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Jaime Fernández Fisac

Publications and source records attributed to Jaime Fernández Fisac.

At least 19 recordsLinked to original sources

Human-like autonomy emerges from self-play and a pinch of human data

Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data. It uses cheap, large-scale simulations to substitute expensive, large-scale human driving demonstrations. A key limitation of this approach is that policies trained through pure self-play can learn effective but alien driving conventions incompatible with people. Previous works attempt to mitigate such behavioral misalignments through extensive reward engineering and domain randomization, which are brittle and labor-intensive. Instead of completely discarding human demonstrations, our method treats them as a regularization objective on top of a minimal safe goal-reaching reward. Like the spice in a good stew, we find that a little human data goes a long way: our method uses only 30 minutes of human demonstrations, 2500x fewer than comparable imitation learning approaches. Resulting policies coordinate with held-out human trajectories and complete training in 15 hours on a single consumer-grade GPU. Videos and full source code are available at https://spiced-self-play.com/.

cs.LG↗

A Unified Bellman Operator for Safety-Critical Reinforcement Learning

Reinforcement learning in safety-critical domains requires maximizing task performance while strictly adhering to safety constraints. Existing safe reinforcement learning paradigms typically force a trade-off: they either require a priori knowledge to provide strict safety guarantees (e.g., safety filters), or they enable joint learning but only satisfy safety constraints on average. In this work, we propose a novel Bellman operator that unifies performance and safety objectives into a joint value function. We show that temporal difference learning with the joint Bellman operator converges under a two-timescale stochastic approximation framework. On the fast timescale, the safety value of the learning joint policy is estimated, while the joint value is estimated on the slow timescale. Convergence is ensured by formulating the limiting dynamics as an occupation-averaged differential inclusion, and showing that it asymptotically converges to a set of limiting optimal safety-constrained task value functions. Theoretically, once converged, the resulting optimal policy maximizes task return while maintaining safety at all times. Empirical evaluations on continuous control tasks with neural approximations demonstrate stable convergence with near-zero safety violations at test time.

cs.LG↗

Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions

Video world models have emerged as promising candidates for high-fidelity world models, offering the potential to synthesize high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user inputs. Their impressive capabilities address many of the long-standing challenges faced by physics-based simulators, driving broad adoption in many problem domains, e.g., robotics. For example, video models can generate photorealistic, physically consistent deformable-body simulation without making prohibitive simplifying assumptions, which is a major bottleneck in physics-based simulation. Moreover, video models can serve as foundation world models that capture the dynamics of the world in a fine-grained and expressive way. They thus overcome the limited expressiveness of language-only abstractions in describing intricate physical interactions. However, despite their potential, video models still generate physics-violating future predictions, often manifesting as hallucinations. In this survey, we provide a review of video models and their applications as embodied world models in robotics, including efficient data generation and policy learning, dynamics and rewards modeling in reinforcement learning, policy evaluation, and visual planning. Further, we highlight important challenges hindering the trustworthy integration of video models, such as poor instruction following, hallucinations like violations of physics, unsafe content generation, in addition to significant data and compute overhead. We present potential future directions to address these open research challenges to motivate research and ultimately facilitate broader applications, especially in safety-critical settings. We provide a curated bibliography at https://github.com/irom-princeton/awesome-robotics-video-world-model-papers .

eess.SY↗

Synthesis and Deployment of Maximal Robust Control Barrier Functions through Adversarial Reinforcement Learning

Robust control barrier functions (CBFs) provide a principled mechanism for smooth safety enforcement under worst-case disturbances. However, existing approaches typically rely on explicit, closed-form structure in the dynamics (e.g., control-affine) and uncertainty models. This has led to limited scalability and generality, with most robust CBFs certifying only conservative subsets of the maximal robust safe set. In this paper, we introduce a new robust CBF framework for general nonlinear systems under bounded uncertainty. We first show that the safety value function solving the dynamic programming Isaacs equation is a valid robust discrete-time CBF that enforces safety on the maximal robust safe set. We then adopt the key reinforcement learning (RL) notion of quality function (or Q-function), which removes the need for explicit dynamics by lifting the barrier certificate into state-action space and yields a novel robust Q-CBF constraint for safety filtering. Combined with adversarial RL, this enables the synthesis and deployment of robust Q-CBFs on general nonlinear systems with black-box dynamics and unknown uncertainty structure. We validate the framework on a canonical inverted pendulum benchmark and a 36-D quadruped simulator, achieving substantially less conservative safe sets than barrier-based baselines on the pendulum and reliable safety enforcement even under adversarial uncertainty realizations on the quadruped.

