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Jaehong Yoon

Publications and source records attributed to Jaehong Yoon.

At least 19 recordsLinked to original sources

PaperCompiler: Faithful Paper-to-Code Generation via Repository-Level Specification Compilation

Faithfully translating research papers into repository-level implementations remains challenging because papers often describe methods at a high level, leave implementation assumptions implicit, and require generated repositories to preserve method logic, evaluation protocols, and cross-file consistency. Despite recent advances in paper-to-code agents, their intermediate outputs are often presented as free-form plans or summaries that downstream coding agents may ignore, reinterpret, or compress, leading to algorithmic simplification and inconsistent repository structure. To address these challenges, we introduce PaperCompiler, a paper-to-code generation framework that compiles paper-grounded evidence into explicit repository-level implementation specifications. PaperCompiler grounds implementation-relevant evidence while preserving source provenance and distinguishing paper-supported, inferred, externally delegated, and unresolved information. The resulting specifications encode non-degradation requirements, ownership assignments, cross-file dependencies, and file-level constraints. Repository generation proceeds under these compiled specifications while retaining flexibility over local engineering choices not fixed by the paper. PaperCompiler outperforms strong baselines on Paper2CodeBench, achieving a 13.8% relative improvement in reference-based fidelity (from 3.64 to 4.15) and reducing high-severity evaluator critiques (from 13.2% to 6.1%).

cs.CL

MedMix: Specialization-Consistent Federated Sparse MoEs under Modality Heterogeneity

Federated multimodal medical AI faces modality heterogeneity at both the client and sample levels: clients may systematically lack access to specific modality types, while individual records within the same client may contain different partial modality subsets. Sparse Mixture-of-Experts (MoE) architectures are a promising remedy for modality-adaptive computation, but their use in federated learning is fragile under cross-client modality heterogeneity, where locally learned routing policies can diverge across clients and drive experts toward incompatible specializations. Different clients may assign the same observed modality configuration to different experts, or train similarly indexed experts on different missing-modality configurations, causing standard aggregation to misalign or overwrite the expert specialization that sparse MoEs are intended to learn. To address this challenge, we propose MedMix, a semantic-alignment framework for federated multimodal sparse MoEs that coordinates cross-client routing and expert specialization using modality context. At the client side, MedMix uses modality-context-aware routing to guide expert selection using each token's modality identity, position, and incompleteness context. Across clients, it uses consensus-guided routing alignment to construct server-side consensus anchors for shared modality patterns and align local routing distributions across clients. Complementing these routing mechanisms, client-adaptive expert aggregation leverages client-specific modality-pattern prototypes to match and aggregate functionally similar experts across clients. Experiments on real-world multimodal medical datasets show that MedMix achieves the best average F1 across diverse modality heterogeneity and modality incompleteness settings, with especially clear gains under severe heterogeneity.

cs.LG

Simplex Relaxation for Discrete Diffusion

Discrete diffusion models for categorical generation are defined by a corruption kernel, which determines the intermediate state space and the associated reverse prediction problem. We study uniform discrete diffusion and ask whether its training objective and reverse transitions can be enriched without changing the underlying categorical corruption process. We introduce Simplax, an exact Dirichlet--categorical augmentation that couples each corrupted categorical state with an auxiliary simplex-valued variable while preserving the original uniform diffusion process as its categorical marginal. This augmentation yields a tractable Rao--Blackwellized reverse-bridge objective and a corresponding stochastic reverse sampler, while retaining the corrupted categorical state as the denoiser input. Empirically, Simplax improves the generative perplexity--entropy tradeoff on unconditional OpenWebText generation. On Sudoku, a model trained exclusively on $30$-clue puzzles achieves the highest accuracy among the compared methods across all evaluated clue densities, including the minimum uniquely solvable $17$-clue regime, and also achieves the highest validity in unconditional generation.

cs.CL

MuseBench: Benchmarking Intent-Level Audiovisual Arts Understanding in MLLMs

Audiovisual arts encompass diverse creative disciplines, including cinema, visual arts, stage performance, and game design, where artistic meaning arises from deliberate combinations of visual, auditory, and narrative elements (e.g., fear amplified through claustrophobic framing, or grief conveyed through silence and lingering close-ups). True artistic understanding extends beyond recognizing what is depicted to reasoning about why it is expressed through particular creative choices. Despite the strong progress of multimodal large language models (MLLMs), this critical aspect of artistic understanding remains underexplored, as existing benchmarks largely measure perceptual recognition while overlooking reasoning about creative intent. To address this gap, we introduce Musebench, a comprehensive benchmark designed to evaluate MLLMs on nuanced artistic understanding. It comprises 4,016 questions spanning cinematic arts, static visual arts, stage performing arts, and game arts, distilled from over 10K candidate video essays that pair professional commentary with visual demonstration. To capture the open-ended nature of artistic analysis at scale, the benchmark combines single-select and variable-option multi-select questions. All questions are generated and refined through a four-phase iterative pipeline combining shortcut filtering, adversarial distractors, and expert validation. Comprehensive zero-shot evaluation of 28 state-of-the-art MLLMs reveals that even the best-performing model achieves only 48.29% accuracy, substantially below human expert performance of 87.18%, exposing a significant gap in current models' creative domain expertise.

