Searcharxiv⌕ Search

arXiv subjects

Jae Sung Park

Publications and source records attributed to Jae Sung Park.

At least 19 recordsLinked to original sources

Ask-E: An Environment for Calibrated Question Generation

Today, we improve models by training and evaluating them on problems at the frontier of their abilities. Creating such problems is itself a demanding task, requiring the ability to probe model limits and generalize beyond existing question distributions. It also means placing problems at a precise difficulty level, which requires understanding what it takes to solve them. In short, generating problems calibrated to a model's current frontier demands capability beyond it, an increasingly burdensome constraint as models improve. Our key insight is that we can leverage this constraint to our advantage: a model that can generate problems consistently calibrated to a given frontier must possess capability beyond it. Accordingly, we present Ask-E, an environment that benchmarks and trains models on their ability to write questions at a given skill level, rather than answer them. Concretely, we define target skill levels as ranges bounded by the capabilities of two existing language models. A generated question is successfully calibrated if exactly one of the two models can solve it, placing it precisely within the target range and differentiating the capabilities of these models. Ask-E serves both as a benchmark and a training environment, where models generate problems calibrated to a variety of skill levels. We find that even frontier models achieve below 50% calibration on the benchmark, leaving significant headroom to measure future progress. We also show that training on this environment leads to improvements across a number of downstream math benchmarks even with no new math data, no interaction with stronger models, and no correctness-based reward.

cs.CL↗

MolmoAct2: Action Reasoning Models for Real-world Deployment

Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment. Frontier models are closed, open-weight alternatives are tied to expensive hardware, reasoning-augmented policies pay prohibitive latency for their grounding, and fine-tuned success rates remain below the threshold for dependable use. We present MolmoAct2, a fully open action reasoning model built for practical deployment, advancing its predecessor along five axes. We introduce MolmoER, a VLM backbone specialized for spatial and embodied reasoning, trained on a 3.3M-sample corpus with a specialize-then-rehearse recipe. We release three new datasets spanning low-to-medium cost platforms, including MolmoAct2-BimanualYAM, 720 hours of teleoperated bimanual trajectories that constitute the largest open bimanual dataset to date, together with quality-filtered Franka (DROID) and SO100/101 subsets. We provide OpenFAST, an open-weight, open-data action tokenizer trained on millions of trajectories across five embodiments. We redesign the architecture to graft a flow-matching continuous-action expert onto a discrete-token VLM via per-layer KV-cache conditioning. Finally, we propose MolmoThink, an adaptive-depth reasoning variant that re-predicts depth tokens only for scene regions that change between timesteps, retaining geometric grounding at a fraction of prior latency. In the most extensive empirical study of any open VLA to date, spanning 7 simulation and real-world benchmarks, MolmoAct2 outperforms strong baselines including Pi-05, while MolmoER surpasses GPT-5 and Gemini Robotics ER-1.5 across 13 embodied-reasoning benchmarks. We release model weights, training code, and complete training data. Project page: https://allenai.org/blog/molmoact2

cs.RO↗

VideoNet: A Large-Scale Dataset for Domain-Specific Action Recognition

Videos are unique in their ability to capture actions which transcend multiple frames. Accordingly, for many years action recognition was the quintessential task for video understanding. Unfortunately, due to a lack of sufficiently diverse and challenging data, modern vision-language models (VLMs) are no longer evaluated on their action recognition capabilities. To revitalize action recognition in the era of VLMs, we advocate for a returned focus on domain-specific actions. To this end, we introduce VideoNet, a domain-specific action recognition benchmark covering 1,000 distinct actions from 37 domains. We begin with a multiple-choice evaluation setting, where the difference between closed and open models is stark: Gemini 3.1 Pro attains 69.9% accuracy while Qwen3-VL-8B gets a mere 45.0%. To understand why VLMs struggle on VideoNet, we relax the questions into a binary setting, where random chance is 50%. Still, Qwen achieves only 59.2% accuracy. Further relaxing the evaluation setup, we provide $k\in\{1,2,3\}$ in-context examples of the action. Some models excel in the few-shot setting, while others falter; Qwen improves $+7.0\%$, while Gemini declines $-4.8\%$. Notably, these gains fall short of the $+13.6\%$ improvement in non-expert humans when given few-shot examples. Finding that VLMs struggle to fully exploit in-context examples, we shift from test-time improvements to the training side. We collect the first large-scale training dataset for domain-specific actions, totaling nearly 500k video question-answer pairs. Fine-tuning a Molmo2-4B model on our data, we surpass all open-weight 8B models on the VideoNet benchmark.

