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Jaewon Ahn

Publications and source records attributed to Jaewon Ahn.

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Enhancing Medical Cross-Modal Hashing Retrieval using Dropout-Voting Mixture-of-Experts Fusion

In recent years, cross-modal retrieval using images and text has become an active area of research, especially in the medical domain. The abundance of data in various modalities in this field has led to a growing importance of cross-modal retrieval for efficient image interpretation, data-driven diagnostic support, and medical education. In the context of the increasing integration of distributed medical data across healthcare facilities with the objective of enhancing interoperability, it is imperative to optimize the performance of retrieval systems in terms of the speed, memory efficiency, and accuracy of the retrieved data. This necessity arises in response to the substantial surge in data volume that characterizes contemporary medical practices. In this study, we propose a novel framework that incorporates dropout voting and mixture-of-experts (MoE) based contrastive fusion modules into a CLIP-based cross-modal hashing retrieval structure. We also propose the application of hybrid loss. So we now call our model MCMFH which is a medical cross-modal fusion hashing retrieval. Our method enables the simultaneous achievement of high accuracy and fast retrieval speed in low-memory environments. The model is demonstrated through experiments on radiological and non-radiological medical datasets.

cs.IR

Adaptive Tracking of a Single-Rigid-Body Character in Various Environments

Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep reinforcement learning method based on the simulation of a single-rigid-body character. Using the centroidal dynamics model (CDM) to express the full-body character as a single rigid body (SRB) and training a policy to track a reference motion, we can obtain a policy that is capable of adapting to various unobserved environmental changes and controller transitions without requiring any additional learning. Due to the reduced dimension of state and action space, the learning process is sample-efficient. The final full-body motion is kinematically generated in a physically plausible way, based on the state of the simulated SRB character. The SRB simulation is formulated as a quadratic programming (QP) problem, and the policy outputs an action that allows the SRB character to follow the reference motion. We demonstrate that our policy, efficiently trained within 30 minutes on an ultraportable laptop, has the ability to cope with environments that have not been experienced during learning, such as running on uneven terrain or pushing a box, and transitions between learned policies, without any additional learning.

cs.RO