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Jaerock Kwon

Publications and source records attributed to Jaerock Kwon.

At least 19 recordsLinked to original sources

Mind the Privileged-to-Camera Gap: Actor-Centric Sidecar Supervision for Camera-First Open-Loop Waypoint Prediction

Camera-first autonomous-driving models predict future ego waypoints from images, ego-state features, and route commands, but waypoint supervision alone does not explicitly supervise actor-level representations of nearby road users. We study this as supervised representation learning for open-loop waypoint prediction. The deployable model uses multi-view RGB, ego state, and route command at inference. During training, simulator-derived sidecar labels supervise actor grounding, privileged hindsight actor relevance relative to the logged ego trajectory, and selected-actor short-horizon motion; these labels are never inference inputs. We evaluate route-disjoint splits with matched architecture, optimizer, validation criterion, checkpoint selection, and three seeds. A plain waypoint-only RGB baseline obtains 1.815$\pm$0.02 m final displacement error (FDE), and the matched no-teacher non-sidecar RGB control obtains 1.716$\pm$0.02 m. Road-user sidecar supervision (RU-sidecar) reduces FDE to 1.223$\pm$0.01 m, a 32.6% reduction over the plain baseline and 28.7% over the matched no-teacher non-sidecar RGB control. It improves over the plain baseline on 1445/1494 routes and over the matched no-teacher non-sidecar RGB control on 1417/1494 routes. Actor-conditioned slices show gains in all nonempty subsets, including 29.1% reduction for samples with at least four valid sidecar actors and 30.0% when a vulnerable road user is present. Optional simulator-state teacher alignment reaches 1.186$\pm$0.15 m FDE, but higher seed variability makes it secondary. Non-deployable simulator-state diagnostics remain stronger, indicating a privileged-to-camera gap. The evidence is limited to open-loop simulation diagnostics.

cs.RO

Towards Generative Predictive Display for Vision-Based Teleoperation: A Zero-Shot Benchmark of Off-the-Shelf Video Models

Teleoperation systems are fundamentally limited by communication latency, which degrades situational awareness and control performance. Predictive display aims to mitigate this limitation by presenting an estimate of the current visual state rather than delayed observations. While recent advances in generative video models enable high-quality video synthesis, their suitability for latency-sensitive predictive display remains unclear. This paper presents a zero-shot benchmark of off-the-shelf generative video models for short-horizon predictive display, without task-specific fine-tuning. We formulate the problem as rollout-based future frame prediction and develop a unified benchmarking pipeline using simulated driving data from the CARLA simulator. Five publicly released video models spanning transformer-based and diffusion-based families are evaluated across two resolutions and two conditioning regimes (multi-frame and single-frame). Performance is assessed using prediction accuracy (mean absolute difference), per-rollout latency, peak GPU memory usage, and temporal error evolution across the prediction horizon. On this zero-shot benchmark, no tested model simultaneously achieves low rollout error, non-divergent per-step error behavior, and real-time inference at the source frame rate. Increasing model scale or resolution yields limited and, in some cases, inverted improvements. These findings highlight a gap between general-purpose generative video synthesis and the requirements of predictive display in teleoperation, suggesting that practical deployment will require either explicit short-horizon temporal supervision, in-domain adaptation, or aggressive inference optimization rather than direct application of off-the-shelf models. Code, configurations, and qualitative results are released on the project page: https://bimilab.github.io/paper-GenPD

cs.RO

MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation

We present MiniVLA-Nav v1, a simulation dataset for Language-Conditioned Object Approach (LCOA) navigation: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m across four photorealistic Isaac Sim environments (Office, Hospital, Full Warehouse, and Warehouse with Multiple Shelves). Each of the 1,174 episodes pairs an instruction with synchronized 640x640 RGB images, metric depth maps (float32, metres), and instance segmentation masks, together with continuous (v,omega) and 7x7 tokenized expert action labels recorded at 60 Hz from a vision-based proportional controller. Trajectory diversity is ensured through three spawn-distance tiers (near: 1.5-3.5 m, mid: 3.5-7.0 m, far: global curated points; Pearson r=0.94 between spawn distance and trajectory length), 12 object categories, 18 training templates, and 12 paraphrase-OOD templates. Five evaluation splits support in-distribution accuracy, template-paraphrase robustness, and OOD object-category benchmarking. The dataset is publicly available at https://huggingface.co/datasets/alibustami/miniVLA-Nav

