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Jaewoo Jung

Publications and source records attributed to Jaewoo Jung.

At least 19 recordsLinked to original sources

GenRec: Knowing Where to Reconstruct and Where to Generate

Generative novel view synthesis from sparse input images is rarely all reconstruction or all generation: pixels visible in some source view have a unique correct value modulated only by view-dependent shading, while pixels in disocclusions or beyond the captured volume admit a distribution of plausible completions. Existing generative novel-view-synthesis methods conflate these regimes under a single uniform loss, blurring the line between geometric fidelity and creative hallucinations even when scene geometry is injected through warped point clouds or projected depth. We introduce GenRec, a multi-view flow matching model that builds the reconstruction--generation split directly into its architecture, supervision, and gradient flow. Guided by an observation mask derived from the source cameras and a monocular depth estimator, a flow matching backbone jointly denoises RGB and scene-coordinate maps across all target views, while a pixel-space refinement stage restores high-frequency detail on observed pixels; the same mask gates supervision so regression signals do not contaminate the generative prior. Across RealEstate10K, DL3DV-10K, and Mip-NeRF~360, in both single-view extrapolation and two-view interpolation, GenRec attains the best reconstruction fidelity in observed regions while also surpassing purely generative baselines on perceptual quality in unobserved ones, showing the effectiveness of our approach.

cs.CV

Integrated Forward-Inverse Network for Lensless Image Reconstruction

Lensless imaging enables compact and versatile computational cameras by replacing bulky optics with thin coded elements. However, reconstruction from the resulting measurements is challenging: large-footprint point-spread functions (PSFs) produce highly multiplexed observations, making inversion severely ill-conditioned and sensitive to calibration errors and model mismatch. While deep learning approaches, including hybrid models that incorporate physics priors, have shown promise, explicitly maintaining data fidelity throughout the network hierarchy remains difficult. Here, we propose the Integrated Forward-Inverse Network (IFIN), a physics-guided architecture that interleaves differentiable forward projections with learnable inverse updates at every scale, enabling complementary cues to be exploited jointly in the measurement and image domains. This bidirectional coupling supports progressive, physics-consistent refinement and permits system-constrained PSF kernel adaptation under model uncertainty. On challenging lensless benchmarks, including a newly introduced dataset, IFIN achieves state-of-the-art reconstruction quality. We further observe competitive performance on Gaussian deblurring and simulated inline holography reconstruction, suggesting that the same interleaving principle can extend beyond lensless cameras.

cs.CV

Transferability Between Understanding and Generation in Unified Multimodal Models

Unified Multimodal Models (UMMs) integrate image understanding and generation within a single architecture, yet how the two tasks interact remains understudied. We investigate $\boldsymbol{\mathsf{transferability}}$ in UMMs: whether training a capability on one task improves the same capability on the other without explicit supervision. Through controlled experiments, we empirically find that transferability depends on architecture-models with fully shared transformer backbone and a unified visual encoder exhibit consistent cross-task transfer, while loosely coupled designs show little or none. Leveraging this transferability, we propose a practical training strategy. The most straightforward way to improve a target generative capability (e.g., counting) is to fine-tune generation directly, but this can degrade visual quality due to distribution shift. Instead, we train the corresponding understanding task and let it transfer into generation, which improves capability-specific generative performance while minimizing distribution shift. We validate this across three capabilities-counting, spatial relation, and text recognition/generation-showing that cross-task transferability can be systematically exploited in UMMs.

cs.CV

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos. In contrast, camera-conditioning-only methods can achieve high visual quality but often struggle to preserve geometric and motion consistency. In this work, we introduce MVTrack4Gen (Multi-View point Tracking for Novel-View Generation), a motion-aware training framework that leverages multi-view point tracking as an additional geometric and motion supervision signal for camera-conditioning-only novel-view video diffusion models. Our key finding is that specific attention layers encode strong correspondence cues, where query features attend to key features at geometrically corresponding locations across views and over time, and the misalignment of these correspondences causes motion inconsistency. Based on this observation, we route these features into an auxiliary multi-view tracking head and jointly train the diffusion model with a point-tracking objective. By explicitly strengthening these motion-aware correspondences, MVTrack4Gen improves existing models to better follow the motion in the reference view and maintain cross-view geometric consistency. Across diverse benchmarks, our method achieves state-of-the-art geometric consistency and competitive camera accuracy.