eess.SY↗

Provably Optimal Reinforcement Learning under Safety Filtering

Recent advances in reinforcement learning (RL) enable its use on increasingly complex tasks, but the lack of formal safety guarantees still limits its application in safety-critical settings. A common practical approach is to augment the RL policy with a safety filter that overrides unsafe actions to prevent failures during both training and deployment. However, safety filtering is often perceived as sacrificing performance and hindering the learning process. We show that this perceived safety-performance tradeoff is not inherent and prove, for the first time, that enforcing safety with a sufficiently permissive safety filter does not degrade asymptotic performance. We formalize RL safety with a safety-critical Markov decision process (SC-MDP), which requires categorical, rather than high-probability, avoidance of catastrophic failure states. Additionally, we define an associated filtered MDP in which all actions result in safe effects, thanks to a safety filter that is considered to be a part of the environment. Our main theorem establishes that (i) learning in the filtered MDP is safe categorically, (ii) standard RL convergence carries over to the filtered MDP, and (iii) any policy that is optimal in the filtered MDP, when executed through the same filter, achieves the same asymptotic return as the best safe policy in the SC-MDP, yielding a complete separation between safety enforcement and performance optimization. We validate the theory on Safety Gymnasium with representative tasks and constraints, observing zero violations during training and final performance matching or exceeding unfiltered baselines. Together, these results shed light on a long-standing question in safety-filtered learning and provide a simple, principled recipe for safe RL: train and deploy RL policies with the most permissive safety filter that is available.

cs.LG↗

Winning a Won Game: Strict Reach-Avoid-Stay Control Barrier Functions for High-Dimensional Black-Box Systems

Robots must complete their tasks and maintain the achieved outcomes while avoiding safety failures at all times. Strict reach-avoid-stay (sRAS) formalizes this requirement: safely reaching a target and remaining there indefinitely after first entry. We propose an sRAS Q-control barrier function (CBF) safety filter for high-dimensional black-box systems under bounded uncertainty. Our construction combines a stay value encoding safe permanent residence in a target subset with a reach-avoid value encoding safe reachability of this subset while avoiding target states from which safe permanent residence cannot be guaranteed. We prove that these values jointly yield a valid robust discrete-time CBF and lift them to state-action Q-functions for runtime intervention. For exact values and under a measure-zero condition, our filter preserves sRAS feasibility from almost every winnable initial state and keeps the system safely within the target after first entry, against all admissible uncertainty realizations. We adopt reachability-based adversarial reinforcement learning for scalable value approximation using only black-box interactions. Notably, neither synthesis nor deployment of our filter requires known dynamics, affine structure, value derivatives, or hand-designed barriers. We validate our framework in quadruped gap jumping in simulation and hardware, where the robot crosses the gap, lands safely, and remains safe afterward. Simulated F1TENTH races further demonstrate safe overtaking and lead retention.

cs.RO↗

Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response

Assistance games formalize human-robot collaboration under asymmetric information: the human knows the goal, while the robot must infer it from observation and interaction in order to assist effectively. In general, computing optimal assistance game strategies online is intractable, since exact solutions require planning in a POMDP. We identify a class of assistance games in which pragmatic-pedagogic reasoning resolves goal uncertainty in a single time step, rendering the full-horizon game exactly solvable by a tractable best-response procedure. Within this class, we show that mainstream inverse optimal control exhibits an inference ceiling that hinders alignment, while pragmatic-pedagogic reasoning overcomes this barrier by immediately disambiguating goals through actions that look equivalent under task execution alone. Finally, we validate our theoretical results and proposed method on a simple collaborative block-building example.