cs.CV

Confidence-Aware Tool Orchestration for Robust Video Understanding

Video reasoning language models implicitly assume that every input frame is equally reliable. This leads to what we term the Blind Trust Problem: under realistic perturbations such as motion blur, glare, or occlusion, frontier video reasoning models can suffer 15-30%p accuracy drops on real-world embodied benchmarks, while remaining unaware that their visual evidence has been degraded. To address this challenge, we propose Robust-TO, an agentic video understanding framework that explicitly integrates per-frame trustworthiness into every stage of reasoning. Robust-TO organizes heterogeneous visual perception tools under a unified evidence interface. Each tool receives a sub-query derived from the original question and a set of trustworthy frames selected by the reliability-relevance score. It returns evidence in a shared format: a concrete prediction (e.g., a bounding box, motion trajectory, recognized text, or action label), temporal grounding, and a calibrated reliability score. During reasoning, these calibrated scores guide evidence weighting in a three-tier synthesis process (high/medium/low) and define a confidence-cost GRPO reward that jointly optimizes correctness, evidence reliability, and efficiency. On two video reasoning benchmarks spanning eight tasks, Robust-TO achieves 56.4% average accuracy on clean inputs, surpassing the strongest open-source baseline by 10.6%p and outperforming Gemini-2.5-Pro (46.2%). Under five realistic corruption types, Robust-TO maintains 54.3% average accuracy, 5.8%p above the strongest open-source baseline, while exhibiting the smallest clean-to-corrupted accuracy drop among all compared methods.

cs.CV

Safe Few-Step Generation via Velocity Editing

Flow matching has recently emerged as a strong paradigm for state-of-the-art text-to-image (T2I) generation, enabling high-quality generation with a small number of sampling steps. As these models are increasingly integrated into real-world applications, ensuring safe and non-sensitive content generation has become a critical requirement. However, adapting safety and concept removal methods to this new generation framework remains an open challenge. Specifically, prior methods largely rely on iterative trajectory steering across a number of denoising steps or on CLIP-centric prompt embedding manipulation. These design assumptions pose fundamental bottlenecks for safety in flow matching-based T2I generation, where limited sampling steps constrain iterative correction and modern context-aware text encoders diminish the effectiveness of embedding-level interventions. In this paper, we propose VESFlow, a training-free safety method tailored to flow matching with extremely few sampling steps. Leveraging the fact that flow matching models learn the marginal velocity, we directly edit the velocity field via a safe-conditional posterior. VESFlow steers the trajectory toward safe outputs while leaving the conditioning prompt unchanged. Building on the observation that VESFlow leaves outputs unchanged under benign prompts, we further introduce a risk score-based filtering that bypasses velocity editing to reduce computational cost while preserving benign prompt generation. Based on this filtering, we propose VESFlow+, a stronger variant of VESFlow that not only edits the velocity toward the safe direction, but also pushes it away from the unsafe direction. Experimental results show that VESFlow+ removes the target concept, reducing the attack success rate by NudeNet to 6.3% on Ring-A-Bell and 6.8% on MMA-Diffusion on the 4-step MeanFlow model, while preserving fidelity on benign prompts.

cs.CV

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.

cs.CV

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.

cs.CV

EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding

Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long videos, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark for week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.

cs.CV

Are Video Reasoning Models Ready to Go Outside?