cs.CV

A combinatorial Approach to $\alpha$-Ricci and Lin-Lu-Yau Ricci curvatures on Graphs

In this paper, we study the $\alpha$-Ricci curvature and the Lin-Lu-Yau Ricci curvature on simple, connected, and locally finite graphs. For regular graphs, we introduce a combinatorial construction of optimal transport plans realizing the 1-Wasserstein distance and use it to derive exact formulas for the $\alpha$-Ricci curvature and the Lin-Lu-Yau Ricci curvature. This yields a combinatorial proof of the known curvature formulas. Furthermore, for non-regular graphs, we characterize conditions on the size of common neighborhoods that guarantee either non-negative or vanishing Lin-Lu-Yau Ricci curvature.

math.DG

Geometric Action Model for Robot Policy Learning

Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.

cs.RO

Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction

Dynamic scene reconstruction from monocular video remains a fundamental challenge in computer vision. Existing feed-forward methods predict 3D Gaussians pixel-wise for each frame, suffering from duplicated Gaussians and view-dependent biases that hinder effective learning of scene motion. We present C4G, a feed-forward 4D reconstruction framework built upon a compact set of timestamp-conditioned learnable Gaussian query tokens. Each token aggregates corresponding features across the full temporal context and decodes a 3D Gaussian whose position is modulated by the target timestamp, enabling globally coherent motion modeling without per-scene optimization. To capture fine-grained details, we further introduce a video diffusion model-based rendering enhancement module. Since our framework effectively aggregates features into Gaussians, we extend this capability to feature lifting, producing a 4D feature field that supports point tracking and dynamic scene understanding. C4G achieves strong novel-view synthesis performance using significantly fewer Gaussians and without requiring camera poses, while exhibiting stronger motion modeling and robustness to large temporal gaps.

cs.CV

TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking

Dense 3D tracking from monocular video is fundamental to dynamic scene understanding. While recent 3D foundation models provide reliable per-frame geometry, recovering object motion in this geometry remains challenging and benefits from strong motion priors learned from real-world videos. Existing 3D trackers either follow iterative paradigms trained from scratch on synthetic data or fine-tune 3D reconstruction models learned from static multi-view images, both lacking real-world motion priors. Pre-trained video diffusion transformers (video DiTs) offer rich spatio-temporal priors from internet-scale videos, making them a promising foundation for 3D tracking. However, their frame-anchored formulation, which generates each frame's content, is fundamentally mismatched with reference-anchored dense 3D tracking, which must follow the same physical points from a reference frame across time. We present TrackCraft3R, the first method to repurpose a video DiT as a feed-forward dense 3D tracker. Given a monocular video and its frame-anchored reconstruction pointmap, TrackCraft3R predicts a reference-anchored tracking pointmap that follows every pixel of the first frame across time in a single forward pass, along with its visibility. We achieve this through two designs: (i) a dual-latent representation that uses per-frame geometry latents and reference-anchored track latents as dense queries, and (ii) temporal RoPE alignment, which specifies the target timestamp of each track latent. Together, these designs convert the per-frame generative paradigm of video DiTs into a reference-anchored tracking formulation with LoRA fine-tuning. TrackCraft3R achieves state-of-the-art performance on standard sparse and dense 3D tracking benchmarks, while running 1.3x faster and using 4.6x less peak memory than the strongest prior method. We further demonstrate robustness to large motions and long videos.

cs.CV

Entropy-Gradient Grounding: Training-Free Evidence Retrieval in Vision-Language Models