cs.RO↗

From Refusal to Recovery: A Control-Theoretic Approach to Generative AI Guardrails

Generative AI systems are increasingly assisting and acting on behalf of end users in practical settings, from digital shopping assistants to next-generation autonomous cars. In this context, safety is no longer about blocking harmful content, but about preempting downstream hazards like financial or physical harm. Yet, most AI guardrails continue to rely on output classification based on labeled datasets and human-specified criteria,making them brittle to new hazardous situations. Even when unsafe conditions are flagged, this detection offers no path to recovery: typically, the AI system simply refuses to act--which is not always a safe choice. In this work, we argue that agentic AI safety is fundamentally a sequential decision problem: harmful outcomes arise from the AI system's continually evolving interactions and their downstream consequences on the world. We formalize this through the lens of safety-critical control theory, but within the AI model's latent representation of the world. This enables us to build predictive guardrails that (i) monitor an AI system's outputs (actions) in real time and (ii) proactively correct risky outputs to safe ones, all in a model-agnostic manner so the same guardrail can be wrapped around any AI model. We also offer a practical training recipe for computing such guardrails at scale via safety-critical reinforcement learning. Our experiments in simulated driving and e-commerce settings demonstrate that control-theoretic guardrails can reliably steer LLM agents clear of catastrophic outcomes (from collisions to bankruptcy) while preserving task performance, offering a principled dynamic alternative to today's flag-and-block guardrails.

cs.AI↗

Learning Personalized Agents from Human Feedback

Modern AI agents are powerful but often fail to align with the idiosyncratic, evolving preferences of individual users. Prior approaches typically rely on static datasets, either training implicit preference models on interaction history or encoding user profiles in external memory. However, these approaches struggle with new users and with preferences that change over time. We introduce Personalized Agents from Human Feedback (PAHF), a framework for continual personalization in which agents learn online from live interaction using explicit per-user memory. PAHF operationalizes a three-step loop: (1) seeking pre-action clarification to resolve ambiguity, (2) grounding actions in preferences retrieved from memory, and (3) integrating post-action feedback to update memory when preferences drift. To evaluate this capability, we develop a four-phase protocol and two benchmarks in embodied manipulation and online shopping. These benchmarks quantify an agent's ability to learn initial preferences from scratch and subsequently adapt to persona shifts. Our theoretical analysis and empirical results show that integrating explicit memory with dual feedback channels is critical: PAHF learns substantially faster and consistently outperforms both no-memory and single-channel baselines, reducing initial personalization error and enabling rapid adaptation to preference shifts.

cs.AI↗

Versatile Behavior Diffusion for Generalized Traffic Agent Simulation

Existing traffic simulation models often fall short in capturing the intricacies of real-world scenarios, particularly the interactive behaviors among multiple traffic participants, thereby limiting their utility in the evaluation and validation of autonomous driving systems. We introduce Versatile Behavior Diffusion (VBD), a novel traffic scenario generation framework based on diffusion generative models that synthesizes scene-consistent, realistic, and controllable multi-agent interactions. VBD achieves strong performance in closed-loop traffic simulation, generating scene-consistent agent behaviors that reflect complex agent interactions. A key capability of VBD is inference-time scenario editing through multi-step refinement, guided by behavior priors and model-based optimization objectives, enabling flexible and controllable behavior generation. Despite being trained on real-world traffic datasets with only normal conditions, we introduce conflict-prior and game-theoretic guidance approaches. These approaches enable the generation of interactive, customizable, or long-tail safety-critical scenarios, which are essential for comprehensive testing and validation of autonomous driving systems. Extensive experiments validate the effectiveness and versatility of VBD and highlight its promise as a foundational tool for advancing traffic simulation and autonomous vehicle development. Project website: https://sites.google.com/view/versatile-behavior-diffusion

cs.RO↗

Safety with Agency: Human-Centered Safety Filter with Application to AI-Assisted Motorsports

