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Jaeseong Lee

Publications and source records attributed to Jaeseong Lee.

At least 19 recordsLinked to original sources

SpenseGPT: Practical One-shot Pruning Enabling Sparse and Dense GEMMs for LLM Inference

Semi-structured 2:4 sparsity is widely supported by modern accelerators, providing up to a 2x theoretical speedup. However, its strict 50% sparsity constraint often causes non-negligible accuracy degradation under post-training pruning. Meanwhile, existing relaxed sparsity formats either require specialized compiler support or introduce runtime overheads that limit end-to-end speedup. We propose Spense, a practical hybrid sparse-dense format that splits each weight matrix into a 2:4 sparse region and a dense region. This design relaxes the effective sparsity constraint while remaining compatible with existing high-performance sparse and dense GEMM libraries, avoiding both custom compiler support and input activation expansion. Building on this format, we introduce SpenseGPT, a one-shot post-training pruning method that produces sparse and dense regions. Notably, we show that selecting the right dense regions is important, and we devise two different strategies to choose them. Experiments on Qwen3-32B and Seed-OSS-36B demonstrate that our method achieves up to 1.2x end-to-end decoding speedup on B200 GPUs with FP8 precision, while preserving accuracy. To the best of our knowledge, this is the first one-shot pruning demonstration of real-world end-to-end LLM decoding speedup from semi-structured sparse tensor cores on recent GPUs such as B200s, while maintaining model quality.

cs.LG

Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair

Facial hair is a defining trait of personal identity, yet remains a critical bottleneck for digital avatars. Recent volumetric methods achieve photorealism but bake hair into the underlying face geometry, preventing editability and failing to resolve sparse, strand-like structures. Meanwhile, scalp-hair reconstruction methods target dense hair volumes and do not transfer to the sparse, spatially-varying nature of facial hair. We present a pipeline that automatically reconstructs facial hair -- beard, mustache, lashes, and brows -- from multi-view images, converting an unstructured 3D Gaussian representation into an explicit curve-based strand representation. We resolve geometric ambiguities in four stages: (i) optimizing 3D Gaussians constrained by tracked head geometry to enforce early ray termination and suppress sub-surface noise; (ii) tracing continuous strands robust to frequent crossings and extreme curvature; (iii) grounding strands to the surface and resolving root-tip ambiguity via a physically-motivated prior; and (iv) refining the reconstruction through opacity-driven density control under photometric optimization. To our knowledge, this is the first method to reconstruct high-fidelity facial hair strands from a 3D Gaussian representation. The recovered strands faithfully preserve the orientation and sparsity patterns characteristic of facial hair, and yield assets immediately suitable for downstream production tasks, including facial animation and physical simulation, geometric grooming and transfer, appearance editing, and physics-based rendering.

cs.GR

The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.

cs.CV

TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars

Constructing drivable and photorealistic 3D head avatars has become a central task in AR/XR, enabling immersive and expressive user experiences. With the emergence of high-fidelity and efficient representations such as 3D Gaussians, recent works have pushed toward ultra-detailed head avatars. Existing approaches typically fall into two categories: rule-based analytic rigging or neural network-based deformation fields. While effective in constrained settings, both approaches often fail to generalize to unseen expressions and poses, particularly in extreme reenactment scenarios. Other methods constrain Gaussians to the global texel space of 3DMMs to reduce rendering complexity. However, these texel-based avatars tend to underutilize the underlying mesh structure. They apply minimal analytic deformation and rely heavily on neural regressors and heuristic regularization in UV space, which weakens geometric consistency and limits extrapolation to complex, out-of-distribution deformations. To address these limitations, we introduce TexAvatars, a hybrid avatar representation that combines the explicit geometric grounding of analytic rigging with the spatial continuity of texel space. Our approach predicts local geometric attributes in UV space via CNNs, but drives 3D deformation through mesh-aware Jacobians, enabling smooth and semantically meaningful transitions across triangle boundaries. This hybrid design separates semantic modeling from geometric control, resulting in improved generalization, interpretability, and stability. Furthermore, TexAvatars captures fine-grained expression effects, including muscle-induced wrinkles, glabellar lines, and realistic mouth cavity geometry, with high fidelity. Our method achieves state-of-the-art performance under extreme pose and expression variations, demonstrating strong generalization in challenging head reenactment settings.

