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Jaemin Lee

Publications and source records attributed to Jaemin Lee.

28 records · Page 2Linked to original sources

MPC-Based Hierarchical Task Space Control of Underactuated and Constrained Robots for Execution of Multiple Tasks

This paper proposes an MPC-based controller to efficiently execute multiple hierarchical tasks for underactuated and constrained robotic systems. Existing task-space controllers or whole-body controllers solve instantaneous optimization problems given task trajectories and the robot plant dynamics. However, the task-space control method we propose here relies on the prediction of future state trajectories and the corresponding costs-to-go terms over a finite time-horizon for computing control commands. We employ acceleration energy error as the performance index for the optimization problem and extend it over the finite-time horizon of our MPC. Our approach employs quadratically constrained quadratic programming, which includes quadratic constraints to handle multiple hierarchical tasks, and is computationally more efficient than nonlinear MPC-based approaches that rely on nonlinear programming. We validate our approach using numerical simulations of a new type of robot manipulator system, which contains underactuated and constrained mechanical structures.

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BP-RRT: Barrier Pair Synthesis for Temporal Logic Motion Planning

For a nonlinear system (e.g. a robot) with its continuous state space trajectories constrained by a linear temporal logic specification, the synthesis of a low-level controller for mission execution often results in a non-convex optimization problem. We devise a new algorithm to solve this type of non-convex problems by formulating a rapidly-exploring random tree of barrier pairs, with each barrier pair composed of a quadratic barrier function and a full state feedback controller. The proposed method employs a rapid-exploring random tree to deal with the non-convex constraints and uses barrier pairs to fulfill the local convex constraints. As such, the method solves control problems fulfilling the required transitions of an automaton in order to satisfy given linear temporal logic constraints. At the same time it synthesizes locally optimal controllers in order to transition between the regions corresponding to the alphabet of the automaton. We demonstrate this new algorithm on a simulation of a two linkage manipulator robot.

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Sequential Feature Filtering Classifier

We propose Sequential Feature Filtering Classifier (FFC), a simple but effective classifier for convolutional neural networks (CNNs). With sequential LayerNorm and ReLU, FFC zeroes out low-activation units and preserves high-activation units. The sequential feature filtering process generates multiple features, which are fed into a shared classifier for multiple outputs. FFC can be applied to any CNNs with a classifier, and significantly improves performances with negligible overhead. We extensively validate the efficacy of FFC on various tasks: ImageNet-1K classification, MS COCO detection, Cityscapes segmentation, and HMDB51 action recognition. Moreover, we empirically show that FFC can further improve performances upon other techniques, including attention modules and augmentation techniques. The code and models will be publicly available.

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Data-Efficient and Safe Learning for Humanoid Locomotion Aided by a Dynamic Balancing Model

In this letter, we formulate a novel Markov Decision Process (MDP) for safe and data-efficient learning for humanoid locomotion aided by a dynamic balancing model. In our previous studies of biped locomotion, we relied on a low-dimensional robot model, commonly used in high-level Walking Pattern Generators (WPGs). However, a low-level feedback controller cannot precisely track desired footstep locations due to the discrepancies between the full order model and the simplified model. In this study, we propose mitigating this problem by complementing a WPG with reinforcement learning. More specifically, we propose a structured footstep control method consisting of a WPG, a neural network, and a safety controller. The WPG provides an analytical method that promotes efficient learning while the neural network maximizes long-term rewards, and the safety controller encourages safe exploration based on step capturability and the use of control-barrier functions. Our contributions include the following (1) a structured learning control method for locomotion, (2) a data-efficient and safe learning process to improve walking using a physics-based model, and (3) the scalability of the procedure to various types of humanoid robots and walking.

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Efficient Trajectory Generation for Robotic Systems Constrained by Contact Forces

In this work, we propose a trajectory generation method for robotic systems with contact force constraint based on optimal control and reachability analysis. Normally, the dynamics and constraints of the contact-constrained robot are nonlinear and coupled to each other. Instead of linearizing the model and constraints, we directly solve the optimal control problem to obtain the feasible state trajectory and the control input of the system. A tractable optimal control problem is formulated which is addressed by dual approaches, which are sampling-based dynamic programming and rigorous reachability analysis. The sampling-based method and Partially Observable Markov Decision Process (POMDP) are used to break down the end-to-end trajectory generation problem via sample-wise optimization in terms of given conditions. The result generates sequential pairs of subregions to be passed to reach the final goal. The reachability analysis ensures that we will find at least one trajectory starting from a given initial state and going through a sequence of subregions. The distinctive contributions of our method are to enable handling the intricate contact constraint coupled with system's dynamics due to the reduction of computational complexity of the algorithm. We validate our method using extensive numerical simulations with a legged robot.

