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Jaime Llorca

Publications and source records attributed to Jaime Llorca.

At least 19 recordsLinked to original sources

From Prior-Guided Heuristics to Deployable Agents: Accelerating Demonstration-Driven Reinforcement Learning for Deadline-Constrained Network Control

Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is essential for NextG interactive applications, yet providing strict End-to-End (E2E) peak latency guarantees remains an open challenge. Two obstacles limit the adoption of learning-based network control in this setting: traditional volume-based routing metrics, while highly effective for general traffic management, are not designed to capture traffic urgency; and Deep Reinforcement Learning (DRL) controllers trained from scratch suffer from sample inefficiency, long training times, and early-stage exploration volatility. This paper introduces a deployment-focused network control framework that addresses both obstacles. First, we present Effective Congestion (EC), a deadline-aware metric family that quantifies interface congestion by packet urgency and proactively filters non-viable traffic, coupled with a Uniform Path Grouping (UPG) distribution heuristic promoting robust load-balancing; the resulting policies are embedded into Multi-Agent Deep Reinforcement Learning Effective Congestion ($p^*$) (MADRL EC ($p^*$)), a hybrid architecture combining a distributed scheduler with a centralized RL-based router. Second, we introduce a unified training objective that generalizes existing policy-learning paradigms---behavioral cloning, offline Reinforcement Learning (RL), online RL, and offline-to-online schemes---as special cases, combining a live-reward term, a pre-collected-reward term, and a policy-imitation term. From this objective, we derive the Model-Guided Annealed Reinforcement Learning (MGA-RL) protocol, instantiated on a Deep Deterministic Policy Gradient (DDPG) backbone: a deployment-oriented, demonstration-driven training approach that generalizes conventional Offline-to-Online (O2O) schemes, in which trajectories from a lightweight [...]

cs.NI

A Constrained RL Approach for Cost-Efficient Delivery of Latency-Sensitive Applications

Next-generation networks aim to provide performance guarantees to real-time interactive services that require timely and cost-efficient packet delivery. In this context, the goal is to reliably deliver packets with strict deadlines imposed by the application while minimizing overall resource allocation cost. A large body of work has leveraged stochastic optimization techniques to design efficient dynamic routing and scheduling solutions under average delay constraints; however, these methods fall short when faced with strict per-packet delay requirements. We formulate the minimum-cost delay-constrained network control problem as a constrained Markov decision process and utilize constrained deep reinforcement learning (CDRL) techniques to effectively minimize total resource allocation cost while maintaining timely throughput above a target reliability level. Results indicate that the proposed CDRL-based solution can ensure timely packet delivery even when existing baselines fall short, and it achieves lower cost compared to other throughput-maximizing methods.

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MuMeNet: A Network Simulator for Musical Metaverse Communications

The Metaverse, a shared and spatially organized digital continuum, is transforming various industries, with music emerging as a leading use case. Live concerts, collaborative composition, and interactive experiences are driving the Musical Metaverse (MM), but the requirements of the underlying network and service infrastructures hinder its growth. These challenges underscore the need for a novel modeling and simulation paradigm tailored to the unique characteristics of MM sessions, along with specialized service provisioning strategies capable of capturing their interactive, heterogeneous, and multicast-oriented nature. To this end, we make a first attempt to formally model and analyze the problem of service provisioning for MM sessions in 5G/6G networks. We first formalize service and network graph models for the MM, using "live audience interaction in a virtual concert" as a reference scenario. We then present MuMeNet, a novel discrete-event network simulator specifically tailored to the requirements and the traffic dynamics of the MM. We showcase the effectiveness of MuMeNet by running a linear programming based orchestration policy on the reference scenario and providing performance analysis under realistic MM workloads.

