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Jaegul Choo

Publications and source records attributed to Jaegul Choo.

At least 181 records · Page 10Linked to original sources

AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment

We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a large amount of head images with their corresponding detailed pose annotations. To facilitate a data creation process, we build a semi-automatic pipeline leveraging an open 3D computer graphics software with a developed annotation system. After training with the AnimeCeleb, recent head reenactment models produce high-quality animation head reenactment results, which are not achievable with existing datasets. Furthermore, motivated by metaverse application, we propose a novel pose mapping method and architecture to tackle a cross-domain head reenactment task. During inference, a user can easily transfer one's motion to an arbitrary animation head. Experiments demonstrate the usefulness of the AnimeCeleb to train animation head reenactment models, and the superiority of our cross-domain head reenactment model compared to state-of-the-art methods. Our dataset and code are available at https://github.com/kangyeolk/AnimeCeleb.

cs.AI↗

Towards Accurate Open-Set Recognition via Background-Class Regularization

In open-set recognition (OSR), classifiers should be able to reject unknown-class samples while maintaining high closed-set classification accuracy. To effectively solve the OSR problem, previous studies attempted to limit latent feature space and reject data located outside the limited space via offline analyses, e.g., distance-based feature analyses, or complicated network architectures. To conduct OSR via a simple inference process (without offline analyses) in standard classifier architectures, we use distance-based classifiers instead of conventional Softmax classifiers. Afterwards, we design a background-class regularization strategy, which uses background-class data as surrogates of unknown-class ones during training phase. Specifically, we formulate a novel regularization loss suitable for distance-based classifiers, which reserves sufficiently large class-wise latent feature spaces for known classes and forces background-class samples to be located far away from the limited spaces. Through our extensive experiments, we show that the proposed method provides robust OSR results, while maintaining high closed-set classification accuracy.

cs.CV↗

High-Resolution Virtual Try-On with Misalignment and Occlusion-Handled Conditions

Image-based virtual try-on aims to synthesize an image of a person wearing a given clothing item. To solve the task, the existing methods warp the clothing item to fit the person's body and generate the segmentation map of the person wearing the item before fusing the item with the person. However, when the warping and the segmentation generation stages operate individually without information exchange, the misalignment between the warped clothes and the segmentation map occurs, which leads to the artifacts in the final image. The information disconnection also causes excessive warping near the clothing regions occluded by the body parts, so-called pixel-squeezing artifacts. To settle the issues, we propose a novel try-on condition generator as a unified module of the two stages (i.e., warping and segmentation generation stages). A newly proposed feature fusion block in the condition generator implements the information exchange, and the condition generator does not create any misalignment or pixel-squeezing artifacts. We also introduce discriminator rejection that filters out the incorrect segmentation map predictions and assures the performance of virtual try-on frameworks. Experiments on a high-resolution dataset demonstrate that our model successfully handles the misalignment and occlusion, and significantly outperforms the baselines. Code is available at https://github.com/sangyun884/HR-VITON.

cs.CV↗

HairFIT: Pose-Invariant Hairstyle Transfer via Flow-based Hair Alignment and Semantic-Region-Aware Inpainting

Hairstyle transfer is the task of modifying a source hairstyle to a target one. Although recent hairstyle transfer models can reflect the delicate features of hairstyles, they still have two major limitations. First, the existing methods fail to transfer hairstyles when a source and a target image have different poses (e.g., viewing direction or face size), which is prevalent in the real world. Also, the previous models generate unrealistic images when there is a non-trivial amount of regions in the source image occluded by its original hair. When modifying long hair to short hair, shoulders or backgrounds occluded by the long hair need to be inpainted. To address these issues, we propose a novel framework for pose-invariant hairstyle transfer, HairFIT. Our model consists of two stages: 1) flow-based hair alignment and 2) hair synthesis. In the hair alignment stage, we leverage a keypoint-based optical flow estimator to align a target hairstyle with a source pose. Then, we generate a final hairstyle-transferred image in the hair synthesis stage based on Semantic-region-aware Inpainting Mask (SIM) estimator. Our SIM estimator divides the occluded regions in the source image into different semantic regions to reflect their distinct features during the inpainting. To demonstrate the effectiveness of our model, we conduct quantitative and qualitative evaluations using multi-view datasets, K-hairstyle and VoxCeleb. The results indicate that HairFIT achieves a state-of-the-art performance by successfully transferring hairstyles between images of different poses, which has never been achieved before.