cs.GR

ARTeX: Anonymity Real-world-assets Token eXchange

This paper addresses one of the most noteworthy issues in the recent virtual asset market, the privacy concerns related to token transactions of Real-World Assets tokens, known as RWA tokens. Following the advent of Bitcoin, the virtual asset market has experienced explosive growth, spawning movements to link real-world assets with virtual assets. However, due to the transparency principle of blockchain technology, the anonymity of traders cannot be guaranteed. In the existing blockchain environment, there have been instances of protecting the privacy of fungible tokens (FTs) using mixer services. Moreover, numerous studies have been conducted to secure the privacy of non-fungible tokens (NFTs). However, due to the unique characteristics of RWA tokens and the limitations of each study, it has been challenging to achieve the goal of anonymity protection effectively. This paper proposes a new token trading platform, the ARTeX, designed to resolve these issues. This platform not only addresses the shortcomings of existing methods but also ensures the anonymity of traders while enhancing safeguards against illegal activities.

cs.CR

Gold-Switch: Training-Free Superposition of Slow- and Fast- Thinking LLMs

Large Reasoning Models (LRMs) excel in structured tasks by emulating deliberate human reasoning but often suffer from overthinking, degrading performance and wasting resources. One possible baseline is to deploy both LLM and LRM, then route input by predicting whether it requires reasoning and may cause overthinking. However, deploying multiple models can be costly or impractical. We propose a superposed deployment strategy with a lightweight, training-free regulation to optimize inference by switching one model on and off. Instead of routing, we selectively unlearn from LRM at inference, scaling down computation while preserving reasoning. By analyzing the cumulative energy of singular values, we identify optimal low-rank projections to adjust reasoning just right.

cs.CL

OWL: Overcoming Window Length-Dependence in Speculative Decoding for Long-Context Inputs

Speculative decoding promises faster inference for large language models (LLMs), yet existing methods fail to generalize to real-world settings. Benchmarks typically assume short contexts (e.g., 2K tokens), whereas practical workloads involve long contexts. We find current approaches degrade severely with long contexts; for instance, EAGLE3 even slows down the generation speed by 0.81x. We address these limitations by releasing a new long-context benchmark (LongSpecBench) and introducing a novel model (OWL). OWL achieves about 5x higher acceptance length than EAGLE3 on long-context inputs through three innovations: (1) an LSTM-based drafter conditioned only on the last-token state, making it generalize to various lengths, (2) a special token [SPEC] in the verifier that produces richer representation for drafter, and (3) a hybrid algorithm combining both tree and non-tree decoding methods. We release all code and datasets to advance future research.

cs.CL

Secure IVSHMEM: End-to-End Shared-Memory Protocol with Hypervisor-CA Handshake and In-Kernel Access Control

In-host shared memory (IVSHMEM) enables high-throughput, zero-copy communication between virtual machines, but today's implementations lack any security control, allowing any application to eavesdrop or tamper with the IVSHMEM region. This paper presents Secure IVSHMEM, a protocol that provides end-to-end mutual authentication and fine-grained access enforcement with negligible performance cost. We combine three techniques to ensure security: (1) channel separation and kernel module access control, (2)hypervisor-mediated handshake for end-to-end service authentication, and (3)application-level integration for abstraction and performance mitigation. In microbenchmarks, Secure IVSHMEM completes its one-time handshake in under 200ms and sustains data-plane round-trip latencies within 5\% of the unmodified baseline, with negligible bandwidth overhead. We believe this design is ideally suited for safety and latency-critical in-host domains, such as automotive systems, where both performance and security are paramount.

cs.CR

Toward Automated Hypervisor Scenario Generation Based on VM Workload Profiling for Resource-Constrained Environments

In the automotive industry, the rise of software-defined vehicles (SDVs) has driven a shift toward virtualization-based architectures that consolidate diverse automotive workloads on a shared hardware platform. To support this evolution, chipset vendors provide board support packages (BSPs), hypervisor setups, and resource allocation guidelines. However, adapting these static configurations to varying system requirements and workloads remain a significant challenge for Tier 1 integrators. This paper presents an automated scenario generation framework, which helps automotive vendors to allocate hardware resources efficiently across multiple VMs. By profiling runtime behavior and integrating both theoretical models and vendor heuristics, the proposed tool generates optimized hypervisor configurations tailored to system constraints. We compare two main approaches for modeling target QoS based on profiled data and resource allocation: domain-guided parametric modeling and deep learning-based modeling. We further describe our optimization strategy using the selected QoS model to derive efficient resource allocations. Finally, we report on real-world deployments to demonstrate the effectiveness of our framework in improving integration efficiency and reducing development time in resource-constrained environments.

cs.SE

Fair Generation without Unfair Distortions: Debiasing Text-to-Image Generation with Entanglement-Free Attention