Despite rapid progress, pretrained vision-language models still struggle when answers depend on tiny visual details or on combining clues spread across multiple regions, as in documents and compositional queries. We address this by framing grounding as test-time evidence retrieval: given a query, the model should actively identify where to look next to resolve ambiguity. To this end, we propose a training-free, model-intrinsic grounding method that uses uncertainty as supervision. Specifically, we compute the entropy of the model's next-token distribution and backpropagate it to the visual token embeddings to obtain an entropy-gradient relevance map, without auxiliary detectors or attention-map heuristics. We then extract and rank multiple coherent regions to support multi-evidence queries, and introduce an iterative zoom-and-reground procedure with a spatial-entropy stopping rule to avoid over-refinement. Experiments on seven benchmarks across four VLM architectures demonstrate consistent improvements over existing methods, with the largest gains on detail-critical and high-resolution settings, while also producing more interpretable evidence localizations.

cs.CV

Emergent Outlier View Rejection in Visual Geometry Grounded Transformers

Reliable 3D reconstruction from in-the-wild image collections is often hindered by "noisy" images-irrelevant inputs with little or no view overlap with others. While traditional Structure-from-Motion pipelines handle such cases through geometric verification and outlier rejection, feed-forward 3D reconstruction models lack these explicit mechanisms, leading to degraded performance under in-the-wild conditions. In this paper, we discover that the existing feed-forward reconstruction model, e.g., VGGT, despite lacking explicit outlier-rejection mechanisms or noise-aware training, can inherently distinguish distractor images. Through an in-depth analysis under varying proportions of synthetic distractors, we identify a specific layer that naturally exhibits outlier-suppressing behavior. Further probing reveals that this layer encodes discriminative internal representations that enable an effective noise-filtering capability, which we simply leverage to perform outlier-view rejection in feed-forward 3D reconstruction without any additional fine-tuning or supervision. Extensive experiments on both controlled and in-the-wild datasets demonstrate that this implicit filtering mechanism is consistent and generalizes well across diverse scenarios.

cs.CV

C3G: Learning Compact 3D Representations with 2K Gaussians

Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a 2D-to-3D feature lifting stage for scene understanding. However, they generate excessive redundant Gaussians, causing high memory overhead and sub-optimal multi-view feature aggregation, leading to degraded novel view synthesis and scene understanding performance. We propose C3G, a novel feed-forward framework that estimates compact 3D Gaussians only at essential spatial locations, minimizing redundancy while enabling effective feature lifting. We introduce learnable tokens that aggregate multi-view features through self-attention to guide Gaussian generation, ensuring each Gaussian integrates relevant visual features across views. We then exploit the learned attention patterns for Gaussian decoding to efficiently lift features. Extensive experiments on pose-free novel view synthesis, 3D open-vocabulary segmentation, and view-invariant feature aggregation demonstrate our approach's effectiveness. Results show that a compact yet geometrically meaningful representation is sufficient for high-quality scene reconstruction and understanding, achieving superior memory efficiency and feature fidelity compared to existing methods.

cs.CV

3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we employ dual spatio-temporal conditioning that reformulates context-view referencing across the input video. Our approach conditions on both temporally adjacent frames for motion continuity and spatially adjacent content for scene consistency. However, when generating beyond temporal boundaries, directly using spatially adjacent frames would incorrectly preserve dynamic elements from the past. We address this by introducing a 3D scene memory that represents exclusively the static geometry extracted from the entire input video. To construct this memory, we leverage dynamic SLAM with our newly introduced dynamic masking strategy that explicitly separates static scene geometry from moving elements. The static scene representation can then be projected to any target viewpoint, providing geometrically consistent warped views that serve as strong 3D spatial prompts while allowing dynamic regions to evolve naturally from temporal context. This enables our model to maintain long-range spatial coherence and precise camera control without sacrificing computational efficiency or motion realism. Extensive experiments demonstrate that our framework significantly outperforms existing methods in scene consistency, camera controllability, and generation quality. Project page : https://cvlab-kaist.github.io/3DScenePrompt/

