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Jaeeun Ko

Publications and source records attributed to Jaeeun Ko.

4 recordsLinked to original sources

UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D Generation

Reconstructing detailed geometry and realistic appearance from a single RGB image is essential yet fundamentally challenging due to inherent ambiguities such as occlusion, lighting variations, and texture-geometry entanglement. While recent diffusion-based generative models have significantly improved novel view synthesis, existing approaches suffer from two critical limitations: lack of cross-view geometric consistency and insufficient cross-domain semantic alignment. To address these issues, we introduce UniCross3D, a unified cross-view and cross-domain diffusion framework designed explicitly for consistent and physically coherent 3D generation. UniCross3D features two novel contributions: (1) a cross-view latent regularization that enforces cross-view geometric consistency across synthesized viewpoints by penalizing latent variance, and (2) a cross-domain mutual information objective grounded in the physics of image formation, explicitly aligning synthesized color and normal maps. Extensive experiments demonstrate that UniCross3D achieves significantly improved view consistency and semantic alignment over state-of-the-art methods and yields higher-fidelity reconstructions, particularly under challenging textures and ambiguous viewpoints.

cs.CV↗

Latent Diffusion-GAN: Adversarial Learning in the Autoencoded Latent Space

Diffusion models are powerful generative frameworks for producing high-quality images by denoising latent variables from random noise. However, training with likelihood-based objectives, such as denoising score matching, can lead to locally over-smoothed high-frequency details, including fine textures and sharp edges, thereby limiting perceptual fidelity and structural detail. Adversarial training with GANs enhances sharpness but typically requires additional discriminator networks, increasing computational costs and destabilizing training. To this end, we propose Latent Diffusion Generative Adversarial Networks (LD-GAN), a novel framework that seamlessly integrates adversarial learning into diffusion models without modifying their original pipeline. LD-GAN leverages the pretrained variational autoencoder (VAE) in latent diffusion models as an energy-based discriminator, enabling adversarial training without extra parameters and preserving the structured latent priors learned from large datasets. We also introduce a structural consistency energy that aligns encoder and decoder feature representations, thereby enhancing perceptual quality and compatibility with the pretrained latent space. Extensive experiments demonstrate that LD-GAN significantly improves sample fidelity, perceptual sharpness, and diversity over state-of-the-art baseline methods across various generation tasks while ensuring efficient training dynamics.

cs.CV↗

SWORD: Scene-Grounded Wasserstein Object-Relation Distance for 3D Scene Graph Prediction

3D scene graph prediction is commonly optimized with object-node and relation-edge classification losses. These objectives encourage exact object and relation label recovery, but they do not directly optimize semantic proximity to the ground-truth scene graph: two wrong graphs can receive comparable penalties even when one is much closer in object roles and relation contexts. A direct graph-distance loss is difficult in general, since graph matching and graph edit distance require correspondence search and edit-cost design. Our key observation is that prior supervised 3D scene graph prediction protocols are conducted on fixed object-node indices and supervised edge slots. This can turn a scene graph comparison into a well-defined aligned graph-distance problem. To this end, we propose SWORD, a Scene-Grounded Wasserstein Object-Relation Distance that builds block-normalized object and relation ground distance metrics from training scene graph annotations through a deterministic base-to-context order, without external semantic priors. SWORD lifts these metrics to Wasserstein distances over aligned node and null-augmented edge marginals, providing semantic graph-distance supervision beyond exact-label penalties while preserving the ground-truth graph as the unique zero-distance solution in aligned marginal probability space. We prove that SWORD is a strict metric on aligned marginal probabilistic scene graphs, preserves scene-graph-grounded substitution ordering, controls additive graph-grounded semantic observables, and yields a surrogate upper-bounding decoded semantic error.

cs.CV↗

View-Adaptive Renderer for View-Consistent 2D-to-3D Generation

Reconstructing 3D shapes from a single image remains a fundamental yet challenging problem in computer vision. Traditional monocular 3D generation pipelines typically synthesize multiple views from a single input image before applying Neural Radiance Field (NeRF)-based reconstruction. However, inherent projective ambiguities often produce visual discontinuities across generated viewpoints, leading to inaccuracies in reconstructed 3D models. Current solutions either incur significant additional computational burdens or fail to adequately resolve practical inconsistencies between synthesized views. To address these limitations, we propose a novel viewpoint-adaptive neural rendering framework that enables robust 3D reconstruction even when given partially inconsistent multi-view inputs. Our approach introduces view-adaptive neural renderers that independently correct viewpoint-dependent errors while simultaneously sharing a global feature backbone to preserve structural coherence. Furthermore, we propose a self-attention fusion module that adaptively integrates multi-view information, ensuring geometric consistency without relying heavily on indirect regularizations or computationally intensive methods. Through extensive experiments, we demonstrate that our method consistently improves 3D reconstruction fidelity. Importantly, our approach achieves near state-of-the-art performance without diffusion-based SDS supervision, relying primarily on photometric rendering loss with lightweight attention regularizers. This balance between accuracy and efficiency makes the proposed framework highly practical for real-world applications.

cs.CV↗