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Jaemin Yu

Publications and source records attributed to Jaemin Yu.

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AGRO-Nav: Autonomous Graph-based Orchard Navigation

Orchards form semi-structured environments in which parallel tree rows create natural driving corridors, yet narrow inter-row clearance and dense foliage lead geometry-agnostic grid planners to drift off the row center and risk trunk or canopy contact. We present AGRO-Nav, an automated framework for static graph-based global planning in orchards. From tree-row lines fitted to trunk clusters in a SLAM point cloud, it builds, without any manual waypoints, a sparse topological graph of intra- and inter-row connectivity; a global route is then found by Dijkstra search on this graph, connected to the start and goal by any-angle Theta* segments, and smoothed with a cubic B-spline. In real-orchard trials, AGRO-Nav follows the row center with a mean error of about 0.08 m, far below the A* (0.31 m) and Theta* (0.43 m) shortest-path baselines, while planning roughly four to five times faster. In Isaac Sim, it attains the lowest error among A*, Theta*, and a reproduced RANSAC midline baseline and remains stable as tree density drops to 70%, where the RANSAC baseline degrades. The resulting trajectories---straight row-centered segments joined by controlled turns---suit differential-drive and four-wheel-steering platforms.

cs.RO

ECO: Incremental Ego-Centric Octree Update for Point Streams

Constructing octrees for mobile robots that process continuous point streams in real time poses significant computational and memory challenges. Standard global structures often suffer from high latency and unbalanced tree growth. We introduce the Ego-Centric Octree (ECO), a spatial data structure that acts as a 3D sliding window, dynamically bounding the mapping space to the robot's immediate surroundings. ECO uses an efficient incremental update algorithm that categorizes the environment into shift-out, shift-in, and overlap regions, eliminating redundant global coordinate transformations. Evaluations on the KITTI benchmark demonstrate that ECO reduces update times by up to 25.60% (24.87% on average) compared to full static reconstruction and by up to 67.52% (54.60% on average) compared to a bounded incremental baseline. Furthermore, ECO substantially lowers the total system latency of downstream tasks, running up to 34.17% faster than full reconstruction in voxel-map generation. In dynamic scenes, ECO naturally retains a short-term temporal memory of moving objects, providing useful temporal context while keeping update cost bounded and the tree balanced for real-time spatial perception.

cs.RO