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Jae Shin Yoon

Publications and source records attributed to Jae Shin Yoon.

24 records · Page 2Linked to original sources

HUMBI: A Large Multiview Dataset of Human Body Expressions

This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cameras are used to capture 772 distinctive subjects across gender, ethnicity, age, and physical condition. With the multiview image streams, we reconstruct high fidelity body expressions using 3D mesh models, which allows representing view-specific appearance using their canonical atlas. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complementary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets.

cs.CV↗

Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera

This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its scale and quality are inconsistent with other views, the depth estimation from a single view can be used to reason about the globally coherent geometry of dynamic contents. We cast this problem as learning to correct the scale of DSV, and to refine each depth with locally consistent motions between views to form a coherent depth estimation. We integrate these tasks into a depth fusion network in a self-supervised fashion. Given the fused depth maps, we synthesize a photorealistic virtual view in a specific location and time with our deep blending network that completes the scene and renders the virtual view. We evaluate our method of depth estimation and view synthesis on diverse real-world dynamic scenes and show the outstanding performance over existing methods.

cs.CV↗

Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking

Improvements in data-capture and face modeling techniques have enabled us to create high-fidelity realistic face models. However, driving these realistic face models requires special input data, e.g. 3D meshes and unwrapped textures. Also, these face models expect clean input data taken under controlled lab environments, which is very different from data collected in the wild. All these constraints make it challenging to use the high-fidelity models in tracking for commodity cameras. In this paper, we propose a self-supervised domain adaptation approach to enable the animation of high-fidelity face models from a commodity camera. Our approach first circumvents the requirement for special input data by training a new network that can directly drive a face model just from a single 2D image. Then, we overcome the domain mismatch between lab and uncontrolled environments by performing self-supervised domain adaptation based on "consecutive frame texture consistency" based on the assumption that the appearance of the face is consistent over consecutive frames, avoiding the necessity of modeling the new environment such as lighting or background. Experiments show that we are able to drive a high-fidelity face model to perform complex facial motion from a cellphone camera without requiring any labeled data from the new domain.

cs.CV↗

3D Semantic Trajectory Reconstruction from 3D Pixel Continuum

This paper presents a method to reconstruct dense semantic trajectory stream of human interactions in 3D from synchronized multiple videos. The interactions inherently introduce self-occlusion and illumination/appearance/shape changes, resulting in highly fragmented trajectory reconstruction with noisy and coarse semantic labels. Our conjecture is that among many views, there exists a set of views that can confidently recognize the visual semantic label of a 3D trajectory. We introduce a new representation called 3D semantic map---a probability distribution over the semantic labels per trajectory. We construct the 3D semantic map by reasoning about visibility and 2D recognition confidence based on view-pooling, i.e., finding the view that best represents the semantics of the trajectory. Using the 3D semantic map, we precisely infer all trajectory labels jointly by considering the affinity between long range trajectories via estimating their local rigid transformations. This inference quantitatively outperforms the baseline approaches in terms of predictive validity, representation robustness, and affinity effectiveness. We demonstrate that our algorithm can robustly compute the semantic labels of a large scale trajectory set involving real-world human interactions with object, scenes, and people.

cs.CV↗

VPGNet: Vanishing Point Guided Network for Lane and Road Marking Detection and Recognition

In this paper, we propose a unified end-to-end trainable multi-task network that jointly handles lane and road marking detection and recognition that is guided by a vanishing point under adverse weather conditions. We tackle rainy and low illumination conditions, which have not been extensively studied until now due to clear challenges. For example, images taken under rainy days are subject to low illumination, while wet roads cause light reflection and distort the appearance of lane and road markings. At night, color distortion occurs under limited illumination. As a result, no benchmark dataset exists and only a few developed algorithms work under poor weather conditions. To address this shortcoming, we build up a lane and road marking benchmark which consists of about 20,000 images with 17 lane and road marking classes under four different scenarios: no rain, rain, heavy rain, and night. We train and evaluate several versions of the proposed multi-task network and validate the importance of each task. The resulting approach, VPGNet, can detect and classify lanes and road markings, and predict a vanishing point with a single forward pass. Experimental results show that our approach achieves high accuracy and robustness under various conditions in real-time (20 fps). The benchmark and the VPGNet model will be publicly available.

cs.CV↗

Pixel-Level Matching for Video Object Segmentation using Convolutional Neural Networks

We propose a novel video object segmentation algorithm based on pixel-level matching using Convolutional Neural Networks (CNN). Our network aims to distinguish the target area from the background on the basis of the pixel-level similarity between two object units. The proposed network represents a target object using features from different depth layers in order to take advantage of both the spatial details and the category-level semantic information. Furthermore, we propose a feature compression technique that drastically reduces the memory requirements while maintaining the capability of feature representation. Two-stage training (pre-training and fine-tuning) allows our network to handle any target object regardless of its category (even if the object's type does not belong to the pre-training data) or of variations in its appearance through a video sequence. Experiments on large datasets demonstrate the effectiveness of our model - against related methods - in terms of accuracy, speed, and stability. Finally, we introduce the transferability of our network to different domains, such as the infrared data domain.

cs.CV↗