Recent advancements in diffusion-based text-to-image (T2I) models have enabled the generation of high-quality and photorealistic images from text. However, they often exhibit societal biases related to gender, race, and socioeconomic status, thereby potentially reinforcing harmful stereotypes and shaping public perception in unintended ways. While existing bias mitigation methods demonstrate effectiveness, they often encounter attribute entanglement, where adjustments to attributes relevant to the bias (i.e., target attributes) unintentionally alter attributes unassociated with the bias (i.e., non-target attributes), causing undesirable distribution shifts. To address this challenge, we introduce Entanglement-Free Attention (EFA), a method that accurately incorporates target attributes (e.g., White, Black, and Asian) while preserving non-target attributes (e.g., background) during bias mitigation. At inference time, EFA randomly samples a target attribute with equal probability and adjusts the cross-attention in selected layers to incorporate the sampled attribute, achieving a fair distribution of target attributes. Extensive experiments demonstrate that EFA outperforms existing methods in mitigating bias while preserving non-target attributes, thereby maintaining the original model's output distribution and generative capacity.

cs.CV

STUN: Structured-Then-Unstructured Pruning for Scalable MoE Pruning

Mixture-of-experts (MoEs) have been adopted for reducing inference costs by sparsely activating experts in Large language models (LLMs). Despite this reduction, the massive number of experts in MoEs still makes them expensive to serve. In this paper, we study how to address this, by pruning MoEs. Among pruning methodologies, unstructured pruning has been known to achieve the highest performance for a given pruning ratio, compared to structured pruning, since the latter imposes constraints on the sparsification structure. This is intuitive, as the solution space of unstructured pruning subsumes that of structured pruning. However, our counterintuitive finding reveals that expert pruning, a form of structured pruning, can actually precede unstructured pruning to outperform unstructured-only pruning. As existing expert pruning, requiring $O(\frac{k^n}{\sqrt{n}})$ forward passes for $n$ experts, cannot scale for recent MoEs, we propose a scalable alternative with $O(1)$ complexity, yet outperforming the more expensive methods. The key idea is leveraging a latent structure between experts, based on behavior similarity, such that the greedy decision of whether to prune closely captures the joint pruning effect. Ours is highly effective -- for Snowflake Arctic, a 480B-sized MoE with 128 experts, our method needs only one H100 and two hours to achieve nearly no loss in performance with 40% sparsity, even in generative tasks such as GSM8K, where state-of-the-art unstructured pruning fails to. The code will be made publicly available.

cs.LG

A Training-Free, Task-Agnostic Framework for Enhancing MLLM Performance on High-Resolution Images

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in vision-language understanding, reasoning, and generation. However, they struggle with tasks requiring fine-grained localization and reasoning in high-resolution images. This constraint stems from the fact that MLLMs are fine-tuned with fixed image resolution to align with the pre-trained image encoder used in MLLM. Consequently, feeding high-resolution images directly into MLLMs leads to poor generalization due to a train-test resolution discrepancy, while downsampling these images-although ensuring consistency-compromises fine-grained visual details and ultimately degrades performance. To address this challenge, we propose Extract Candidate then Predict (ECP), a novel training-free, task-agnostic two-stage framework designed to enhance MLLM performance on high-resolution images. The key intuition behind ECP is that while MLLMs struggle with high-resolution images, their predictions on downsampled images still contain implicit localization cues. By first identifying candidate region using the coarse prediction and then predicting the final output based on candidate region, ECP effectively preserves fine-grained details while mitigating the challenges posed by high-resolution data. We validate our framework on 4K GUI grounding and 4K, 8K MLLM perception, achieving +21.3%, +5.8%, +5.2% absolute improvement compared to baseline respectively, demonstrating its effectiveness. Code is available at https://github.com/yenncye/ECP.

cs.CV

SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.

cs.GR

Improving Interpretability and Accuracy in Neuro-Symbolic Rule Extraction Using Class-Specific Sparse Filters

There has been significant focus on creating neuro-symbolic models for interpretable image classification using Convolutional Neural Networks (CNNs). These methods aim to replace the CNN with a neuro-symbolic model consisting of the CNN, which is used as a feature extractor, and an interpretable rule-set extracted from the CNN itself. While these approaches provide interpretability through the extracted rule-set, they often compromise accuracy compared to the original CNN model. In this paper, we identify the root cause of this accuracy loss as the post-training binarization of filter activations to extract the rule-set. To address this, we propose a novel sparsity loss function that enables class-specific filter binarization during CNN training, thus minimizing information loss when extracting the rule-set. We evaluate several training strategies with our novel sparsity loss, analyzing their effectiveness and providing guidance on their appropriate use. Notably, we set a new benchmark, achieving a 9% improvement in accuracy and a 53% reduction in rule-set size on average, compared to the previous SOTA, while coming within 3% of the original CNN's accuracy. This highlights the significant potential of interpretable neuro-symbolic models as viable alternatives to black-box CNNs.