We propose a human-centered safety filter (HCSF) for shared autonomy that significantly enhances system safety without compromising human agency. Our HCSF is built on a neural safety value function, which we first learn scalably through black-box interactions and then use at deployment to enforce a novel state-action control barrier function (Q-CBF) safety constraint. Since this Q-CBF safety filter does not require any knowledge of the system dynamics for both synthesis and runtime safety monitoring and intervention, our method applies readily to complex, black-box shared autonomy systems. Notably, our HCSF's CBF-based interventions modify the human's actions minimally and smoothly, avoiding the abrupt, last-moment corrections delivered by many conventional safety filters. We validate our approach in a comprehensive in-person user study using Assetto Corsa-a high-fidelity car racing simulator with black-box dynamics-to assess robustness in "driving on the edge" scenarios. We compare both trajectory data and drivers' perceptions of our HCSF assistance against unassisted driving and a conventional safety filter. Experimental results show that 1) compared to having no assistance, our HCSF improves both safety and user satisfaction without compromising human agency or comfort, and 2) relative to a conventional safety filter, our proposed HCSF boosts human agency, comfort, and satisfaction while maintaining robustness.

cs.RO↗

Viscosity CBFs: Bridging the Control Barrier Function and Hamilton-Jacobi Reachability Frameworks in Safe Control Theory

Control barrier functions (CBFs) and Hamilton-Jacobi reachability (HJR) are central frameworks in safe control. Traditionally, these frameworks have been viewed as distinct, with the former focusing on optimally safe controller design and the latter providing sufficient conditions for safety. A previous work introduced the notion of a control barrier value function (CB-VF), which is defined similarly to the other value functions studied in HJR but has certain CBF-like properties. In this work, we proceed the other direction by generalizing CBFs to non-differentiable ``viscosity'' CBFs. We show the deep connection between viscosity CBFs and CB-VFs, bridging the CBF and HJR frameworks. Through this bridge, we characterize the viscosity CBFs as precisely those functions which provide CBF-like safety guarantees (control invariance and smooth approach to the boundary). We then further show nice theoretical properties of viscosity CBFs, including their desirable closure under maximum and limit operations. In the process, we also extend CB-VFs to non-exponential anti-discounting and update the corresponding theory for CB-VFs along these lines.

eess.SY↗

Machine Bullshit: Characterizing the Emergent Disregard for Truth in Large Language Models

Bullshit, as conceptualized by philosopher Harry Frankfurt, refers to statements made without regard to their truth value. While previous work has explored large language model (LLM) hallucination and sycophancy, we propose machine bullshit as an overarching conceptual framework that can allow researchers to characterize the broader phenomenon of emergent loss of truthfulness in LLMs and shed light on its underlying mechanisms. We introduce the Bullshit Index, a novel metric quantifying LLMs' indifference to truth, and propose a complementary taxonomy analyzing four qualitative forms of bullshit: empty rhetoric, paltering, weasel words, and unverified claims. We conduct empirical evaluations on the Marketplace dataset, the Political Neutrality dataset, and our new BullshitEval benchmark (2,400 scenarios spanning 100 AI assistants) explicitly designed to evaluate machine bullshit. Our results demonstrate that model fine-tuning with reinforcement learning from human feedback (RLHF) significantly exacerbates bullshit and inference-time chain-of-thought (CoT) prompting notably amplify specific bullshit forms, particularly empty rhetoric and paltering. We also observe prevalent machine bullshit in political contexts, with weasel words as the dominant strategy. Our findings highlight systematic challenges in AI alignment and provide new insights toward more truthful LLM behavior.

cs.CL↗

RLHS: Mitigating Misalignment in RLHF with Hindsight Simulation

While Reinforcement Learning from Human Feedback (RLHF) has shown promise in aligning generative AI, we present empirical evidence that it can also cause severe, systematic misalignment. We hypothesize that this stems from evaluator feedback depending on downstream outcome predictions (foresight) that can be influenced by the AI's output, inducing Goodhart's law dynamics. We present a theoretical analysis showing that conditioning evaluator feedback on downstream observations (hindsight) inhibits this effect by decoupling the alignment signal from potentially compromised predictions--crucially, the result holds even if the observed outcomes are sampled from the AI's own world model. Building on this insight, we introduce Reinforcement Learning from Hindsight Simulation (RLHS), which presents plausible simulated outcomes to evaluators before eliciting feedback. We validate RLHS across three consultancy settings--marketplace interactions, restaurant recommendations, and online course advising--using both online (PPO) and offline (DPO) fine-tuning methods, and show that it substantially improves alignment over RLHF in experiments and human evaluations. We perform post-hoc benchmark evaluations on TruthfulQA, HaluEval, and TrustLLM, finding that even after single-task fine-tuning, RLHF misalignment persists, whereas RLHS consistently outperforms baselines and demonstrates robust alignment generalization. The project webpage and code are available at https://rl-hindsight.github.io.

