reference label defined in the narrative, requiring models to resolve target entities from context before aggregating evidence across multiple charts. To enable systematic evaluation, we construct DocHop via a stochastic logic-first generation pipeline with controllable reasoning depth and visual density, covering 2,074 examples across six task categories. Experiments on a wide range of proprietary and open-source MLLMs show a substantial gap to human performance: annotators achieve over 90% accuracy, while the best model reaches only 62.83%. Reasoning-enhanced models consistently show improved results, but performance degrades as reasoning complexity increases. Overall, DocHop provides a controlled testbed for challenging multi-hop document reasoning.

cs.AI

MAOAM: Unified Object and Material Selection with Vision-Language Models

Selection is a core operation in interactive image editing. To be practical, a user should be able to specify and disambiguate the desired selection region through either text or click-based interactions, and the system should support selecting not only objects but also other criteria, such as materials. Material-based selection is valuable for tasks like re-texturing surfaces or editing instances of a specific material. However, existing vision-language-model (VLM) based selection methods are object-centric and typically support a single interaction modality, limiting their applicability. In this work, we thus present Mask Any Object And Material (MAOAM), a unified selection framework that enables precise object and material-level selection across both text- and click-based interactions. MAOAM leverages a VLM with a segmentation head to produce pixel-accurate masks from user prompts: the VLM interprets the user's selection intent (object or material-level) and encodes visual entities, attributes, and spatial relations, while the segmentation head decodes the output token into a mask. A key challenge is the lack of material selection datasets with text annotations. We propose a scalable data generation pipeline: we collect real and synthetic images with material masks, and leverage VLMs to generate material descriptions with rich visual-semantics. We train MAOAM with a multi-task objective over click and text-based selection, along with an auxiliary VQA task derived from the material descriptions to facilitate deeper material understanding. Despite being trained with uni-modal prompts, our model exhibits an emergent improvement in selection when combining text and clicks at inference, enabling flexible image editing workflows. Experiments demonstrate accurate and coherent selections across diverse objects, materials, and interaction scenarios, highlighting robustness in practice.

cs.CV

Exploration and Exploitation Errors Are Measurable for Language Model Agents

Language Model (LM) agents are increasingly used in complex open-ended decision-making tasks, from AI coding to physical AI. A core requirement in these settings is the ability to both explore the problem space and exploit acquired knowledge effectively. However, systematically distinguishing and quantifying exploration and exploitation from observed actions without access to the agent's internal policy remains challenging. To address this, we design controllable environments inspired by practical embodied AI scenarios. Each environment consists of a partially observable 2D grid map and an unknown task Directed Acyclic Graph (DAG). The map generation can be programmatically adjusted to emphasize exploration or exploitation difficulty. To enable policy-agnostic evaluation, we design a metric to quantify exploration and exploitation errors from agent's actions. We evaluate a variety of frontier LM agents and find that even state-of-the-art models struggle on our task, with different models exhibiting distinct failure modes. We further observe that reasoning models solve the task more effectively and show both exploration and exploitation can be significantly improved through minimal harness engineering. We release our code \href{https://github.com/jjj-madison/measurable-explore-exploit}{here}.

cs.AI

Contamination Detection for VLMs using Multi-Modal Semantic Perturbation

Recent advances in Vision-Language Models (VLMs) have achieved state-of-the-art performance on numerous benchmark tasks. However, the use of internet-scale, often proprietary, pretraining corpora raises a critical concern for both practitioners and users: inflated performance due to test-set leakage. While prior works have proposed mitigation strategies such as decontamination of pretraining data and benchmark redesign for LLMs, the complementary direction of developing detection methods for contaminated VLMs remains underexplored. To address this gap, we deliberately contaminate open-source VLMs on popular benchmarks and show that existing detection approaches either fail outright or exhibit inconsistent behavior. We then propose a novel simple yet effective detection method based on multi-modal semantic perturbation, demonstrating that contaminated models fail to generalize under controlled perturbations. Finally, we validate our approach across multiple realistic contamination strategies, confirming its robustness and effectiveness. The code and perturbed dataset are released at https://github.com/jadenpark0/mm-perturb.

cs.LG

Decomposing Complex Visual Comprehension into Atomic Visual Skills for Vision Language Models

Recent Vision-Language Models (VLMs) have demonstrated impressive multimodal comprehension and reasoning capabilities, yet they often struggle with trivially simple visual tasks. In this work, we focus on the domain of basic 2D Euclidean geometry and systematically categorize the fundamental, indivisible visual perception skills, which we refer to as atomic visual skills. We then introduce the Atomic Visual Skills Dataset (AVSD) for evaluating VLMs on the atomic visual skills. Using AVSD, we benchmark state-of-the-art VLMs and find that they struggle with these tasks, despite being trivial for adult humans. Our findings highlight the need for purpose-built datasets to train and evaluate VLMs on atomic, rather than composite, visual perception tasks.

cs.CV

TemporalBench: Benchmarking Fine-grained Temporal Understanding for Multimodal Video Models

Understanding fine-grained temporal dynamics is crucial for multimodal video comprehension and generation. Due to the lack of fine-grained temporal annotations, existing video benchmarks mostly resemble static image benchmarks and are incompetent at evaluating models for temporal understanding. In this paper, we introduce TemporalBench, a new benchmark dedicated to evaluating fine-grained temporal understanding in videos. TemporalBench consists of ~10K video question-answer pairs, derived from ~2K high-quality human annotations detailing the temporal dynamics in video clips. As a result, our benchmark provides a unique testbed for evaluating various temporal understanding and reasoning abilities such as action frequency, motion magnitude, event order, etc. Moreover, it enables evaluations on various tasks like both video question answering and captioning, both short and long video understanding, as well as different models such as multimodal video embedding models and text generation models. Results show that state-of-the-art models like GPT-4o achieve only 38.5% question answering accuracy on TemporalBench, demonstrating a significant gap (~30%) between humans and AI in temporal understanding. Furthermore, we notice a critical pitfall for multi-choice QA where LLMs can detect the subtle changes in negative captions and find a centralized description as a cue for its prediction, where we propose Multiple Binary Accuracy (MBA) to correct such bias. We hope that TemporalBench can foster research on improving models' temporal reasoning capabilities. Both dataset and evaluation code will be made available.

cs.CV