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Jairo Inga

Publications and source records attributed to Jairo Inga.

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Limited Information Shared Control: A Potential Game Approach

This paper presents a systematic method for the design of a limited information shared control (LISC). LISC is used in applications where not all system states or reference trajectories are measurable by the automation. Typical examples are partially human-controlled systems, in which some subsystems are fully controlled by automation while others are controlled by a human. The proposed systematic design method uses a novel class of games to model human-machine interaction: the near potential differential games (NPDG). We provide a necessary and sufficient condition for the existence of an NPDG and derive an algorithm for finding a NPDG that completely describes a given differential game. The proposed design method is applied to the control of a large vehicle-manipulator system, in which the manipulator is controlled by a human operator and the vehicle is fully automated. The suitability of the NPDG to model differential games is verified in simulations, leading to a faster and more accurate controller design compared to manual tuning. Furthermore, the overall design process is validated in a study with sixteen test subjects, indicating the applicability of the proposed concept in real applications.

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Human-machine Symbiosis: A Multivariate Perspective for Physically Coupled Human-machine Systems

The notion of symbiosis has been increasingly mentioned in research on physically coupled human-machine systems. Yet, a uniform specification on which aspects constitute human-machine symbiosis is missing. By combining the expertise of different disciplines, we elaborate on a multivariate perspective of symbiosis as the highest form of physically coupled human-machine systems. Four dimensions are considered: Task, interaction, performance, and experience. First, human and machine work together to accomplish a common task conceptualized on both a decision and an action level (task dimension). Second, each partner possesses an internal representation of own as well as the other partner's intentions and influence on the environment. This alignment, which is the core of the interaction, constitutes the symbiotic understanding between both partners, being the basis of a joint, highly coordinated and effective action (interaction dimension). Third, the symbiotic interaction leads to synergetic effects regarding the intention recognition and complementary strengths of the partners, resulting in a higher overall performance (performance dimension). Fourth, symbiotic systems specifically change the user's experiences, like flow, acceptance, sense of agency, and embodiment (experience dimension). This multivariate perspective is flexible and generic and is also applicable in diverse human-machine scenarios, helping to bridge barriers between different disciplines.

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Adaptive Optimal Trajectory Tracking Control Applied to a Large-Scale Ball-on-Plate System

While many theoretical works concerning Adaptive Dynamic Programming (ADP) have been proposed, application results are scarce. Therefore, we design an ADP-based optimal trajectory tracking controller and apply it to a large-scale ball-on-plate system. Our proposed method incorporates an approximated reference trajectory instead of using setpoint tracking and allows to automatically compensate for constant offset terms. Due to the off-policy characteristics of the algorithm, the method requires only a small amount of measured data to train the controller. Our experimental results show that this tracking mechanism significantly reduces the control cost compared to setpoint controllers. Furthermore, a comparison with a model-based optimal controller highlights the benefits of our model-free data-based ADP tracking controller, where no system model and manual tuning are required but the controller is tuned automatically using measured data.

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Multi-Robot Task Allocation and Scheduling Considering Cooperative Tasks and Precedence Constraints

In order to fully exploit the advantages inherent to cooperating heterogeneous multi-robot teams, sophisticated coordination algorithms are essential. Time-extended multi-robot task allocation approaches assign and schedule a set of tasks to a group of robots such that certain objectives are optimized and operational constraints are met. This is particularly challenging if cooperative tasks, i.e. tasks that require two or more robots to work directly together, are considered. In this paper, we present an easy-to-implement criterion to validate the feasibility, i.e. executability, of solutions to time-extended multi-robot task allocation problems with cross schedule dependencies arising from the consideration of cooperative tasks and precedence constraints. Using the introduced feasibility criterion, we propose a local improvement heuristic based on a neighborhood operator for the problem class under consideration. The initial solution is obtained by a greedy constructive heuristic. Both methods use a generalized cost structure and are therefore able to handle various objective function instances. We evaluate the proposed approach using test scenarios of different problem sizes, all comprising the complexity aspects of the regarded problem. The simulation results illustrate the improvement potential arising from the application of the local improvement heuristic.

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Inverse Dynamic Games Based on Maximum Entropy Inverse Reinforcement Learning

We consider the inverse problem of dynamic games, where cost function parameters are sought which explain observed behavior of interacting players. Maximum entropy inverse reinforcement learning is extended to the N-player case in order to solve inverse dynamic games with continuous-valued state and control spaces. We present methods for identification of cost function parameters from observed data which correspond to (i) a Pareto efficient solution, (ii) an open-loop Nash equilibrium or (iii) a feedback Nash equilibrium. Furthermore, we give results on the unbiasedness of the estimation of cost function parameters for each arising class of inverse dynamic game. The applicability of the methods is demonstrated with simulation examples of a nonlinear and a linear-quadratic dynamic game.

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