cs.CV↗

Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding

Today's strongest video-language models (VLMs) remain proprietary. The strongest open-weight models either rely on synthetic data from proprietary VLMs, effectively distilling from them, or do not disclose their training data or recipe. As a result, the open-source community lacks the foundations needed to improve on the state-of-the-art video (and image) language models. Crucially, many downstream applications require more than just high-level video understanding; they require grounding -- either by pointing or by tracking in pixels. Even proprietary models lack this capability. We present Molmo2, a new family of VLMs that are state-of-the-art among open-source models and demonstrate exceptional new capabilities in point-driven grounding in single image, multi-image, and video tasks. Our key contribution is a collection of 7 new video datasets and 2 multi-image datasets, including a dataset of highly detailed video captions for pre-training, a free-form video Q&A dataset for fine-tuning, a new object tracking dataset with complex queries, and an innovative new video pointing dataset, all collected without the use of closed VLMs. We also present a training recipe for this data utilizing an efficient packing and message-tree encoding scheme, and show bi-directional attention on vision tokens and a novel token-weight strategy improves performance. Our best-in-class 8B model outperforms others in the class of open weight and data models on short videos, counting, and captioning, and is competitive on long-videos. On video-grounding Molmo2 significantly outperforms existing open-weight models like Qwen3-VL (35.5 vs 29.6 accuracy on video counting) and surpasses proprietary models like Gemini 3 Pro on some tasks (38.4 vs 20.0 F1 on video pointing and 56.2 vs 41.1 J&F on video tracking).

cs.CV↗

MolmoPoint: Better Pointing for VLMs with Grounding Tokens

Grounding has become a fundamental capability of vision-language models (VLMs). Most existing VLMs point by generating coordinates as part of their text output, which requires learning a complicated coordinate system and results in a high token count. Instead, we propose a more intuitive pointing mechanism that directly selects the visual tokens that contain the target concept. Our model generates a special pointing token that cross-attends to the input image or video tokens and selects the appropriate one. To make this model more fine-grained, we follow these pointing tokens with an additional special token that selects a fine-grained subpatch within the initially selected region, and then a third token that specifies a location within that subpatch. We further show that performance improves by generating points sequentially in a consistent order, encoding the relative position of the previously selected point, and including a special no-more-points class when selecting visual tokens. Using this method, we set a new state-of-the-art on image pointing (70.7% on PointBench), set a new state-of-the-art among fully open models on GUI pointing (61.1% on ScreenSpotPro), and improve video pointing (59.1% human preference win rate vs. a text coordinate baseline) and tracking (+6.3% gain on Molmo2Track). We additionally show that our method achieves much higher sample efficiency and discuss the qualitative differences that emerge from this design change.

cs.CV↗

Synthetic Visual Genome 2: Extracting Large-scale Spatio-Temporal Scene Graphs from Videos