cs.CV↗

DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena Games

This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players go through a draft stage, where they alternately select a virtual character to play. When drafting, players select characters by not only considering their character preferences, but also the synergy and competence of their team's character combination. However, the complexity of drafting induces difficulties for beginners to choose the appropriate characters based on the characters of their team while considering their own champion preferences. To alleviate this problem, we propose DraftRec, a novel hierarchical model which recommends characters by considering each player's champion preferences and the interaction between the players. DraftRec consists of two networks: the player network and the match network. The player network captures the individual player's champion preference, and the match network integrates the complex relationship between the players and their respective champions. We train and evaluate our model from a manually collected 280,000 matches of League of Legends and a publicly available 50,000 matches of Dota2. Empirically, our method achieved state-of-the-art performance in character recommendation and match outcome prediction task. Furthermore, a comprehensive user survey confirms that DraftRec provides convincing and satisfying recommendations. Our code and dataset are available at https://github.com/dojeon-ai/DraftRec.

cs.AI↗

3D-GIF: 3D-Controllable Object Generation via Implicit Factorized Representations

While NeRF-based 3D-aware image generation methods enable viewpoint control, limitations still remain to be adopted to various 3D applications. Due to their view-dependent and light-entangled volume representation, the 3D geometry presents unrealistic quality and the color should be re-rendered for every desired viewpoint. To broaden the 3D applicability from 3D-aware image generation to 3D-controllable object generation, we propose the factorized representations which are view-independent and light-disentangled, and training schemes with randomly sampled light conditions. We demonstrate the superiority of our method by visualizing factorized representations, re-lighted images, and albedo-textured meshes. In addition, we show that our approach improves the quality of the generated geometry via visualization and quantitative comparison. To the best of our knowledge, this is the first work that extracts albedo-textured meshes with unposed 2D images without any additional labels or assumptions.

cs.CV↗

Continuous-Time Video Generation via Learning Motion Dynamics with Neural ODE

In order to perform unconditional video generation, we must learn the distribution of the real-world videos. In an effort to synthesize high-quality videos, various studies attempted to learn a mapping function between noise and videos, including recent efforts to separate motion distribution and appearance distribution. Previous methods, however, learn motion dynamics in discretized, fixed-interval timesteps, which is contrary to the continuous nature of motion of a physical body. In this paper, we propose a novel video generation approach that learns separate distributions for motion and appearance, the former modeled by neural ODE to learn natural motion dynamics. Specifically, we employ a two-stage approach where the first stage converts a noise vector to a sequence of keypoints in arbitrary frame rates, and the second stage synthesizes videos based on the given keypoints sequence and the appearance noise vector. Our model not only quantitatively outperforms recent baselines for video generation, but also demonstrates versatile functionality such as dynamic frame rate manipulation and motion transfer between two datasets, thus opening new doors to diverse video generation applications.

cs.CV↗

CG-NeRF: Conditional Generative Neural Radiance Fields

While recent NeRF-based generative models achieve the generation of diverse 3D-aware images, these approaches have limitations when generating images that contain user-specified characteristics. In this paper, we propose a novel model, referred to as the conditional generative neural radiance fields (CG-NeRF), which can generate multi-view images reflecting extra input conditions such as images or texts. While preserving the common characteristics of a given input condition, the proposed model generates diverse images in fine detail. We propose: 1) a novel unified architecture which disentangles the shape and appearance from a condition given in various forms and 2) the pose-consistent diversity loss for generating multimodal outputs while maintaining consistency of the view. Experimental results show that the proposed method maintains consistent image quality on various condition types and achieves superior fidelity and diversity compared to existing NeRF-based generative models.

cs.CV↗

Data Augmentation using Random Image Cropping for High-resolution Virtual Try-On (VITON-CROP)

Image-based virtual try-on provides the capacity to transfer a clothing item onto a photo of a given person, which is usually accomplished by warping the item to a given human pose and adjusting the warped item to the person. However, the results of real-world synthetic images (e.g., selfies) from the previous method is not realistic because of the limitations which result in the neck being misrepresented and significant changes to the style of the garment. To address these challenges, we propose a novel method to solve this unique issue, called VITON-CROP. VITON-CROP synthesizes images more robustly when integrated with random crop augmentation compared to the existing state-of-the-art virtual try-on models. In the experiments, we demonstrate that VITON-CROP is superior to VITON-HD both qualitatively and quantitatively.

