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Jaehwi Jang

Publications and source records attributed to Jaehwi Jang.

7 recordsLinked to original sources

WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning

Whole-body humanoid manipulation of bulky, deformable, and shared-load objects requires distributed contact sensing and explicit force regulation, yet most imitation policies treat contact force only implicitly. On the other hand, different demonstration sources provide complementary modalities with inherent trade-offs: human demonstrations capture natural contact forces but not robot-executable actions, while teleoperation directly records robot actions but with less natural force regulation. This paper presents \textbf{WT-UMI}, a wearable whole-body tactile interface worn by human operators or mounted on humanoids, providing accurate observations of tactile images, contact forces, and end-effector poses across both human demonstration and humanoid teleoperation modes. We introduce a force-conditioned target-pose correction module that converts measured human poses into contact-aware robot targets by learning corrections from teleoperation data. To leverage the natural force interaction in human data, we propose a force-supervised planner that predicts end-effector pose chunks and contact-force trajectories. The predicted contact force serves as the reference for a tactile-based admittance controller. Across five contact-rich tasks spanning deformable objects, bulky rigid objects, and human--humanoid collaboration, WT-UMI improves success rate and reduces contact-position tracking error over four policy baselines. Our project page is available at https://wt-umi.github.io/WTUMI/.

cs.RO

ILCL: Inverse Logic-Constraint Learning from Temporally Constrained Demonstrations

We aim to solve the problem of temporal-constraint learning from demonstrations to reproduce demonstration-like logic-constrained behaviors. Learning logic constraints is challenging due to the combinatorially large space of possible specifications and the ill-posed nature of non-Markovian constraints. To figure it out, we introduce a novel temporal-constraint learning method, which we call inverse logic-constraint learning (ILCL). Our method frames ICL as a two-player zero-sum game between 1) a genetic algorithm-based temporal-logic mining (GA-TL-Mining) and 2) logic-constrained reinforcement learning (Logic-CRL). GA-TL-Mining efficiently constructs syntax trees for parameterized truncated linear temporal logic (TLTL) without predefined templates. Subsequently, Logic-CRL finds a policy that maximizes task rewards under the constructed TLTL constraints via a novel constraint redistribution scheme. Our evaluations show ILCL outperforms state-of-the-art baselines in learning and transferring TL constraints on four temporally constrained tasks. We also demonstrate successful transfer to real-world peg-in-shallow-hole tasks.

cs.RO

Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation

Humanoid robots are designed to perform diverse loco-manipulation tasks. However, they face challenges due to their high-dimensional and unstable dynamics, as well as the complex contact-rich nature of the tasks. Model-based optimal control methods offer flexibility to define precise motion but are limited by high computational complexity and accurate contact sensing. On the other hand, reinforcement learning (RL) handles high-dimensional spaces with strong robustness but suffers from inefficient learning, unnatural motion, and sim-to-real gaps. To address these challenges, we introduce Opt2Skill, an end-to-end pipeline that combines model-based trajectory optimization with RL to achieve robust whole-body loco-manipulation. Opt2Skill generates dynamic feasible and contact-consistent reference motions for the Digit humanoid robot using differential dynamic programming (DDP) and trains RL policies to track these optimal trajectories. Our results demonstrate that Opt2Skill outperforms baselines that rely on human demonstrations and inverse kinematics-based references, both in motion tracking and task success rates. Furthermore, we show that incorporating trajectories with torque information improves contact force tracking in contact-involved tasks, such as wiping a table. We have successfully transferred our approach to real-world applications.

cs.RO

SEEC: Stable End-Effector Control with Model-Enhanced Residual Learning for Humanoid Loco-Manipulation

Arm end-effector stabilization is essential for humanoid loco-manipulation tasks, yet it remains challenging due to the high degrees of freedom and inherent dynamic instability of bipedal robot structures. Previous model-based controllers achieve precise end-effector control but rely on precise dynamics modeling and estimation, which often struggle to capture real-world factors (e.g., friction and backlash) and thus degrade in practice. On the other hand, learning-based methods can better mitigate these factors via exploration and domain randomization, and have shown potential in real-world use. However, they often overfit to training conditions, requiring retraining with the entire body, and still struggle to adapt to unseen scenarios. To address these challenges, we propose a novel stable end-effector control (SEEC) framework with model-enhanced residual learning that learns to achieve precise and robust end-effector compensation for lower-body induced disturbances through model-guided reinforcement learning (RL) with a perturbation generator. This design allows the upper-body policy to achieve accurate end-effector stabilization as well as adapt to unseen locomotion controllers with no additional training. We validate our framework in different simulators and transfer trained policies to the Booster T1 humanoid robot. Experiments demonstrate that our method consistently outperforms baselines and robustly handles diverse and demanding loco-manipulation tasks.

cs.RO

Learn to Teach: Sample-Efficient Privileged Learning for Humanoid Locomotion over Diverse Terrains

Humanoid robots promise transformative capabilities for industrial and service applications. While recent advances in Reinforcement Learning (RL) yield impressive results in locomotion, manipulation, and navigation, the proposed methods typically require enormous simulation samples to account for real-world variability. This work proposes a novel one-stage training framework-Learn to Teach (L2T)-which unifies teacher and student policy learning. Our approach recycles simulator samples and synchronizes the learning trajectories through shared dynamics, significantly reducing sample complexities and training time while achieving state-of-the-art performance. Furthermore, we validate the RL variant (L2T-RL) through extensive simulations and hardware tests on the Digit robot, demonstrating zero-shot sim-to-real transfer and robust performance over 12+ challenging terrains without depth estimation modules.

cs.RO

SGGNet$^2$: Speech-Scene Graph Grounding Network for Speech-guided Navigation

The spoken language serves as an accessible and efficient interface, enabling non-experts and disabled users to interact with complex assistant robots. However, accurately grounding language utterances gives a significant challenge due to the acoustic variability in speakers' voices and environmental noise. In this work, we propose a novel speech-scene graph grounding network (SGGNet$^2$) that robustly grounds spoken utterances by leveraging the acoustic similarity between correctly recognized and misrecognized words obtained from automatic speech recognition (ASR) systems. To incorporate the acoustic similarity, we extend our previous grounding model, the scene-graph-based grounding network (SGGNet), with the ASR model from NVIDIA NeMo. We accomplish this by feeding the latent vector of speech pronunciations into the BERT-based grounding network within SGGNet. We evaluate the effectiveness of using latent vectors of speech commands in grounding through qualitative and quantitative studies. We also demonstrate the capability of SGGNet$^2$ in a speech-based navigation task using a real quadruped robot, RBQ-3, from Rainbow Robotics.

cs.RO

Inverse Constraint Learning and Generalization by Transferable Reward Decomposition

We present the problem of inverse constraint learning (ICL), which recovers constraints from demonstrations to autonomously reproduce constrained skills in new scenarios. However, ICL suffers from an ill-posed nature, leading to inaccurate inference of constraints from demonstrations. To figure it out, we introduce a transferable constraint learning (TCL) algorithm that jointly infers a task-oriented reward and a task-agnostic constraint, enabling the generalization of learned skills. Our method TCL additively decomposes the overall reward into a task reward and its residual as soft constraints, maximizing policy divergence between task- and constraint-oriented policies to obtain a transferable constraint. Evaluating our method and five baselines in three simulated environments, we show TCL outperforms state-of-the-art IRL and ICL algorithms, achieving up to a $72\%$ higher task-success rates with accurate decomposition compared to the next best approach in novel scenarios. Further, we demonstrate the robustness of TCL on two real-world robotic tasks.

cs.RO