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JaeWon Kim

Publications and source records attributed to JaeWon Kim.

17 recordsLinked to original sources

Procedural Collapse: A Structural Account of Disengagement in LLM-Assisted Writing

When students use large language models for writing, the dominant explanation for disengagement is dispositional: they are over-reliant, and the remedy is to scaffold self-regulation. We argue that a structural explanation is needed, offering an alternative basis for design interventions to support appropriate AI-assisted writing. Current LLM writing interfaces induce procedural collapse: the replacement of an iterative, self-paced writing process with a single output that shifts the writer's task from generation to comprehensive evaluation. Because that evaluation is costly, shallow engagement becomes the default, and the cognitive work writing was supposed to produce goes unperformed. The framework points toward design directions that reduce the burden on writers to self-regulate, including decomposed interaction, goal elicitation as a default first step, and single-level output. They complement metacognitive scaffolding by restructuring the interaction itself.

cs.HC

A Social Norms Approach to Youth Social Media Design

Young people consistently say they want authentic self-expression, less judgment, and more interpersonal trust on social media, yet they rarely manage to engage that way. My dissertation argues that the obstacle is normative rather than individual: how youth engage is governed less by personal choice than by platform norms, peer perception, and beliefs about how others behave. I take a social norms approach to youth social media design organized around three claims. First, platform norms constrain individual behavior, producing a pluralistic ignorance in which youth enact norms they privately reject. Second, design interventions are themselves shaped by existing norms, so whether a feature works depends on the environment around it, which means relational goals such as privacy must be treated as social norms rather than individual settings. Third, a societal norm about what ``social media'' is -- equating it with a few mainstream platforms -- confines policy and design to mitigating those platforms rather than actively envisioning supportive alternatives. Together these claims motivate my dissertation research: engaging youth directly in designing and building an evidence-based independent platform whose features consistently signal that building trusted connections is what the space is for.

cs.HC

Mapping the Design Space for Youth Social Media: A Framework Centered on Friendship Building

This dissertation develops a design framework for friendship-supportive youth social media. I conducted a qualitative meta-analysis across my formative, case-study, and co-design work with teens and young adults, synthesizing recurring design themes into three pillars: social understanding (legible norms, intentions, trust, reciprocity, and accountability), placeness (spatial and embodied affordances that make online interaction feel inhabitable), and identity alignment (authentic expression that remains current, plural, and interpretable). The framework is grounded in interpersonal, developmental, and sociotechnical theory, but its contribution is design-oriented: it translates broader accounts of friendship and social development into the specific ways social media platforms can shape youth friendship building. I initially validate parts of this framework through WhoamI Today (WIT), a platform deployed with 99 youth across the United States and Korea. My proposed work extends this validation through a follow-up deployment while refining the framework as a roadmap for cumulative design research on youth social media.

cs.HC

Metaphors as Scaffolds: Spatial, Embodied, Fantastical, and Relational Framings for Youth Usable Privacy Design

Drawing on observations from three prior studies with youth aged 13--24, we examine how metaphor shapes the way young people reason about privacy and imagine privacy designs beyond settings panels. Spatial metaphors made complex permission structures feel like movement through rooms and the placing of objects within them. Embodied metaphors gave youth language for shared norms around presence, access, and intrusion. Fantastical metaphors turned privacy work into something playful and discoverable, prompting more generative and granular design ideas. Relational metaphors, however, exposed the same mechanism's downside: when a system feels like a loyal companion while data passes through an institution, youth may disclose more than they otherwise would. This provocation does not argue that some metaphors are good and others bad. It argues that metaphors meaningfully scaffold both the design process and the user experience of usable privacy, and that choosing one is an ethical decision about which norms a privacy interface makes easy to see, imagine, and act on.

cs.HC

Social Understanding, Placeness, and Identity Alignment: A Design Framework for Friendship-Supportive Youth Social Media