cs.LG↗

Think Deep and Fast: Learning Neural Nonlinear Opinion Dynamics from Inverse Dynamic Games for Split-Second Interactions

Non-cooperative interactions commonly occur in multi-agent scenarios such as car racing, where an ego vehicle can choose to overtake the rival, or stay behind it until a safe overtaking "corridor" opens. While an expert human can do well at making such time-sensitive decisions, autonomous agents are incapable of rapidly reasoning about complex, potentially conflicting options, leading to suboptimal behaviors such as deadlocks. Recently, the nonlinear opinion dynamics (NOD) model has proven to exhibit fast opinion formation and avoidance of decision deadlocks. However, NOD modeling parameters are oftentimes assumed fixed, limiting their applicability in complex and dynamic environments. It remains an open challenge to determine such parameters automatically and adaptively, accounting for the ever-changing environment. In this work, we propose for the first time a learning-based and game-theoretic approach to synthesize a Neural NOD model from expert demonstrations, given as a dataset containing (possibly incomplete) state and action trajectories of interacting agents. We demonstrate Neural NOD's ability to make fast and deadlock-free decisions in a simulated autonomous racing example. We find that Neural NOD consistently outperforms the state-of-the-art data-driven inverse game baseline in terms of safety and overtaking performance.

cs.RO↗

MAGICS: Adversarial RL with Minimax Actors Guided by Implicit Critic Stackelberg for Convergent Neural Synthesis of Robot Safety

While robust optimal control theory provides a rigorous framework to compute robot control policies that are provably safe, it struggles to scale to high-dimensional problems, leading to increased use of deep learning for tractable synthesis of robot safety. Unfortunately, existing neural safety synthesis methods often lack convergence guarantees and solution interpretability. In this paper, we present Minimax Actors Guided by Implicit Critic Stackelberg (MAGICS), a novel adversarial reinforcement learning (RL) algorithm that guarantees local convergence to a minimax equilibrium solution. We then build on this approach to provide local convergence guarantees for a general deep RL-based robot safety synthesis algorithm. Through both simulation studies on OpenAI Gym environments and hardware experiments with a 36-dimensional quadruped robot, we show that MAGICS can yield robust control policies outperforming the state-of-the-art neural safety synthesis methods.

cs.RO↗

Introspective Planning: Aligning Robots' Uncertainty with Inherent Task Ambiguity

Large language models (LLMs) exhibit advanced reasoning skills, enabling robots to comprehend natural language instructions and strategically plan high-level actions through proper grounding. However, LLM hallucination may result in robots confidently executing plans that are misaligned with user goals or even unsafe in critical scenarios. Additionally, inherent ambiguity in natural language instructions can introduce uncertainty into the LLM's reasoning and planning processes.We propose introspective planning, a systematic approach that align LLM's uncertainty with the inherent ambiguity of the task. Our approach constructs a knowledge base containing introspective reasoning examples as post-hoc rationalizations of human-selected safe and compliant plans, which are retrieved during deployment. Evaluations on three tasks, including a newly introduced safe mobile manipulation benchmark, demonstrate that introspection substantially improves both compliance and safety over state-of-the-art LLM-based planning methods. Furthermore, we empirically show that introspective planning, in combination with conformal prediction, achieves tighter confidence bounds, maintaining statistical success guarantees while minimizing unnecessary user clarification requests. The webpage and code are accessible at https://introplan.github.io.

cs.AI↗

Blending Data-Driven Priors in Dynamic Games

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.

cs.RO↗