In real-world deployment, vision-language models often encounter disturbances such as weather, occlusion, and camera motion. Under such conditions, their understanding and reasoning degrade substantially, revealing a gap between clean, controlled (i.e., unperturbed) evaluation settings and real-world robustness. To address this limitation, we propose ROVA, a novel training framework that improves robustness by modeling a robustness-aware consistency reward under spatio-temporal corruptions. ROVA introduces a difficulty-aware online training strategy that prioritizes informative samples based on the model's evolving capability. Specifically, it continuously re-estimates sample difficulty via self-reflective evaluation, enabling adaptive training with a robustness-aware consistency reward. We also introduce PVRBench, a new benchmark that injects real-world perturbations into embodied video datasets to assess both accuracy and reasoning quality under realistic disturbances. We evaluate ROVA and baselines on PVRBench, UrbanVideo, and VisBench, where open-source and proprietary models suffer up to 35% and 28% drops in accuracy and reasoning under realistic perturbations. ROVA effectively mitigates performance degradation, boosting relative accuracy by at least 24% and reasoning by over 9% compared with baseline models (QWen2.5/3-VL, InternVL2.5, Embodied-R). These gains transfer to clean standard benchmarks, yielding consistent improvements.

cs.CV

AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories

Maintaining spatial world consistency over long horizons remains a central challenge for camera-controllable video generation. Existing memory-based approaches often condition generation on globally reconstructed 3D scenes by rendering anchor videos from the reconstructed geometry in the history. However, reconstructing a global 3D scene from multiple views inevitably introduces cross-view misalignment, as pose and depth estimation errors cause the same surfaces to be reconstructed at slightly different 3D locations across views. When fused, these inconsistencies accumulate into noisy geometry that contaminates the conditioning signals and degrades generation quality. We introduce AnchorWeave, a memory-augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories and learns to reconcile their cross-view inconsistencies. To this end, AnchorWeave performs coverage-driven local memory retrieval aligned with the target trajectory and integrates the selected local memories through a multi-anchor weaving controller during generation. Extensive experiments demonstrate that AnchorWeave significantly improves long-term scene consistency while maintaining strong visual quality, with ablation and analysis studies further validating the effectiveness of local geometric conditioning, multi-anchor control, and coverage-driven retrieval.

cs.CV

When and How Much to Imagine: Adaptive Test-Time Scaling with World Models for Visual Spatial Reasoning

Despite rapid progress in MLLMs, visual spatial reasoning remains unreliable when correct answers depend on how a scene would appear under unseen or alternative viewpoints. Recent work addresses this by augmenting reasoning with world models for visual imagination, but questions such as when imagination is actually necessary, how much of it is beneficial, and when it becomes harmful, remain poorly understood. In practice, indiscriminate imagination can increase computation and even degrade performance by introducing misleading evidence. In this work, we present an in-depth analysis of test-time visual imagination as a controllable resource for spatial reasoning. We first study when static visual evidence is sufficient, when imagination improves reasoning, and how excessive or unnecessary imagination affects accuracy and efficiency. To support this analysis, we then introduce AVIC, an adaptive test-time framework with world models that explicitly reasons about the sufficiency of current visual evidence before selectively invoking and scaling visual imagination. Finally, to further learn this gating and planning behavior without any annotation of when and how much to imagine, we introduce AVIC-R, which trains the policy via GRPO from QA-correctness rewards and penalties by imagination cost. Across spatial reasoning benchmarks (SAT, MMSI) and an embodied navigation benchmark (R2R), our results reveal clear scenarios where imagination is critical, marginal, or detrimental, and show that selective control can match or outperform fixed imagination strategies with substantially fewer world-model calls and language tokens. Our AVIC-R surpasses strong proprietary baselines including GPT-4o and GPT-4.1 while invoking the world model less often. Overall, our findings highlight the importance of analyzing and controlling test-time imagination for efficient and reliable spatial reasoning.

cs.CV

Reliable and Responsible Foundation Models: A Comprehensive Survey

Foundation models, including Large Language Models (LLMs), Multimodal Large Language Models (MLLMs), Image Generative Models (i.e, Text-to-Image Models and Image-Editing Models), and Video Generative Models, have become essential tools with broad applications across various domains such as law, medicine, education, finance, science, and beyond. As these models see increasing real-world deployment, ensuring their reliability and responsibility has become critical for academia, industry, and government. This survey addresses the reliable and responsible development of foundation models. We explore critical issues, including bias and fairness, security and privacy, uncertainty, explainability, and distribution shift. Our research also covers model limitations, such as hallucinations, as well as methods like alignment and Artificial Intelligence-Generated Content (AIGC) detection. For each area, we review the current state of the field and outline concrete future research directions. Additionally, we discuss the intersections between these areas, highlighting their connections and shared challenges. We hope our survey fosters the development of foundation models that are not only powerful but also ethical, trustworthy, reliable, and socially responsible.