cs.CV↗

AVocaDo: Strategy for Adapting Vocabulary to Downstream Domain

During the fine-tuning phase of transfer learning, the pretrained vocabulary remains unchanged, while model parameters are updated. The vocabulary generated based on the pretrained data is suboptimal for downstream data when domain discrepancy exists. We propose to consider the vocabulary as an optimizable parameter, allowing us to update the vocabulary by expanding it with domain-specific vocabulary based on a tokenization statistic. Furthermore, we preserve the embeddings of the added words from overfitting to downstream data by utilizing knowledge learned from a pretrained language model with a regularization term. Our method achieved consistent performance improvements on diverse domains (i.e., biomedical, computer science, news, and reviews).

cs.CL↗

Learning Debiased Representation via Disentangled Feature Augmentation

Image classification models tend to make decisions based on peripheral attributes of data items that have strong correlation with a target variable (i.e., dataset bias). These biased models suffer from the poor generalization capability when evaluated on unbiased datasets. Existing approaches for debiasing often identify and emphasize those samples with no such correlation (i.e., bias-conflicting) without defining the bias type in advance. However, such bias-conflicting samples are significantly scarce in biased datasets, limiting the debiasing capability of these approaches. This paper first presents an empirical analysis revealing that training with "diverse" bias-conflicting samples beyond a given training set is crucial for debiasing as well as the generalization capability. Based on this observation, we propose a novel feature-level data augmentation technique in order to synthesize diverse bias-conflicting samples. To this end, our method learns the disentangled representation of (1) the intrinsic attributes (i.e., those inherently defining a certain class) and (2) bias attributes (i.e., peripheral attributes causing the bias), from a large number of bias-aligned samples, the bias attributes of which have strong correlation with the target variable. Using the disentangled representation, we synthesize bias-conflicting samples that contain the diverse intrinsic attributes of bias-aligned samples by swapping their latent features. By utilizing these diversified bias-conflicting features during the training, our approach achieves superior classification accuracy and debiasing results against the existing baselines on synthetic and real-world datasets.

cs.LG↗

Improving Face Recognition with Large Age Gaps by Learning to Distinguish Children

Despite the unprecedented improvement of face recognition, existing face recognition models still show considerably low performances in determining whether a pair of child and adult images belong to the same identity. Previous approaches mainly focused on increasing the similarity between child and adult images of a given identity to overcome the discrepancy of facial appearances due to aging. However, we observe that reducing the similarity between child images of different identities is crucial for learning distinct features among children and thus improving face recognition performance in child-adult pairs. Based on this intuition, we propose a novel loss function called the Inter-Prototype loss which minimizes the similarity between child images. Unlike the previous studies, the Inter-Prototype loss does not require additional child images or training additional learnable parameters. Our extensive experiments and in-depth analyses show that our approach outperforms existing baselines in face recognition with child-adult pairs. Our code and newly-constructed test sets of child-adult pairs are available at https://github.com/leebebeto/Inter-Prototype.

cs.CV↗

Evaluation of Out-of-Distribution Detection Performance of Self-Supervised Learning in a Controllable Environment

We evaluate the out-of-distribution (OOD) detection performance of self-supervised learning (SSL) techniques with a new evaluation framework. Unlike the previous evaluation methods, the proposed framework adjusts the distance of OOD samples from the in-distribution samples. We evaluate an extensive combination of OOD detection algorithms on three different implementations of the proposed framework using simulated samples, images, and text. SSL methods consistently demonstrated the improved OOD detection performance in all evaluation settings.

cs.LG↗

Natural Attribute-based Shift Detection

Despite the impressive performance of deep networks in vision, language, and healthcare, unpredictable behaviors on samples from the distribution different than the training distribution cause severe problems in deployment. For better reliability of neural-network-based classifiers, we define a new task, natural attribute-based shift (NAS) detection, to detect the samples shifted from the training distribution by some natural attribute such as age of subjects or brightness of images. Using the natural attributes present in existing datasets, we introduce benchmark datasets in vision, language, and medical for NAS detection. Further, we conduct an extensive evaluation of prior representative out-of-distribution (OOD) detection methods on NAS datasets and observe an inconsistency in their performance. To understand this, we provide an analysis on the relationship between the location of NAS samples in the feature space and the performance of distance- and confidence-based OOD detection methods. Based on the analysis, we split NAS samples into three categories and further suggest a simple modification to the training objective to obtain an improved OOD detection method that is capable of detecting samples from all NAS categories.