cs.RO

Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA

Driving agents trained in one simulated town often perform poorly in a new town because the road shapes, intersections, and lane layouts can be different. This paper studies how to improve this kind of transfer in the CARLA driving simulator without giving the agent any training data from the test towns. The agent is trained only in Town05 and Town06, then evaluated directly in Town03 and Town04. To focus on road-layout differences, all experiments use the same weather and traffic settings. We propose a training method that encourages the agent to learn features that are useful across towns rather than features tied to one training town. During training, the agent is asked to predict the high-level visual meaning of future camera views and is also discouraged from relying on cues that reveal which source town the data came from. These extra learning signals are used only during training; at test time, the driving policy uses the same observation and control interface as the baseline agent. In controlled comparisons with matched DreamerV3-style world-model driving agents, the proposed method achieves the highest mean held-out success: 36.6\% on Town03 with a 95\% confidence interval of [30.5, 42.7] and 85.6\% on Town04 with a 95\% confidence interval of [84.0, 87.2], computed across five training seeds. Seed-paired tests against the strongest primary baselines show positive success-rate differences in both held-out towns. Additional experiments show that predicting future visual meaning alone or removing town-specific cues alone is not enough to match the combined method. These results suggest that combining future-scene understanding with reduced reliance on source-town-specific features can improve cross-town driving performance in this CARLA setting.

cs.RO

Defining an Evaluation Method for External Human-Machine Interfaces

As the number of fatalities involving Autonomous Vehicles increase, the need for a universal method of communicating between vehicles and other agents on the road has also increased. Over the past decade, numerous proposals of external Human-Machine Interfaces (eHMIs) have been brought forward with the purpose of bridging this communication gap, with none yet to be determined as the ideal one. This work proposes a universal evaluation method conformed of 223 questions to objectively evaluate and compare different proposals and arrive at a conclusion. The questionnaire is divided into 7 categories that evaluate different aspects of any given proposal that uses eHMIs: ease of standardization, cost effectiveness, accessibility, ease of understanding, multifacetedness in communication, positioning, and readability. In order to test the method it was used on four existing proposals, plus a baseline using only kinematic motions, in order to both exemplify the application of the evaluation method and offer a baseline score for future comparison. The result of this testing suggests that the ideal method of machine-human communication is a combination of intentionally-designed vehicle kinematics and distributed well-placed text-based displays, but it also reveals knowledge gaps in the readability of eHMIs and the speed at which different observers may learn their meaning. This paper proposes future work related to these uncertainties, along with future testing with the proposed method.

cs.RO

Using Unwrapped Full Color Space Recording to Measure the Exposedness of Vehicle Exterior Parts for External Human Machine Interfaces

One of the concerns with autonomous vehicles is their ability to communicate their intent to other road users, specially pedestrians, in order to prevent accidents. External Human-Machine Interfaces (eHMIs) are the proposed solution to this issue, through the introduction of electronic devices on the exterior of a vehicle that communicate when the vehicle is planning on slowing down or yielding. This paper uses the technique of unwrapping the faces of a mesh onto a texture where every pixel is a unique color, as well as a series of animated simulations made and ran in the Unity game engine, to measure how many times is each point on a 2015 Ford F-150 King Ranch is unobstructed to a pedestrian attempting to cross the road at a four-way intersection. By cross-referencing the results with a color-coded map of the labeled parts on the exterior of the vehicle, it was concluded that while the bumper, grill, and hood were the parts of the vehicle visible to the crossing pedestrian most often, the existence of other vehicles on the same lane that might obstruct the view of these makes them insufficient. The study recommends instead a distributive approach to eHMIs by using both the windshield and frontal fenders as simultaneous placements for these devices.

cs.RO

Nonlinear Performance Degradation of Vision-Based Teleoperation under Network Latency

Teleoperation is increasingly being adopted as a critical fallback for autonomous vehicles. However, the impact of network latency on vision-based, perception-driven control remains insufficiently studied. The present work investigates the nonlinear degradation of closed-loop stability in camera-based lane keeping under varying network delays. To conduct this study, we developed the Latency-Aware Vision Teleoperation testbed (LAVT), a research-oriented ROS 2 framework that enables precise, distributed one-way latency measurement and reproducible delay injection. Using LAVT, we performed 180 closed-loop experiments in simulation across diverse road geometries. Our findings reveal a sharp collapse in stability between 150 ms and 225 ms of one-way perception latency, where route completion rates drop from 100% to below 50% as oscillatory instability and phase-lag effects emerge. We further demonstrate that additional control-channel delay compounds these effects, significantly accelerating system failure even under constant visual latency. By combining this systematic empirical characterization with the LAVT testbed, this work provides quantitative insights into perception-driven instability and establishes a reproducible baseline for future latency-compensation and predictive control strategies. Project page, supplementary video, and code are available at https://bimilab.github.io/paper-LAVT

cs.RO

InDRiVE: Reward-Free World-Model Pretraining for Autonomous Driving via Latent Disagreement