We present a design framework for friendship-supportive youth social media, derived from a synthesis of five empirical studies with 331 youth participants (ages 13-25) using interviews, co-design, surveys, diary studies, and a field deployment. Iterative analysis of 209 design-relevant data points identified three pillars: Social Understanding (interaction norms, interaction cues and scaffolding, social accountability and governance), Placeness (third place and community, boundaries and personal spaces, shared presence), and Identity Alignment (identity currency, identity plurality, relational identity signals). The framework maps nine design spaces through which platforms can support the conditions under which youth friendships form, deepen, and are maintained. It offers a shared vocabulary for locating contributions, comparing design interventions, and identifying under-explored areas for future work.

cs.HC

The Capacity to Care: Designing Social Technology for Sustained Engagement With Societal Challenges

People care about climate change, injustice, and humanitarian crises. The challenge is not apathy but capacity: sustained engagement with large-scale problems is psychologically costly, and social media architecture often amplifies awareness while providing few pathways to meaningful action. The result is rising distress, overwhelm, and disengagement -- particularly among young people who encounter global suffering through platforms designed for attention capture rather than constructive response. This workshop examines how social technology design shapes the conditions for sustained engagement with societal challenges. Drawing on Tronto's care ethics framework and research in moral psychology and platform studies, we ask why caring at scale is difficult and how social media can both exacerbate and potentially mitigate this difficulty. Tronto's framework shows that good care requires more than awareness: it demands responsibility, competence, and community. Dominant social media architectures stall the caring process at its earliest phase. We invite researchers and designers to identify platform designs that deplete or support the capacity to care, and to develop design directions for sustainable care: engagement that people can maintain over time without burning out.

cs.HC

Designing Youth Social Media through Problem Space Attunement

Social media is central to how young people maintain relationships, develop identity, and access communities, yet dominant platform designs often leave youth feeling disempowered rather than supported. My dissertation argues that youth social media design is shaped by three forms of problem-space misattunement. \textit{Conceptual misattunement} occurs when the language of ``social media'' anchors participants to existing platforms' interaction templates. I address this through a Fictional Inquiry design workshop that frees youth from preconceived notions of social media by having them brainstorm ways to ``magically connect with remote wizard friends'' rather than ideas for ``social media.'' \textit{Definitional misattunement} occurs when researchers define what ``better'' means on youth's behalf. I address this through a Discord-based asynchronous community that supports youth-led collective inquiry. \textit{Evaluative misattunement} occurs when participants are asked to judge static or hypothetical designs. I address this through an ego-anchored, LLM-agent simulation sandbox. Together, these studies develop youth-grounded criteria and design directions for relationally supportive social media.

cs.HC

Sustainable Care: Designing Technologies That Support Children's Long-Term Engagement with Social Issues

Children today encounter social issues -- climate change, conflict, inequality -- through digital technologies, and the design of that encounter shapes whether young people move toward lasting civic engagement or toward anxiety and withdrawal. Much of the content children see is optimized for attention through fear and urgency, with few pathways toward meaningful action -- contributing to rising distress and disengagement among young people who care deeply but feel powerless to act. This full-day workshop introduces ``sustainable care'' as a design lens, asking how technology might support children's sustained engagement with social causes without contributing to empathic distress or burnout. We invite researchers and practitioners across child-computer interaction, games, education, and youth mental health to map this landscape together and develop a research agenda for the CCI community.

cs.HC

Toward Needs-Conscious Design: Co-Designing a Human-Centered Framework for AI-Mediated Communication

We introduce Needs-Conscious Design, a human-centered framework for AI-mediated communication that builds on the principles of Nonviolent Communication (NVC). We conducted an interview study with N=14 certified NVC trainers and a diary study and co-design with N=13 lay users of online communication technologies to understand how NVC might inform design that centers human relationships. We define three pillars of Needs-Conscious Design: Intentionality, Presence, and Receptiveness to Needs. Drawing on participant co-designs, we provide design concepts and illustrative examples for each of these pillars. We further describe a problematic emergent property of AI-mediated communication identified by participants, which we call Empathy Fog, and which is characterized by uncertainty over how much empathy, attention, and effort a user has actually invested via an AI-facilitated online interaction. Finally, because even well-intentioned designs may alter user behavior and process emotional data, we provide guiding questions for consentful Needs-Conscious Design, applying an affirmative consent framework used in social media contexts. Needs-Conscious Design offers a foundation for leveraging AI to facilitate human connection, rather than replacing or obscuring it.