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Resilient and Reliable Cloud Network Control for Mission-Critical Latency-Sensitive Service Chains

The proliferation of mission-critical latency-sensitive services has intensified the demand for next-generation cloud-integrated networks to guarantee both reliable and resilient service delivery. While reliability imposes timely-throughput requirements, i.e., percentage of packets to be delivered within a prescribed per-packet deadline, resilience relates to the network's ability to swiftly recover timely-throughput performance following an outage event, such as node or link failures. While recent studies have increasingly focused on designing reliable network control policies, a comprehensive solution that combines reliable and resilient network control has yet to be fully explored. This paper formulates the multi-commodity least-cost resilient and reliable network control (MC-LC-ResRNC) problem as a stochastic control problem with long and short-term timely throughput constraints. We then present a solution through the Multi-Commodity Resilient and Reliable Cloud Network Control (MC-ResRCNC) algorithm and show through numerical experiments that it jointly ensures reliability under normal conditions and resilience upon network failure.

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A Flexible Multi-Agent Deep Reinforcement Learning Framework for Dynamic Routing and Scheduling of Latency-Critical Services

Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is increasingly essential for a range of interactive applications, such as industrial automation, self-driving vehicles, and augmented reality. However, most existing network control solutions target only average delay performance, falling short of providing strict End-to-End (E2E) peak latency guarantees. This paper addresses the challenge of reliably delivering packets within application-imposed deadlines by leveraging recent advancements in Multi-Agent Deep Reinforcement Learning (MA-DRL). After introducing the Delay-Constrained Maximum-Throughput (DCMT) dynamic network control problem, and highlighting the limitations of current solutions, we present a novel MA-DRL network control framework that leverages a centralized routing and distributed scheduling architecture. The proposed framework leverages critical networking domain knowledge for the design of effective MA-DRL strategies based on the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) technique, where centralized routing and distributed scheduling agents dynamically assign paths and schedule packet transmissions according to packet lifetimes, thereby maximizing on-time packet delivery. The generality of the proposed framework allows integrating both data-driven \blue{Deep Reinforcement Learning (DRL)} agents and traditional rule-based policies in order to strike the right balance between performance and learning complexity. Our results confirm the superiority of the proposed framework with respect to traditional stochastic optimization-based approaches and provide key insights into the role and interplay between data-driven DRL agents and new rule-based policies for both efficient and high-performance control of latency-critical services.

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SPARQ: An Optimization Framework for the Distribution of AI-Intensive Applications under Non-Linear Delay Constraints

Next-generation real-time compute-intensive applications, such as extended reality, multi-user gaming, and autonomous transportation, are increasingly composed of heterogeneous AI-intensive functions with diverse resource requirements and stringent latency constraints. While recent advances have enabled very efficient algorithms for joint service placement, routing, and resource allocation for increasingly complex applications, current models fail to capture the non-linear relationship between delay and resource usage that becomes especially relevant in AI-intensive workloads. In this paper, we extend the cloud network flow optimization framework to support queuing-delay-aware orchestration of distributed AI applications over edge-cloud infrastructures. We introduce two execution models, Guaranteed-Resource (GR) and Shared-Resource (SR), that more accurately capture how computation and communication delays emerge from system-level resource constraints. These models incorporate M/M/1 and M/G/1 queue dynamics to represent dedicated and shared resource usage, respectively. The resulting optimization problem is non-convex due to the non-linear delay terms. To overcome this, we develop SPARQ, an iterative approximation algorithm that decomposes the problem into two convex sub-problems, enabling joint optimization of service placement, routing, and resource allocation under nonlinear delay constraints. Simulation results demonstrate that the SPARQ not only offers a more faithful representation of system delays, but also substantially improves resource efficiency and the overall cost-delay tradeoff compared to existing state-of-the-art methods.