Model-based reinforcement learning (MBRL) can reduce interaction cost for autonomous driving by learning a predictive world model, but it typically still depends on task-specific rewards that are difficult to design and often brittle under distribution shift. This paper presents InDRiVE, a DreamerV3-style MBRL agent that performs reward-free pretraining in CARLA using only intrinsic motivation derived from latent ensemble disagreement. Disagreement acts as a proxy for epistemic uncertainty and drives the agent toward under-explored driving situations, while an imagination-based actor-critic learns a planner-free exploration policy directly from the learned world model. After intrinsic pretraining, we evaluate zero-shot transfer by freezing all parameters and deploying the pretrained exploration policy in unseen towns and routes. We then study few-shot adaptation by training a task policy with limited extrinsic feedback for downstream objectives (lane following and collision avoidance). Experiments in CARLA across towns, routes, and traffic densities show that disagreement-based pretraining yields stronger zero-shot robustness and robust few-shot collision avoidance under town shift and matched interaction budgets, supporting the use of intrinsic disagreement as a practical reward-free pretraining signal for reusable driving world models.

cs.RO

Driving Beyond Privilege: Distilling Dense-Reward Knowledge into Sparse-Reward Policies

We study how to exploit dense simulator-defined rewards in vision-based autonomous driving without inheriting their misalignment with deployment metrics. In realistic simulators such as CARLA, privileged state (e.g., lane geometry, infractions, time-to-collision) can be converted into dense rewards that stabilize and accelerate model-based reinforcement learning, but policies trained directly on these signals often overfit and fail to generalize when evaluated on sparse objectives such as route completion and collision-free overtaking. We propose reward-privileged world model distillation, a two-stage framework in which a teacher DreamerV3-style agent is first trained with a dense privileged reward, and only its latent dynamics are distilled into a student trained solely on sparse task rewards. Teacher and student share the same observation space (semantic bird's-eye-view images); privileged information enters only through the teacher's reward, and the student does not imitate the teacher's actions or value estimates. Instead, the student's world model is regularized to match the teacher's latent dynamics while its policy is learned from scratch on sparse success/failure signals. In CARLA lane-following and overtaking benchmarks, sparse-reward students outperform both dense-reward teachers and sparse-from-scratch baselines. On unseen lane-following routes, reward-privileged distillation improves success by about 23 percent relative to the dense teacher while maintaining comparable or better safety. On overtaking, students retain near-perfect performance on training routes and achieve up to a 27x improvement in success on unseen routes, with improved lane keeping. These results show that dense rewards can be leveraged to learn richer dynamics models while keeping the deployed policy optimized strictly for sparse, deployment-aligned objectives.

cs.RO

A Comprehensive Review of Reinforcement Learning for Autonomous Driving in the CARLA Simulator

Autonomous-driving research has recently embraced deep Reinforcement Learning (RL) as a promising framework for data-driven decision making, yet a clear picture of how these algorithms are currently employed, benchmarked and evaluated is still missing. This survey fills that gap by systematically analysing around 100 peer-reviewed papers that train, test or validate RL policies inside the open-source CARLA simulator. We first categorize the literature by algorithmic family model-free, model-based, hierarchical, and hybrid and quantify their prevalence, highlighting that more than 80% of existing studies still rely on model-free methods such as DQN, PPO and SAC. Next, we explain the diverse state, action and reward formulations adopted across works, illustrating how choices of sensor modality (RGB, LiDAR, BEV, semantic maps, and carla kinematics states), control abstraction (discrete vs. continuous) and reward shaping are used across various literature. We also consolidate the evaluation landscape by listing the most common metrics (success rate, collision rate, lane deviation, driving score) and the towns, scenarios and traffic configurations used in CARLA benchmarks. Persistent challenges including sparse rewards, sim-to-real transfer, safety guarantees and limited behaviour diversity are distilled into a set of open research questions, and promising directions such as model-based RL, meta-learning and richer multi-agent simulations are outlined. By providing a unified taxonomy, quantitative statistics and a critical discussion of limitations, this review aims to serve both as a reference for newcomers and as a roadmap for advancing RL-based autonomous driving toward real-world deployment.