cs.HC

Children's Mental Models of AI Reasoning: Implications for AI Literacy Education

As artificial intelligence (AI) advances in reasoning capabilities, most recently with the emergence of Large Reasoning Models (LRMs), understanding how children conceptualize AI's reasoning processes becomes critical for fostering AI literacy. While one of the "Five Big Ideas" in AI education highlights reasoning algorithms as central to AI decision-making, less is known about children's mental models in this area. Through a two-phase approach, consisting of a co-design session with 8 children followed by a field study with 106 children (grades 3-8), we identified three models of AI reasoning: Deductive, Inductive, and Inherent. Our findings reveal that younger children (grades 3-5) often attribute AI's reasoning to inherent intelligence, while older children (grades 6-8) recognize AI as a pattern recognizer. We highlight three tensions that surfaced in children's understanding of AI reasoning and conclude with implications for scaffolding AI curricula and designing explainable AI tools.

cs.AI

Design for Hope: Cultivating Deliberate Hope in the Face of Complex Societal Challenges

Design has the potential to cultivate hope in the face of complex societal challenges. These challenges are often addressed through efforts aimed at harm reduction and prevention -- essential but sometimes limiting approaches that can unintentionally narrow our collective sense of what is possible. This one-day, in-person workshop builds on the first Positech Workshop at CSCW 2024 by offering practical ways to move beyond reactive problem-solving toward building capacity for proactive goal setting and generating pathways forward. We explore how collaborative and reflective design methodologies can help research communities navigate uncertainty, expand possibilities, and foster meaningful change. By connecting design thinking with hope theory, which frames hope as the interplay of ``goal-directed,'' ``pathways,'' and ``agentic'' thinking, we will examine how researchers might chart new directions in the face of complexity and constraint. Through hands-on activities including problem reframing, building a shared taxonomy of design methods that align with hope theory, and reflecting on what it means to sustain hopeful research trajectories, participants will develop strategies to embed a deliberately hopeful approach into their research.

cs.HC

Trust-Enabled Privacy: Social Media Designs to Support Adolescent User Boundary Regulation

Adolescents heavily rely on social media to build and maintain close relationships, yet current platform designs often make self-disclosure feel risky or uncomfortable. Through a three-part study involving 19 teens aged 13-18, we identify key barriers to meaningful self-disclosure on social media. Our findings reveal that while these adolescents seek casual, frequent sharing to strengthen relationships, existing platform norms often discourage such interactions. Based on our co-design interview findings, we propose platform design ideas to foster a more dynamic and nuanced privacy experience for teen social media users. We then introduce \textbf{\textit{trust-enabled privacy}} as a framework that recognizes trust -- whether building or eroding -- as central to boundary regulation, and foregrounds the role of platform design in shaping the very norms and interaction patterns that influence how trust unfolds. When trust is supported, boundary regulation becomes more adaptive and empowering; when it erodes, users resort to self-censorship or disengagement. This work provides empirical insights and actionable guidelines for designing social media spaces where teens feel empowered to engage in meaningful relationship-building processes.

cs.HC

Social Media Should Feel Like Minecraft, Not Instagram: Youth Visions for Meaningful Social Connections through Fictional Inquiry

We conducted co-design workshops with 23 participants (ages 15--24) to explore how youth envision ideal remote social connection. Using Fictional Inquiry (FI) within a Harry Potter-inspired narrative, we found that youth perceive a disconnect between platforms labeled ``social media'' (like Instagram) and those where they actually experience meaningful connections (like Minecraft or Discord). Participants envisioned an immersive platform prioritizing meaningful social connection through presence and immersion, natural self-expression, intuitive spatial navigation leveraging physical-world norms, and playful, low-stakes opportunities for friendship development. We synthesize these visions into six themes articulating relational needs that current platforms systematically marginalize. The FI method proved effective in generating innovative ideas while empowering youth by fostering hope and agency over social media's future. Our findings challenge ``doom'' narratives by reframing social media's harms as outcomes of specific design choices, demonstrating how design research can reopen space for imagining more supportive forms of mediated connection.