We introduce Synthetic Visual Genome 2 (SVG2), a large-scale panoptic video scene graph dataset. SVG2 contains over 636K videos with 6.6M objects, 52.0M attributes, and 6.7M relations, providing an order-of-magnitude increase in scale and diversity over prior spatio-temporal scene graph datasets. To create SVG2, we design a fully automated pipeline that combines multi-scale panoptic segmentation, online-offline trajectory tracking with automatic new-object discovery, per-trajectory semantic parsing, and GPT-5-based spatio-temporal relation inference. Human verification of SVG2 annotation accuracy confirms its reliability (objects: 93.8%, attributes: 88.3%, relations: 85.4%). Building on this resource, we train TRaSER, a video scene graph generation model. TRaSER augments VLMs with a trajectory-aligned token arrangement mechanism and new modules: an object-trajectory resampler and a temporal-window resampler to convert raw videos and panoptic trajectories into compact spatio-temporal scene graphs in a single forward pass. The temporal-window resampler binds visual tokens to short trajectory segments to preserve local motion and temporal semantics, while the object-trajectory resampler aggregates entire trajectories to maintain global context for objects. On the PVSG, VIPSeg, VidOR and SVG2 test datasets, TRaSER improves relation detection by +15 to 20%, object prediction by +30 to 40% over the strongest open-source baselines and by +13% over GPT-5, and attribute prediction by +15%. When TRaSER's generated scene graphs are sent to a VLM for video question answering, it delivers a +1.5 to 4.6% absolute accuracy gain over using video only or video augmented with Qwen2.5-VL's generated scene graphs, demonstrating the utility of explicit spatio-temporal scene graphs as an intermediate representation.

cs.CV↗

Synthetic Object Compositions for Scalable and Accurate Learning in Detection, Segmentation, and Grounding

Visual grouping -- operationalized through tasks such as instance segmentation, visual grounding, and object detection -- enables applications ranging from robotic perception to photo editing. These fundamental problems in computer vision are powered by large-scale, painstakingly annotated datasets. Despite their impact, these datasets are costly to build, biased in coverage, and difficult to scale. Synthetic datasets offer a promising alternative but struggle with flexibility, accuracy, and compositional diversity. We introduce Synthetic Object Compositions (SOC), an accurate and scalable data synthesis pipeline via a novel object-centric composition strategy. It composes high-quality synthetic object segments into new images using 3D geometric layout augmentation and camera configuration augmentation with generative harmonization and mask-area-weighted blending, yielding accurate and diverse masks, boxes, and referring expressions. Models trained on just 100K of our synthetic images outperform those trained on larger real datasets (GRIT 20M, V3Det 200K) and synthetic pipelines (Copy-Paste, X-Paste, SynGround, SegGen) by +24-36% -- achieving +10.9 AP on LVIS and +8.4 NAcc on gRefCOCO. Beyond the general open-vocabulary setup, SOC also enables controllable dataset construction for different use cases and boosts performance in both low-data and closed-vocabulary scenarios. Augmenting LVIS and COCO with synthetic object segments delivers strong performance across different real-data scales and yields even greater improvements under extremely limited real-data conditions, including +6.59 AP on a 1% COCO data setup. Furthermore, this controllability enables targeted data generation for intra-class referring, a diagnostic grounding task we propose that requires fine-grained attribute discrimination.

cs.CV↗

Synthetic Visual Genome

Reasoning over visual relationships-spatial, functional, interactional, social, etc.-is considered to be a fundamental component of human cognition. Yet, despite the major advances in visual comprehension in multimodal language models (MLMs), precise reasoning over relationships and their generations remains a challenge. We introduce ROBIN: an MLM instruction-tuned with densely annotated relationships capable of constructing high-quality dense scene graphs at scale. To train ROBIN, we curate SVG, a synthetic scene graph dataset by completing the missing relations of selected objects in existing scene graphs using a teacher MLM and a carefully designed filtering process to ensure high-quality. To generate more accurate and rich scene graphs at scale for any image, we introduce SG-EDIT: a self-distillation framework where GPT-4o further refines ROBIN's predicted scene graphs by removing unlikely relations and/or suggesting relevant ones. In total, our dataset contains 146K images and 5.6M relationships for 2.6M objects. Results show that our ROBIN-3B model, despite being trained on less than 3 million instances, outperforms similar-size models trained on over 300 million instances on relationship understanding benchmarks, and even surpasses larger models up to 13B parameters. Notably, it achieves state-of-the-art performance in referring expression comprehension with a score of 88.9, surpassing the previous best of 87.4. Our results suggest that training on the refined scene graph data is crucial to maintaining high performance across diverse visual reasoning task.