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Nuclear Atomic Norm for parametric estimation of sparse channels

Parametric channel estimation in mmWave not only enables the anticipated large spectral efficiency gains of \acs{MIMO} systems but also reveals important propagation parameters, allowing for a low complexity representation of the channel matrix. In this work, we propose to use atomic norm as a gridless multidimensional spectral estimation approach to address parametric channel estimation where both AoD and AoA are identified. The conditions for recovery of the propagation parameters are given depending on properties of the measurement matrix, and on structural features such as the antenna geometry or the number of scatters to resolve. The proposed methodology is compared against several state-of-the-art parametric approaches.

cs.IT

End-to-End Orchestration of NextG Media Services over the Distributed Compute Continuum

NextG (5G and beyond) networks, through the increasing integration of cloud/edge computing technologies, are becoming highly distributed compute platforms ideally suited to host emerging resource-intensive and latency-sensitive applications (e.g., industrial automation, extended reality, distributed AI). The end-to-end orchestration of such demanding applications, which involves function/data placement, flow routing, and joint communication/computation/storage resource allocation, requires new models and algorithms able to capture: (i) their disaggregated microservice-based architecture, (ii) their complex processing graph structures, including multiple-input multiple-output processing stages, and (iii) the opportunities for efficiently sharing and replicating data streams that may be useful for multiple functions and/or end users. To this end, we first identify the technical gaps in existing literature that prevent efficiently addressing the optimal orchestration of emerging applications described by information-aware directed acyclic graphs (DAGs). We then leverage the recently proposed Cloud Network Flow optimization framework and a novel functionally-equivalent DAG-to-Forest graph transformation procedure to design IDAGO (Information-Aware DAG Orchestration), a polynomial-time multi-criteria approximation algorithm for the optimal orchestration of NextG media services over NextG compute-integrated networks.

cs.NI

Optimal Cloud Network Control with Strict Latency Constraints

The timely delivery of resource-intensive and latency-sensitive services (e.g., industrial automation, augmented reality) over distributed computing networks (e.g., mobile edge computing) is drawing increasing attention. Motivated by the insufficiency of average delay performance guarantees provided by existing studies, we focus on the critical goal of delivering next generation real-time services ahead of corresponding deadlines on a per-packet basis, while minimizing overall cloud network resource cost. We introduce a novel queuing system that is able to track data packets' lifetime and formalize the optimal cloud network control problem with strict deadline constraints. After illustrating the main challenges in delivering packets to their destinations before getting dropped due to lifetime expiry, we construct an equivalent formulation, where relaxed flow conservation allows leveraging Lyapunov optimization to derive a provably near-optimal fully distributed algorithm for the original problem. Numerical results validate the theoretical analysis and show the superior performance of the proposed control policy compared with state-of-the-art cloud network control.

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Optimal Multicast Service Chain Control: Packet Processing, Routing, and Duplication

Distributed computing (cloud) networks, e.g., mobile edge computing (MEC), are playing an increasingly important role in the efficient hosting, running, and delivery of real-time stream-processing applications such as industrial automation, immersive video, and augmented reality. While such applications require timely processing of real-time streams that are simultaneously useful for multiple users/devices, existing technologies lack efficient mechanisms to handle their increasingly multicast nature, leading to unnecessary traffic redundancy and associated network congestion. In this paper, we address the design of distributed packet processing, routing, and duplication policies for optimal control of multicast stream-processing services. We present a characterization of the enlarged capacity region that results from efficient packet duplication, and design the first fully distributed multicast traffic management policy that stabilizes any input rate in the interior of the capacity region while minimizing overall operational cost. Numerical results demonstrate the effectiveness of the proposed policy to achieve throughput- and cost-optimal delivery of stream-processing services over distributed computing networks.

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Dynamic Control of Data-Intensive Services over Edge Computing Networks

Next-generation distributed computing networks (e.g., edge and fog computing) enable the efficient delivery of delay-sensitive, compute-intensive applications by facilitating access to computation resources in close proximity to end users. Many of these applications (e.g., augmented/virtual reality) are also data-intensive: in addition to user-specific (live) data streams, they require access to (static) digital objects (e.g., image database) to complete the required processing tasks. When required objects are not available at the servers hosting the associated service functions, they must be fetched from other edge locations, incurring additional communication cost and latency. In such settings, overall service delivery performance shall benefit from jointly optimized decisions around (i) routing paths and processing locations for live data streams, together with (ii) cache selection and distribution paths for associated digital objects. In this paper, we address the problem of dynamic control of data-intensive services over edge cloud networks. We characterize the network stability region and design the first throughput-optimal control policy that coordinates processing and routing decisions for both live and static data-streams. Numerical results demonstrate the superior performance (e.g., throughput, delay, and resource consumption) obtained via the novel multi-pipeline flow control mechanism of the proposed policy, compared with state-of-the-art algorithms that lack integrated stream processing and data distribution control.

