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Jaehyeon Son

Publications and source records attributed to Jaehyeon Son.

8 recordsLinked to original sources

Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.

cs.CL

SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos

Vision-language-action models (VLAs) are promising general-purpose robot policies, but adapting them to new tasks typically requires costly task-specific teleoperation data. As an alternative, we study one-shot demo-conditioned VLAs, where a robot policy is conditioned on a single demonstration video of an unseen task. We find that existing end-to-end approaches often struggle when successful execution requires precisely localizing small target regions. To address this limitation, we propose SeeTraceAct, a demo-conditioned VLA framework that encourages precise spatial grounding through visibility-aware prediction of future end-effector traces. To enable reproducible evaluation with cross-embodiment demonstrations, we introduce and release RoboCasa-DC, a demo-conditioned extension of RoboCasa with episode-paired humanoid videos. Experiments on RoboCasa-DC and a real-world benchmark, where a Franka Panda arm is conditioned on human demonstrations, show that SeeTraceAct outperforms baselines, achieving the best success rate across all four RoboCasa-DC settings and improving real-world average success by 12.5 percentage points.

cs.RO

FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines. To address this, we introduce FlashAdventure, a benchmark of 34 Flash-based adventure games designed to test full story arc completion and tackle the observation-behavior gap: the challenge of remembering and acting on earlier gameplay information. We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks. Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observation-behavior gap. Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide.

cs.AI

Distilling Reinforcement Learning Algorithms for In-Context Model-Based Planning

Recent studies have shown that Transformers can perform in-context reinforcement learning (RL) by imitating existing RL algorithms, enabling sample-efficient adaptation to unseen tasks without parameter updates. However, these models also inherit the suboptimal behaviors of the RL algorithms they imitate. This issue primarily arises due to the gradual update rule employed by those algorithms. Model-based planning offers a promising solution to this limitation by allowing the models to simulate potential outcomes before taking action, providing an additional mechanism to deviate from the suboptimal behavior. Rather than learning a separate dynamics model, we propose Distillation for In-Context Planning (DICP), an in-context model-based RL framework where Transformers simultaneously learn environment dynamics and improve policy in-context. We evaluate DICP across a range of discrete and continuous environments, including Darkroom variants and Meta-World. Our results show that DICP achieves state-of-the-art performance while requiring significantly fewer environment interactions than baselines, which include both model-free counterparts and existing meta-RL methods.

cs.LG

When Meta-Learning Meets Online and Continual Learning: A Survey

Over the past decade, deep neural networks have demonstrated significant success using the training scheme that involves mini-batch stochastic gradient descent on extensive datasets. Expanding upon this accomplishment, there has been a surge in research exploring the application of neural networks in other learning scenarios. One notable framework that has garnered significant attention is meta-learning. Often described as "learning to learn," meta-learning is a data-driven approach to optimize the learning algorithm. Other branches of interest are continual learning and online learning, both of which involve incrementally updating a model with streaming data. While these frameworks were initially developed independently, recent works have started investigating their combinations, proposing novel problem settings and learning algorithms. However, due to the elevated complexity and lack of unified terminology, discerning differences between the learning frameworks can be challenging even for experienced researchers. To facilitate a clear understanding, this paper provides a comprehensive survey that organizes various problem settings using consistent terminology and formal descriptions. By offering an overview of these learning paradigms, our work aims to foster further advancements in this promising area of research.

cs.LG

Learning to Continually Learn with the Bayesian Principle

In the present era of deep learning, continual learning research is mainly focused on mitigating forgetting when training a neural network with stochastic gradient descent on a non-stationary stream of data. On the other hand, in the more classical literature of statistical machine learning, many models have sequential Bayesian update rules that yield the same learning outcome as the batch training, i.e., they are completely immune to catastrophic forgetting. However, they are often overly simple to model complex real-world data. In this work, we adopt the meta-learning paradigm to combine the strong representational power of neural networks and simple statistical models' robustness to forgetting. In our novel meta-continual learning framework, continual learning takes place only in statistical models via ideal sequential Bayesian update rules, while neural networks are meta-learned to bridge the raw data and the statistical models. Since the neural networks remain fixed during continual learning, they are protected from catastrophic forgetting. This approach not only achieves significantly improved performance but also exhibits excellent scalability. Since our approach is domain-agnostic and model-agnostic, it can be applied to a wide range of problems and easily integrated with existing model architectures.

cs.LG

Recasting Continual Learning as Sequence Modeling

In this work, we aim to establish a strong connection between two significant bodies of machine learning research: continual learning and sequence modeling. That is, we propose to formulate continual learning as a sequence modeling problem, allowing advanced sequence models to be utilized for continual learning. Under this formulation, the continual learning process becomes the forward pass of a sequence model. By adopting the meta-continual learning (MCL) framework, we can train the sequence model at the meta-level, on multiple continual learning episodes. As a specific example of our new formulation, we demonstrate the application of Transformers and their efficient variants as MCL methods. Our experiments on seven benchmarks, covering both classification and regression, show that sequence models can be an attractive solution for general MCL.

cs.LG

Linear frequency conversion via sudden merging of resonances in time-variant metasurfaces

Energy conversion in a physical system requires time-translation invariance breaking according to Noether's theorem. Closely associated with this symmetry-conservation relation, the frequencies of electromagnetic waves are found to be converted as the waves propagate through a temporally varying medium. Thus, effective temporal control of the medium, be it artificial or natural, through which the waves are propagating, lies at the heart of linear optical frequency conversion. Here, we propose rapidly time-variant metasurfaces as a frequency-conversion platform and experimentally demonstrate their efficacy at THz frequencies. The proposed metasurface is designed for the sudden merging of two distinct resonances into a single resonance upon ultrafast optical excitation. From this spectrally-engineered temporal boundary onward, the merged-resonance frequency component is radiated. In addition, temporal coherence of the two original resonating modes with respect to the abrupt temporal boundary is found to be strongly related to the amount of frequency conversion as well as the phase of the converted wave. Due to their design flexibility, time-variant metasurfaces may become on-demand frequency synthesizers for various frequency ranges.

physics.optics