cs.CV↗

Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models

Today's most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed VLMs into open ones. As a result, the community has been missing foundational knowledge about how to build performant VLMs from scratch. We present Molmo, a new family of VLMs that are state-of-the-art in their class of openness. Our key contribution is a collection of new datasets called PixMo, including a dataset of highly detailed image captions for pre-training, a free-form image Q&A dataset for fine-tuning, and an innovative 2D pointing dataset, all collected without the use of external VLMs. The success of our approach relies on careful modeling choices, a well-tuned training pipeline, and, most critically, the quality of our newly collected datasets. Our best-in-class 72B model not only outperforms others in the class of open weight and data models, but also outperforms larger proprietary models including Claude 3.5 Sonnet, and Gemini 1.5 Pro and Flash, second only to GPT-4o based on both academic benchmarks and on a large human evaluation. Our model weights, new datasets, and source code are available at https://molmo.allenai.org/blog.

cs.CV↗

BLIP3-KALE: Knowledge Augmented Large-Scale Dense Captions

We introduce BLIP3-KALE, a dataset of 218 million image-text pairs that bridges the gap between descriptive synthetic captions and factual web-scale alt-text. KALE augments synthetic dense image captions with web-scale alt-text to generate factually grounded image captions. Our two-stage approach leverages large vision-language models and language models to create knowledge-augmented captions, which are then used to train a specialized VLM for scaling up the dataset. We train vision-language models on KALE and demonstrate improvements on vision-language tasks. Our experiments show the utility of KALE for training more capable and knowledgeable multimodal models. We release the KALE dataset at https://huggingface.co/datasets/Salesforce/blip3-kale

cs.CV↗

ActionAtlas: A VideoQA Benchmark for Domain-specialized Action Recognition

Our world is full of varied actions and moves across specialized domains that we, as humans, strive to identify and understand. Within any single domain, actions can often appear quite similar, making it challenging for deep models to distinguish them accurately. To evaluate the effectiveness of multimodal foundation models in helping us recognize such actions, we present ActionAtlas v1.0, a multiple-choice video question answering benchmark featuring short videos across various sports. Each video in the dataset is paired with a question and four or five choices. The question pinpoints specific individuals, asking which choice "best" describes their action within a certain temporal context. Overall, the dataset includes 934 videos showcasing 580 unique actions across 56 sports, with a total of 1896 actions within choices. Unlike most existing video question answering benchmarks that only cover simplistic actions, often identifiable from a single frame, ActionAtlas focuses on intricate movements and rigorously tests the model's capability to discern subtle differences between moves that look similar within each domain. We evaluate open and proprietary foundation models on this benchmark, finding that the best model, GPT-4o, achieves a maximum accuracy of 45.52%. Meanwhile, Non-expert crowd workers, provided with action description for each choice, achieve 61.64% accuracy, where random chance is approximately 21%. Our findings with state-of-the-art models indicate that having a high frame sampling rate is important for accurately recognizing actions in ActionAtlas, a feature that some leading proprietary video models, such as Gemini, do not include in their default configuration.

cs.CV↗

Superposed Decoding: Multiple Generations from a Single Autoregressive Inference Pass

Many applications today provide users with multiple auto-complete drafts as they type, including GitHub's code completion, Gmail's smart compose, and Apple's messaging auto-suggestions. Under the hood, language models support this by running an autoregressive inference pass to provide a draft. Consequently, providing $k$ drafts to the user requires running an expensive language model $k$ times. To alleviate the computation cost of running $k$ inference passes, we propose Superposed Decoding, a new decoding algorithm that generates $k$ drafts at the computation cost of one autoregressive inference pass. We achieve this by feeding a superposition of the most recent token embeddings from the $k$ drafts as input to the next decoding step of the language model. At every inference step we combine the $k$ drafts with the top-$k$ tokens to get $k^2$ new drafts and cache the $k$ most likely options, using an n-gram interpolation with minimal compute overhead to filter out incoherent generations. Our experiments show that $k$ drafts from Superposed Decoding are at least as coherent and factual as Nucleus Sampling and Greedy Decoding respectively, while being at least $2.44\times$ faster for $k\ge3$. In a compute-normalized setting, user evaluations demonstrably favor text generated by Superposed Decoding over Nucleus Sampling. Superposed Decoding can also be combined with other decoding strategies, resulting in universal coverage gains when scaling inference time compute. Code and more examples open-sourced at https://github.com/RAIVNLab/SuperposedDecoding.