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Ultra-Reliable Distributed Cloud Network Control with End-to-End Latency Constraints

We are entering a rapidly unfolding future driven by the delivery of real-time computation services, such as industrial automation and augmented reality, collectively referred to as AgI services, over highly distributed cloud/edge computing networks. The interaction intensive nature of AgI services is accelerating the need for networking solutions that provide strict latency guarantees. In contrast to most existing studies that can only characterize average delay performance, we focus on the critical goal of delivering AgI services ahead of corresponding deadlines on a per-packet basis, while minimizing overall cloud network operational cost. To this end, we design a novel queuing system able to track data packets' lifetime and formalize the delay-constrained least-cost dynamic network control problem. To address this challenging problem, we first study the setting with average capacity (or resource budget) constraints, for which we characterize the delay-constrained stability region and design a near-optimal control policy leveraging Lyapunov optimization theory on an equivalent virtual network. Guided by the same principle, we tackle the peak capacity constrained scenario by developing the reliable cloud network control (RCNC) algorithm, which employs a two-way optimization method to make actual and virtual network flow solutions converge in an iterative manner. Extensive numerical results show the superior performance of the proposed control policy compared with the state-of-the-art cloud network control algorithm, and the value of guaranteeing strict end-to-end deadlines for the delivery of next-generation AgI services.

cs.NI

Joint Compute-Caching-Communication Control for Online Data-Intensive Service Delivery

Emerging Metaverse applications, designed to deliver highly interactive and immersive experiences that seamlessly blend physical reality and digital virtuality, are accelerating the need for distributed compute platforms with unprecedented storage, computation, and communication requirements. To this end, the integrated evolution of next-generation networks (e.g., 5G and beyond) and distributed cloud technologies (e.g., fog and mobile edge computing), have emerged as a promising paradigm to address the interaction- and resource-intensive nature of Metaverse applications. In this paper, we focus on the design of control policies for the joint orchestration of compute, caching, and communication (3C) resources in next-generation distributed cloud networks for the efficient delivery of Metaverse applications that require the real-time aggregation, processing, and distribution of multiple live media streams and pre-stored digital assets. We describe Metaverse applications via directed acyclic graphs able to model the combination of real-time stream-processing and content distribution pipelines. We design the first throughput-optimal control policy that coordinates joint decisions around (i) routing paths and processing locations for live data streams, together with (ii) cache selection and distribution paths for associated data objects. We then extend the proposed solution to include a max-throughput database placement policy and two efficient replacement policies. In addition, we characterize the network stability regions for all studied scenarios. Numerical results demonstrate the superior performance obtained via the novel multi-pipeline flow control and 3C resource orchestration mechanisms of the proposed policy, compared with state-of-the-art algorithms that lack full 3C integrated control.

cs.NI

Decentralized Control of Distributed Cloud Networks with Generalized Network Flows

Emerging distributed cloud architectures, e.g., fog and mobile edge computing, are playing an increasingly important role in the efficient delivery of real-time stream-processing applications (also referred to as augmented information services), such as industrial automation and metaverse experiences (e.g., extended reality, immersive gaming). While such applications require processed streams to be shared and simultaneously consumed by multiple users/devices, existing technologies lack efficient mechanisms to deal with their inherent multicast nature, leading to unnecessary traffic redundancy and network congestion. In this paper, we establish a unified framework for distributed cloud network control with generalized (mixed-cast) traffic flows that allows optimizing the distributed execution of the required packet processing, forwarding, and replication operations. We first characterize the enlarged multicast network stability region under the new control framework (with respect to its unicast counterpart). We then design a novel queuing system that allows scheduling data packets according to their current destination sets, and leverage Lyapunov drift-plus-penalty control theory to develop the first fully decentralized, throughput- and cost-optimal algorithm for multicast flow control. Numerical experiments validate analytical results and demonstrate the performance gain of the proposed design over existing network control policies.