cs.LG

Self-Refining Video Sampling

Modern video generators still struggle with complex physical dynamics, often falling short of physical realism. Existing approaches address this using external verifiers or additional training on augmented data, which is computationally expensive and still limited in capturing fine-grained motion. In this work, we present self-refining video sampling, a simple method that uses a pre-trained video generator trained on large-scale datasets as its own self-refiner. By interpreting the generator as a denoising autoencoder, we enable iterative inner-loop refinement at inference time without any external verifier or additional training. We further introduce an uncertainty-aware refinement strategy that selectively refines regions based on self-consistency, which prevents artifacts caused by over-refinement. Experiments on state-of-the-art video generators demonstrate significant improvements in motion coherence and physics alignment, achieving over 70% human preference compared to the default sampler and guidance-based sampler.

cs.CV

Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (approximately 500ms), achieving 6.8X speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.

cs.LG

Hierarchy-Aware Multimodal Unlearning for Medical AI

Pretrained Multimodal Large Language Models (MLLMs) are increasingly used in sensitive domains such as medical AI, where privacy regulations like HIPAA and GDPR require specific removal of individuals' or institutions' data. This motivates machine unlearning, which aims to remove the influence of target data from a trained model. However, existing unlearning benchmarks fail to reflect the hierarchical and multimodal structure of real-world medical data, limiting their ability to properly evaluate unlearning in practice. Therefore, we introduce MedForget, a hierarchy-aware multimodal unlearning benchmark that models hospital data as a nested structure, enabling fine-grained evaluation of multimodal unlearning across retain and forget splits. Experiments with current unlearning methods show that existing approaches struggle to achieve effective hierarchy-aware forgetting without degrading downstream medical utility. To address this limitation, we propose Cross-modal Hierarchy-Informed Projection for unlearning (CHIP), a training-free, hierarchy-aware multimodal unlearning method that deletes information by selectively removing target-specific weight subspaces while preserving sibling-shared information. Experiments show that CHIP achieves the highest forget-retain performance gap across all hierarchy levels while maintaining competitive downstream utility compared to existing methods. Overall, MedForget provides a practical, HIPAA-aligned benchmark for evaluating structured multimodal unlearning for medical data, and CHIP offers an effective and general solution for hierarchy-aware forgetting that balances deletion with utility.

cs.CV

DART: Leveraging Multi-Agent Disagreement for Tool Recruitment in Multimodal Reasoning

Specialized visual tools can augment large language models or vision language models with expert knowledge (e.g., grounding, spatial reasoning, medical knowledge, etc.), but knowing which tools to call (and when to call them) can be challenging. We introduce DART, a multi-agent framework that uses disagreements between multiple debating visual agents to identify useful visual tools (e.g., object detection, OCR, spatial reasoning, etc.) that can resolve inter-agent disagreement. These tools allow for fruitful multi-agent discussion by introducing new information, and by providing tool-aligned agreement scores that highlight agents in agreement with expert tools, thereby facilitating discussion. We utilize an aggregator agent to select the best answer by providing the agent outputs and tool information. We test DART on four diverse benchmarks and show that our approach improves over multi-agent debate as well as over single agent tool-calling frameworks, beating the next-strongest baseline (multi-agent debate with a judge model) by 3.4% and 2.4% on A-OKVQA and MMMU respectively. We also find that DART adapts well to new tools in applied domains, with a 1.3% improvement on the M3D medical dataset over other strong tool-calling, single agent, and multi-agent baselines. Additionally, we measure text overlap across rounds to highlight the rich discussion in DART compared to existing multi-agent methods. Finally, we study the tool call distribution, finding that diverse tools are reliably used to help resolve disagreement.

cs.CL

WorldMM: Dynamic Multimodal Memory Agent for Long Video Reasoning

Recent advances in video large language models have demonstrated strong capabilities in understanding short clips. However, scaling them to hours- or days-long videos remains highly challenging due to limited context capacity and the loss of critical visual details during abstraction. Existing memory-augmented methods mitigate this by leveraging textual summaries of video segments, yet they heavily rely on text and fail to utilize visual evidence when reasoning over complex scenes. Moreover, retrieving from fixed temporal scales further limits their flexibility in capturing events that span variable durations. To address this, we introduce WorldMM, a novel multimodal memory agent that constructs and retrieves from multiple complementary memories, encompassing both textual and visual representations. WorldMM comprises three types of memory: episodic memory indexes factual events across multiple temporal scales, semantic memory continuously updates high-level conceptual knowledge, and visual memory preserves detailed information about scenes. During inference, an adaptive retrieval agent iteratively selects the most relevant memory source and leverages multiple temporal granularities based on the query, continuing until it determines that sufficient information has been gathered. WorldMM significantly outperforms existing baselines across five long video question-answering benchmarks, achieving an average 8.4% performance gain over previous state-of-the-art methods, showing its effectiveness on long video reasoning.

cs.CV