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Jae-Hyun Baek

Publications and source records attributed to Jae-Hyun Baek.

2 recordsLinked to original sources

Formalizing building-up constructions of self-dual codes through isotropic lines in Lean

The purpose of this paper is two-fold. First, we show that, after a specified form isometry, the two-coordinate reduction in the binary Hilbert-symbol realization of Chinburg and Zhang is inverse to Kim's building-up construction, up to permutation equivalence. Second, for $q\equiv1\pmod4$, we develop a $q$-ary analogue of this reduction-and-extension mechanism. The identity $c^2=-1$ yields the isotropic line governing the split construction. For every fixed ordered pairing of the coordinates, we obtain a universal rank-$r$ boxed normal form, where $r$ is the dimension of the intersection with the product of these isotropic lines. Applications include optimal self-dual $[6,3,4]$ and $[8,4,4]$ codes over $\mathbb F_{5}$, optimal self-dual $[8,4,5]$ and $[10,5,6]$ codes over $\mathbb F_{13}$, and a self-dual $[12,6,6]$ code over $\mathbb F_{13}$. We also give an exact repeated boxed realization of self-dual $[18,9,8]$ and $[20,10,10]$ codes over $\mathbb F_{13}$, in which the split-boxed parent and its building-up child occur in one complete generator matrix. The algebraic core is formalized in Lean 4.

cs.IT

Symmetric Sudoku-Type Games from Perfect Codes

This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the subgrid constraints of Sudoku-type games. In this way, our games inherit the symmetric properties of Sudoku. We provide a detailed analysis of two small cases: a $5 \times 5$ Sudoku in $\mathbb{Z}_5^2$, and an $8 \times 8$ Sudoku in $\mathbb{Z}_8^2$. By defining equivalence relations via rigid motions, we provide a complete enumeration of valid grids, identifying 17 inequivalent solutions for $5\times 5$ Sudoku. For two different types of $8\times 8$ Sudoku, we characterize 232,735 and 304,014 inequivalent solutions, respectively. Furthermore, to verify practical playability, we implement a human-like solver that assesses the difficulty of the generated games. The analysis confirms that our $5\times5$ Sudoku games offer a balanced distribution of difficulty levels, ranging from Easy to Hard, making them a viable alternative to traditional $9 \times 9$ Sudoku.

math.CO