cs.HC

Discord's Design Encourages "Third Place" Social Media Experiences

In light of the diminishing presence of physical third places -- informal gathering spaces essential for social connection -- this study explores how the social media platform Discord fosters third-place experiences. Drawing on Oldenburg's conceptual framework, we analyze how Discord's design elements support the creation of virtual third places that foster both dyadic and community-based relationships. Through 25 semi-structured interviews with active Discord users, we identified 21 design elements aligned with Oldenburg's third-place characteristics. These elements cluster around four core principles: providing themed spaces for repeated interactions, supporting user autonomy and customization, facilitating mutually engaging activities, and enabling casual, low-pressure interactions. This work contributes to understanding how intentional platform design can cultivate virtual spaces that support meaningful social connections. The findings have implications for designing future social technologies that can help address growing concerns about social isolation in an increasingly digital world.

cs.HC

Privacy as Social Norm: Systematically Reducing Dysfunctional Privacy Concerns on Social Media

Through co-design interviews ($N=19$) and a design evaluation survey (N=136) with U.S. teens ages 13-18, we investigated teens' privacy management on social media. Our study revealed that 28% of teens with public accounts and 15% with private accounts experience "dysfunctional fear," that is, fear that diminishes their quality of life or paralyzes them from taking necessary precautions. These fears fall into three categories: fear of uncontrolled audience reach, fear of online hostility, and fear of personal privacy missteps. While current approaches often emphasize individual vigilance and restrictive measures, our findings show this can paradoxically lead teens to either withdraw from beneficial social interactions or resign themselves to accept privacy violations, viewing them as inevitable. Drawing on teen input, we developed and evaluated ten design prototypes that emphasize empowerment over fear, system-wide explicit emphasis on privacy, clear privacy norms, and flexible controls. Survey results indicate teens perceive these approaches as effectively reducing privacy concerns while preserving social benefits. Our findings suggest that platforms will be more likely to protect teens' privacy and less likely to manufacture unnecessary fear if they include designs that minimize the impact on other users, have low trade-offs with existing features, require minimal user effort, and function independently of community behavior. Such designs include: 1) alerting users about potentially unintentional personal information disclosure and 2) following up on user reports.

cs.HC

"Sharing, Not Showing Off": How BeReal Approaches Authentic Self-Presentation on Social Media Through Its Design

Adolescents are particularly vulnerable to the pressures created by social media, such as heightened self-consciousness and the need for extensive self-presentation. In this study, we investigate how BeReal, a social media platform designed to counter some of these pressures, influences adolescents' self-presentation behaviors. We interviewed 29 users aged 13-18 to understand their experiences with BeReal. We found that BeReal's design focuses on spontaneous sharing, including randomly timed daily notifications and reciprocal posting, discourages staged posts, encourages careful curation of the audience, and reduces pressure on self-presentation. The space created by BeReal offers benefits such as validating an unfiltered life and reframing social comparison, but its approach to self-presentation is sometimes perceived as limited or unappealing and, at times, even toxic. Drawing on this empirical data, we propose design guidelines for platforms that support authentic self-presentation while fostering reciprocity and expanding beyond spontaneous photo-sharing. These guidelines aim to enable users to portray themselves more comprehensively and accurately, ultimately supporting teens' developmental needs, particularly in building authentic relationships.

cs.HC

Envisioning New Futures of Positive Social Technology: Beyond Paradigms of Fixing, Protecting, and Preventing

Social technology research today largely focuses on mitigating the negative impacts of technology and, therefore, often misses the potential of technology to enhance human connections and well-being. However, we see a potential to shift towards a holistic view of social technology's impact on human flourishing. We introduce Positive Social Technology (Positech), a framework that shifts emphasis toward leveraging social technologies to support and augment human flourishing. This workshop is organized around three themes relevant to Positech: 1) "Exploring Relevant and Adjacent Research" to define and widen the Positech scope with insights from related fields, 2) "Projecting the Landscape of Positech" for participants to outline the domain's key aspects and 3) "Envisioning the Future of Positech," anchored around strategic planning towards a sustainable research community. Ultimately, this workshop will serve as a platform to shift the narrative of social technology research towards a more positive, human-centric approach. It will foster research that goes beyond fixing technologies to protect humans from harm, to also pursue enriching human experiences and connections through technology.

cs.HC