cs.CL↗

Certainly Uncertain: A Benchmark and Metric for Multimodal Epistemic and Aleatoric Awareness

The ability to acknowledge the inevitable uncertainty in their knowledge and reasoning is a prerequisite for AI systems to be truly truthful and reliable. In this paper, we present a taxonomy of uncertainty specific to vision-language AI systems, distinguishing between epistemic uncertainty (arising from a lack of information) and aleatoric uncertainty (due to inherent unpredictability), and further explore finer categories within. Based on this taxonomy, we synthesize a benchmark dataset, CertainlyUncertain, featuring 178K visual question answering (VQA) samples as contrastive pairs. This is achieved by 1) inpainting images to make previously answerable questions into unanswerable ones; and 2) using image captions to prompt large language models for both answerable and unanswerable questions. Additionally, we introduce a new metric confidence-weighted accuracy, that is well correlated with both accuracy and calibration error, to address the shortcomings of existing metrics.

cs.AI↗

Agent AI: Surveying the Horizons of Multimodal Interaction

Multi-modal AI systems will likely become a ubiquitous presence in our everyday lives. A promising approach to making these systems more interactive is to embody them as agents within physical and virtual environments. At present, systems leverage existing foundation models as the basic building blocks for the creation of embodied agents. Embedding agents within such environments facilitates the ability of models to process and interpret visual and contextual data, which is critical for the creation of more sophisticated and context-aware AI systems. For example, a system that can perceive user actions, human behavior, environmental objects, audio expressions, and the collective sentiment of a scene can be used to inform and direct agent responses within the given environment. To accelerate research on agent-based multimodal intelligence, we define "Agent AI" as a class of interactive systems that can perceive visual stimuli, language inputs, and other environmentally-grounded data, and can produce meaningful embodied actions. In particular, we explore systems that aim to improve agents based on next-embodied action prediction by incorporating external knowledge, multi-sensory inputs, and human feedback. We argue that by developing agentic AI systems in grounded environments, one can also mitigate the hallucinations of large foundation models and their tendency to generate environmentally incorrect outputs. The emerging field of Agent AI subsumes the broader embodied and agentic aspects of multimodal interactions. Beyond agents acting and interacting in the physical world, we envision a future where people can easily create any virtual reality or simulated scene and interact with agents embodied within the virtual environment.

cs.AI↗

Localized Symbolic Knowledge Distillation for Visual Commonsense Models

Instruction following vision-language (VL) models offer a flexible interface that supports a broad range of multimodal tasks in a zero-shot fashion. However, interfaces that operate on full images do not directly enable the user to "point to" and access specific regions within images. This capability is important not only to support reference-grounded VL benchmarks, but also, for practical applications that require precise within-image reasoning. We build Localized Visual Commonsense models, which allow users to specify (multiple) regions as input. We train our model by sampling localized commonsense knowledge from a large language model (LLM): specifically, we prompt an LLM to collect commonsense knowledge given a global literal image description and a local literal region description automatically generated by a set of VL models. With a separately trained critic model that selects high-quality examples, we find that training on the localized commonsense corpus can successfully distill existing VL models to support a reference-as-input interface. Empirical results and human evaluations in a zero-shot setup demonstrate that our distillation method results in more precise VL models of reasoning compared to a baseline of passing a generated referring expression to an LLM.

cs.AI↗

Rheology of dense suspensions of ideally conductive particles in an electric field