cs.CV

Visual Representation Alignment for Multimodal Large Language Models

Multimodal large language models (MLLMs) trained with visual instruction tuning have achieved strong performance across diverse tasks, yet they remain limited in vision-centric tasks such as object counting or spatial reasoning. We attribute this gap to the prevailing text-only supervision paradigm, which provides only indirect guidance for the visual pathway and often leads MLLMs to discard fine-grained visual details during training. In this paper, we present VIsual Representation ALignment (VIRAL), a simple yet effective regularization strategy that aligns the internal visual representations of MLLMs with those of pre-trained vision foundation models (VFMs). By explicitly enforcing this alignment, VIRAL enables the model not only to retain critical visual details from the input vision encoder but also to complement additional visual knowledge from VFMs, thereby enhancing its ability to reason over complex visual inputs. Our experiments demonstrate consistent improvements across all tasks on widely adopted multimodal benchmarks. Furthermore, we conduct comprehensive ablation studies to validate the key design choices underlying our framework. We believe this simple finding opens up an important direction for the effective integration of visual information in training MLLMs.

cs.CV

On quadratic persistence and Pythagoras numbers of totally real projective varieties

In this paper, we study the relationship between quadratic persistence and the Pythagoras number of totally real projective varieties. Building upon the foundational work of Blekherman et al. in arXiv:1902.02754, we extend their characterizations of arithmetically Cohen-Macaulay varieties with next-to-maximal quadratic persistence to arbitrary case. Our main result classifies totally real non-aCM varieties of codimension $c$ and degree $d$ that exhibit next-to-maximal quadratic persistence in the cases where $c=3$ and $d \geq 6$ or $c \geq 4$ and $d \geq 2c+3$. We further investigate the quadratic persistence and Pythagoras number in the context of curves of maximal regularity and linearly normal smooth curves of genus 3.

math.AG

Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry

We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.

cs.CV

D$^2$USt3R: Enhancing 3D Reconstruction for Dynamic Scenes

In this work, we address the task of 3D reconstruction in dynamic scenes, where object motions frequently degrade the quality of previous 3D pointmap regression methods, such as DUSt3R, that are originally designed for static 3D scene reconstruction. Although these methods provide an elegant and powerful solution in static settings, they struggle in the presence of dynamic motions that disrupt alignment based solely on camera poses. To overcome this, we propose $D^2USt3R$ that directly regresses Static-Dynamic Aligned Pointmaps (SDAP) that simultaneiously capture both static and dynamic 3D scene geometry. By explicitly incorporating both spatial and temporal aspects, our approach successfully encapsulates 3D dense correspondence to the proposed pointmaps, enhancing downstream tasks. Extensive experimental evaluations demonstrate that our proposed approach consistently achieves superior 3D reconstruction performance across various datasets featuring complex motions.

cs.CV

URECA: Unique Region Caption Anything

Region-level captioning aims to generate natural language descriptions for specific image regions while highlighting their distinguishing features. However, existing methods struggle to produce unique captions across multi-granularity, limiting their real-world applicability. To address the need for detailed region-level understanding, we introduce URECA dataset, a large-scale dataset tailored for multi-granularity region captioning. Unlike prior datasets that focus primarily on salient objects, URECA dataset ensures a unique and consistent mapping between regions and captions by incorporating a diverse set of objects, parts, and background elements. Central to this is a stage-wise data curation pipeline, where each stage incrementally refines region selection and caption generation. By leveraging Multimodal Large Language Models (MLLMs) at each stage, our pipeline produces distinctive and contextually grounded captions with improved accuracy and semantic diversity. Building upon this dataset, we present URECA, a novel captioning model designed to effectively encode multi-granularity regions. URECA maintains essential spatial properties such as position and shape through simple yet impactful modifications to existing MLLMs, enabling fine-grained and semantically rich region descriptions. Our approach introduces dynamic mask modeling and a high-resolution mask encoder to enhance caption uniqueness. Experiments show that URECA achieves state-of-the-art performance on URECA dataset and generalizes well to existing region-level captioning benchmarks.

cs.CV

A Fr\"{o}berg type theorem for higher secant complexes

We generalize the celebrated Fr\"{o}berg's theorem to embedded joins of copies of a simplicial complex, namely higher secant complexes to the simplicial complex, in terms of property $N_{q+1,p}$ due to Green and Lazarsfeld. Furthermore, we investigate combinatorial phenomena parallel to geometric ones observed for higher secant varieties of minimal degree.

math.AC