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Compute- and Data-Intensive Networks: The Key to the Metaverse

The worlds of computing, communication, and storage have for a long time been treated separately, and even the recent trends of cloud computing, distributed computing, and mobile edge computing have not fundamentally changed the role of networks, still designed to move data between end users and pre-determined computation nodes, without true optimization of the end-to-end compute-communication process. However, the emergence of Metaverse applications, where users consume multimedia experiences that result from the real-time combination of distributed live sources and stored digital assets, has changed the requirements for, and possibilities of, systems that provide distributed caching, computation, and communication. We argue that the real-time interactive nature and high demands on data storage, streaming rates, and processing power of Metaverse applications will accelerate the merging of the cloud into the network, leading to highly-distributed tightly-integrated compute- and data-intensive networks becoming universal compute platforms for next-generation digital experiences. In this paper, we first describe the requirements of Metaverse applications and associated supporting infrastructure, including relevant use cases. We then outline a comprehensive cloud network flow mathematical framework, designed for the end-to-end optimization and control of such systems, and show numerical results illustrating its promising role for the efficient operation of Metaverse-ready networks.

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Approximation Algorithms for the NFV Service Distribution Problem

Distributed cloud networking builds on network functions virtualization (NFV) and software defined networking (SDN) to enable the deployment of network services in the form of elastic virtual network functions (VNFs) instantiated over general purpose servers at distributed cloud locations. We address the design of fast approximation algorithms for the NFV service distribution problem (NSDP), whose goal is to determine the placement of VNFs, the routing of service flows, and the associated allocation of cloud and network resources that satisfy client demands with minimum cost. We show that in the case of load-proportional costs, the resulting fractional NSDP can be formulated as a multi-commodity-chain flow problem on a cloud augmented graph, and design a queue-length based algorithm, named QNSD, that provides an O(\epsilon) approximation in time O(1/\epsilon). We then address the case in which resource costs are a function of the integer number of allocated resources and design a variation of QNSD that effectively pushes for flow consolidation into a limited number of active resources to minimize overall cloud network cost.

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Gridless Multidimensional Angle of Arrival Estimation for Arbitrary 3D Antenna Arrays

A full multi--dimensional characterization of the angle of arrival (AoA) has immediate applications to the efficient operation of modern wireless communication systems. In this work, we develop a compressed sensing based method to extract multi-dimensional AoA information exploiting the sparse nature of the signal received by a sensor array. The proposed solution, based on the atomic $\ell_0$ norm, enables accurate gridless resolution of the AoA in systems with arbitrary 3D antenna arrays. Our approach allows characterizing the maximum number of distinct sources (or scatters) that can be identified for a given number of antennas and array geometry. Both noiseless and noisy measurement scenarios are addressed, deriving and evaluating the resolvability of the AoA propagation parameters through a multi--level Toeplitz matrix rank--minimization problem. To facilitate the implementation of the proposed solution, we also present a least squares approach regularized by a convex relaxation of the rank-minimization problem and characterize its conditions for resolvability.

cs.IT

Mobile Edge Computing Network Control: Tradeoff Between Delay and Cost

As mobile edge computing (MEC) finds widespread use for relieving the computational burden of compute- and interaction-intensive applications on end user devices, understanding the resulting delay and cost performance is drawing significant attention. While most existing works focus on singletask offloading in single-hop MEC networks, next generation applications (e.g., industrial automation, augmented/virtual reality) require advance models and algorithms for dynamic configuration of multi-task services over multi-hop MEC networks. In this work, we leverage recent advances in dynamic cloud network control to provide a comprehensive study of the performance of multi-hop MEC networks, addressing the key problems of multi-task offloading, timely packet scheduling, and joint computation and communication resource allocation. We present a fully distributed algorithm based on Lyapunov control theory that achieves throughput-optimal performance with delay and cost guarantees. Simulation results validate our theoretical analysis and provide insightful guidelines on the interplay between communication and computation resources in MEC networks.

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