The rheological behaviour of dense suspensions of ideally conductive particles in the presence of both electric field and shear flow is studied using large-scale numerical simulations. Under the action of an electric field, these particles are known to undergo dipolophoresis, which is the combination of two nonlinear electrokinetic phenomena -- induced-charge electrophoresis and dielectrophoresis. For ideally conductive particles, induced-charge electrophoresis is predominant over dielectrophoresis, resulting in transient pairing dynamics. The shear viscosity and first and second normal stress differences $N_1$ and $N_2$ of such suspensions are examined over a range of volume fractions $15\% \leqslant ϕ\leqslant 50\%$ as a function of Mason number $Mn$, which measures the relative importance of viscous shear stress over electrokinetic-driven stress. For $Mn < 1$ or low shear rates, the dipolophoresis is shown to dominate the dynamics, resulting in a relatively low-viscosity state. The positive $N_1$ and negative $N_2$ are observed at $ϕ< 30\%$, which is similar to Brownian suspensions, while their signs are reversed at $ϕ\ge 30\%$. For $Mn \ge 1$, the shear thickening starts to arise at $ϕ\ge 30\%$, and an almost five-fold increase in viscosity occurs at $ϕ= 50\%$. Both $N_1$ and $N_2$ are negative for $Mn \gg 1$ at all volume fractions considered. We illuminate the transition in rheological behaviours from dipolophoresis to shear dominance around $Mn = 1$ in connection to suspension microstructure and dynamics. Lastly, our findings reveal the potential use of nonlinear electrokinetics as a means of active rheology control for such suspensions.

cond-mat.soft↗

Transition to turbulence in viscoelastic channel flow of dilute polymer solutions

The transition to turbulence in a plane Poiseuille flow of dilute polymer solutions is studied by direct numerical simulations of a FENE-P fluid. A range of Reynolds number ($Re$) in $2000 \le Re \le 5000$ is studied but with the same level of elasticity in viscoelastic flows. The evolution of a finite-amplitude perturbation and its effects on transition dynamics are investigated. A viscoelastic flow begins transition at an earlier time than its Newtonian counterparts, but the transition time appears to be insensitive to polymer concentration at dilute or semi-dilute regimes studied. Increasing polymer concentration, however, decreases the maximum attainable energy growth during the transition process. The critical or minimum perturbation amplitude required to trigger transition is computed. Interestingly, both Newtonian and viscoelastic flows follow almost the same power-law scaling of $Re^γ$ with the critical exponent $γ\approx -1.25$, which is in close agreement with previous studies. However, a shift downward is observed for viscoelastic flow, suggesting that smaller perturbation amplitudes are required for the transition. A mechanism of the early transition is investigated by the evolution of wall-normal and spanwise velocity fluctuations and flow structure. The early growth of these fluctuations and formation of quasi-streamwise vortices around low-speed streaks are promoted by polymers, hence causing an early transition. These vortical structures are found to support the critical exponent $γ\approx -1.25$. Once the transition process is completed, polymers play a role in dampening the wall-normal and spanwise velocity fluctuations and vortices to attain a drag-reduced state in viscoelastic turbulent flows.

physics.flu-dyn↗

Exploring regular and turbulent flow states in active nematic channel flow via Exact Coherent Structures and their invariant manifolds

This work is a unified study of stable and unstable steady states of 2D active nematic channel flow using the framework of Exact Coherent Structures (ECS). ECS are stationary, periodic, quasiperiodic, or traveling wave solutions of the governing equations that, together with their invariant manifolds, organize the dynamics of nonlinear continuum systems. We extend our earlier work on ECS in the preturbulent regime by performing a comprehensive study of stable and unstable ECS for a wide range of activity values spanning the preturbulent and turbulent regimes. In the weakly turbulent regime, we compute more than 200 unstable ECS that co-exist at a single set of parameters, and uncover the role of symmetries in organizing the phase space geometry. We provide conclusive numerical evidence that in the preturbulent regime, generic trajectories shadow a series of unstable ECS before settling onto an attractor. Finally, our studies hint at shadowing of quasiperiodic type ECS in the turbulent regime.

physics.flu-dyn↗