cs.LG↗

Standardized Max Logits: A Simple yet Effective Approach for Identifying Unexpected Road Obstacles in Urban-Scene Segmentation

Identifying unexpected objects on roads in semantic segmentation (e.g., identifying dogs on roads) is crucial in safety-critical applications. Existing approaches use images of unexpected objects from external datasets or require additional training (e.g., retraining segmentation networks or training an extra network), which necessitate a non-trivial amount of labor intensity or lengthy inference time. One possible alternative is to use prediction scores of a pre-trained network such as the max logits (i.e., maximum values among classes before the final softmax layer) for detecting such objects. However, the distribution of max logits of each predicted class is significantly different from each other, which degrades the performance of identifying unexpected objects in urban-scene segmentation. To address this issue, we propose a simple yet effective approach that standardizes the max logits in order to align the different distributions and reflect the relative meanings of max logits within each predicted class. Moreover, we consider the local regions from two different perspectives based on the intuition that neighboring pixels share similar semantic information. In contrast to previous approaches, our method does not utilize any external datasets or require additional training, which makes our method widely applicable to existing pre-trained segmentation models. Such a straightforward approach achieves a new state-of-the-art performance on the publicly available Fishyscapes Lost & Found leaderboard with a large margin. Our code is publicly available at this $\href{https://github.com/shjung13/Standardized-max-logits}{link}$.

cs.CV↗

K-Hairstyle: A Large-scale Korean Hairstyle Dataset for Virtual Hair Editing and Hairstyle Classification

The hair and beauty industry is a fast-growing industry. This led to the development of various applications, such as virtual hair dyeing or hairstyle transfer, to satisfy the customer's needs. Although several hairstyle datasets are available for these applications, they often consist of a relatively small number of images with low resolution, thus limiting their performance on high-quality hair editing. In response, we introduce a novel large-scale Korean hairstyle dataset, K-hairstyle, containing 500,000 high-resolution images. In addition, K-hairstyle includes various hair attributes annotated by Korean expert hairstylists as well as hair segmentation masks. We validate the effectiveness of our dataset via several applications, such as hair dyeing, hairstyle transfer, and hairstyle classification. K-hairstyle is publicly available at https://psh01087.github.io/K-Hairstyle/.

cs.CV↗

Deep Edge-Aware Interactive Colorization against Color-Bleeding Effects

Deep neural networks for automatic image colorization often suffer from the color-bleeding artifact, a problematic color spreading near the boundaries between adjacent objects. Such color-bleeding artifacts debase the reality of generated outputs, limiting the applicability of colorization models in practice. Although previous approaches have attempted to address this problem in an automatic manner, they tend to work only in limited cases where a high contrast of gray-scale values are given in an input image. Alternatively, leveraging user interactions would be a promising approach for solving this color-breeding artifacts. In this paper, we propose a novel edge-enhancing network for the regions of interest via simple user scribbles indicating where to enhance. In addition, our method requires a minimal amount of effort from users for their satisfactory enhancement. Experimental results demonstrate that our interactive edge-enhancing approach effectively improves the color-bleeding artifacts compared to the existing baselines across various datasets.

cs.CV↗

VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization

The task of image-based virtual try-on aims to transfer a target clothing item onto the corresponding region of a person, which is commonly tackled by fitting the item to the desired body part and fusing the warped item with the person. While an increasing number of studies have been conducted, the resolution of synthesized images is still limited to low (e.g., 256x192), which acts as the critical limitation against satisfying online consumers. We argue that the limitation stems from several challenges: as the resolution increases, the artifacts in the misaligned areas between the warped clothes and the desired clothing regions become noticeable in the final results; the architectures used in existing methods have low performance in generating high-quality body parts and maintaining the texture sharpness of the clothes. To address the challenges, we propose a novel virtual try-on method called VITON-HD that successfully synthesizes 1024x768 virtual try-on images. Specifically, we first prepare the segmentation map to guide our virtual try-on synthesis, and then roughly fit the target clothing item to a given person's body. Next, we propose ALIgnment-Aware Segment (ALIAS) normalization and ALIAS generator to handle the misaligned areas and preserve the details of 1024x768 inputs. Through rigorous comparison with existing methods, we demonstrate that VITON-HD highly surpasses the baselines in terms of synthesized image quality both qualitatively and quantitatively. Code is available at https://github.com/shadow2496/VITON-HD.

cs.CV↗