cs.RO

Analytical Study on the Exposedness of Potential Positions for External Human-Machine Interfaces

As we move towards a future of autonomous vehicles, questions regarding their method of communication have arisen. One of the common questions concerns the placement of the signaling used to communicate with pedestrians and road users, but few works have been fully dedicated to the matter. This paper uses a simulation made in the Unity game engine to record the fifteen different vehicles under fifty-seven different scenarios each for the first time, in order to find how often its forward-facing exterior surfaces can be seen by a pedestrian on the sidewalk. Variables include the vehicle type, position, number of vehicles on the road, camera position and direction, as well as its minimum and maximum distance from the recorded points. It was concluded that the areas of the vehicle most often seen by pedestrians on the sidewalk attempting to cross the road were the wheels, front fenders, and headlights. Based on these results, a suggestion is made to implement displays on at least two of the following regions: windshield, front fenders, side mirrors. These findings are valuable in the future design of signaling for autonomous vehicles in order to ensure pedestrians are able to see them on approaching vehicles. The software used provides a platform for similar works in the future to be conducted.

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Action Space Reduction Strategies for Reinforcement Learning in Autonomous Driving

Reinforcement Learning (RL) offers a promising framework for autonomous driving by enabling agents to learn control policies through interaction with environments. However, large and high-dimensional action spaces often used to support fine-grained control can impede training efficiency and increase exploration costs. In this study, we introduce and evaluate two novel structured action space modification strategies for RL in autonomous driving: dynamic masking and relative action space reduction. These approaches are systematically compared against fixed reduction schemes and full action space baselines to assess their impact on policy learning and performance. Our framework leverages a multimodal Proximal Policy Optimization agent that processes both semantic image sequences and scalar vehicle states. The proposed dynamic and relative strategies incorporate real-time action masking based on context and state transitions, preserving action consistency while eliminating invalid or suboptimal choices. Through comprehensive experiments across diverse driving routes, we show that action space reduction significantly improves training stability and policy performance. The dynamic and relative schemes, in particular, achieve a favorable balance between learning speed, control precision, and generalization. These findings highlight the importance of context-aware action space design for scalable and reliable RL in autonomous driving tasks.

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Systematic Evaluation of Initial States and Exploration-Exploitation Strategies in PID Auto-Tuning: A Framework-Driven Approach Applied on Mobile Robots

PID controllers are widely used in control systems because of their simplicity and effectiveness. Although advanced optimization techniques such as Bayesian Optimization and Differential Evolution have been applied to address the challenges of automatic tuning of PID controllers, the influence of initial system states on convergence and the balance between exploration and exploitation remains underexplored. Moreover, experimenting the influence directly on real cyber-physical systems such as mobile robots is crucial for deriving realistic insights. In the present paper, a novel framework is introduced to evaluate the impact of systematically varying these factors on the PID auto-tuning processes that utilize Bayesian Optimization and Differential Evolution. Testing was conducted on two distinct PID-controlled robotic platforms, an omnidirectional robot and a differential drive mobile robot, to assess the effects on convergence rate, settling time, rise time, and overshoot percentage. As a result, the experimental outcomes yield evidence on the effects of the systematic variations, thereby providing an empirical basis for future research studies in the field.

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DriveNetBench: An Affordable and Configurable Single-Camera Benchmarking System for Autonomous Driving Networks

Validating autonomous driving neural networks often demands expensive equipment and complex setups, limiting accessibility for researchers and educators. We introduce DriveNetBench, an affordable and configurable benchmarking system designed to evaluate autonomous driving networks using a single-camera setup. Leveraging low-cost, off-the-shelf hardware, and a flexible software stack, DriveNetBench enables easy integration of various driving models, such as object detection and lane following, while ensuring standardized evaluation in real-world scenarios. Our system replicates common driving conditions and provides consistent, repeatable metrics for comparing network performance. Through preliminary experiments with representative vision models, we illustrate how DriveNetBench effectively measures inference speed and accuracy within a controlled test environment. The key contributions of this work include its affordability, its replicability through open-source software, and its seamless integration into existing workflows, making autonomous vehicle research more accessible.