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Trajectory Generation for Robotic Systems with Contact Force Constraints

This paper presents a trajectory generation method for contact-constrained robotic systems such as manipulators and legged robots. Contact-constrained systems are affected by the interaction forces between the robot and the environment. In turn, these forces determine and constrain state reachability of the robot parts or end effectors. Our study subdivides the trajectory generation problem and the supporting reachability analysis into tractable subproblems consisting of a sampling problem, a convex optimization problem, and a nonlinear programming problem. Our method leads to significant reduction of computational cost. The proposed approach is validated using a realistic simulated contact-constrained robotic system.

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Prioritized Kinematic Control of Joint-Constrained Head-Eye Robots using the Intermediate Value Approach

Existing gaze controllers for head-eye robots can only handle single fixation points. Here, a generic controller for head-eye robots capable of executing simultaneous and prioritized fixation trajectories in Cartesian space is presented. This enables the specification of multiple operational-space behaviors with priority such that the execution of a low priority head orientation task does not disturb the satisfaction of a higher prioritized eye gaze task. Through our approach, the head-eye robot inherently gains the biomimetic vestibulo-ocular reflex (VOR), which is the ability of gaze stabilization under self generated movements. The described controller utilizes recursive null space projections to encode joint limit constraints and task priorities. To handle the solution discontinuity that occurs when joint limit tasks are inserted or removed as a constraint, the Intermediate Desired Value (IDV) approach is applied. Experimental validation of the controller's properties is demonstrated with the Dreamer humanoid robot. Our contribution is on (1) the formulation of a desired gaze task as an operational space orientation task, (2) the application details of the IDV approach for the prioritized head-eye robot controller that can handle intermediate joint constraints, and (3) a minimum-jerk specification for behavior and trajectory generation in Cartesian space.

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Social Navigation Planning Based on People's Awareness of Robots

When mobile robots maneuver near people, they run the risk of rudely blocking their paths; but not all people behave the same around robots. People that have not noticed the robot are the most difficult to predict. This paper investigates how mobile robots can generate acceptable paths in dynamic environments by predicting human behavior. Here, human behavior may include both physical and mental behavior, we focus on the latter. We introduce a simple safe interaction model: when a human seems unaware of the robot, it should avoid going too close. In this study, people around robots are detected and tracked using sensor fusion and filtering techniques. To handle uncertainties in the dynamic environment, a Partially-Observable Markov Decision Process Model (POMDP) is used to formulate a navigation planning problem in the shared environment. People's awareness of robots is inferred and included as a state and reward model in the POMDP. The proposed planner enables a robot to change its navigation plan based on its perception of each person's robot-awareness. As far as we can tell, this is a new capability. We conduct simulation and experiments using the Toyota Human Support Robot (HSR) to validate our approach. We demonstrate that the proposed framework is capable of running in real-time.

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Computationally-Robust and Efficient Prioritized Whole-Body Controller with Contact Constraints

In this paper, we devise methods for the multi- objective control of humanoid robots, a.k.a. prioritized whole- body controllers, that achieve efficiency and robustness in the algorithmic computations. We use a form of whole-body controllers that is very general via incorporating centroidal momentum dynamics, operational task priorities, contact re- action forces, and internal force constraints. First, we achieve efficiency by solving a quadratic program that only involves the floating base dynamics and the reaction forces. Second, we achieve computational robustness by relaxing task accelerations such that they comply with friction cone constraints. Finally, we incorporate methods for smooth contact transitions to enhance the control of dynamic locomotion behaviors. The proposed methods are demonstrated both in simulation and in real experiments using a passive-ankle bipedal robot.

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Robust Dynamic Locomotion via Reinforcement Learning and Novel Whole Body Controller

We propose a robust dynamic walking controller consisting of a dynamic locomotion planner, a reinforcement learning process for robustness, and a novel whole-body locomotion controller (WBLC). Previous approaches specify either the position or the timing of steps, however, the proposed locomotion planner simultaneously computes both of these parameters as locomotion outputs. Our locomotion strategy relies on devising a reinforcement learning (RL) approach for robust walking. The learned policy generates multi step walking patterns, and the process is quick enough to be suitable for real-time controls. For learning, we devise an RL strategy that uses a phase space planner (PSP) and a linear inverted pendulum model to make the problem tractable and very fast. Then, the learned policy is used to provide goal-based commands to the WBLC, which calculates the torque commands to be executed in full-humanoid robots. The WBLC combines multiple prioritized tasks and calculates the associated reaction forces based on practical inequality constraints. The novel formulation includes efficient calculation of the time derivatives of various Jacobians. This provides high-fidelity dynamic control of fast motions. More specifically, we compute the time derivative of the Jacobian for various tasks and the Jacobian of the centroidal momentum task by utilizing Lie group operators and operational space dynamics respectively. The integration of RL-PSP and the WBLC provides highly robust, versatile, and practical locomotion including steering while walking and handling push disturbances of up to 520 N during an interval of 0.1 sec. Theoretical and numerical results are tested through a 3D physics-based simulation of the humanoid robot Valkyrie.

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