cs.CV

Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting

3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction. This method utilizes 3D Gaussian representation and tile-based splatting techniques, bypassing the expensive neural field querying. Despite its potential, 3DGS encounters challenges such as needle-like artifacts, suboptimal geometries, and inaccurate normals caused by the Gaussians converging into anisotropic shapes with one dominant variance. We propose using the effective rank analysis to examine the shape statistics of 3D Gaussian primitives, and identify the Gaussians indeed converge into needle-like shapes with the effective rank 1. To address this, we introduce the effective rank as a regularization, which constrains the structure of the Gaussians. Our new regularization method enhances normal and geometry reconstruction while reducing needle-like artifacts. The approach can be integrated as an add-on module to other 3DGS variants, improving their quality without compromising visual fidelity. The project page is available at https://junhahyung.github.io/erankgs.github.io.

cs.CV

Interventional Speech Noise Injection for ASR Generalizable Spoken Language Understanding

Recently, pre-trained language models (PLMs) have been increasingly adopted in spoken language understanding (SLU). However, automatic speech recognition (ASR) systems frequently produce inaccurate transcriptions, leading to noisy inputs for SLU models, which can significantly degrade their performance. To address this, our objective is to train SLU models to withstand ASR errors by exposing them to noises commonly observed in ASR systems, referred to as ASR-plausible noises. Speech noise injection (SNI) methods have pursued this objective by introducing ASR-plausible noises, but we argue that these methods are inherently biased towards specific ASR systems, or ASR-specific noises. In this work, we propose a novel and less biased augmentation method of introducing the noises that are plausible to any ASR system, by cutting off the non-causal effect of noises. Experimental results and analyses demonstrate the effectiveness of our proposed methods in enhancing the robustness and generalizability of SLU models against unseen ASR systems by introducing more diverse and plausible ASR noises in advance.

cs.CL

SelfSwapper: Self-Supervised Face Swapping via Shape Agnostic Masked AutoEncoder

Face swapping has gained significant attention for its varied applications. Most previous face swapping approaches have relied on the seesaw game training scheme, also known as the target-oriented approach. However, this often leads to instability in model training and results in undesired samples with blended identities due to the target identity leakage problem. Source-oriented methods achieve more stable training with self-reconstruction objective but often fail to accurately reflect target image's skin color and illumination. This paper introduces the Shape Agnostic Masked AutoEncoder (SAMAE) training scheme, a novel self-supervised approach that combines the strengths of both target-oriented and source-oriented approaches. Our training scheme addresses the limitations of traditional training methods by circumventing the conventional seesaw game and introducing clear ground truth through its self-reconstruction training regime. Our model effectively mitigates identity leakage and reflects target albedo and illumination through learned disentangled identity and non-identity features. Additionally, we closely tackle the shape misalignment and volume discrepancy problems with new techniques, including perforation confusion and random mesh scaling. SAMAE establishes a new state-of-the-art, surpassing other baseline methods, preserving both identity and non-identity attributes without sacrificing on either aspect.

cs.CV

Expression Domain Translation Network for Cross-domain Head Reenactment

Despite the remarkable advancements in head reenactment, the existing methods face challenges in cross-domain head reenactment, which aims to transfer human motions to domains outside the human, including cartoon characters. It is still difficult to extract motion from out-of-domain images due to the distinct appearances, such as large eyes. Recently, previous work introduced a large-scale anime dataset called AnimeCeleb and a cross-domain head reenactment model, including an optimization-based mapping function to translate the human domain's expressions to the anime domain. However, we found that the mapping function, which relies on a subset of expressions, imposes limitations on the mapping of various expressions. To solve this challenge, we introduce a novel expression domain translation network that transforms human expressions into anime expressions. Specifically, to maintain the geometric consistency of expressions between the input and output of the expression domain translation network, we employ a 3D geometric-aware loss function that reduces the distances between the vertices in the 3D mesh of the human and anime. By doing so, it forces high-fidelity and one-to-one mapping with respect to two cross-expression domains. Our method outperforms existing methods in both qualitative and quantitative analysis, marking a significant advancement in the field of cross-domain head reenactment.

cs.CV