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InDRiVE: Intrinsic Disagreement based Reinforcement for Vehicle Exploration through Curiosity Driven Generalized World Model

Model-based Reinforcement Learning (MBRL) has emerged as a promising paradigm for autonomous driving, where data efficiency and robustness are critical. Yet, existing solutions often rely on carefully crafted, task specific extrinsic rewards, limiting generalization to new tasks or environments. In this paper, we propose InDRiVE (Intrinsic Disagreement based Reinforcement for Vehicle Exploration), a method that leverages purely intrinsic, disagreement based rewards within a Dreamer based MBRL framework. By training an ensemble of world models, the agent actively explores high uncertainty regions of environments without any task specific feedback. This approach yields a task agnostic latent representation, allowing for rapid zero shot or few shot fine tuning on downstream driving tasks such as lane following and collision avoidance. Experimental results in both seen and unseen environments demonstrate that InDRiVE achieves higher success rates and fewer infractions compared to DreamerV2 and DreamerV3 baselines despite using significantly fewer training steps. Our findings highlight the effectiveness of purely intrinsic exploration for learning robust vehicle control behaviors, paving the way for more scalable and adaptable autonomous driving systems.

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Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control

This paper presents a novel Perceptual Motor Learning (PML) framework integrated with Active Inference (AIF) to enhance lateral control in Highly Automated Vehicles (HAVs). PML, inspired by human motor learning, emphasizes the seamless integration of perception and action, enabling efficient decision-making in dynamic environments. Traditional autonomous driving approaches--including modular pipelines, imitation learning, and reinforcement learning--struggle with adaptability, generalization, and computational efficiency. In contrast, PML with AIF leverages a generative model to minimize prediction error ("surprise") and actively shape vehicle control based on learned perceptual-motor representations. Our approach unifies deep learning with active inference principles, allowing HAVs to perform lane-keeping maneuvers with minimal data and without extensive retraining across different environments. Extensive experiments in the CARLA simulator demonstrate that PML with AIF enhances adaptability without increasing computational overhead while achieving performance comparable to conventional methods. These findings highlight the potential of PML-driven active inference as a robust alternative for real-world autonomous driving applications.

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CARIL: Confidence-Aware Regression in Imitation Learning for Autonomous Driving

End-to-end vision-based imitation learning has demonstrated promising results in autonomous driving by learning control commands directly from expert demonstrations. However, traditional approaches rely on either regressionbased models, which provide precise control but lack confidence estimation, or classification-based models, which offer confidence scores but suffer from reduced precision due to discretization. This limitation makes it challenging to quantify the reliability of predicted actions and apply corrections when necessary. In this work, we introduce a dual-head neural network architecture that integrates both regression and classification heads to improve decision reliability in imitation learning. The regression head predicts continuous driving actions, while the classification head estimates confidence, enabling a correction mechanism that adjusts actions in low-confidence scenarios, enhancing driving stability. We evaluate our approach in a closed-loop setting within the CARLA simulator, demonstrating its ability to detect uncertain actions, estimate confidence, and apply real-time corrections. Experimental results show that our method reduces lane deviation and improves trajectory accuracy by up to 50%, outperforming conventional regression-only models. These findings highlight the potential of classification-guided confidence estimation in enhancing the robustness of vision-based imitation learning for autonomous driving. The source code is available at https://github.com/ElaheDlv/Confidence_Aware_IL.

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A Physics-Informed Context-Aware Approach for Anomaly Detection in Tele-driving Operations Under False Data Injection Attacks

Tele-operated driving (ToD) systems are special types of cyber-physical systems (CPSs) where the operator remotely controls the steering, acceleration, and braking actions of the vehicle. Malicious actors may inject false data in communication channels to manipulate the tele-operators driving commands to cause harm. Hence, protection of this communication is necessary for the safe operation of the target vehicle. However, according to the National Institute of Standards and Technology (NIST) cybersecurity framework, protection merely is not enough and the detection of an attack is necessary. Moreover, UN R155 mandates that security incidents across vehicle fleets be detected and logged. Thus, cyber-physical threats of ToD are modeled with an attack-centric approach in this paper. Then, an attack model with false data injection (FDI) on steering control commands is created from real vehicle data. The risk of this attack model is assessed for a last-mile delivery (LMD) application. Finally, a physics-informed context-aware anomaly detection system (PCADS) is proposed to detect such false injection attacks, and preliminary experimental results are presented to validate the model.

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